/irc-logs / w3c / #css / 2014-04-29 / end

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  89. # [17:55] <krit> TabAtkins: astearns: SVG still has a lot of properties that will be defined by css-inline. It is the question if the SVG WG should update the SVG spec or CSS inline. I kind of fear it takes another decade till CSS inline is REC
  90. # [17:56] <krit> ...even though most of it is part of a published REC already.
  91. # [17:58] * liam about (before F2F) to send a proposal for revising the drop cap stuff in inline
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  95. # [18:25] <TabAtkins> krit: I suspect Inline won't be properly edited for at least a year or two.
  96. # [18:27] <Ms2ger> Unless krit does it!
  97. # [18:49] <krit> Ms2ger: not for a year or two :P
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  110. # [20:23] <TabAtkins> fantasai: Just noticed we don't have any max-width on the CSSWG blog. Mind if I do some style tweaking?
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  119. # [22:00] <Henke37> so, there has been discussions regarding pointer accuracy media queries
  120. # [22:01] <Henke37> but one thing that isn't captured is accuracy vs movement speed
  121. # [22:02] <liam> doesn't that depend on the user's arthritis?? or do you mean pointer acelaration?
  122. # [22:09] <Henke37> I think my point is that some devices can't move fast
  123. # [22:09] <Henke37> but I am not sure myself
  124. # [22:10] <Henke37> I am trying to capture the diffence between a trackpad and a regular mouse
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  126. # [22:10] <liam> ah ok
  127. # [22:10] <liam> (not trying to be obtuse, but to understand)
  128. # [22:10] <liam> what would you do differently in CSS depending on pointing device?
  129. # [22:11] <Henke37> hmm, the current discussion on the mailing list has mentioned resizing buttons
  130. # [22:11] <liam> my laptop has trackpad, nipple, and external mouse most of the time, although i often disconnect the mouse .. have to wear glasses to read the display though
  131. # [22:11] <liam> yes
  132. # [22:14] <Henke37> I am just trying too hard here, but perhaps games want to know stuff?
  133. # [22:15] <Henke37> perhaps a way to detect if the pointing device is on the physical screen or not?
  134. # [22:17] <liam> i think the way to answer that is to ask game developers
  135. # [22:17] <liam> they might, that sounds more like device api than css to me but i don't know
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  139. # [22:59] <TabAtkins> Henke37: That's valid. I can't play some games unless I plug in a mouse, due to response speed, for example.
  140. # [22:59] <TabAtkins> If you can come up with some decent examples of how it would be used, please email www-style.
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  142. # [22:59] <Henke37> my last mails to the list didn't get there for some reason
  143. # [22:59] <Henke37> I blame my isp
  144. # [23:00] <TabAtkins> Weird.
  145. # [23:00] <TabAtkins> Send them to me and I'll forward them to the list.
  146. # [23:00] <Henke37> besides, I don't have any concreete examples
  147. # [23:00] <Henke37> or even vauge ideas
  148. # [23:01] <TabAtkins> I'm happy to document it in the "Issues" section. We've got a lot of half-baked ideas there.
  149. # [23:03] <Henke37> I will keep your offer in mind, but I don't think I will have anything to say about it
  150. # [23:03] <Henke37> hmm, how about another mediaquery for the keyboard?
  151. # [23:04] <Henke37> I can't think of a reason why, but it should be possible to check if a given character is easily entered
  152. # [23:08] <TabAtkins> We've got a load of things we might want to detect for the keyboard/data-input devices in general.
  153. # [23:09] <TabAtkins> Rule is, though, that it's only a MQ if you would plausibly *style* differently based on it. If you'd only use it to change behavior within your JS, it should be some JS API instead.
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  155. # [23:10] <Henke37> I agree
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  161. # [23:59] <astearns> ugh - background: linear-gradient(transparent, white); shows up as gray in WebKit and Gecko. Blink and IE don't show any gray
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The end :)