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- # Session Start: Thu Feb 03 00:00:00 2011
- # Session Ident: #html5
- # [00:00] <acies> any reason for that?
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- # [00:01] <codepo8> do you check for the event that it can be played?
- # [00:02] <codepo8> also, i found issues with localhost at times
- # [00:03] <tw2113> thatryan, you around?
- # [00:03] <thatryan> yup
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- # [00:04] <acies> codepo8: nah I didn't think it was necessary if it's loaded by putting the fn in the constructor
- # [00:05] <acies> as that happens when the site loads, and the playing is by manual interaction
- # [00:05] <codepo8> I like events - they give me control
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- # [00:05] <acies> but... I do pause and rewind it followed by play()
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- # [00:06] <acies> maybe that's a bad idea?
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- # [00:10] <codepo8> http://market.android.com/ happy to see ARIA in use
- # [00:10] <tw2113> and major minification
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- # [00:14] <acies> codepo8: http://yukkuri.de/alarm/ smooth in ff4/minefield, first runs choppy in chrome/chromium/opera
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- # [00:16] <davidmurdoch> what is this: ✆ doing in my gmail?
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- # [00:17] <codepo8> davidmurdoch: google voice?
- # [00:17] <davidmurdoch> its next to MY name.
- # [00:18] <davidmurdoch> wait, no. it isnt
- # [00:18] <codepo8> acies: as your app is very much depending on the sound - why not put it in there as an element and put a preload on it
- # [00:18] <davidmurdoch> oh, and it is red.
- # [00:18] <davidmurdoch> wait, it IS next to my name too.
- # [00:18] <codepo8> you done? :)
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- # [00:19] <codepo8> or do you want to call a friend or get a 50/50 from the audience? :)
- # [00:19] <tw2113> this map stuff has me working with javascript
- # [00:19] <tw2113> i hope i break something :D
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- # [00:22] <tw2113> and i did already :D tried to clean up my header.php file by moving the js to its own file
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- # [00:22] <acies> actually, forgot there was a .load() function. then again, it didn't make any difference
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- # [00:25] <tw2113> i'll take on the n00b name, i have <body onload="initialize()" with the initialize function in the external .js
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- # [00:25] <tw2113> is there a way i should be linking differently?
- # [00:25] <tw2113> or should I go to #javascript
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- # [00:27] <acies> add event listener to window load or domready
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- # [00:27] <tw2113> noted
- # [00:28] <acies> worth cross-browser checking, tho
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- # [00:40] <paul_irish> chriseppstein: https://github.com/garrickvanburen/fontue
- # [00:40] <chriseppstein> orly
- # [00:40] <tw2113> codepo8, I assume it'd be easy enough to pass an array of locations on through to YQL Geo Placefinder and return all the coordinates
- # [00:41] <tw2113> and a chance to exercise cacheing :D
- # [00:41] <chriseppstein> fontforge -script fontforge_font_optimizer.pe #{font}
- # [00:42] <chriseppstein> java -jar #{batik_dir}/batik-ttf2svg.jar #{ttf} -o #{svg} -id #{id}
- # [00:42] <codepo8> tw2113: not only easy but also a very good idea
- # [00:43] <tw2113> it'd only go query 9 at a time, but that can add up depending on traffic
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- # [00:44] <chriseppstein> http://fontforge.sourceforge.net/
- # [00:44] <tw2113> time to go home though
- # [00:44] <tw2113> cya all later
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- # [00:44] <chriseppstein> paul_irish: that appears to be the brains
- # [00:45] <paul_irish> yes fontforge is at the center of all of it.
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- # [00:45] <paul_irish> i think ethan does different stuff these days tho
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- # [00:46] <chriseppstein> who's ethan?
