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- # Session Start: Fri Apr 27 00:00:00 2012
- # Session Ident: #whatwg
- # [00:00] <smaug____> well, mediastreams will be there too
- # [00:00] <smaug____> web audio has many issues still
- # [00:01] <smaug____> but the wg lists both web audio and media stream processing API as its proposals
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- # [00:01] <smaug____> Hixie: I believe roc is about the land the implementation for Mediastream processing API real soon
- # [00:01] <Hixie> smaug____: are they mutually exclusive or are they complementary?
- # [00:02] <roc> Web Audio has the Webkit browsers behind it
- # [00:02] * eric_carlson is now known as eric|afk
- # [00:02] <smaug____> my assumption has been that they will be merged somehow
- # [00:02] <smaug____> and drop some features from Web Audio
- # [00:03] <Hixie> so mutually exclusive?
- # [00:03] <Hixie> or rather, overlapping?
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- # [00:03] <smaug____> I'd say overlapping
- # [00:03] <Hixie> k
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- # [00:03] <smaug____> at least partially
- # [00:04] <roc> Web Audio may have too much momentum behind it to change or drop any of it
- # [00:05] <smaug____> it isn't even spec'ed properly yet
- # [00:05] <smaug____> so sure there can be changes
- # [00:05] <roc> changes that don't break compatibility, sure
- # [00:05] <Hixie> is there momentum beyond a single implementation?
- # [00:05] <roc> no
- # [00:06] <Hixie> then it doesn't have too much momentum
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- # [00:06] <roc> Google's evangelized it and developers are using it
- # [00:06] <smaug____> for Chrome-only games, I assume
- # [00:07] <Hixie> it might have too much momentum for the exact names used in webkit's implementation to have incompatible definitions, but one can always change the names
- # [00:07] <roc> currently, although Safari will support it too
- # [00:08] <smaug____> but since web audio API is currently still mainthread only API, it really doesn't work well enough
- # [00:08] <roc> Google's evangelists are out there telling everyone this is how Web audio is going to be done (the "Web Audio" name was brilliant), and people are building based on that assumption
- # [00:08] <roc> I can't fight that
- # [00:09] <Hixie> roc: sure you can. if it's not implemented, it doesn't matter what people said.
- # [00:09] <Hixie> shipped code wins every time
- # [00:09] <smaug____> well, I don't still buy it. Google has tried similar thing for example with speech stuff, and it didn't work.
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- # [00:09] <Hixie> exactly
- # [00:09] <roc> but devs are actually using Web Audio
- # [00:10] <Hixie> so?
- # [00:10] <roc> so I don't think telling them "no, use this instead for Firefox" is going to get a good reception
- # [00:11] <jernoble> smaug____: "mainthread only API"? what do you mean?
- # [00:11] <Hixie> so don't say that. say "no, use this instead for all browsers, it's what will be implemented by everyone"
- # [00:11] <roc> Web Audio isn't terribly bad, or obnoxious
- # [00:11] <Hixie> and make sure that there is in fact a single api used by everyone
- # [00:12] <zewt> jernoble: realtime audio (or semi-realtime, eg. games) needs to be low-latency; that wants to be able to feed audio in a thread to avoid underruns
- # [00:12] <roc> Hixie: I can't say that while no-one but Mozilla (and maybe Opera) have agreed to implement it
- # [00:12] <smaug____> jernoble: Mediastream processing API is heavily multithreaded (using workers), Web Audio API isn't
- # [00:12] <Hixie> roc: so change it so that others will agree to implement it
- # [00:12] <jernoble> zewt: yes, and the audio processing runs off the main thread, specifically to meet those goals.
- # [00:12] <roc> smaug____, zewt: Web Audio has off-main-thread builtin processing nodes
- # [00:12] <smaug____> roc: not for JS stuff
- # [00:12] <jernoble> zewt: it's only the setup of the scene graph that occurs on the main thred.
- # [00:13] <jernoble> *thread
- # [00:13] <roc> smaug____, zewt: and Chris Rogers agrees that Workers should be added to Web AUdio somehow
- # [00:13] <roc> Hixie: Chris Rogers and others don't object to MediaStream Processing per se, their argument is that Web Audio is here, people are using it, and it's good enough so why do anything else
- # [00:13] <smaug____> sure, I know what. But it isn't there. I assume if you add support for multithreading, web audio api will look a lot more like mediastream processing
- # [00:13] <zewt> <smaug____> but since web audio API is currently still mainthread only API, it really doesn't work well enough
- # [00:14] <smaug____> which is why I think the APIs will merge somehow
- # [00:14] <Hixie> roc: "why do anything else" would be "because it's not getting implemented in more than webkit"
- # [00:15] <roc> heh
- # [00:15] <roc> well
- # [00:15] <roc> that argument hasn't worked so far :-)
- # [00:16] <Hixie> sounds like the group is dysfunctional if there are multiple specs, implementations won't agree to implement the same one, and nobody is willing to compromise to come up with a common spec
- # [00:16] <roc> so
- # [00:16] <roc> there are two main differences between the current specs
- # [00:16] <roc> one is that Web Audio defines a big set of builtin-nodes and expects you to use them because their JS support is weak
- # [00:17] <roc> while MSP focuses on JS workers and doesn't define a big set of built-in nodes
- # [00:17] <roc> that's easy to compromise on --- just merge. I've already agreed to do that.
