/irc-logs / freenode / #html5 / 2011-02-03 / end

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  1. # Session Start: Thu Feb 03 00:00:00 2011
  2. # Session Ident: #html5
  3. # [00:00] <acies> any reason for that?
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  6. # [00:01] <codepo8> do you check for the event that it can be played?
  7. # [00:02] <codepo8> also, i found issues with localhost at times
  8. # [00:03] <tw2113> thatryan, you around?
  9. # [00:03] <thatryan> yup
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  11. # [00:04] <acies> codepo8: nah I didn't think it was necessary if it's loaded by putting the fn in the constructor
  12. # [00:05] <acies> as that happens when the site loads, and the playing is by manual interaction
  13. # [00:05] <codepo8> I like events - they give me control
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  15. # [00:05] <acies> but... I do pause and rewind it followed by play()
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  17. # [00:06] <acies> maybe that's a bad idea?
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  22. # [00:10] <codepo8> http://market.android.com/ happy to see ARIA in use
  23. # [00:10] <tw2113> and major minification
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  26. # [00:14] <acies> codepo8: http://yukkuri.de/alarm/ smooth in ff4/minefield, first runs choppy in chrome/chromium/opera
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  28. # [00:16] <davidmurdoch> what is this: ✆ doing in my gmail?
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  31. # [00:17] <codepo8> davidmurdoch: google voice?
  32. # [00:17] <davidmurdoch> its next to MY name.
  33. # [00:18] <davidmurdoch> wait, no. it isnt
  34. # [00:18] <codepo8> acies: as your app is very much depending on the sound - why not put it in there as an element and put a preload on it
  35. # [00:18] <davidmurdoch> oh, and it is red.
  36. # [00:18] <davidmurdoch> wait, it IS next to my name too.
  37. # [00:18] <codepo8> you done? :)
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  39. # [00:19] <codepo8> or do you want to call a friend or get a 50/50 from the audience? :)
  40. # [00:19] <tw2113> this map stuff has me working with javascript
  41. # [00:19] <tw2113> i hope i break something :D
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  48. # [00:22] <tw2113> and i did already :D tried to clean up my header.php file by moving the js to its own file
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  50. # [00:22] <acies> actually, forgot there was a .load() function. then again, it didn't make any difference
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  53. # [00:25] <tw2113> i'll take on the n00b name, i have <body onload="initialize()" with the initialize function in the external .js
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  55. # [00:25] <tw2113> is there a way i should be linking differently?
  56. # [00:25] <tw2113> or should I go to #javascript
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  64. # [00:27] <acies> add event listener to window load or domready
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  66. # [00:27] <tw2113> noted
  67. # [00:28] <acies> worth cross-browser checking, tho
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  86. # [00:40] <paul_irish> chriseppstein: https://github.com/garrickvanburen/fontue
  87. # [00:40] <chriseppstein> orly
  88. # [00:40] <tw2113> codepo8, I assume it'd be easy enough to pass an array of locations on through to YQL Geo Placefinder and return all the coordinates
  89. # [00:41] <tw2113> and a chance to exercise cacheing :D
  90. # [00:41] <chriseppstein> fontforge -script fontforge_font_optimizer.pe #{font}
  91. # [00:42] <chriseppstein> java -jar #{batik_dir}/batik-ttf2svg.jar #{ttf} -o #{svg} -id #{id}
  92. # [00:42] <codepo8> tw2113: not only easy but also a very good idea
  93. # [00:43] <tw2113> it'd only go query 9 at a time, but that can add up depending on traffic
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  95. # [00:44] <chriseppstein> http://fontforge.sourceforge.net/
  96. # [00:44] <tw2113> time to go home though
  97. # [00:44] <tw2113> cya all later
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  99. # [00:44] <chriseppstein> paul_irish: that appears to be the brains
  100. # [00:45] <paul_irish> yes fontforge is at the center of all of it.
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  102. # [00:45] <paul_irish> i think ethan does different stuff these days tho
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  104. # [00:46] <chriseppstein> who's ethan?
  105. # [00:46] * chriseppstein is bad with names
  106. # [00:51] <paul_irish> ethan is fontsquirrel guy
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  109. # [00:53] <chriseppstein> paul_irish: I hope he wrote a pure ruby font manipulator :)
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  113. # [00:55] <codepo8> fontsquirrel = win
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  130. # [01:13] <grantg> paul_irish: My code seems to trip webkit audio in a build of chromium that does have webkit audio.
  131. # [01:13] <grantg> :/
  132. # [01:14] <grantg> strange, because it works in this old webkit audio build from september pretty nicely.
  133. # [01:14] <grantg> hmm
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  136. # [01:15] <grantg> Not to mention I need to remove that super-slow path variable length array method that acts as an intermediary for webkit audio compatibility.
  137. # [01:16] <grantg> and staple on audio buffer under-run protection for webkit audio too by reusing the firefox 4 audio data api code.
  138. # [01:16] <grantg> :/
  139. # [01:17] * grantg has a bit of a TODO list for webkit audio still. D:
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  146. # [01:26] <paul_irish> grantg: you should email chris and let him know what you're finding
  147. # [01:26] <paul_irish> want me to make an introduction?
  148. # [01:27] <grantg> It's ok
  149. # [01:27] <grantg> I need to submit something to the web audio mailing list again
  150. # [01:27] <grantg> my last message got dropped by their server.
  151. # [01:27] <grantg> :/
  152. # [01:28] <grantg> paul_irish: I still think webkit's audio data api needs to have its own version of mozWriteAudio
  153. # [01:28] <grantg> Since using the current methods requires a lot out of js processing
  154. # [01:29] <grantg> *require
  155. # [01:30] <grantg> B/C webkit's audio data api seems to rely on the js to keep its own audio buffer for pushing and popping samples out of
  156. # [01:30] <grantg> Instead of pushing data in advance to the system's audio buffer
  157. # [01:30] <grantg> webkit audio makes JS have its own buffer of sort.
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  159. # [01:31] <grantg> And this causes me to have to buffers to output audio for webit audio
  160. # [01:31] <grantg> one for the audio data buildup for each iteration of setInterval
  161. # [01:32] <grantg> then another that's the slow variable length buffer that keeps building until the even handler for webkit audio processes and grabs the top samples.
  162. # [01:32] <grantg> i.e. slow as hell
  163. # [01:33] <grantg> while mozAudio just allows me to call mozWriteAudio and give it that one fixed-length array.
  164. # [01:33] <grantg> instead of having two audio buffers
  165. # [01:33] <paul_irish> gotcha
  166. # [01:33] <grantg> where one passes samples into the next
  167. # [01:33] <paul_irish> well yeah.. let the list know
  168. # [01:34] <grantg> primary audio buffer: float32array. secondary audio buffer: normal freaking array. :/
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  170. # [01:35] <grantg> Also, webkit audio if it were to have webkitWriteAudio, would also need a webkitCurrentSampleOffset or so
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  172. # [01:36] <grantg> Making the js do less and passing the tasks onto the browser itself is almost always faster.
  173. # [01:36] <paul_irish> def
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  176. # [01:37] <grantg> paul_irish: I'm trying to make it so that my seconary buffer at least can also be a float32array
  177. # [01:38] <grantg> where I just use way more complex sample offset counter math instead to give webkit audio the right order of samples
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  195. # [02:33] <jo-erlend> <paul_irish> jo-erlend: you on twitter? <-- no. Should I be? I just deleted my account on facebook.
  196. # [02:34] <paul_irish> jo-erlend: http://twitter.com/#!/paul_irish/status/32934802139127808
  197. # [02:34] <socialhapy> http://bit.ly/f9RzLu @paul_irish: I've been using the term "oldIE" lately to refer to IE versions 6-8; IE9 doesn't deserve to be lumped in with them. /ht jo-erlend in #html5
  198. # [02:35] <jo-erlend> hehe. nice! :)
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  201. # [02:39] <jo-erlend> and then, by extension, the websites that are specifically designed for old versions of IE, will be called "oldIE websites"?
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  203. # [02:40] <jo-erlend> correct that: websites that are designed for IE. Period.
  204. # [02:42] <jo-erlend> Sleep!
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  207. # [02:50] <antonkovalyov> i just noticed something on status.disqus.com, paul_irish
  208. # [02:50] <antonkovalyov> try selecting a text :)
  209. # [02:50] <antonkovalyov> some text*
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  211. # [02:57] <paul_irish> antonkovalyov: HOT
  212. # [02:57] <paul_irish> delightful
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  220. # [03:21] <JonathanNeal> Up!
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  233. # [03:58] * grantg wonders if anyone here realizes that they can compile C and run it on my gameboy color emulator.
  234. # [04:01] <grantg> just don't forget to mark the i/o as volatile
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  247. # [04:29] <tw2113> thatryan i don't need a forrst.me, i have michaelbeckwith.me already :D
  248. # [04:29] <thatryan> lol
  249. # [04:34] <tw2113> gah! firefox keeps kicking me halfway down the page on one of my sites
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  256. # [05:06] <grantg> paul_irish
  257. # [05:06] <grantg> I've got a cool demo ROM to try in my emulator
  258. # [05:06] <grantg> http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc
  259. # [05:06] <grantg> toss it in Firefox 4
  260. # [05:06] <grantg> :P
  261. # [05:07] <grantg> 3D FTW
  262. # [05:10] <grantg> warning: Might melt your CPU.
