Options:
- # Session Start: Fri Apr 18 00:00:00 2008
- # Session Ident: #html-wg
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- # [00:41] <DanC> closed ACTION-54
- # [00:41] <DanC> close ACTION-54
- # [00:41] * trackbot-ng attempting to close ACTION-54.
- # [00:41] <trackbot-ng> ACTION-54 Work with SteveF draft text for HTML 5 spec to require producers/authors to include @alt on img elements closed
- # [00:43] <DanC> action-29?
- # [00:43] * trackbot-ng getting information on ACTION-29
- # [00:43] <trackbot-ng> ACTION-29 -- Dan Connolly to follow up on the idea of a free-software-compatible license for a note on HTML authoring -- due 2008-05-01 -- OPEN
- # [00:43] <trackbot-ng> http://www.w3.org/html/wg/tracker/actions/29
- # [00:43] <DanC> hmm... I think I lost track of the internal discussion on that one
- # [00:44] <DanC> should have brought it up when the authoring guide came up on the agenda today, perhpas
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- # [01:23] <jgraham_> http://esw.w3.org/topic/HTML/AltSurvey <-- totally unfinished but I need sleep so it wasn't making incrementally more sense as the number of words increased
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- # [04:33] <MikeSmith> some excerpts from this week's TAG minutes...
- # [04:34] <MikeSmith> DaveO: maybe implicit namespace declarations... along with some tweaks to XML...
- # [04:34] <MikeSmith> ... would be the right approach, rather than having browser devs and the HTML WG be the gatekeepers of the future of the web
- # [04:34] <MikeSmith> [[
- # [04:34] <MikeSmith> DO: there's a constituency, led by Ian Hickson, who considers distributed extensibility a bug, not a feature; witness the design for integrating SVG and MathML into HTML
- # [04:34] <MikeSmith> ]]
- # [04:35] <MikeSmith> [[
- # [04:35] <MikeSmith> DaveO: there's a lot of SVG and MathML content; to say "never mind all that design/standardization; we're going to throw that out and make a new design"; I don't think that's a great way forward.
- # [04:35] <MikeSmith> ... the HTML 5 draft subsetted SVG and MathML
- # [04:35] <MikeSmith> ... maybe we just need to acknowledge the need to make namespaces simpler.
- # [04:35] <MikeSmith> ]]
- # [04:35] <MikeSmith> [[
- # [04:35] <MikeSmith> HT: this constinuency that can't abide namespaces... why is it that they can't?
- # [04:35] <MikeSmith> DC: I don't know; I don't share their opinion, but I know they're out there.
- # [04:35] <MikeSmith> ]]
- # [04:41] <MikeSmith> Maybe the TAG could benefit from having an actual representative from a browser vendor
- # [04:43] <Lachy> MikeSmith, do you have a link to the minutes?
- # [04:47] <MikeSmith> Lachy,
- # [04:47] <MikeSmith> http://www.w3.org/2001/tag/2008/04/17-tagmem-minutes.html
- # [04:47] <MikeSmith> more precisely:
- # [04:47] <MikeSmith> http://www.w3.org/2001/tag/2008/04/17-tagmem-minutes.html#item03
- # [04:48] <MikeSmith> Issue tagSoupIntegration-54
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- # [08:23] <MikeSmith> anne, mjs: can either of you think of any possible changes/refinements we might want to make to the HTML Design Principles document?
- # [08:24] <MikeSmith> anne: or to the HTML 5 Differences from HTML 4 document?
- # [08:26] <mjs> MikeSmith: well, we never did fully flesh out all the Principles
- # [08:26] <mjs> I don't know how much time I have for improving it
- # [08:28] <MikeSmith> mjs, OK. I ask because are basically now overdue as far the publishing heartbeat requirements goes
- # [08:28] <MikeSmith> publishing an update to the Principles doc would be useful
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- # [08:38] <Hixie> MikeSmith: i can have the spec itself ready to publish in about 5 minutes if we want to publish something
- # [08:39] <MikeSmith> Hixie, I think we do need to publish the spec. But I think along with publishing it will come an expectation that we also document the changes that have been made since we published the FPWD
- # [08:40] <MikeSmith> by documentating, I mean more than just providing an HTML diff
- # [08:40] <Hixie> well in that case
- # [08:40] <MikeSmith> but I reckon that's what we ought to do anyway
- # [08:40] <Hixie> someone better start documentin'
- # [08:40] <MikeSmith> heh
- # [08:41] <Hixie> and we'll be ready to publish in october!