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- # [00:18] <roc> the other big difference is that Web Audio is based on an AudioNode graph and MSP is based on MediaStreams
- # [00:18] <roc> there you can't really compromise
- # [00:18] <roc> that's the problem
- # [00:19] <smaug____> (one problem is that the builtin-nodes in Web Audio API really aren't spec'ed well enough. They are in the level "this node modifies data somehow")
- # [00:20] <roc> that can be fixed, and Chris Rogers has agreed that it should be fixed
- # [00:20] <smaug____> sure
- # [00:21] <smaug____> just hasn't happened yet, and someone from Google almost seriously suggested that webkit's implementation should be the reference implementation for nodes
- # [00:22] <roc> several people have suggested that, but just because they don't understand Web standards. Chris doesn't hold to that.
- # [00:22] <roc> What I really want is for Microsoft to take a position.
- # [00:22] <roc> But for some reason they won't.
- # [00:22] <smaug____> I just think we can't really live without something like MSP
- # [00:23] <Hixie> that would probably break the deadlock, it's true
- # [00:23] <smaug____> but we can live without web audio api
- # [00:23] <Hixie> maybe they're just stuck, confused about whether to screw over their arch enemies apple and google, or their arch enemies opera and mozilla ;-)
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- # [00:26] <roc> I think it's pretty obvious who their real arch-enemies are :-)
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- # [00:36] <Hixie> themselves? :-)
- # [00:41] <cbright6062> hmmmmm
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- # [02:25] <othermaciej> I think the success of Web Audio is because it's good at serving important use cases
- # [02:25] <othermaciej> not just because of evangelism
- # [02:26] <othermaciej> and Apple is in favor mainly because it's viable on mobile devices, unlike the "do all your audio processing in JS" approach
- # [02:26] <othermaciej> not just because our arch-nemesis / co-engine-developer Google proposed it
- # [02:27] <jamesr_> roc, is the difficulty with WebAudio's node-based approach that it's hard to write all of the nodes in C++?
- # [02:27] <jamesr_> and we really need a second implementation of that bit?
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- # [02:27] <TabAtkins_> I think it's that it's hard to write all of the nodes interoperably, given the current spec state.
- # [02:28] <roc> that is an issue, but it's not a big issue
- # [02:28] <roc> it's certainly solvable
- # [02:28] <othermaciej> all they do is math, so it should be straightforward to spec with precision, given enough effort
- # [02:29] <roc> like I said above, I don't think whether or not we should have a big library of built-in nodes is the sticking point
- # [02:29] <jamesr_> so it's about the glue?
- # [02:29] <othermaciej> WebKit's WebAudio node implementations are 4958 lines of C++ and IDL code
- # [02:29] <othermaciej> (including comments)
- # [02:29] <jamesr_> othermaciej, not the easiest 5k lines to write
- # [02:29] <roc> I'm more concerned about whether it
- # [02:29] <jamesr_> but it's no sqlite beast, either
- # [02:30] <roc> 's a good idea to have 2 (or more) abstractions for real-time media processing, or just one
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- # [02:30] <othermaciej> it would be nice for MediaStream and Web Audio's data processing to be aligned
- # [02:30] <othermaciej> (and Media Source)
- # [02:31] <othermaciej> but MediaStream as designed doesn't really allow significant processing of media data, beyond letting you send it from point A to point B
- # [02:31] <othermaciej> so it's not like there's two rich interfaces to reconcile
- # [02:31] <roc> that's why I've proposed MediaStreams Processing
- # [02:31] <roc> (and implemented most of it)
- # [02:32] <othermaciej> MediaStreams Processing is the thing that causes there to be "2 (or more) abstractions for real-time media processing"
- # [02:32] <roc> no
- # [02:32] <othermaciej> I am not sure I understand your concern then
- # [02:33] <othermaciej> (or more specifically, what specifically you meant by "2 (or more) abstractions for real-time media processing")
- # [02:35] <roc> I shouldn't have said "processing" there
- # [02:36] <roc> MediaStreams and AudioNodes are two different abstractions for real-time media streams
- # [02:36] <othermaciej> oh, in that case I would agree that there should not be, presuming there's a reasonable way to have a unified abstraction
- # [02:37] * jernoble is now known as jernoble|afk
- # [02:37] <roc> and I'm assuming that in the future we'll want to process video streams, and other kinds of data such as Kinect-style depth buffers
- # [02:38] <zewt> (that's the sort of thing languages like GLSL are good for...)
- # [02:38] <othermaciej> that's possible, but audio processing has some specialized requirements
- # [02:38] <roc> I think, of course, that MediaStreams Processing is a reasonable way to have a unified abstraction
- # [02:38] <othermaciej> you need to make sure that things aren't so abstracted that it gets in the way of doing the required audio-specific things
- # [02:39] <roc> yes, and I think I've demonstrated that. At least, that doesn't seem to be the issue right now.