  263. # [05:10] <grantg> Don't worry, it's a homebrew rom on the internet
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  294. # [06:33] <NiftyLettuce> paul_irish: about to tune in for 29 minutes to soak it up
  295. # [06:33] <paul_irish> sooooak
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  297. # [06:34] * NiftyLettuce acts like a sponge for the next hour
  298. # [06:35] * NiftyLettuce jquerygoodnesssoakbubblebathftwomg
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  300. # [06:39] * Joins: grantg (42e5650f@gateway/web/freenode/ip.66.229.101.15)
  301. # [06:39] <grantg> http://www.youtube.com/watch?v=dZ5gE8KkT0s
  302. # [06:39] <grantg> shit brix.
  303. # [06:40] <NiftyLettuce> grantg: http://www.youtube.com/watch?v=HVIFUQV20NM shit brix wtf
  304. # [06:40] <NiftyLettuce> grantg: thats epic man
  305. # [06:41] <grantg> Can your browser do the demo as well?
  306. # [06:41] <NiftyLettuce> grantg: u have link?
  307. # [06:41] <NiftyLettuce> oh its just /gameboy
  308. # [06:41] <grantg> My submission for Acid4
  309. # [06:41] <grantg> http://www.grantgalitz.org/gameboy/ is the emulator
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  312. # [06:42] <NiftyLettuce> grantg: u has link to game for emulation?
  313. # [06:42] <grantg> http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc is the ROM
  314. # [06:42] <NiftyLettuce> ty
  315. # [06:42] <grantg> :D
  316. # [06:42] <NiftyLettuce> grantg: holy Shi* brix
  317. # [06:42] <grantg> Only Firefox 4 does it perfectly right now.
  318. # [06:42] <grantg> :/
  319. # [06:42] <NiftyLettuce> grantg: its ok, u wrote?
  320. # [06:43] <grantg> not the rom
  321. # [06:43] <grantg> but the emulator
  322. # [06:43] <NiftyLettuce> emulator tho
  323. # [06:43] <grantg> All in JS
  324. # [06:43] <grantg> :D
  325. # [06:43] <NiftyLettuce> grantg: how long that take?
  326. # [06:43] <grantg> no plugins. ;)
  327. # [06:43] <grantg> long
  328. # [06:43] <grantg> NiftyLettuce: I've been working on a JS GBA emulator for almost as long
  329. # [06:43] <grantg> Still WIP for the JS GBA emulator
  330. # [06:45] <NiftyLettuce> grantg: why not working properly in chrome?
  331. # [06:45] <grantg> audio issues with chrome still
  332. # [06:46] <grantg> and chrome wants to do bi-linear scaling, which is slow a f**k.
  333. # [06:46] <grantg> *as
  334. # [06:46] <jdalton> nice
  335. # [06:46] <jdalton> works in IE8
  336. # [06:46] <antonkovalyov> time to code a simple website
  337. # [06:46] <jdalton> I didnt expect that
  338. # [06:46] <antonkovalyov> god i hate css
  339. # [06:47] <grantg> Works in IE8 like at 0.01 fps. pfft
  340. # [06:47] <jdalton> still
  341. # [06:47] <grantg> due to the BMP image data uri fallback for canvas
  342. # [06:47] <grantg> jdalton: Had to click through fifty slow script boxes?
  343. # [06:48] <grantg> heh
  344. # [06:48] <trave> holy shnikees grantg
  345. # [06:48] <grantg> :P
  346. # [06:48] <trave> tell me you ported that from other sources, that is a full on javascript orgasmo
  347. # [06:49] <grantg> trave: Only the video code was ported
  348. # [06:49] <trave> damn
  349. # [06:49] <grantg> even then I rewrote a lot of it
  350. # [06:50] <grantg> trave: why?
  351. # [06:50] <NiftyLettuce> grantg: what inspired you to do it
  352. # [06:50] <grantg> NiftyLettuce: Seeing shitty B/W gameboy emulators on the net.
  353. # [06:50] <grantg> So I did a good gameboy color emulator
  354. # [06:50] <tw2113> 1upmanship
  355. # [06:50] <trave> all that hex memory alloc stuff in the gameboy.js is just over my head
  356. # [06:51] <grantg> lol
  357. # [06:51] <trave> im all proud of my measly canvas drawing tool
  358. # [06:51] <NiftyLettuce> is there a site that we can rep HTML5 work besides digg etc?
  359. # [06:51] <tw2113> reddit
  360. # [06:51] <tw2113> personally, i was proud that i was able to copy/paste google map javascript api code and get it working
  361. # [06:51] <jdalton> has this been done in actionscript?
  362. # [06:52] <trave> yea, can i get snake the reddit karma on linking to it? :]
  363. # [06:52] <grantg> NiftyLettuce: Now throw in some other ROMs into it
  364. # [06:52] <jdalton> I would have expected it to appear there before js
  365. # [06:52] <grantg> jdalton: No plugins
  366. # [06:52] <jdalton> no no
  367. # [06:52] <tw2113> why would you tarnish this emulator with actionscript?
  368. # [06:52] <jdalton> saying has it been done in actionscript, nm I am googling it
  369. # [06:53] <tw2113> if they want to use it, they can upgrade to FF4 when it comes out, as they should anyway
  370. # [06:53] <grantg> tw2113: A technology demo to get those lazy IE6 users to upgrade finally. ;)
  371. # [06:53] <Brodingo> hehe
  372. # [06:54] <grantg> Upgrade w/ style.
  373. # [06:54] <tw2113> show them with FF4 then :P
  374. # [06:54] <Brodingo> if people are still using ie6/7 its not by choice
  375. # [06:54] <jdalton> found one in flash ;D
  376. # [06:54] <trave> flash has had its day, this is a fine example of how powerful js is.
  377. # [06:54] <NiftyLettuce> at the end of the day though its all the same...
  378. # [06:54] <jdalton> my point being that whats done with js + canvas has probably been done in Actionscript a few yrs earlier
  379. # [06:54] <jdalton> so there may be things to learn from it
  380. # [06:54] <tw2113> flash will still be useful for a number of things, but i hope its days of abuse are over
  381. # [06:55] <grantg> Though I wonder if annoying kids in libraries will run gameboy color games now on the comps b/c of this.
  382. # [06:55] <NiftyLettuce> tw2113: you don't think adobe is brewing something ;)?
  383. # [06:55] <grantg> since they usually can't install programs.
  384. # [06:55] <tw2113> their attempt to compete
  385. # [06:56] <tw2113> as much as some people hate it, flash isn't going to drop dead
  386. # [06:56] <grantg> jdalton: I wonder how fast this would run with chrome's NaCl.
  387. # [06:57] <grantg> Go to 0:48 in http://www.youtube.com/watch?v=dZ5gE8KkT0s
  388. # [06:57] <jdalton> naw the web has had emulators in java for a while
  389. # [06:57] <Brodingo> we can only hope grant
  390. # [06:57] <Brodingo> we can only hope
  391. # [06:57] <grantg> 3D being computed from within the CPU emulation in JS
  392. # [06:57] <jdalton> kids in libs have jailbroken iphones with emulators on em
  393. # [06:57] <jdalton> :D
  394. # [06:57] <grantg> jdalton: Speaking of that, I'm still porting it to C++ for an iphone app
  395. # [06:58] <grantg> I'm trying to avoid obj-c
  396. # [06:58] <grantg> eh
  397. # [06:58] <jdalton> I think there are a few already started....
  398. # [06:58] <jdalton> check cydia
  399. # [06:58] <grantg> they suck though
  400. # [06:58] <grantg> and crash on test roms
  401. # [06:58] <jdalton> i dont care for the bulky controller of some
  402. # [06:58] <grantg> My emulator is already more accurate than them.
  403. # [06:58] <jdalton> I played a few games so it worked enough.. but I wasnt playing gba
  404. # [06:58] <grantg> gameboy4iphone fails in iOS 4
  405. # [06:58] <jdalton> I dig the snes
  406. # [06:59] <grantg> GBC A.D. sucks overall
  407. # [06:59] <jdalton> or the gba
  408. # [06:59] <grantg> and has emulation bugs
  409. # [06:59] <grantg> jdalton: JS GBA soon enough
  410. # [06:59] <jdalton> mario bros advanced wooo!
  411. # [06:59] <grantg> It's coming
  412. # [07:00] <NiftyLettuce> grantg's emulator is the facebook killer
  413. # [07:00] <grantg> Why do you say that?
  414. # [07:00] <NiftyLettuce> kids in libraries will be on the emulator 24x7 now
  415. # [07:00] <jdalton> dude
  416. # [07:00] <grantg> lol
  417. # [07:00] <jdalton> u just missed the part were web games have been available before
  418. # [07:00] <jdalton> *where
  419. # [07:01] <NiftyLettuce> Q(''Q) kirby (P'')P
  420. # [07:01] <Brodingo> (o' . 'o)
  421. # [07:01] <Brodingo> pikachu?
  422. # [07:01] <grantg> NiftyLettuce: Relevant - http://www.youtube.com/watch?v=YR3z3PHG3rI&feature=mfu_in_order&list=UL
  423. # [07:02] <NiftyLettuce> grantg: oh god
  424. # [07:02] <grantg> Brodingo: relevant - http://www.youtube.com/watch?v=nojDWQ_Vtho&feature=mfu_in_order&list=UL
  425. # [07:02] <grantg> xD
  426. # [07:02] <NiftyLettuce> grantg: brings back tranquil memories...