- # [00:46] * chriseppstein is bad with names
- # [00:51] <paul_irish> ethan is fontsquirrel guy
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- # [00:53] <chriseppstein> paul_irish: I hope he wrote a pure ruby font manipulator :)
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- # [00:55] <codepo8> fontsquirrel = win
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- # [01:13] <grantg> paul_irish: My code seems to trip webkit audio in a build of chromium that does have webkit audio.
- # [01:13] <grantg> :/
- # [01:14] <grantg> strange, because it works in this old webkit audio build from september pretty nicely.
- # [01:14] <grantg> hmm
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- # [01:15] <grantg> Not to mention I need to remove that super-slow path variable length array method that acts as an intermediary for webkit audio compatibility.
- # [01:16] <grantg> and staple on audio buffer under-run protection for webkit audio too by reusing the firefox 4 audio data api code.
- # [01:16] <grantg> :/
- # [01:17] * grantg has a bit of a TODO list for webkit audio still. D:
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- # [01:26] <paul_irish> grantg: you should email chris and let him know what you're finding
- # [01:26] <paul_irish> want me to make an introduction?
- # [01:27] <grantg> It's ok
- # [01:27] <grantg> I need to submit something to the web audio mailing list again
- # [01:27] <grantg> my last message got dropped by their server.
- # [01:27] <grantg> :/
- # [01:28] <grantg> paul_irish: I still think webkit's audio data api needs to have its own version of mozWriteAudio
- # [01:28] <grantg> Since using the current methods requires a lot out of js processing
- # [01:29] <grantg> *require
- # [01:30] <grantg> B/C webkit's audio data api seems to rely on the js to keep its own audio buffer for pushing and popping samples out of
- # [01:30] <grantg> Instead of pushing data in advance to the system's audio buffer
- # [01:30] <grantg> webkit audio makes JS have its own buffer of sort.
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- # [01:31] <grantg> And this causes me to have to buffers to output audio for webit audio
- # [01:31] <grantg> one for the audio data buildup for each iteration of setInterval
- # [01:32] <grantg> then another that's the slow variable length buffer that keeps building until the even handler for webkit audio processes and grabs the top samples.
- # [01:32] <grantg> i.e. slow as hell
- # [01:33] <grantg> while mozAudio just allows me to call mozWriteAudio and give it that one fixed-length array.
- # [01:33] <grantg> instead of having two audio buffers
- # [01:33] <paul_irish> gotcha
- # [01:33] <grantg> where one passes samples into the next
- # [01:33] <paul_irish> well yeah.. let the list know
- # [01:34] <grantg> primary audio buffer: float32array. secondary audio buffer: normal freaking array. :/
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- # [01:35] <grantg> Also, webkit audio if it were to have webkitWriteAudio, would also need a webkitCurrentSampleOffset or so
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- # [01:36] <grantg> Making the js do less and passing the tasks onto the browser itself is almost always faster.
- # [01:36] <paul_irish> def
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- # [01:37] <grantg> paul_irish: I'm trying to make it so that my seconary buffer at least can also be a float32array
- # [01:38] <grantg> where I just use way more complex sample offset counter math instead to give webkit audio the right order of samples
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- # [02:33] <jo-erlend> <paul_irish> jo-erlend: you on twitter? <-- no. Should I be? I just deleted my account on facebook.
- # [02:34] <paul_irish> jo-erlend: http://twitter.com/#!/paul_irish/status/32934802139127808
- # [02:34] <socialhapy> http://bit.ly/f9RzLu @paul_irish: I've been using the term "oldIE" lately to refer to IE versions 6-8; IE9 doesn't deserve to be lumped in with them. /ht jo-erlend in #html5
- # [02:35] <jo-erlend> hehe. nice! :)
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- # [02:39] <jo-erlend> and then, by extension, the websites that are specifically designed for old versions of IE, will be called "oldIE websites"?
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- # [02:40] <jo-erlend> correct that: websites that are designed for IE. Period.
- # [02:42] <jo-erlend> Sleep!