- # [02:41] <MikeSmith> othermaciej: about the group description, lemme know what you want and I will change it right now
- # [02:41] <othermaciej> MikeSmith: s/living standard/living specification/
- # [02:41] <MikeSmith> OK, gimme a minute
- # [02:43] <MikeSmith> about the Contact Group link, I have yet to find where that is stored in the DB, so not sure if I can change it. I think unfortunately it might be generated/constructed just by concatenating public- with the CG name ("whatwg"). I will find out tomorrow
- # [02:44] <othermaciej> roc: with just your API as proposed, I don't think it would be feasible to run equivalents of the various Web Audio demos on an iPad
- # [02:45] <othermaciej> roc: I think your spec takes the position that processing audio with JS in a Worker is the core feature, and specialized native code audio processing modules are fluff, whereas I would take the converse view
- # [02:45] <MikeSmith> othermaciej, OK, description now changed at least
- # [02:45] <roc> that may well be true, so I agree we should have a library of native effects
- # [02:45] <othermaciej> MikeSmith: thanks!
- # [02:46] <othermaciej> roc: of course, I say that based on just a quick read-through and from the position of not being an expert on media or audio
- # [02:46] <othermaciej> so apply liberal dose of salt
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- # [02:48] <roc> I don't think I have ever described "native code audio processing" as "fluff" or anything like that. I have some concerns about trying to support every effect anyone would ever want as a built-in primitive, so I have always felt strongly that first-class JS support is important, and because that's strictly more demanding on the infrastructure than native effects, that's what I focused on
- # [02:49] <othermaciej> you can do a lot of useful audio effects efficiently through composition of suitable parameterized primitives
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- # [02:49] <othermaciej> a lot of pro audio software adopts that model
- # [02:50] <roc> yes. (you may lose your efficiency advantage over doing it directly in JS though)
- # [02:50] <othermaciej> as do a lot of platform-native audio apis
- # [02:51] <roc> anyway, this is not the contentious part. This is easy to compromise on. We can all agree (and I think do all agree) that there should be first-class JS support and a native effects library that's as big as it needs to be. And even if it gets bigger than it needs to be, that's not a big deal.
- # [02:51] <othermaciej> so what is the contentious part, if any?
- # [02:51] <roc> Whether to build on MediaStreams or have a separate AudioNode/AudioContext abstraction
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- # [02:52] <othermaciej> an AudioNode doesn't really represent the same thing as a stream
- # [02:52] <othermaciej> it's a unit with inputs and outputs
- # [02:52] <roc> and related to that, some questions exactly what semantics of the streams should be supported.
- # [02:53] <othermaciej> it might be logical to be able to get a MediaStream into or out of one
- # [02:53] <roc> a ProcessedMediaStream is a MediaStream with inputs
- # [02:53] <othermaciej> that seems like it would be simple
- # [02:53] <othermaciej> is it actually practically useful to represent an effects unit as a stream?
- # [02:54] <othermaciej> certainly in signal processing terms a signal and a system are not the same thing (though in some cases a system can be sufficiently defined by its impulse response)
- # [02:55] <roc> A specific AudioNode instance produces a stream of audio output
- # [02:55] <othermaciej> when I plug my guitar into a distortion pedal and the pedal into the amp, the pedal effects unit takes a signal in and sends a signal out, but it is not itself a signal
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- # [02:56] <othermaciej> it certainly makes sense to me that an AudioNode should be able to take input as a MediaStream and send output as a MediaStream
- # [02:56] <othermaciej> I don't understand why it would *be* a MediaStream
- # [02:56] <roc> I don't see any real utility in distinguishing an AudioNode from its output, as separate objects
- # [02:56] <roc> in the graph
- # [02:57] <othermaciej> it may be that connecting them directly can be more efficient than producing output in a form consumable by non-AudioNodes
- # [02:57] <othermaciej> (which a MediaStream would have to be, in the general case)
- # [02:58] <othermaciej> and also it's a design that matches the domain
- # [02:58] <roc> I don't see any implementation issues there
- # [02:59] <othermaciej> in that a signal and a signal processor are distinct entities
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- # [02:59] <othermaciej> I don't see how making a single object represent a signal processor and its output stream is clarifying
- # [03:00] <othermaciej> and if you don't make that assumption, it seems a lot easier to get Web Audio and Media Streams to play nice
- # [03:01] <othermaciej> all that being said, I do hope these APIs get aligned nicely and I'm not much of a domain expert, so I should probably leave the architecture here to the more informed
- # [03:02] <zewt> the audio APIs i've implemented simply have output nodes; some of them happen to input from other nodes, some of them input from audio files, etc. but they're all the same type of object
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- # [03:04] <roc> I don't feel that having separate objects for signal processors and output streams is clarifying, and it's definitely more objects than are needed, which at least means overhead.