  427. # [07:02] <grantg> lol
  428. # [07:03] <grantg> nostalgia overload
  429. # [07:03] <NiftyLettuce> grantg: back when all you thought about coming home from 3rd grade was getting your tamagochi on and playing some kirby
  430. # [07:03] <grantg> lol
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  432. # [07:03] <NiftyLettuce> yo should I make this open source? http://profilepane.com
  433. # [07:03] <tw2113> someone really needs to demo with Metroid 2
  434. # [07:03] <Brodingo> I ASSUME YOU HAVE RIGHTS TO OWN THOSE GAMES GRANT
  435. # [07:03] <NiftyLettuce> i've had about ~100k hits so far
  436. # [07:04] <grantg> Brodingo: ...
  437. # [07:04] <Brodingo> lol
  438. # [07:04] <grantg> wut
  439. # [07:04] <Brodingo> i still have a shit load of my gameboy games
  440. # [07:04] <NiftyLettuce> lmk if you guys think its worth it
  441. # [07:04] <Brodingo> guess i need to torrent the roms though
  442. # [07:05] <Brodingo> a lot of the popular ones arent on the rom sites i used to use
  443. # [07:05] <grantg> Brodingo: There is one "shady" site - http://doperoms.com/roms/Gameboy_And_Gbc.html
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  445. # [07:05] <jdalton> speaking of js emulators -> http://benfirshman.com/projects/jsnes/
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  447. # [07:05] <grantg> jdalton: That one doesn't run fullspeed though. ;)
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  449. # [07:06] <grantg> heh
  450. # [07:06] <Brodingo> dang when does ff4 come out
  451. # [07:06] <Brodingo> this month eh?
  452. # [07:06] <grantg> NiftyLettuce: fwwwwwwwooooooooooo
  453. # [07:06] <paul_irish> NiftyLettuce: definitely. why not
  454. # [07:07] <NiftyLettuce> grantg: ?
  455. # [07:07] <grantg> kirby sound effect
  456. # [07:07] <NiftyLettuce> grantg: lol
  457. # [07:07] <NiftyLettuce> should I github or SVN?
  458. # [07:07] <paul_irish> lol
  459. # [07:07] <NiftyLettuce> you guys want to fork me dont you
  460. # [07:07] <NiftyLettuce> lol ;)
  461. # [07:07] <grantg> github
  462. # [07:07] <NiftyLettuce> grantg: its more like FFHHHOWWWWWOOPPPOOP!! da na na neee!
  463. # [07:07] <paul_irish> i've been waiting to fork you for so long
  464. # [07:07] <Brodingo> ?mlum
  465. # [07:07] <bot-t> much like ur mom
  466. # [07:07] <NiftyLettuce> ?pickles
  467. # [07:07] <bot-t> NiftyLettuce, jQuery Overlays - Forums - Liferay.com - http://www.liferay.com/c/message_boards/find_message?messageId=4243830
  468. # [07:07] <grantg> b/c it's social related
  469. # [07:08] <NiftyLettuce> I can has teh hot pink pickle?
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  474. # [07:09] <NiftyLettuce> grantg: donkey kong is slick
  475. # [07:09] * Quits: killman_ (~killman@186.3.10.3) (Client Quit)
  476. # [07:09] <grantg> yup
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  478. # [07:10] * grantg wonders how IE8 can render the page, yet chrome 10 dev can't.
  479. # [07:10] <grantg> grrr
  480. # [07:10] <grantg> Something broke in chrome 10 dev nightly
  481. # [07:11] <grantg> Works in the normal beta chrome
  482. # [07:12] <Brodingo> hmmm oracle of ages or oracle of seasons....
  483. # [07:12] <grantg> nice
  484. # [07:12] <Brodingo> i think i had seasons
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  486. # [07:15] <Brodingo> gonna give super mario bros deluxe a shot
  487. # [07:15] <grantg> works too
  488. # [07:15] * tw2113 has the original ages/seasons cartridges
  489. # [07:15] <grantg> ;D
  490. # [07:15] <grantg> nice
  491. # [07:17] <NiftyLettuce> paul_irish: i threw that profile thing together really crappy and rapid
  492. # [07:17] <Brodingo> yay my little mermaid theme is still in ff4
  493. # [07:17] <NiftyLettuce> paul_irish: almost afraid to put it on github b/c its craparoosky
  494. # [07:17] <paul_irish> shut up and do it
  495. # [07:17] <Brodingo> and it looks EVEN BETTER
  496. # [07:17] <Brodingo> link please grant
  497. # [07:18] <NiftyLettuce> homebrew no php framework xD its gonna give ppl a lot of laughs
  498. # [07:18] <NiftyLettuce> built in 6 hours one night.. so of course its not shiny
  499. # [07:18] <Brodingo> more like a lot of boners
  500. # [07:18] <tw2113> NiftyLettuce throw it up there and let the sharks loose on it, fixing as they please if they want
  501. # [07:18] <NiftyLettuce> ok let me put on coldplay and clean it out a little, listening to "Shivers" while I have the shivers
  502. # [07:19] <grantg> Brodingo: this? http://www.grantgalitz.org/gameboy/
  503. # [07:19] <Brodingo> thx
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  506. # [07:20] <NiftyLettuce> i nvr planned to profit from it, i just wanted it to be useful for peeps that dont want to f around in photoshop lol
  507. # [07:20] <grantg> heh
  508. # [07:20] <grantg> nice
  509. # [07:20] <NiftyLettuce> surprised I have decent math skills... no way could I do polymap sh*
  510. # [07:21] <NiftyLettuce> unless paul got me a hot pink belt
  511. # [07:21] <NiftyLettuce> then, maybe..
  512. # [07:22] <Brodingo> works like a charm grantg :)
  513. # [07:22] <grantg> thx
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  515. # [07:26] <Brodingo> up up down down left right left right b a enter?
  516. # [07:26] <Brodingo> right???
  517. # [07:26] <grantg> z is b
  518. # [07:26] <grantg> x is a
  519. # [07:26] <tw2113> sounds right
  520. # [07:26] <grantg> shift is select
  521. # [07:27] <tw2113> for that code thinger
  522. # [07:27] <grantg> enter/return is start
  523. # [07:27] <grantg> d-pad is d-pad
  524. # [07:27] <tw2113> the konami code
  525. # [07:27] <tw2113> dun dun dun
  526. # [07:27] <Brodingo> yeah komani code
  527. # [07:27] <Brodingo> my bad
  528. # [07:27] <tw2113> i had to google
  529. # [07:27] <tw2113> i knew it started with a k
  530. # [07:28] <tw2113> http://konamicodesites.com/
  531. # [07:29] <Brodingo> cornify :3
  532. # [07:30] <NiftyLettuce> paul_irish: HTML5BP is MIT license?
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  534. # [07:31] <paul_irish> all our original stuff is public domain
  535. # [07:31] <paul_irish> but it has mit "dependencies"
  536. # [07:32] <NiftyLettuce> paul_irish: yea i'm writing up a .markdown
  537. # [07:32] <NiftyLettuce> paul_irish: saw dependencies aka major components in ur .mkdn
  538. # [07:34] <Brodingo> l8r bros
  539. # [07:34] <Brodingo> keep those faucets drippin
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  541. # [07:34] <grantg> Brodingo: Super Mario Land 2 - 6 Golden Coins
  542. # [07:34] <grantg> ;)
  543. # [07:35] <grantg> Don't forget the classics.
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  546. # [07:36] <NiftyLettuce> google tech talk tomorrow, im wearing a hot pink shirt I thinkz
  547. # [07:36] <grantg> paul_irish: You konami coded your site with unicorns?
  548. # [07:37] <tw2113> i'm not getting the code to work on any of the listed sites i've tried
  549. # [07:37] <grantg> The rainbow unicorns burn my eyes. :O
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  553. # [07:42] * grantg needs to add a konami code to the emulator
  554. # [07:42] <paul_irish> agreed
  555. # [07:43] <grantg> konami code opera firefox safari and chrome burying IE
  556. # [07:43] <grantg> would be funny
  557. # [07:43] <grantg> eh
  558. # [07:48] <ndimatteo> this is a dumb question. But I'm using a jquery slider where images are placed within an li element and then obviously scrolled. The <li> element has a fixed width, but the images inside regardless of size are always stuck to the left, how do i center them?
  559. # [07:49] <ndimatteo> without using deprecated <center>
  560. # [07:49] * grantg avoids jquery for my own sanity
  561. # [07:50] <ndimatteo> haha not really a jquery question. just giving background info on the situation
  562. # [07:51] <paul_irish> honeycomb has svg
  563. # [07:52] <shepazu> yeah, yeah, yeah!
  564. # [07:52] <shepazu> it's not small... no, no, no!
  565. # [07:54] <ndimatteo> css text-align: center paired with display: block isn't doing the trick either
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  569. # [08:07] <NiftyLettuce> ew i tried to obfuscate my code
  570. # [08:07] <grantg> lol
  571. # [08:07] <NiftyLettuce> i forgot I had tried to do that
  572. # [08:07] <NiftyLettuce> since so many imitators off the collage idea
  573. # [08:08] <grantg> And we can always deobfusticate it
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  577. # [08:27] <antonkovalyov> ?tell paul_irish pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
  578. # [08:27] <bot-t> antonkovalyov, Okay.
  579. # [08:27] <antonkovalyov> ?tell nimbupani pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
  580. # [08:27] <bot-t> antonkovalyov, Okay.