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- # [02:50] <antonkovalyov> i just noticed something on status.disqus.com, paul_irish
- # [02:50] <antonkovalyov> try selecting a text :)
- # [02:50] <antonkovalyov> some text*
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- # [02:57] <paul_irish> antonkovalyov: HOT
- # [02:57] <paul_irish> delightful
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- # [03:21] <JonathanNeal> Up!
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- # [03:58] * grantg wonders if anyone here realizes that they can compile C and run it on my gameboy color emulator.
- # [04:01] <grantg> just don't forget to mark the i/o as volatile
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- # [04:29] <tw2113> thatryan i don't need a forrst.me, i have michaelbeckwith.me already :D
- # [04:29] <thatryan> lol
- # [04:34] <tw2113> gah! firefox keeps kicking me halfway down the page on one of my sites
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- # [05:06] <grantg> paul_irish
- # [05:06] <grantg> I've got a cool demo ROM to try in my emulator
- # [05:06] <grantg> http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc
- # [05:06] <grantg> toss it in Firefox 4
- # [05:06] <grantg> :P
- # [05:07] <grantg> 3D FTW
- # [05:10] <grantg> warning: Might melt your CPU.
- # [05:10] <grantg> Don't worry, it's a homebrew rom on the internet
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- # [06:33] <NiftyLettuce> paul_irish: about to tune in for 29 minutes to soak it up
- # [06:33] <paul_irish> sooooak
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- # [06:34] * NiftyLettuce acts like a sponge for the next hour
- # [06:35] * NiftyLettuce jquerygoodnesssoakbubblebathftwomg
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- # [06:39] <grantg> http://www.youtube.com/watch?v=dZ5gE8KkT0s
- # [06:39] <grantg> shit brix.
- # [06:40] <NiftyLettuce> grantg: http://www.youtube.com/watch?v=HVIFUQV20NM shit brix wtf
- # [06:40] <NiftyLettuce> grantg: thats epic man
- # [06:41] <grantg> Can your browser do the demo as well?
- # [06:41] <NiftyLettuce> grantg: u have link?
- # [06:41] <NiftyLettuce> oh its just /gameboy
- # [06:41] <grantg> My submission for Acid4
- # [06:41] <grantg> http://www.grantgalitz.org/gameboy/ is the emulator
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- # [06:42] <NiftyLettuce> grantg: u has link to game for emulation?
- # [06:42] <grantg> http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc is the ROM
- # [06:42] <NiftyLettuce> ty
- # [06:42] <grantg> :D
- # [06:42] <NiftyLettuce> grantg: holy Shi* brix
- # [06:42] <grantg> Only Firefox 4 does it perfectly right now.
- # [06:42] <grantg> :/
- # [06:42] <NiftyLettuce> grantg: its ok, u wrote?
- # [06:43] <grantg> not the rom
- # [06:43] <grantg> but the emulator
- # [06:43] <NiftyLettuce> emulator tho
- # [06:43] <grantg> All in JS
- # [06:43] <grantg> :D
- # [06:43] <NiftyLettuce> grantg: how long that take?
- # [06:43] <grantg> no plugins. ;)
- # [06:43] <grantg> long
- # [06:43] <grantg> NiftyLettuce: I've been working on a JS GBA emulator for almost as long
- # [06:43] <grantg> Still WIP for the JS GBA emulator
- # [06:45] <NiftyLettuce> grantg: why not working properly in chrome?
- # [06:45] <grantg> audio issues with chrome still
- # [06:46] <grantg> and chrome wants to do bi-linear scaling, which is slow a f**k.
- # [06:46] <grantg> *as
- # [06:46] <jdalton> nice
- # [06:46] <jdalton> works in IE8
- # [06:46] <antonkovalyov> time to code a simple website
- # [06:46] <jdalton> I didnt expect that
- # [06:46] <antonkovalyov> god i hate css
- # [06:47] <grantg> Works in IE8 like at 0.01 fps. pfft
- # [06:47] <jdalton> still
- # [06:47] <grantg> due to the BMP image data uri fallback for canvas
- # [06:47] <grantg> jdalton: Had to click through fifty slow script boxes?