- # [03:05] <othermaciej> perhaps if changing the names and APIs of the various AudioNode classes is no longer feasible, then AudioNode could subclass MediaStream
- # [03:05] <othermaciej> (assuming that was even a good idea; don't really know the intersection between the APIs)
- # [03:06] <othermaciej> in general it only means one more object (the final output), assuming signal processors can be chained without reifying the signals between them
- # [03:10] <roc> there's also a semantic issue which is that we will probably need to add the ability to pause MediaStreams (MSP does, and there are use-cases outside of MSP too, like live but non-interactive peer-to-peer transmission), and Chris doesn't want to add that to AudioNodes
- # [03:12] <roc> zewt: yeah, Web Audio has AudioNodes presenting the playback of resources too, but you can see those as signal processors if you squint hard enough
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- # [07:33] <annevk> Velmont: hey, where are you staying next week?
- # [07:33] <annevk> I realized I only have plane ticket...
- # [07:35] <annevk> MikeSmith: Bugzilla is offline again...
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- # [07:54] <zcorpan> not specifying the list of tag names seems like a good way to introduce differences between impls
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- # [08:03] <zcorpan> zewt: having things spoken by different persons at different times in the same cue is pretty common i think
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- # [10:53] <jgraham> Read spec. Think "this would be much clearer if it was written as X". Reread spec. Realise it is written as X. Sigh.
- # [10:55] <Ms2ger> Canvas in SVG, really?
- # [10:58] <jgraham> Then you can implement SVG in canvas.
- # [10:58] <jgraham> Then you have a meme.
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- # [11:04] * jgraham wonders how to test things that are supposed to be racy
- # [11:05] <jgraham> One option is to allow multiple pass conditions
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- # [11:05] <jgraham> And then have special tests where the results of the race are well controlled
- # [11:05] * Parts: mrk25_ (~mrk25_@ip-223-8.sn1.eutelia.it)
- # [11:06] <jgraham> So, I guess it would be useful if testharness.js supported multiple pass conditions
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- # [11:17] <MikeSmith> annevk: looks like they re-fixed the db problem and bugzilla is back up
- # [11:17] <MikeSmith> db is getting corrupted for some reason
- # [11:18] <annevk> thanks
- # [11:18] <jgraham> MikeSmith: Maybe if you paid it better, it wouldn't be so open to bribery
- # [11:18] <jgraham> Ahem
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- # [11:19] <jgraham> Anyway what I actually wanted to say was
- # [11:19] <MikeSmith> heh
- # [11:19] <jgraham> Ms2ger: Any thoughts on multiple pass condition syntax
- # [11:20] <jgraham> I can think of assert_equals(foo, any(a, b, c))
- # [11:20] <Ms2ger> How assert_in(foo, [a, b, c])?
- # [11:20] <Ms2ger> s//about/
- # [11:20] <jgraham> Or assert_any(assert_equals, foo, a, b, c)
- # [11:20] <Ms2ger> Hmm
- # [11:21] <jgraham> Ms2ger: assert_in doesn't really work for non-assert_equals cases
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- # [11:22] <Ms2ger> assert_any(assert_equals, foo, [a, b, c])?
- # [11:22] <jgraham> Yeah, I think that's better
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- # [11:25] <annevk> MikeSmith: you staying in a hotel next week?
- # [11:25] <MikeSmith> yeah
- # [11:25] <annevk> pointer?
- # [11:25] <Ms2ger> Or just on the street?
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- # [11:27] <jgraham> Set up a tent and call it "Occupy Microsoft"
- # [11:28] <annevk> I considered hiding in their bathroom and then finding a couch once everyone left the building, but I'm sure they have some kind of annoying security thing that'd prevent that
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- # [11:30] <MikeSmith> Best Western Plus Mountain View Inn
- # [11:30] <MikeSmith> http://www.bestwesternmountainviewinn.com/
- # [11:30] <MikeSmith> book it through the GOogle Maps thing and it will be cheaper
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- # [11:31] <annevk> thanks
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- # [11:32] <jgraham> Ms2ger: Although that syntax doesn't really work if the assert isn't of the form assert_foo(actual, expected)
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- # [11:32] <MikeSmith> http://maps.google.com/maps/place?q=Best+Western+Plus+Mountain+View+Inn&hl=en&cid=8890994076595056279
- # [11:33] <annevk> btw, I'm in SFO 11:50AM coming Sunday
- # [11:33] <annevk> if anyone else is there...
- # [11:33] <jgraham> assert_approx_equals seems like a special case that could have a use there
- # [11:34] <jgraham> assert_any(assert_func, [[arg11, arg12], [arg21, arg22]], description) is getting kind of ugly
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- # [11:35] <jgraham> especially with assert_array_equals
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- # [11:35] <jgraham> assert_any(assert_array_equals, actual, [[[1,2,3]], [[4,5,6]]])
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- # [11:42] <Ms2ger> jgraham, assert_any(assert_approx_equals, actual, [1, 2, 3], 0.1)?
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- # [11:44] <jgraham> Ms2ger: With the possibility to s/0.1/[0.1, 0.1, 0.2]/ ?
- # [11:44] <Ms2ger> When I see the use case :)
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- # [11:46] <jgraham> Well I don't have one :) The only problem with not allowing that at first would be an assertion with a third argument that is an array
- # [11:47] <jgraham> Also this whole idea doesn't work for assert_throws, but I think I don't want it to
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- # [11:48] <MikeSmith> annevk: me an plh not arriving til Monday evening
- # [11:48] <MikeSmith> annevk: will you have a Notifications meeting on Monday?