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- # [08:42] <MikeSmith> I suspect the someone that will be documentin' is probably going to end up being me
- # [08:42] <Hixie> sorry to hear that
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- # [08:46] <MikeSmith> Hixie, I don't know if you ever saw this, but I had started a page to try to keep track of changes to the spec:
- # [08:46] <MikeSmith> http://esw.w3.org/topic/HTML/HTML5/spec/FPWD/Changes
- # [08:46] <MikeSmith> which lasted about 5 minutes
- # [08:53] <MikeSmith> anyway, I guess I'll just need to knuckle down and start really getting it written up.
- # [08:54] <Hixie> i think we should probably give up on the changelog personally
- # [08:54] <MikeSmith> the changelog, yeah
- # [08:55] <mjs> MikeSmith: could you extract a log of changes out of the twitter feed of spec commits?
- # [08:55] <mjs> I guess that probably would not be specific enough
- # [08:56] <MikeSmith> yeah, not specific enough
- # [08:56] <MikeSmith> even looking at the diffs for the commits in isolation doesn't help much
- # [08:56] <MikeSmith> need to look at them in the actual context of the document
- # [08:57] <MikeSmith> but I think starting from having an HTML diff of the whole document against the FPWD
- # [08:57] <MikeSmith> and walking through that
- # [08:57] <MikeSmith> to write up high-level descriptions of that changes
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- # [08:58] <MikeSmith> I think that could be do-able and wortwhile
- # [08:58] <MikeSmith> I really don't think we can get by with publishing a updated W3C draft of the spec without at least some accompanying document with a high-level description of the changes
- # [08:59] <Hixie> i've never let that stop me before in other wgs :-D
- # [08:59] <MikeSmith> heh
- # [09:00] <mjs> my experience in software is that it is *much* harder to document a large changeset after the fact than incrementally as the changes are made
- # [09:00] <MikeSmith> I guess the level of scrutiny and public interest in this work may be greater than some other work currently going on
- # [09:00] <mjs> but English may be different in this regard than C++
- # [09:01] <MikeSmith> mjs, no, I think it's basically the same
- # [09:03] <MikeSmith> which is why I suppose that, going forward, we should be trying to document the changes incrementally
- # [09:03] <MikeSmith> I will try to get some people to volunteer to help out with that
- # [09:05] <MikeSmith> the text of the section in the process doc on the hearbeat requirement reads in part:
- # [09:05] <MikeSmith> "It is important that a Working Group keep the Membership and public informed of its activity and progress... People cannot be expected to read several months of a group's mailing list archive to understand where the group stands."
- # [09:05] <MikeSmith> http://www.w3.org/2005/10/Process-20051014/groups.html#three-month-rule
- # [09:07] <MikeSmith> If we were to try in good faith to adhere to the spirit of that and not the letter, it seems it would involve more than just documenting the changes to the spec during the last 3 months.
- # [09:07] <Hixie> and less, too
- # [09:07] <Hixie> i doubt most people care about half the changes
- # [09:08] <MikeSmith> yeah, I guess that's true
- # [09:08] <MikeSmith> and implementors are already following the changes to the spec that relate to what they're implementing
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- # [09:09] <MikeSmith> and it could also be argued that members of the group have been keeping the public informed through blog postings
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- # [09:17] <anne> making a summary of the changes should be doable, no?
- # [09:21] <MikeSmith> anne, yeah, doable
- # [09:21] <anne> I don't really agree with Hixie that people wouldn't care much. People love to read summaries
- # [09:22] <MikeSmith> yeah
- # [09:22] <MikeSmith> there's obviously a lot of interest in the work
- # [09:23] <MikeSmith> and people outside the group not unsurprisely don't want to have to read through everything on public-html to figure out what's going on
- # [09:24] <MikeSmith> or to read through all the commit messages and diffs
- # [09:27] <anne> html5-diff still needs some updates
- # [09:27] <anne> I suppose we could make the summary in that document...