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  586. # [08:35] <daleharvey> heh, I should think about switching my emacs flymake to jshint
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  591. # [08:57] <Zeddy> Can anyone help me, im thinking of building my mobile app using html5 instead of Qt, the idea is to build a map app that doesn't require internet connection
  592. # [08:57] <Zeddy> is the only alternative i have openstreetmap?
  593. # [08:58] <antonkovalyov> daleharvey, YES DO IT
  594. # [08:58] <daleharvey> antonkovalyov: you run the javascript pub meetup right? ill see if I can get it done before then
  595. # [08:59] <daleharvey> im in town for a few weeks so will def be heading to that
  596. # [09:00] <antonkovalyov> daleharvey, ya i run the pub nights
  597. # [09:00] <antonkovalyov> see my alcoholism preceeds anything else i've done
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  599. # [09:00] <daleharvey> lol
  600. # [09:00] <antonkovalyov> i need to figure out the bar for the next meetup
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  602. # [09:03] <daleharvey> in MV would be nice :P it kinda sucks going between here and the city
  603. # [09:03] <antonkovalyov> dude i live in berkeley :)
  604. # [09:03] <NiftyLettuce> fork away... https://github.com/niftylettuce/profilepane
  605. # [09:03] <antonkovalyov> its like 3 hours from mv to berkeley
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  607. # [09:04] <antonkovalyov> whos going to the js meetup tomorrow btw?
  608. # [09:05] <NiftyLettuce> anyone going to SXSW? i might get an Interactive Badge... I wonder if I can get a student discount somehow from my uni
  609. # [09:05] <daleharvey> lol yeh its a fair trip, office is in oakland
  610. # [09:06] <NiftyLettuce> antonkovalyov: mountain view sells NOS/turbo for your car u'kno?
  611. # [09:06] <antonkovalyov> NiftyLettuce, i have no idea what are you talking about
  612. # [09:06] <NiftyLettuce> antonkovalyov: you said it takes 3 hrs from MV to berks
  613. # [09:06] <antonkovalyov> ya — bart+caltrain
  614. # [09:07] <NiftyLettuce> oh forgot about that
  615. # [09:07] <antonkovalyov> last time i was in mountain view, i almost got hit by a bus thanks to fpi :)
  616. # [09:07] <NiftyLettuce> we have locomotives in my state
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  618. # [09:08] <daleharvey> theres 2 meetups on tomorrow, mikeal mentioned it being kinda silly
  619. # [09:09] <daleharvey> 2 node ones at least, dunno if there was a seperate js one
  620. # [09:09] <antonkovalyov> daleharvey, yeah pretty stupid. but this is the first js meetup after like 10 months break so i am going to attend this one
  621. # [09:11] <Zeddy> lol, so no one know
  622. # [09:13] <NiftyLettuce> im looking forward to free pizza at google tech talk
  623. # [09:13] <antonkovalyov> google tech talk? wha?
  624. # [09:14] <NiftyLettuce> no in PA at my uni, not in Cali... yet...
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  626. # [09:14] <antonkovalyov> ah meh
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  630. # [09:29] <NiftyLettuce> \o adios
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  635. # [10:03] <grantg> Upvote this - http://www.reddit.com/r/javascript/comments/fed0r/shit_brix/
  636. # [10:03] <grantg> :P
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  638. # [10:04] <grantg> wait til you can play DOOM via JS GBA though
  639. # [10:04] <grantg> ;D
  640. # [10:05] <grantg> You'll really be shitting brix then.
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  650. # [10:24] <grantg> hulu time
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  710. # [14:49] <egrouse> Hello - getting some weird validation issues re: navigation element; "Element navigation not allowed as child of element header in this context. (Suppressing further errors from this subtree.)" - the same happens when its inside any element (including body), any clue what could be causing it?
  711. # [14:49] <egrouse> never seen anything like it before
  712. # [14:52] <egrouse> code that is producing the issue: http://pastie.org/1524907
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  714. # [14:56] <miketaylr> egrouse: there is no <navigation> element in html5
  715. # [14:56] <bot-t> (13 hours 50 mins ago) <nimbupani> tell miketaylr ping when you are online!
  716. # [14:56] <bot-t> (1 hour 32 mins ago) <coldhead> tell miketaylr http://paste.pocoo.org/show/331561/ okay? thanks bot-t, i really appreciate it.
  717. # [14:56] <egrouse> hm
  718. # [14:56] <miketaylr> you're thinking of <nav>
  719. # [14:56] <egrouse> oh, snap
  720. # [14:56] <miketaylr> tHANKs bot-t
  721. # [14:56] <bot-t> ;)
  722. # [14:56] <egrouse> that would do it :p
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  730. # [15:05] <phrearch> hello
  731. # [15:06] <phrearch> im trying to speed up rectangle placement by saving the canvas state and restore that, instead of redrawing all object
  732. # [15:06] <phrearch> s
  733. # [15:06] <phrearch> somehow this code doesnt refresh the rectangle on mousemove though
  734. # [15:06] <phrearch> http://paste.pocoo.org/show/331604/
  735. # [15:07] <phrearch> is canvas.restore() and canvas.save() working at all in webkit?
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  751. # [17:44] * Topic is 'Welcome, amigos :: Ask any question about html5 & Friends. || Author Spec: http://dev.w3.org/html5/spec-author-view/ || Full spec: http://whatwg.org/html5 || Also: http://html5rocks.com http://diveintohtml5.org http://mzl.la/9giLwR http://html5homi.es'
  752. # [17:44] * Set by marienz!~marienz@freenode/staff/marienz on Fri Nov 05 18:43:30
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  765. # [18:33] <nimbupani> hey bot-t
  766. # [18:33] <bot-t> (10 hours 5 mins ago) <antonkovalyov> tell nimbupani pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
  767. # [18:33] <bot-t> Hey nimbupani
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  769. # [18:34] <Daskreech> lol
  770. # [18:34] <Daskreech> that's pretty good
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  772. # [18:35] <nimbupani> ?tell antonkovalyov woot ping me when you are online :)
  773. # [18:35] <bot-t> nimbupani, Okay.
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  784. # [18:51] <davidmurdoch> 2 hours later and I've got one of the weirdest and frustrating webkit bugs figured out.
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  786. # [18:54] <cheilmann> I thought I help the web by allowing you to add a fold to web sites: http://isithackday.com/fold.html
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  789. # [18:56] <JonathanNeal> Thought I would share an audio recording of me performing "The HTML5 Spec Tacular", a tribute to the HTML5 Spec. http://bit.ly/gM2zv4
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  791. # [19:01] * Daskreech phears
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  798. # [19:11] <NiftyLettuce> \o/ alo everyb0dy
  799. # [19:12] <JonathanNeal> Hello
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  801. # [19:18] <paul_irish> JonathanNeal: nice stuff!
  802. # [19:18] <JonathanNeal> :D
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  813. # [19:32] <monteslu> oooh, even my windows machine has chrome 9
  814. # [19:32] <monteslu> good by firefox, it was a fun ride
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  816. # [19:32] * techrush drools on himself and mumbles about firefox plugins like a heathen
  817. # [19:33] * monteslu only really used firebug which chrome has caught up with
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  827. # [19:52] <BrianBlakely> Chrome 9 — finally!
  828. # [19:52] <BrianBlakely> Chrome Instant is rocking my world
  829. # [19:53] <BrianBlakely> Google searches are even more awesome
  830. # [19:53] <jo-erlend> both Chrome and Safari are based on Webkit, yes? Do they actively contribute to upstream WebKit, or are they forks?
  831. # [19:54] <BrianBlakely> jo-erlend: Both Webkit. Some things feed back into the trunk, but not everything
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  833. # [19:55] <BrianBlakely> jo-erlend: http://en.wikipedia.org/wiki/List_of_web_browsers#WebKit-based_browsers
  834. # [19:57] <jo-erlend> yes, I know many browsers are based on WebKit, but not how much they affect each other.
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  843. # [20:05] <BrianBlakely> jo-erlend: I don't know for sure, but I'm willing to wager that everything having to do with W3C implementation definitely goes into trunk, whereas almost everything else is proprietary
  844. # [20:06] <grantg> Brodingo: Had fun yet with the emulator?
  845. # [20:06] <Brodingo> i played a little last night. worked great. im workin now though
  846. # [20:06] <grantg> ok
  847. # [20:06] <grantg> :)
  848. # [20:06] <grantg> Remembered to save your game SRAM?
  849. # [20:07] <grantg> To back up any game saves
  850. # [20:07] <Brodingo> oh i didnt play very long, just a little bit of mario
  851. # [20:07] <Brodingo> uses localstorage eh?
  852. # [20:07] <grantg> under file there's the save game memory which flashes it to localStorage
  853. # [20:07] <grantg> yup
  854. # [20:08] <grantg> If enough people request it, I'll add super gameboy emulation in there too.
  855. # [20:09] <BrianBlakely> Why do Test Drive demos work so much better in IE9, but *everything else* works better in Chrome?
  856. # [20:09] <grantg> BrainBlakely: Because Microsoft only wants to show off the few things they optimized for.
  857. # [20:10] <grantg> IE9 still is slow compared to chrome with JS speed
  858. # [20:10] <grantg> But IE9 tries to render as much as possible in the GPU.
  859. # [20:10] <BrianBlakely> grantg: I would like to know which particular method calls make Canvas run so fast on Test Drive, and worse than Chrome on three.js demos
  860. # [20:11] <davidmurdoch> anyone care to give some feedback on a really odd webkit bug i found?