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- # [12:06] <annevk> MikeSmith: could not get a place there
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- # [12:06] <annevk> staying other side of town now
- # [12:06] <annevk> crappy hotel situation is crappy
- # [12:06] <MikeSmith> annevk: you got a car?
- # [12:07] <annevk> mine should be walking distance
- # [12:07] <annevk> "Quality Inn & Suites-Mountain View"
- # [12:07] <annevk> but you never know with all the highways
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- # [12:11] <MikeSmith> annevk: yeah
- # [12:12] <MikeSmith> it can look like a few hundred meters on map but take you 40 minutes to walk it because of that
- # [12:14] <annevk> a review for a hotel next door said it was doable; guess I'll find out or otherwise find out if they have some kind of shuttle or just take a taxi each day ...
- # [12:15] <annevk> or arrange someone to pick me up
- # [12:15] <annevk> which reminds me, I have to get to Cupertino on Monday...
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- # [12:15] <annevk> MikeSmith: are you going to that?
- # [12:15] <MikeSmith> to what?
- # [12:16] <MikeSmith> Notifications meeting?
- # [12:16] <annevk> yeah
- # [12:16] <MikeSmith> nope
- # [12:16] <annevk> k
- # [12:16] <MikeSmith> won't get there in time
- # [12:16] <MikeSmith> I think we land at 19:30 or something
- # [12:16] <annevk> oh that's late
- # [12:17] <MikeSmith> other days, plh can probably give you a ride if you want to instead of walking
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- # [12:20] <annevk> ooh, my hotel is next to Nasa
- # [12:21] <Ms2ger> <glazou> there is no css wg
- # [12:21] <Ms2ger> [Actual quote]
- # [12:23] <annevk> but there is a CSS WG?
- # [12:23] <annevk> more context?
- # [12:23] <Ms2ger> http://krijnhoetmer.nl/irc-logs/developers/20120427#l-1090
- # [12:25] <jgraham> Nothing like a little light blame deflecting to start the day
- # [12:25] <annevk> karlcow often brings up the same point about the W3C
- # [12:26] <annevk> in both cases though, browser vendors did put their concerns and problems forward, they were just dismissed
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- # [12:27] <annevk> and if you dismiss a problem it'll be solved elsewhere
- # [12:27] <MikeSmith> every groups has leaders
- # [12:27] <MikeSmith> the people who are responsible for addressing the problems
- # [12:27] <annevk> (it'll also be solved elsewhere if you acknowledge the problem and take no appropriate action)
- # [12:28] <karlcow> hmm too sleepy still to enter into the rationales ☺ about social groups. just woke up
- # [12:28] <annevk> we need a bot that gives people coffee
- # [12:28] <annevk> or tea, I don't drink coffee
- # [12:28] * Ms2ger passes karlcow the coffee
- # [12:28] * Ms2ger passes annevk a beer
- # [12:29] <jgraham> WGs can be echo chambers. This affects the perception of what the most critical problems are
- # [12:30] <MikeSmith> cough TC39 cough
- # [12:30] <annevk> jgraham: heh yeah, CSS focused on print/text for years when everyone was having layout problems
- # [12:31] <jgraham> Aslo CSS WG hasn't really considered shipping to be a critical problem
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- # [12:31] <annevk> in a way, but in a way shipping and process dominates every discussion
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- # [12:32] <jgraham> Right, but not, afaict, in a "how can we make this much much faster?" way
- # [12:33] <jgraham> Perhaps I am wrong, but it feels like the tendency is to go in the "how can we add process and delay shipping" way
- # [12:33] <jgraham> (I suppose this is changing now)
- # [12:34] <annevk> dunno if it's changing, everything is now split over several drafts instead
- # [12:35] <annevk> if a feature has some kind of issue it's moved to another draft, but I've no idea who makes sure the whole thing still makes sense
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- # [12:35] <annevk> probably nobody
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- # [12:52] <annevk> MikeSmith: btw, ij said you might know about archiving whatwg@whatwg.org on lists.w3.org
- # [12:52] <MikeSmith> yeah, I know something
- # [12:53] <MikeSmith> I need to re-start that discussion with others
- # [12:53] <annevk> kk
- # [12:53] <MikeSmith> it seems like everything thinks it's a good idea, I just need to follow up on it
- # [12:55] <zcorpan> you discuss it with things?
- # [12:55] <zcorpan> i guess that's a good way to do it
- # [12:55] <jgraham> First you ask your cat, then you ask your beer
- # [12:56] <jgraham> Then that is everything
- # [12:56] <MikeSmith> I meant we need to everythink things
- # [12:56] <MikeSmith> that's my new motto
- # [12:58] <MikeSmith> as T.S. Eliot used it in the last line of The Wasteland
- # [12:58] <karlcow> "everythink things"
- # [12:58] <MikeSmith> "Everythanks. Everythanks. Peace out."