- # [09:27] <Lachy> ah, I was supposed to have some authoring guidelines ready to publish by now. Sorry, I haven't. :-(
- # [09:27] <Hixie> anne: i'm saying people don't care about the editorial crap
- # [09:27] <Hixie> "oooh, he fixed three markup errors"
- # [09:30] <anne> oh, did someone suggest documenting that?
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- # [09:32] <Hixie> well that's what a complete changelog would be
- # [09:33] <Hixie> anyway i don't mind what level of detail we go to
- # [09:33] <Hixie> i just don't want it to be a huge delay for publication
- # [09:33] <Hixie> i _would_ like to publish something soon
- # [09:33] <Hixie> (like, before june)
- # [09:34] <MikeSmith> OK, well, let's plan to do that
- # [09:35] <MikeSmith> get an updated W3C draft of the spec out before publishing moratorium at end of May
- # [09:36] <Hixie> k
- # [09:36] <anne> wow, I love how the TAG says the ARIA hyphen approach has a high cost for authors
- # [09:36] <Hixie> can we get it done next week?
- # [09:36] <anne> Moratorium ends Apr 28
- # [09:38] <MikeSmith> yeah, the soonest we could get it done is after Apr 28
- # [09:38] <Hixie> oh there's a Moratorium on?
- # [09:38] <MikeSmith> how soon it gets done after that will be up to the chairs and the group to decide
- # [09:38] <Hixie> man there's so much process in the w3c
- # [09:38] <Hixie> sigh
- # [09:39] <MikeSmith> yeah, moratorium from today
- # [09:39] <mjs> you'd think with so many processes there would be enough concurrency to get things done
- # [09:40] <Hixie> well we should shoot for the 29th
- # [09:40] <MikeSmith> mjs, heh
- # [09:40] <Hixie> after the 29th i'll be out of touch for months
- # [09:40] <Hixie> because gta iv comes out then
- # [09:40] <MikeSmith> wow
- # [09:41] <MikeSmith> I reckon that will affect others as well
- # [09:41] <Hixie> that reminds me
- # [09:41] <Hixie> i should buy my ps3
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- # [09:42] <Lachy> Hixie, what's gta iv?
- # [09:42] <MikeSmith> GTA IV released, productivity of active HTML WG technical participants plummets
- # [09:43] <MikeSmith> maybe we can get somebody to graph it
- # [09:44] <Lachy> I googled it. What's so great about Grand Theft Auto IV?
- # [09:45] <MikeSmith> damn, I just now remembered that the IE team chat thing was earlier today
- # [09:45] <MikeSmith> no transcript yet
- # [09:45] <MikeSmith> http://www.microsoft.com/windowsxp/expertzone/chats/transcripts/default.mspx
- # [09:50] <Hixie> Lachy: the GTA series is the best video game series ever made
- # [09:50] <Hixie> Lachy: GTA IV is the best GTA ever made (one presumes. reviews and previews certainly point that way.)
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- # [09:54] <anne> Unfortunately the online aspect does not seem as fun as I'd hoped. Just minigames. No teaming up with people, forming a gang, etc.
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- # [13:12] <Lachy> ChrisWilson, yt?
- # [13:14] <Lachy> ... or is anyone else from the IE team in here?
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- # [17:00] <gsnedders> MikeSmith, Hixie: yeah, I'll vanish when my copy of GTA4 arrives :)
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- # [17:06] <gsnedders> Hixie: if the rumours about the size of the 360 only DLC are true, then I'd question getting a PS3 :)
- # [17:08] <Philip> GTA games aren't known for being particularly short, even if you haven't got extra bonus content :-)
- # [17:10] <gsnedders> Peh. I've completed the story line of GTA:SA in two weeks :)
- # [17:12] <Philip> Me too, and I was sick for half of that time period :-p
- # [17:12] <Lachy> gsnedders, did you spend that entire 2 weeks doing nothing bug eating, sleeping and playing GTA?