  861. # [20:11] <BrianBlakely> grantg: How does IE9 do on the emulator? Pretty poorly, I presume?
  862. # [20:11] <BrianBlakely> davidmurdoch: Sure
  863. # [20:11] <davidmurdoch> http://test.vervestudios.co/test.html
  864. # [20:11] <grantg> BrianBlakely: If you keep your images on the canvas and don't always load new ones into the canvas, it should be fast on IE9
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  866. # [20:11] <grantg> Anything that's optimized for the GPU should run faster in IE9
  867. # [20:12] <grantg> That's why IE9 clips its images strips
  868. # [20:12] <grantg> B/C the whole strip resides in GPU memory
  869. # [20:12] <grantg> I'm assuming
  870. # [20:12] <davidmurdoch> as far as I can tell the bug is in Chrome 10.0.648.11 dev (windows xp SP3) and Chrome 10.0.642.2 dev (linux)
  871. # [20:13] <davidmurdoch> and safari 5 on windows.
  872. # [20:13] * Parts: M1ghtyDOC (~hireglenn@74-212-246-74.static-ip.telepacific.net)
  873. # [20:13] <grantg> Of course many canvas gfx in reality are always swapped in and out a lot
  874. # [20:13] <grantg> Which slows down the GPU by traffic
  875. # [20:14] <davidmurdoch> BrianBlakely, are you able to reproduce the bug?
  876. # [20:14] <BrianBlakely> Just finished testing, and no
  877. # [20:14] <grantg> The emulator runs pretty well in IE9
  878. # [20:14] <davidmurdoch> meh. what version of chrome/webkit?
  879. # [20:14] <grantg> not fullspeed and without audio, but like 70% speed overall
  880. # [20:14] <BrianBlakely> davidmurdoch: Chrome 9/Mac
  881. # [20:15] <grantg> But IE9 beta runs into a nasty, and I mean *NASTY* dead code removal bug
  882. # [20:15] <BrianBlakely> davidmurdoch: The only time any buttons turn green is when I rapid-fire clicks on "submit" or "button"
  883. # [20:15] <grantg> Because IE9 removes code rarely used, but still used.
  884. # [20:15] <BrianBlakely> That's completely annoying — I hope it is fixed in RC
  885. # [20:15] <davidmurdoch> the buttons should turn green when you :hover over them
  886. # [20:15] <grantg> So like 10 minutws into a game IE9 will crash
  887. # [20:15] <BrianBlakely> It's been a while since the beta, so it's possible
  888. # [20:15] <grantg> *minutes
  889. # [20:16] <BrianBlakely> davidmurdoch: Never turn green on :hover, ever
  890. # [20:16] <davidmurdoch> I just updated it so that when you click the backgrounds should turn yellow.
  891. # [20:17] <davidmurdoch> well then. you've got an even worse bug.
  892. # [20:17] <grantg> Brodingo: Did you see http://www.youtube.com/watch?v=dZ5gE8KkT0s yet?
  893. # [20:18] <grantg> JavaScript performance WIN with some brix to shit as well.
  894. # [20:18] <grantg> ;D
  895. # [20:18] <BrianBlakely> davidmurdoch: Rapid-fire clicking "button" or "submit" makes the buttons work correctly
  896. # [20:18] <BrianBlakely> davidmurdoch: But you've got to click VERY rapidly
  897. # [20:18] <davidmurdoch> http://test.vervestudios.co/test2.html
  898. # [20:19] <BrianBlakely> grantg: Any good resources for hardcore graphics programming, specifically in Canvas and optimization?
  899. # [20:19] <BrianBlakely> davidmurdoch: Works perfectly
  900. # [20:19] <grantg> Is anyone else seeing my shit disappear in http://www.grantgalitz.org/gameboy/ for chrome dev?
  901. # [20:19] <davidmurdoch> autofocus is broked.
  902. # [20:19] <davidmurdoch> lameo.
  903. # [20:19] <grantg> chrome dev seems to have broken some styling shit
  904. # [20:19] <grantg> z-index possibly
  905. # [20:19] <davidmurdoch> this took me about 2 hours to figure out.
  906. # [20:20] <davidmurdoch> BrianBlakely. Your version is beta, right?
  907. # [20:20] <BrianBlakely> davidmurdoch: Nope, Chr9 came out today
  908. # [20:20] <davidmurdoch> ut oh! stable isn't so stable.
  909. # [20:20] <BrianBlakely> D'oh
  910. # [20:21] * grantg wonders when webkit audio won't be borked anymore in the chromium dev builds
  911. # [20:21] <BrianBlakely> grantg: What's wrong with <audio>?
  912. # [20:21] <grantg> The faster I can get a good build, the faster I can optimize the webkit audio path
  913. # [20:21] <grantg> BrianBlakely: Not the element
  914. # [20:21] <grantg> The webkit audio data api
  915. # [20:22] <BrianBlakely> I see
  916. # [20:22] <grantg> This: http://chromium.googlecode.com/svn/trunk/samples/audio/index.html
  917. # [20:22] <grantg> I obviously can't test my code in broken builds.
  918. # [20:22] <grantg> :/
  919. # [20:23] <BrianBlakely> grantg: Everything works in Chr10.0.649.0 (72458)/Mac (I didn't run ROMs)
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  922. # [20:23] <davidmurdoch> https://bugs.webkit.org/show_bug.cgi?id=46088
  923. # [20:23] <grantg> BrianBlakely: Try this homebrew / free rom I have
  924. # [20:23] <grantg> this - http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc
  925. # [20:24] <BrianBlakely> Sweet
  926. # [20:25] <grantg> funny how a game console emulation that's approx. 4 times more heavy than NES emulation is twice as fast as jsNES.
  927. # [20:25] <grantg> seriously
  928. # [20:25] <grantg> jsNES is slow
  929. # [20:25] <grantg> Don'y benchmark against it
  930. # [20:25] <grantg> *Don't
  931. # [20:25] <BrianBlakely> grantg: Good to know. I've been using it for 2D Canvas benching
  932. # [20:25] <BrianBlakely> gr
  933. # [20:25] <grantg> heh
  934. # [20:25] <BrianBlakely> grantg: How do I exit fullscreen?
  935. # [20:26] <grantg> enter/exit fullscreen by hitting your escape button
  936. # [20:26] <BrianBlakely> Ah
  937. # [20:26] <grantg> go to view->instructions
  938. # [20:26] <grantg> for the instructions
  939. # [20:26] <grantg> z is b, x is a, shift is select, enter is start, etc.
  940. # [20:27] <BrianBlakely> Is there a way to display FPS?
  941. # [20:27] <BrianBlakely> I would like to use YOUR emu as my new de facto Canvas bench :)
  942. # [20:27] <grantg> I don't have an fps monitor because I auto-frameskip
  943. # [20:27] <grantg> and because monitoring the fps slows down the emulator
  944. # [20:28] <grantg> kind of like that heisenberg principle or so
  945. # [20:28] * Joins: Thasmo (~thasmo@d86-32-185-123.cust.tele2.at)
  946. # [20:28] <BrianBlakely> Hehe
  947. # [20:28] <grantg> physics taught me something at least.
  948. # [20:29] * Joins: jblanche (~jblanche@ivr94-10-88-177-169-11.fbx.proxad.net)
  949. # [20:29] <BrianBlakely> grantg: None of the audio data API demos seem to work in Chrome
  950. # [20:29] <grantg> heh
  951. # [20:29] <grantg> Not surprised
  952. # [20:29] <grantg> <_<
  953. # [20:29] * Quits: jblanche (~jblanche@ivr94-10-88-177-169-11.fbx.proxad.net) (Client Quit)
  954. # [20:30] <grantg> Works in Firefox 4 only for now
  955. # [20:30] <grantg> ugh
  956. # [20:30] <grantg> I want to work great in other browsers too
  957. # [20:31] <grantg> BrianBlakely: If you're curious about my code, look here - https://github.com/grantgalitz/GameBoy-Online
  958. # [20:31] <BrianBlakely> grantg: I am. How do get it running so buttery smooth!
  959. # [20:32] <grantg> magic
  960. # [20:32] <BrianBlakely> Chrome barely breaks a sweat on it
  961. # [20:32] * Joins: Mussious (~kamil@dfx130.neoplus.adsl.tpnet.pl)
  962. # [20:32] <grantg> also, for chrome disable the audio in the emulator's settings
  963. # [20:32] <grantg> and disable auto-frameskip
  964. # [20:32] <grantg> AND make it minimal view on fullscreen in the settings
  965. # [20:33] <grantg> for best chrome perf
  966. # [20:33] <grantg> you should then get fullspeed with no frameskipping. :)
  967. # [20:33] <Moo-_> grantg: does it also run duke nukem forever? :)
  968. # [20:33] <paul_irish> BrianBlakely: you need a nightly chromium and to flip it on in about:flags
  969. # [20:33] * Joins: felcom (~felcom@rrcs-71-43-19-2.se.biz.rr.com)
  970. # [20:34] <grantg> paul
  971. # [20:34] <grantg> paul_irish: Doing that didn't work for me. :/
  972. # [20:34] <grantg> Moo-: Is there duke nukem for GBC?