- # [13:06] <jgraham> Hmm, so if I have <script src="data:text/html,document.write('foo')"></script>[rest of file] pretending that data URLs take finite time to fetch, is it now racy-by-default if foo is ever inserted (and where)?
- # [13:08] <jgraham> Uh, that script should be inserted by a DOM method
- # [13:08] <jgraham> If it's parser-insered, it's not racy
- # [13:09] <hasather> jgraham: is that CORE-32270?
- # [13:10] <jgraham> hasather: That's not the case I had in mind
- # [13:10] <hasather> jgraham: ok
- # [13:10] <jgraham> I am looking at some of hallvord's script scheduling tests and reworking them to be spec compliant
- # [13:11] <jgraham> And eventually adding all the new tests needed to cover all the extra complexity people wanted here
- # [13:11] <zcorpan> data:text/html,<script>var s=document.createElement('script');s.src="data:text/html,document.write('foo')"; document.head.appendChild(s);</script>[rest of file]
- # [13:11] <zcorpan> ?
- # [13:11] <jgraham> Yes
- # [13:12] <zcorpan> i get foo in opera but not in gecko or chrome
- # [13:12] <jgraham> Where we engage in the fiction that the data URL is actually the equivalent HTTP url
- # [13:13] <jgraham> Right
- # [13:13] <jgraham> Opera isn't very spec-compliant here
- # [13:13] <jgraham> Per-spec, I think that foo is written if the insertion point is defined at the time that the script is run
- # [13:13] <zcorpan> i guess you need to write a test that delays the external script and another that delays the outer document
- # [13:13] <jgraham> Indeed
- # [13:14] <zcorpan> and the script runs when it is fetched without blocking the parser
- # [13:15] <zcorpan> does it delay the load event?
- # [13:15] <jgraham> Yes, but the insertion point is already undefined by then
- # [13:15] <zcorpan> ah
- # [13:15] <jgraham> See "The End"
- # [13:15] <jgraham> (my favourite spec subsection)
- # [13:16] <jgraham> I was kind of hoping I could just fix up the simple case to have multiple possible pass conditions and then come back and write all the delayed-resource tests at the end
- # [13:16] <jgraham> I guess I still can
- # [13:17] <zcorpan> i think i'd skip writing the "simple" test with multiple pass conditions
- # [13:17] <zcorpan> delaying resources is easy enough :)
- # [13:17] <jgraham> Well that test already exists, it justhas the wrong pass condition(s)
- # [13:18] <zcorpan> ah
- # [13:18] <zcorpan> carry on :)
- # [13:18] <jgraham> And keep calm?
- # [13:19] <zcorpan> depends on the circumstances
- # [13:23] <Velmont> 07:26 < annevk> Velmont: hey, where are you staying next week?
- # [13:23] <Velmont> Uhh. Dunno! Actually. Should fix that.
- # [13:31] <annevk> Velmont: I'm staying at "Quality Inn & Suites-Mountain View" prolly not so much quality given it's in the name
- # [13:31] * Druide__ is now known as Druide_
- # [13:33] <gsnedders> hsivonen: Before you start mass-buying TVs to test big-endian WebGL, none of them do, contrary to what I said before.
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- # [13:35] <Ms2ger> Hmm
- # [13:35] <Velmont> annevk: OK. Goodie. I'll look at it then :P I did not see it because my search was for cheapest.
- # [13:35] * Ms2ger dumps a couple of tvs on gsnedders's doorstep
- # [13:36] <gsnedders> Ms2ger: Not sure I have space in my flat :P
- # [13:36] <zcorpan> gsnedders: hang it in the ceiling
- # [13:37] <Ms2ger> *In* the ceiling?
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- # [13:37] <Ms2ger> For ceiling cat?
- # [13:37] <zcorpan> yeah
- # [13:38] * zcorpan should work a bit on his swenglish
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- # [13:51] <gsnedders> It's so sad when major sites refuse to support non-WebKit mobile browsers :(
- # [13:52] <smaug____> it is
- # [13:53] <smaug____> gsnedders: btw, Opera doesn't have a browser for N9 ?
- # [13:53] * smaug____ would like to replace the crappy default browser
- # [13:54] <jgraham> http://dev.opera.com/articles/view/a-treat-for-nokia-n9-users-opera-mobile-labs-11-5/
- # [13:54] <jgraham> It's not a real release
- # [13:54] <jgraham> But it exists
- # [13:54] <smaug____> oh,
- # [13:55] * smaug____ tries
- # [13:58] <Velmont> smaug____: It's not A+...
- # [13:58] <Velmont> Sadly. -- We should get the native keyboard working.
- # [13:59] <Velmont> But other than that it works very well, and I use it on my N9.
- # [14:00] <smaug____> crashed :(
- # [14:00] <smaug____> but the UI looks better than in the default
- # [14:00] <smaug____> panning is a bit slow
- # [14:00] <Velmont> Oh, I never got it to crash.
- # [14:01] <smaug____> but I'll play around with it
- # [14:01] <smaug____> jgraham: thanks
- # [14:02] <hsivonen> gsnedders: none of them are big-endian or none support WebGL?