- # [06:48] <grantg> heh
- # [06:48] <trave> holy shnikees grantg
- # [06:48] <grantg> :P
- # [06:48] <trave> tell me you ported that from other sources, that is a full on javascript orgasmo
- # [06:49] <grantg> trave: Only the video code was ported
- # [06:49] <trave> damn
- # [06:49] <grantg> even then I rewrote a lot of it
- # [06:50] <grantg> trave: why?
- # [06:50] <NiftyLettuce> grantg: what inspired you to do it
- # [06:50] <grantg> NiftyLettuce: Seeing shitty B/W gameboy emulators on the net.
- # [06:50] <grantg> So I did a good gameboy color emulator
- # [06:50] <tw2113> 1upmanship
- # [06:50] <trave> all that hex memory alloc stuff in the gameboy.js is just over my head
- # [06:51] <grantg> lol
- # [06:51] <trave> im all proud of my measly canvas drawing tool
- # [06:51] <NiftyLettuce> is there a site that we can rep HTML5 work besides digg etc?
- # [06:51] <tw2113> reddit
- # [06:51] <tw2113> personally, i was proud that i was able to copy/paste google map javascript api code and get it working
- # [06:51] <jdalton> has this been done in actionscript?
- # [06:52] <trave> yea, can i get snake the reddit karma on linking to it? :]
- # [06:52] <grantg> NiftyLettuce: Now throw in some other ROMs into it
- # [06:52] <jdalton> I would have expected it to appear there before js
- # [06:52] <grantg> jdalton: No plugins
- # [06:52] <jdalton> no no
- # [06:52] <tw2113> why would you tarnish this emulator with actionscript?
- # [06:52] <jdalton> saying has it been done in actionscript, nm I am googling it
- # [06:53] <tw2113> if they want to use it, they can upgrade to FF4 when it comes out, as they should anyway
- # [06:53] <grantg> tw2113: A technology demo to get those lazy IE6 users to upgrade finally. ;)
- # [06:53] <Brodingo> hehe
- # [06:54] <grantg> Upgrade w/ style.
- # [06:54] <tw2113> show them with FF4 then :P
- # [06:54] <Brodingo> if people are still using ie6/7 its not by choice
- # [06:54] <jdalton> found one in flash ;D
- # [06:54] <trave> flash has had its day, this is a fine example of how powerful js is.
- # [06:54] <NiftyLettuce> at the end of the day though its all the same...
- # [06:54] <jdalton> my point being that whats done with js + canvas has probably been done in Actionscript a few yrs earlier
- # [06:54] <jdalton> so there may be things to learn from it
- # [06:54] <tw2113> flash will still be useful for a number of things, but i hope its days of abuse are over
- # [06:55] <grantg> Though I wonder if annoying kids in libraries will run gameboy color games now on the comps b/c of this.
- # [06:55] <NiftyLettuce> tw2113: you don't think adobe is brewing something ;)?
- # [06:55] <grantg> since they usually can't install programs.
- # [06:55] <tw2113> their attempt to compete
- # [06:56] <tw2113> as much as some people hate it, flash isn't going to drop dead
- # [06:56] <grantg> jdalton: I wonder how fast this would run with chrome's NaCl.
- # [06:57] <grantg> Go to 0:48 in http://www.youtube.com/watch?v=dZ5gE8KkT0s
- # [06:57] <jdalton> naw the web has had emulators in java for a while
- # [06:57] <Brodingo> we can only hope grant
- # [06:57] <Brodingo> we can only hope
- # [06:57] <grantg> 3D being computed from within the CPU emulation in JS
- # [06:57] <jdalton> kids in libs have jailbroken iphones with emulators on em
- # [06:57] <jdalton> :D
- # [06:57] <grantg> jdalton: Speaking of that, I'm still porting it to C++ for an iphone app
- # [06:58] <grantg> I'm trying to avoid obj-c
- # [06:58] <grantg> eh
- # [06:58] <jdalton> I think there are a few already started....