  973. # [20:34] * Quits: techrush (~techrush@rrcs-173-198-32-131.west.biz.rr.com) (Read error: Connection reset by peer)
  974. # [20:34] <Moo-_> grantg: maybe it will be released later this year :)
  975. # [20:34] * Joins: techrush (~techrush@rrcs-173-198-32-131.west.biz.rr.com)
  976. # [20:34] <grantg> heh
  977. # [20:35] <paul_irish> grantg: ur doin it wrong
  978. # [20:35] <Moo-_> there was commander keen for gameboy advanced, though
  979. # [20:35] * grantg wants to see compile C code for the emulator.
  980. # [20:35] <grantg> *see someone
  981. # [20:35] <symb> hehe
  982. # [20:35] <grantg> Because there ARE C compiler for GameBoy Color. ;D
  983. # [20:35] <grantg> *compilers
  984. # [20:35] <grantg> paul_irish: How so?
  985. # [20:36] * Quits: Guest33879 (~Levis@93-63-109-252.ip27.fastwebnet.it) (Remote host closed the connection)
  986. # [20:36] <paul_irish> oh. what OS are you
  987. # [20:36] <grantg> mac os x
  988. # [20:36] <paul_irish> hmm that's the one where it def works
  989. # [20:36] <grantg> hmm
  990. # [20:36] * Quits: masondesu (~Mason@c-75-64-233-135.hsd1.ms.comcast.net) (Remote host closed the connection)
  991. # [20:36] <grantg> I'm getting an "Update server not available" message for updating chrome
  992. # [20:37] <grantg> :/
  993. # [20:37] * Joins: masondesu (~Mason@c-75-64-233-135.hsd1.ms.comcast.net)
  994. # [20:37] <grantg> what ever error 12 is
  995. # [20:38] <grantg> paul_irish: My version - 10.0.648.6 (Official Build 72589) dev
  996. # [20:38] <Brodingo> aw it makes beercamp run A LOT smoother
  997. # [20:38] <grantg> heh
  998. # [20:38] <paul_irish> SO OLD, grantg
  999. # [20:38] <grantg> heh
  1000. # [20:38] <paul_irish> i said chromium nightly not dev channel
  1001. # [20:38] <grantg> paul_irish: Chrome won't let me update
  1002. # [20:38] * Joins: nimbupani (~Adium@c-24-22-131-46.hsd1.wa.comcast.net)
  1003. # [20:38] <grantg> :/
  1004. # [20:38] <paul_irish> they are two different things.
  1005. # [20:39] <grantg> It's giving me this stupid error message
  1006. # [20:39] <paul_irish> ?g mathias chromium updater appify
  1007. # [20:39] <bot-t> paul_irish, How to create simple Mac apps from shell scripts · Mathias Bynens - http://mathiasbynens.be/notes/shell-script-mac-apps
  1008. # [20:39] <grantg> paul_irish: Latest trunk nightly link?
  1009. # [20:39] <paul_irish> grab the updater
  1010. # [20:39] <paul_irish> makes this easy.
  1011. # [20:39] <BrianBlakely> paul_irish: Awesome
  1012. # [20:39] * Joins: antonkovalyov (~antonkova@75-101-56-240.dsl.static.sonic.net)
  1013. # [20:39] <grantg> where's a directory that I can find the nightlies in?
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  1018. # [20:41] <BrianBlakely> gr
  1019. # [20:41] <BrianBlakely> grantg: http://build.chromium.org/f/chromium/snapshots/
  1020. # [20:41] <grantg> paul_irish: Is webkit audio also in the webkit nightlies?
  1021. # [20:41] <BrianBlakely> grantg: Mentioned above; you need to turn it on in about:flags
  1022. # [20:41] <grantg> I know
  1023. # [20:42] <grantg> I HAD that option in my chrome dev channel build
  1024. # [20:42] <grantg> idk why it still didn't work. :/
  1025. # [20:43] <BrianBlakely> ah-ha
  1026. # [20:43] <BrianBlakely> Well, I can confirm working on the more recent builds of Chromium
  1027. # [20:43] <grantg> Does NOT work in the nightly build still. D:
  1028. # [20:44] <grantg> something is erroring my try/catch block for detecting webkit audio
  1029. # [20:44] <grantg> which forces it to use wav pcm audio
  1030. # [20:45] <grantg> BrianBlakely: You might be hearing the data uri fallback at work. :P
  1031. # [20:45] <grantg> yeah
  1032. # [20:45] * Joins: techrush (~techrush@68-27-52-47.pools.spcsdns.net)
  1033. # [20:45] <grantg> Though chrome fixed most of the wav pcm data uri decoding
  1034. # [20:45] <grantg> So now it doesn't sound half bad. :D
  1035. # [20:46] <symb> true
  1036. # [20:46] <grantg> wow
  1037. # [20:46] <grantg> seriously
  1038. # [20:46] <grantg> My WAV PCM data uri fallback kind of works ok in chrome
  1039. # [20:47] <grantg> and this isn't even webkit audio!
  1040. # [20:47] <grantg> this is that retarded workaround
  1041. # [20:48] <Thasmo> paul_irish, you've read that? http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax
  1042. # [20:49] <Thasmo> uh there's a comment from you :>
  1043. # [20:50] <JonathanNeal> That doesn't mean he read it. He might have just been boasting about something completely unrelated.
  1044. # [20:51] <Thasmo> huh
  1045. # [20:53] * Quits: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com) (Quit: ericduran)
  1046. # [20:53] <antonkovalyov> nimbupani, hey have you had a chance to look over jshint/site code?
  1047. # [20:53] <bot-t> (2 hours 18 mins ago) <nimbupani> tell antonkovalyov woot ping me when you are online :)
  1048. # [20:53] * Joins: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com)
  1049. # [20:53] <antonkovalyov> well
  1050. # [20:53] <antonkovalyov> ping
  1051. # [20:53] <antonkovalyov> nimbupani, ^
  1052. # [20:53] <JonathanNeal> Thasmo, thank you for sharing though.
  1053. # [20:54] <JonathanNeal> That is beautiful looking css.
  1054. # [20:54] * snover|away is now known as snover
  1055. # [20:54] <Thasmo> JonathanNeal, ye so the only think I've seen is that IE9 download EOT also instead of WOFF - not sure if that's bad.
  1056. # [20:54] <Brodingo> has anyone used hipporemote? this thing is awesome. im typing this on my iphone
  1057. # [20:54] <Brodingo> weeeeeee
  1058. # [20:55] * Joins: NiftyLettuce (~niftylett@client-75-102-122-141.mobility-up.psu.edu)
  1059. # [20:55] <Thasmo> lol Brodingo
  1060. # [20:55] <grantg> oh shit
  1061. # [20:55] <jo-erlend> hehe, Iphone-users are so easily impressed :)
  1062. # [20:55] <grantg> I'm throwing google chrome off jit
  1063. # [20:55] <grantg> for gameboy classic games
  1064. # [20:55] <NiftyLettuce> grantg: did you figure out emulator audio for chrome?
  1065. # [20:55] <Brodingo> i touch it and things happen hur hur
  1066. # [20:55] <JonathanNeal> Thasmo, after your share, this is what one of my font sheets looks like now, http://pastie.org/1526014
  1067. # [20:56] <JonathanNeal> So much prettier.
  1068. # [20:56] * Quits: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com) (Remote host closed the connection)
  1069. # [20:56] <grantg> Because when I update the memory functions, that fucks up chrome's JIT
  1070. # [20:56] <grantg> But doesn't mess up firefox's JIT
  1071. # [20:56] <grantg> :/
  1072. # [20:56] <grantg> chrome goes off jit if it seems a function in an array get overwritten
  1073. # [20:57] * Quits: socialhapy (~socialhap@h55eb1e56.selukra.dyn.perspektivbredband.net) (Remote host closed the connection)
  1074. # [20:57] <grantg> omfg
  1075. # [20:57] <grantg> turning off the GBC boot ROM keeps it ON freaking JIT!
  1076. # [20:57] * Joins: socialhapy (~socialhap@h55eb1e56.selukra.dyn.perspektivbredband.net)
  1077. # [20:57] <grantg> Because I'm not overwriting the memory functions
  1078. # [20:57] <grantg> lol @ google chrome's V8
  1079. # [20:57] <Brodingo> are you having a revelation or something
  1080. # [20:57] <grantg> SERIOUSLY
  1081. # [20:57] * Joins: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com)
  1082. # [20:58] <grantg> Brodingo: A revelation about how retarded V8 is.
  1083. # [20:58] <grantg> Try it
  1084. # [20:58] * Joins: bckenny (~bckenny@nat/google/x-tsctugleqrcyzcfq)
  1085. # [20:58] <Thasmo> JonathanNeal, ye looks pretty.
  1086. # [20:58] <grantg> Go into the emulator's settings and turn off thr GBC boot ROM from starting up for gameboy classic games.
  1087. # [20:58] <grantg> and load in a gameboy b/w game
  1088. # [20:58] <grantg> twice as fast!!!
  1089. # [20:59] <grantg> than leaving the GBC boot ROM to boot
  1090. # [20:59] <grantg> WTF V8!
  1091. # [20:59] <grantg> ಠ_ಠ
  1092. # [21:00] <davidmurdoch> ok. grantg, wtf are you talking about? link?
  1093. # [21:00] <grantg> chrome going off JIT for http://www.grantgalitz.org/gameboy/
  1094. # [21:01] * Quits: BrianBlakely (~Adium@208.253.25.162) (Read error: Operation timed out)
  1095. # [21:01] <NiftyLettuce> JonathanNeal: what is this project every1 keeps kudo'in for?