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- # [14:03] <gsnedders> hsivonen: None are both big-endian *and* support WebGL
- # [14:04] <Philip`> Do they lack WebGL support because they are big-endian, or is that just a coincidence?
- # [14:04] <hsivonen> just what I was about to ask
- # [14:04] <gsnedders> Philip`: Coincidence.
- # [14:05] <hsivonen> were the TVs Opera demoed WebGL on little-endian or did they end up shipping without the demoed feature?
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- # [14:07] <gsnedders> hsivonen: LE
- # [14:07] <hsivonen> hmm. Opera uses .tar.xz. I haven't seen that before.
- # [14:07] <hsivonen> gsnedders: ok
- # [14:07] <gsnedders> hsivonen: Almost all the TVs we ship on are LE to start with.
- # [14:07] <hsivonen> is this .xz a new thing or have I been living under a rock?
- # [14:08] <Philip`> hsivonen: It's not that uncommon - http://ftp.gnu.org/gnu/libc/ has some since two years ago
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- # [14:09] <Philip`> hsivonen: Modern versions of tar will automatically decompress it (via 'tar xJf foo.tar.xz')
- # [14:09] <hsivonen> Philip`: ok.
- # [14:10] <charlvn> http://en.wikipedia.org/wiki/Xz
- # [14:10] <charlvn> i have to be honest, i have never encountered this myself yet either
- # [14:10] <Philip`> (It's the same compression algorithm 7-Zip uses)
- # [14:10] <Philip`> (or near enough)
- # [14:13] <charlvn> ah yes, that makes sense
- # [14:13] <charlvn> http://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm
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- # [14:13] <charlvn> .xz uses the LZMA2 algorithm
- # [14:14] <charlvn> it offers very good compression - i know it from 7z
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- # [14:16] <charlvn> ubuntu offers a package: http://packages.ubuntu.com/precise/xz-utils
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- # [14:17] <Philip`> The latest glibc looks like half the size as .xz vs .gz, so it can make a significant difference
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- # [14:20] <jgraham> hsivonen: Am I missing something? Why is there only one load event in http://software.hixie.ch/utilities/js/live-dom-viewer/saved/1499 ? (In gecko)
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- # [14:21] <jgraham> (also in webkit)
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- # [14:21] <charlvn> Philip`: that sounds typical from my experience even with the "older" 7z format
- # [14:21] <charlvn> it should take at least a third off from text-based documents
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- # [14:22] <charlvn> when the content is images, that can be different of course, can't recall testing that
- # [14:22] <hsivonen> jgraham: shouldn't you assign a function instead of a string to .onload?
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- # [14:23] <hsivonen> jgraham: http://software.hixie.ch/utilities/js/live-dom-viewer/saved/1500
- # [14:23] <jgraham> Oh that does make a difference
- # [14:24] <jgraham> I thought that event handler IDL attributes were magically compiled to a funcction body
- # [14:24] <jgraham> If they were a string
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- # [14:24] <jgraham> And it seems that in Opera theey are!
- # [14:24] <zcorpan> yeah that's just a funny bug in opera
- # [14:24] <zcorpan> or feature...
- # [14:24] <Ms2ger> A test!
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- # [14:26] <jgraham> Well it was enough of a feature that these tests were relying on it
- # [14:26] * jgraham removes that
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- # [14:30] <Philip`> charlvn: As another data point: Compressing data files for some game (largely DDS textures, and Ogg Vorbis audio, and various XML/JS files) got 346MB .tar.gz vs 281MB .tar.xz
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- # [14:31] <Philip`> Since people can afford the CPU cost and memory usage nowadays, and most Linuxes support .xz about as well as .gz, there's not much value in sticking with .gz any more
- # [14:31] <jgraham> Is it faster/better than bz2?
- # [14:32] <Philip`> Both, usually
- # [14:33] <Ms2ger> Hmm, Opera wants to collect statistics about the features I use
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- # [14:34] <Philip`> Ms2ger: You're weird and would pollute their data
- # [14:34] <Ms2ger> I said no :)
- # [14:35] * Philip` wonders if they make any attempts to filter out people who do strange things like run test cases
- # [14:37] <Ms2ger> Velmont!
- # [14:38] <Ms2ger> How is the assert_throws thing? :)
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- # [14:39] <Philip`> jgraham: (Oh, actually it seems at the default settings xz is several times slower to compress than bzip2, though it's also several times faster to decompress, and compresses much better)
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- # [14:41] <Philip`> jgraham: (and "xz -0" is both faster than "bzip2 -1" and compressier than the default "bzip2 -9")
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- # [14:46] <hsivonen> aargh. where have the gstreamer -dev packages gone in Ubuntu 12.04?
- # [14:48] <hsivonen> prefixed with "lib" how logical
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- # [15:20] <zewt> zcorpan: if it's at different times, it should be different cues, since the time is different
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- # [15:21] <zcorpan> zewt: not if the time between is short enough
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- # [15:21] <zcorpan> zewt: spoken words are also at different times, but you don't put every word in different cues :)
- # [15:22] <zcorpan> e.g. "let's go!" "OK!" seems reasonable to put the same cue, for instance
- # [15:23] <zcorpan> s/, for instance//
- # [15:23] <zewt> zcorpan: it's definitely separate in my experience, and I'd put them separately even if they were speaking over each other (why would they not be?)