- # [17:12] <Philip> (The first half, in particular - it wasn't GTA's fault)
- # [17:12] <gsnedders> Lachy: a lot of sleeping. it was at the height of my CFS when I was sleeping 17 hours a day, and too tired to do anything that required thought when awake.
- # [17:13] <gsnedders> Lachy: So, yeah, I turned to GTA as something that didn't require thought
- # [17:14] <Lachy> what's CFS?
- # [17:14] <gsnedders> Lachy: Chronic Fatigue Syndrome
- # [17:16] <Philip> I probably spent as much time in GTA:SA's flying school as I've spent in some other entire games
- # [17:16] <gsnedders> The flying school is rather hard.
- # [17:16] <Philip> (though mostly that was because I was rubbish and couldn't fly in a circle without missing or crashing or being too slow)
- # [17:16] <anne> gsnedders, what's extra on the 360?
- # [17:16] <gsnedders> My issue is I can't fly that accurately enough to exactly hit the small cornas
- # [17:17] * anne will get GTA4 on the 360
- # [17:17] <gsnedders> anne: 50 million USDs worth of DLC (or at least that's what MS paid for exclusivity). It's rumoured that it'll be similar to what GTA:VC/GTA:SA were to GTA3.
- # [17:17] <Philip> (I was playing on the PC, which is quite different to control but I'm not sure if it's easier or harder)
- # [17:17] <Lachy> am I going to be the only one here who's not going to get a copy of GTA4?
- # [17:17] <gsnedders> Philip: I expect harder
- # [17:18] <Philip> At least aiming for headshots with a mouse was trivial
- # [17:18] <Philip> Lachy: No
- # [17:18] <gsnedders> Philip: the auto-aiming is easy enough to use, though, on a console
- # [17:19] <Philip> since I haven't read anything about it that didn't make it sound boring (which is partly because I've read practically nothing about it), and I don't have a console and I don't like spending money
- # [17:19] <gsnedders> (I originally had GTA:SA on PS2, then got the entire GTA3 trilogy (for £35, when most games cost £30 alone) for Xbox for my 360
- # [17:20] <Philip> (You can get GTA+GTA2+GTA3+GTA:VC+GTA:SA on PC for £26 now, via Steam)
- # [17:20] <anne> gsnedders, interesting
- # [17:21] <Philip> gsnedders: Is Microsoft involved in spreading those rumours? :-)
- # [17:21] <gsnedders> Philip: Quite possibly. It broke in a second party magazine.
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- # [17:59] <Laura> Henri: Thanks agian for the Image Report feature in Validator.nu. You are brilliant.
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- # [19:00] <Philip> http://lists.w3.org/Archives/Public/public-html/2008Apr/0626.html - seems kind of self-defeating if the way to indicate that a document is XHTML will necessarily make it ill-formed XHTML
- # [19:00] <Philip> On the other hand, I approve of all uses of <plaintext>
- # [19:04] <Lachy> I don't understand what the point of the xhtml attribute was in <plaintext xhtml>, when <plaintext> works just as well.
- # [19:05] <Philip> Existing pages might start with <plaintext>, so it can't be used to trigger new behaviour
- # [19:06] * anne doesn't understand the point of even having the discussion
- # [19:08] <Philip> As far as I can see, the primary use case for <plaintext> is to hide the adverts at the bottom of Geocities page
- # [19:12] <anne> no, the discussion about an XML mode for text/html
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- # [21:07] <Hixie> gsnedders: i've heard too many stories of dying xboxes to risk it
- # [21:08] <gsnedders> Hixie: ah. I was guessing that. I admit, mine has died once. I also must say I've never had any warranty return so painless.
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- # [21:16] <Hixie> i dunno, i've had some pretty painless returns
- # [21:16] <Hixie> :-)
- # [21:16] <gsnedders> Most of mine have been too painful :(
- # [21:17] <gsnedders> And doing it all online without needing to spend hours dealing with call centres is nice.
- # [21:17] * gsnedders returns to writing his short story
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- # Session Close: Sat Apr 19 00:00:00 2008
The end :)