  1096. # [21:01] <grantg> Preventing the GameBoy Color's boot ROM from booting keeps chrome's V8 engine on JIT for the gameboy color emulator's memory functions.
  1097. # [21:01] <grantg> seriously
  1098. # [21:01] <grantg> WTF V8
  1099. # [21:02] <JonathanNeal> NiftyLettuce, what do you mean?
  1100. # [21:02] <grantg> Even Firefox's Jaegermonkey doesn't mess up here.
  1101. # [21:02] <Peter`> what?
  1102. # [21:02] <Peter`> Chrome can't go "off JIT"
  1103. # [21:02] <Peter`> there only is JIT
  1104. # [21:02] <NiftyLettuce> JonathanNeal: paul/few others said nice job or something earlier
  1105. # [21:02] * Quits: snover (~Adium@unaffiliated/snover) (Quit: Leaving.)
  1106. # [21:02] <grantg> Peter': Feels like it did go off JIT and drop to interpreter loop
  1107. # [21:02] <Peter`> V8 has no interpreter loop :)
  1108. # [21:02] <grantg> With the perf loss when I leave my setting on
  1109. # [21:03] <Peter`> so it likely is some other bug
  1110. # [21:03] <grantg> Peter': Then V8 really fucks
  1111. # [21:03] <grantg> *fucks up
  1112. # [21:03] <grantg> with JIT
  1113. # [21:03] <grantg> without triggering this V8 bug: kirby's dream land 2 runs with only 60% of my CPU used
  1114. # [21:04] <grantg> with this bug triggered: ALL OF MY CPU IS USED AND THE DATA URI AUDIO CUTS OFF A LOT.
  1115. # [21:04] <Moo-_> indeed, emulator is a nice test bed for jit
  1116. # [21:04] <grantg> D:
  1117. # [21:04] <Peter`> you should file bugs on http://crbug.com
  1118. # [21:04] <grantg> fyi, this DOES NOT happend for gameboy color games
  1119. # [21:04] <grantg> *happen
  1120. # [21:04] <Peter`> that'll help everyone :)
  1121. # [21:05] <grantg> b/c there is no need to rewrite the memory handlers for an already GBC memory context.
  1122. # [21:05] <grantg> Peter`: My memory layout for read/write as follows.
  1123. # [21:05] <grantg> array of functions
  1124. # [21:05] * Joins: jomn (~jomn@c80-216-13-27.bredband.comhem.se)
  1125. # [21:05] <grantg> and I call these functions to do the memory shit
  1126. # [21:05] <Peter`> IRC isn't cool for triaging bugs
  1127. # [21:06] <Peter`> I can take a look at it if you'd like, if it's on crbug.com
  1128. # [21:06] <davidmurdoch> ROM link?
  1129. # [21:06] <Peter`> eventually it'll have to end up there (or on the V8 bug tracker) anyway
  1130. # [21:06] <davidmurdoch> or base64?
  1131. # [21:06] <grantg> If I detect that I left the boot rom mode, I *overwrite* these functions in the read and write arrays
  1132. # [21:06] <grantg> chrome most likely messes up exactly there.
  1133. # [21:07] <Brodingo> working at home the same day the gf is taking off work = never again
  1134. # [21:07] <grantg> http://www.grantgalitz.org/gameboy/romStorage/KirbysDreamLand2.gb
  1135. # [21:07] <grantg> enter that as a url address
  1136. # [21:08] * Joins: jgautier (d0b4bb82@gateway/web/freenode/ip.208.180.187.130)
  1137. # [21:08] <grantg> You can always load your own roms in directly via the local file option
  1138. # [21:08] <grantg> Because I implement the file api
  1139. # [21:08] <jgautier> hey if i call a pushState the popstate event should fire right?
  1140. # [21:08] * Joins: BrianBlakely (~Adium@208.253.25.162)
  1141. # [21:08] <grantg> Peter`: WILL FILE MOST DEFINITELY
  1142. # [21:08] <grantg> This is a WTF JIT bug.
  1143. # [21:09] <paul_irish> grantg: when you file poke me or Peter` and we can triage immediately for you and get it in front of the right people
  1144. # [21:09] <grantg> performance halves literally for the JIT engine.
  1145. # [21:09] <grantg> maybe *more* than half of the perf is lost.
  1146. # [21:10] <davidmurdoch> cool. too slow on my machine. I've got some problem with my old nvideo graphics card and chrome's GPU acceleration. that could be the issue for me.
  1147. # [21:10] <grantg> feels like firefox 3.6 when triggered. :/
  1148. # [21:10] * Parts: masondesu (~Mason@c-75-64-233-135.hsd1.ms.comcast.net)
  1149. # [21:10] <jgautier> anybody have an idea?
  1150. # [21:10] <grantg> davidmurdoch: now click on my settings button and check off "Use GBC BIOS (Note: Overrides GB priority):"
  1151. # [21:11] <JonathanNeal> NiftyLettuce, an html5 song I made.
  1152. # [21:11] <paul_irish> jgautier: i dont think so no
  1153. # [21:11] <JonathanNeal> http://bit.ly/gM2zv4 "The HTML5 Spec Tacular"
  1154. # [21:11] <grantg> makes the game more than twice as fast as before in chrome. :/
  1155. # [21:11] <JonathanNeal> bbl
  1156. # [21:12] <jgautier> i must be confused about popstate i thought it woudl fire everytime the url changes
  1157. # [21:12] <davidmurdoch> if you load the emulator in a background the thing gets centered to the left side bottom corner; weird.
  1158. # [21:12] <jgautier> but i guess only when the history changes?
  1159. # [21:12] <grantg> if you check on minimal view on fullscreen and then go to fullscreen, it will run EVEN FASTER.
  1160. # [21:12] <NiftyLettuce> JonathanNeal: hahaha :) nice!
  1161. # [21:12] <davidmurdoch> ah. much better. still slow. but much better!
  1162. # [21:13] <grantg> davidmurdoch: I think that cenetering bug could be a chrome CSS loading thing
  1163. # [21:13] <paul_irish> jgautier: https://developer.mozilla.org/en/DOM/window.onpopstate has not the best wording but the example says it well.
  1164. # [21:14] <grantg> where the JS tries to center it before the CSS loads
  1165. # [21:14] * Parts: tw2113 (~tw2113asw@fedora/tw2113) ("Leaving")
  1166. # [21:14] <paul_irish> from what i understand popstate fires on load and then on backbutton navigation
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  1168. # [21:14] <davidmurdoch> http://music.thewikies.com/jonneal/Jonathan_Neal_-_The_HTML5_Spec_Tacular.html <- uses flash. lol
  1169. # [21:14] <jgautier> gotchya
  1170. # [21:14] <jgautier> thats what it appears to be doing
  1171. # [21:14] <davidmurdoch> irony === thick
  1172. # [21:14] <jgautier> if i want an event to fire when the url changes i should probably just use hashes?
  1173. # [21:14] <jgautier> and then the hashchange event
  1174. # [21:14] <jgautier> ?
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  1176. # [21:15] <paul_irish> jgautier: if you're calling pushstate.. then you know when you call pushstate.....
  1177. # [21:15] <grantg> methinks V8 deoptimizes the funcs in the array when it detects they have been overrwitten
  1178. # [21:16] <grantg> memoryWriter/memoryReader
  1179. # [21:16] <paul_irish> jgautier: so .. call your popstate handler then as well
  1180. # [21:16] <jgautier> paul_irish good point
  1181. # [21:16] <NiftyLettuce> paul_irish: you mean DOM onsodapop state
  1182. # [21:18] <grantg> 55% CPU usage now
  1183. # [21:18] <grantg> damn, this is a horrible bug
  1184. # [21:19] <grantg> Fullspeed with only one core running with 55% CPU load
  1185. # [21:19] <grantg> And this is with the data uri fallback for the audio generation!
  1186. # [21:19] <grantg> webkit audio is probably way less.
  1187. # [21:20] <paul_irish> chriseppstein: we've got an update to the @font-face stuff.
  1188. # [21:20] <chriseppstein> orly
  1189. # [21:20] <grantg> 40% CPU load when audio is turned off and the boot rom is disabled.
  1190. # [21:20] <grantg> 100% when the same is done, but the boot rom is used
  1191. # [21:21] <paul_irish> chriseppstein: http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax
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  1193. # [21:26] * Joins: puff (puff@static-108-32-33-22.pitbpa.fios.verizon.net)
  1194. # [21:26] <puff> Hi.
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  1197. # [21:27] <paul_irish> hi puff
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  1199. # [21:28] * Quits: peol (~andree@unaffiliated/peol) (Quit: Bye!)
  1200. # [21:28] <grantg> also
  1201. # [21:28] <grantg> the data uri memory leak still happens in chrome
  1202. # [21:28] * Joins: peol (~andree_^\@unaffiliated/peol)
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  1204. # [21:28] <grantg> 1 mb every 30 seconds for me
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  1206. # [21:29] <grantg> brb
  1207. # [21:29] * Quits: grantg (42e5650f@gateway/web/freenode/ip.66.229.101.15) (Quit: Page closed)
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  1213. # [21:30] <paul_irish> cheilmann: great reply to robg :)
  1214. # [21:31] * Joins: dgathright (~dgathrigh@nat/yahoo/x-csomhclckwlpnvdo)
  1215. # [21:34] <cheilmann> that list is moving from mentors to arrogant show-offs
  1216. # [21:35] <NiftyLettuce> lmao
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  1219. # [21:41] <puff> cheilmann: Which list?