- # [15:24] <zewt> seems strange to merge separate lines of dialogue into a single cue just because they're close in time; seems inconsistent and I can't think of any point
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- # [15:26] <zcorpan> i don't see what's strange about it
- # [15:26] <zcorpan> in fact webvtt has tags for this use case, if you want to style them differently
- # [15:27] <zcorpan> <v Bob>Wassup?
- # [15:27] <zcorpan> <v Alice>Nothin'
- # [15:27] <zewt> that would be a very poorly-timed caption
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- # [15:28] <zcorpan> i see this all the time with swedish subtitles
- # [15:28] <zewt> maybe swedish subtitles are bad? heh
- # [15:28] <zewt> can't recall ever seeing it myself
- # [15:29] <zcorpan> i could run a grep on the srt data to find cues that start with a dash
- # [15:29] <zewt> dashes in subtitles? sounding even worse :)
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- # [15:31] <thiessenp> Can anyone point me to a great PDF or offline reference that is not as dense as the ECMAScript documentation? I often use the MDC JS reference but it would be nice to have an offline ref as well.
- # [15:31] <zewt> "great PDF" is a peculiar turn of phrase
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- # [15:41] <zewt> awesome, now somebody's posting with a name that shows up as "w3c" in gmail
- # [15:41] <Ms2ger> Use thunderbird ;)
- # [15:41] <zewt> "this pit of snakes sucks, I need to move into a live volcano" D:
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- # [15:42] <Ms2ger> :D
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- # [15:44] <zewt> cool, somebody else at moz decided to bang his head against the typed array endianness thing
- # [15:44] * zewt *peanuts*
- # [15:45] <Ms2ger> He expects push-back ;)
- # [15:47] <zcorpan> zewt: grep -aPhrB2 "^\s*-\s*[^\s\-]+(\r\n|\r|\n)^\s*-\s*[^\s\-]+" srt-samples > srt-dialogue.txt resulted in a 40MB file (srt-samples is 4GB)
- # [15:48] <zcorpan> zewt: http://simon.html5.org/dump/srt-dialogue.txt.zip
- # [15:55] <zewt> zcorpan: at a quick look these look like *really* bad subtitles
- # [15:57] <zewt> captions should appear timed to the dialogue they correspond to; these will appear earlier, out of sync, breaking the intuitive connection between them
- # [15:59] <zewt> afk, off to work
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- # [16:40] <karlcow> https://twitter.com/#!/masinter/status/195880829946314753
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- # [17:41] <kennyluck> i don't think the prefix problem can be solved anywhere.
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- # [17:48] <Hixie> MikeSmith: my plan is to update the "is this html5" section in a few weeks once we have an editor for the rec spec
- # [17:48] <Hixie> MikeSmith: i'm leaving it until then to avoid churn
- # [17:49] <Hixie> MikeSmith: i've saved your suggestions though
- # [17:49] <MikeSmith> thanks man
- # [17:49] <MikeSmith> that sounds like a reasonable plan
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- # [18:00] <Ms2ger> A rec spec?
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- # [18:21] <dglazkov> good morning, Whatwg!
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- # [18:24] <Ms2ger> Bonsoir
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- # [19:43] <JVoracek>
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- # [19:47] <rniwa> AryehGregor: yt?
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- # [20:01] <jgraham> A good clue that you don't have a cognet argument: you find yourself making arguments of the form "Y would be bad, therefore X is bad" when there is no explicit or implicit relationship between X and Y
- # [20:02] <Ms2ger> Godwin
- # [20:02] <jgraham> er cognizant
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- # [20:10] <Philip`> jgraham: Surely you meant cogent?
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- # [20:12] <Philip`> That seems much closer in Levenshtein distance, and also seems to make more sense in the sentence
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- # [20:23] <jgraham> I think I meant "cognizant argument", in the sense of "an argument that you had fully thought through", but though cognet. And then misspelt it.
- # [20:24] <jgraham> *thought
- # [20:24] <jgraham> Perhaps that is an abuse of the word
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- # [20:34] <MikeSmith> cognizant argument rings true to me
- # [20:36] <MikeSmith> though it seems far more common for it to be used in the pattern "be cognizant of" <something>
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- # [20:38] <Philip`> The arbiter of truth (Google) says "cognizant argument" scores 4,090 on the correctEnglishometer while "cogent argument" scores 265,000, which is a clear victory
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- # [20:39] * arunranga mumbles something about cognizant semantics.
- # [20:39] * Philip` would tend to interpret cognizant as meaning merely "aware", not "fully thought through"
- # [20:41] <Philip`> (and it's weird to say that an argument is aware of anything)
- # [20:41] <TabAtkins_> Yeah, I'm thinking "cognizant" isn't the word you want here.
- # [20:42] <arunranga> zewt, ping
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- # [23:50] <gsnedders> So if I'm right, the easiest way to get big-endian WebGL is run Linux on a PPC Mac using Nouveau 3D?
- # Session Close: Sat Apr 28 00:00:00 2012
The end :)