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  1225. # [21:47] <monteslu> ok, one thing firebug still has over chrome(unless i just cant find the setting) is a bigger console command line. I want to edit multiline in a resizable pane
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  1233. # [21:54] <Brodingo> shift enter does a new line montesiu
  1234. # [21:55] <davidmurdoch> there is a bug for this.
  1235. # [21:55] <davidmurdoch> i'll try to find it so you can star it.
  1236. # [21:56] <Brodingo> yeah it would be nice to be able to toggle multiline
  1237. # [21:57] <davidmurdoch> http://code.google.com/p/chromium/issues/detail?id=35487&can=1&q=musicisair&colspec=ID%20Stars%20Pri%20Area%20Feature%20Type%20Status%20Summary%20Modified%20Owner%20Mstone%20OS
  1238. # [21:57] <davidmurdoch> please star it.
  1239. # [21:58] <Brodingo> done :)
  1240. # [21:58] <davidmurdoch> and my two cents (comment 15) about how I think it should be done: http://code.google.com/p/chromium/issues/detail?id=35487#c15
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  1243. # [21:59] * Brodingo nods
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  1257. # [22:27] <puff> Anybody know/recommend a good designer who is html5-savvy? A former client wants to hire somebody to re-do the look and feel of an HTML5 app they've prototyped.
  1258. # [22:28] * Joins: skqr (~skqr@192.195.66.1)
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  1261. # [22:31] <jo-erlend> look and feel is handled by css and javascript, not html.
  1262. # [22:32] * Joins: grantg (42e5650f@gateway/web/freenode/ip.66.229.101.15)
  1263. # [22:32] <grantg> ok
  1264. # [22:32] <grantg> v8 JIT bug filed
  1265. # [22:32] <grantg> http://code.google.com/p/chromium/issues/detail?id=71837
  1266. # [22:33] <grantg> oh wait
  1267. # [22:33] <grantg> I submitted it twice
  1268. # [22:33] <grantg> Where's the bug report delet button?
  1269. # [22:33] <grantg> *delete
  1270. # [22:34] <paul_irish> i'll kill it.
  1271. # [22:34] <grantg> kill 71836
  1272. # [22:34] <paul_irish> done
  1273. # [22:34] <grantg> thx
  1274. # [22:35] <grantg> up-vote this bug, it definitely seems nasty.
  1275. # [22:35] <grantg> :/
  1276. # [22:36] <Peter`> You should realize that this issue only affects a small minority of the Chrome users
  1277. # [22:36] <grantg> But it really messes up V8
  1278. # [22:36] <grantg> :/
  1279. # [22:36] <grantg> true
  1280. # [22:37] <grantg> I tried to explain exactly where this de-optimization occurs
  1281. # [22:37] <paul_irish> grantg: you can hotlink line numbers in github.
  1282. # [22:37] <paul_irish> but let me do that for u
  1283. # [22:37] <grantg> ok
  1284. # [22:38] <grantg> 4611-4635
  1285. # [22:38] * Quits: Killman (~killman@unaffiliated/killman) (Quit: brb)
  1286. # [22:38] <grantg> seems to be the offending function, or one that calls said offending function
  1287. # [22:38] <grantg> called only once and for when the boot ROM is enabled for use
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  1289. # [22:39] <grantg> when the boot rom hands over control to the actual game ROM
  1290. # [22:39] <Peter`> I have no roms on my computer
  1291. # [22:39] <Peter`> I don't think it's a good idea to attach one to the issue due to copyright concerns
  1292. # [22:40] <grantg> hmm
  1293. # [22:40] <grantg> ok
  1294. # [22:40] <grantg> Unless I can find a homebrew ROM
  1295. # [22:40] <grantg> that's for classic GB
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  1298. # [22:43] <grantg> found one
  1299. # [22:44] <grantg> attached ROM
  1300. # [22:46] <grantg> GB ROMs should be more CPU intensive than the GBC boot ROM
  1301. # [22:46] <grantg> *should not
  1302. # [22:46] <grantg> sorry
  1303. # [22:46] <grantg> But they are when that setting is ticked.
  1304. # [22:46] <grantg> Which is why this was filed. :/
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  1306. # [22:47] <Peter`> Chromium seems to be a bit slower than Chrome
  1307. # [22:47] <Peter`> but not significantly
  1308. # [22:47] <grantg> ok
  1309. # [22:47] <Peter`> I'll try to play with acceleration
  1310. # [22:47] <grantg> ok
  1311. # [22:47] <grantg> I'll also submit a GBC ROM to compare to
  1312. # [22:48] <grantg> To show that the GBC ROMs aren't de-optimized
  1313. # [22:48] <grantg> while the GB ROMs are
  1314. # [22:48] <Peter`> Hm, no, works fine too. I can't reproduce it here
  1315. # [22:48] <grantg> what?
  1316. # [22:48] <grantg> check your CPU usage
  1317. # [22:49] <grantg> turn off audio and check on the minimal view on fullscreen
  1318. # [22:49] <grantg> and hit esc to throw it into minimal 1:1 scaling
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  1320. # [22:49] <grantg> http://build.chromium.org/f/chromium/snapshots/Mac/73642/chrome-mac.zip is the chromium build I'm using
  1321. # [22:49] <Peter`> The core is fully being utilized indeed
  1322. # [22:50] <grantg> I only get 55-60% CPU usage when the boot ROM isn't used to start that rom
  1323. # [22:50] <Peter`> 21% of the time is being spent in GameBoyCore.generateAudio
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  1325. # [22:50] <grantg> but when I check it on, it jumps to 80%
  1326. # [22:50] <grantg> Peter`: Turn off audio
  1327. # [22:50] <grantg> in the emulator's settings
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  1330. # [22:51] <Peter`> Usage dropped to about 80%
  1331. # [22:51] <Peter`> (CPU)
  1332. # [22:51] * Joins: miketaylr (~miketaylr@206.217.92.186)
  1333. # [22:51] <Peter`> most time is being spent in executeIteration/drawPartCopy
  1334. # [22:51] <Peter`> that seems fine
  1335. # [22:51] * Joins: M1ghtyDOC (~hireglenn@74-212-246-74.static-ip.telepacific.net)
  1336. # [22:52] <grantg> attached GBC test ROM
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  1339. # [22:53] * grantg knows V8 should be faster than jaegermonkey
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  1341. # [22:54] <grantg> But in the GB ROM with the GBC boot ROM startup case it is not.
  1342. # [22:54] <Peter`> Not nessesarially
  1343. # [22:54] <grantg> Peter`: But in this case it should be
  1344. # [22:54] <grantg> faster
  1345. # [22:54] <grantg> V8 that is
  1346. # [22:54] <grantg> V8 is faster than jaegermonkey when I don't run the boot ROM
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  1348. # [22:55] <Neiluj> hi guys
  1349. # [22:55] <grantg> Maybe I need to screenshot my cpu monitor
  1350. # [22:55] <Peter`> I can't really judge this, the gbc uses less CPU while it seems to be more intensive (as for the graphics), but processing time over the javascript methods is similar
  1351. # [22:55] <grantg> I'll screenshot it
  1352. # [22:57] <mikesusz> wait so who discovered this # @font-face syntax that fontspring just published?
  1353. # [22:58] <mikesusz> (ref: http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax )
  1354. # [22:58] <mikesusz> neat.
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  1357. # [22:59] <grantg> updated
  1358. # [22:59] <grantg> Peter`: View the screenshots attached to the bug report
  1359. # [22:59] <grantg> look at the Activity Monitor's CPU usage levels in the background
  1360. # [22:59] <grantg> 72% vs. 42%
  1361. # [23:00] <grantg> !!!
  1362. # [23:00] <Peter`> Yeah, I got that part
  1363. # [23:00] <paul_irish> mikesusz: fontspring/fontsquirrel guy did
  1364. # [23:00] <Peter`> paul_irish: what do you think, label as potential v8?
  1365. # [23:00] <paul_irish> yeah?
  1366. # [23:00] <paul_irish> iguess
  1367. # [23:01] <mikesusz> paul_irish - ah, is that the same guy? i thought everyone who did font stuff was named ethan :P
  1368. # [23:01] <paul_irish> same dude :)
  1369. # [23:01] <mikesusz> this is cool. was never really happy with the weirdness for .eot
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  1372. # [23:03] <Peter`> grantg, I'm going to test it in the latest Chromium build and move it if I can reproduce a noticable slowdown
  1373. # [23:04] <grantg> thanks
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  1377. # [23:07] <grantg> bbl
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  1384. # [23:18] <Peter`> paul_irish: no wonder Firefox is faster, there's AA on Chrome but not on Firefox
  1385. # [23:18] <Peter`> so I don't think it's V8 related
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  1394. # [23:36] <paul_irish> Peter`: that sprite mapping optimization is probably relevant here
  1395. # [23:36] <paul_irish> ~~ the x , y pos in drawimage
  1396. # [23:36] <paul_irish> ?g seb bunnybench
  1397. # [23:36] <bot-t> paul_irish, BunnyMark in HTML5 Canvas - Seb Lee-Delisle - http://sebleedelisle.com/demos/bunnybench/bunnies_canvas.html
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  1401. # [23:45] <JonathanNeal> Okay, obviously I have to change my music site to use HTML5 now.
  1402. # [23:46] <JonathanNeal> Write a song about the html5 spec that plays with flash.
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  1411. # Session Close: Fri Feb 04 00:00:00 2011

The end :)