- # [06:58] <jdalton> check cydia
- # [06:58] <grantg> they suck though
- # [06:58] <grantg> and crash on test roms
- # [06:58] <jdalton> i dont care for the bulky controller of some
- # [06:58] <grantg> My emulator is already more accurate than them.
- # [06:58] <jdalton> I played a few games so it worked enough.. but I wasnt playing gba
- # [06:58] <grantg> gameboy4iphone fails in iOS 4
- # [06:58] <jdalton> I dig the snes
- # [06:59] <grantg> GBC A.D. sucks overall
- # [06:59] <jdalton> or the gba
- # [06:59] <grantg> and has emulation bugs
- # [06:59] <grantg> jdalton: JS GBA soon enough
- # [06:59] <jdalton> mario bros advanced wooo!
- # [06:59] <grantg> It's coming
- # [07:00] <NiftyLettuce> grantg's emulator is the facebook killer
- # [07:00] <grantg> Why do you say that?
- # [07:00] <NiftyLettuce> kids in libraries will be on the emulator 24x7 now
- # [07:00] <jdalton> dude
- # [07:00] <grantg> lol
- # [07:00] <jdalton> u just missed the part were web games have been available before
- # [07:00] <jdalton> *where
- # [07:01] <NiftyLettuce> Q(''Q) kirby (P'')P
- # [07:01] <Brodingo> (o' . 'o)
- # [07:01] <Brodingo> pikachu?
- # [07:01] <grantg> NiftyLettuce: Relevant - http://www.youtube.com/watch?v=YR3z3PHG3rI&feature=mfu_in_order&list=UL
- # [07:02] <NiftyLettuce> grantg: oh god
- # [07:02] <grantg> Brodingo: relevant - http://www.youtube.com/watch?v=nojDWQ_Vtho&feature=mfu_in_order&list=UL
- # [07:02] <grantg> xD
- # [07:02] <NiftyLettuce> grantg: brings back tranquil memories...
- # [07:02] <grantg> lol
- # [07:03] <grantg> nostalgia overload
- # [07:03] <NiftyLettuce> grantg: back when all you thought about coming home from 3rd grade was getting your tamagochi on and playing some kirby
- # [07:03] <grantg> lol
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- # [07:03] <NiftyLettuce> yo should I make this open source? http://profilepane.com
- # [07:03] <tw2113> someone really needs to demo with Metroid 2
- # [07:03] <Brodingo> I ASSUME YOU HAVE RIGHTS TO OWN THOSE GAMES GRANT
- # [07:03] <NiftyLettuce> i've had about ~100k hits so far
- # [07:04] <grantg> Brodingo: ...
- # [07:04] <Brodingo> lol
- # [07:04] <grantg> wut
- # [07:04] <Brodingo> i still have a shit load of my gameboy games
- # [07:04] <NiftyLettuce> lmk if you guys think its worth it
- # [07:04] <Brodingo> guess i need to torrent the roms though
- # [07:05] <Brodingo> a lot of the popular ones arent on the rom sites i used to use
- # [07:05] <grantg> Brodingo: There is one "shady" site - http://doperoms.com/roms/Gameboy_And_Gbc.html
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- # [07:05] <jdalton> speaking of js emulators -> http://benfirshman.com/projects/jsnes/
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- # [07:05] <grantg> jdalton: That one doesn't run fullspeed though. ;)
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- # [07:06] <grantg> heh
- # [07:06] <Brodingo> dang when does ff4 come out
- # [07:06] <Brodingo> this month eh?
- # [07:06] <grantg> NiftyLettuce: fwwwwwwwooooooooooo
- # [07:06] <paul_irish> NiftyLettuce: definitely. why not
- # [07:07] <NiftyLettuce> grantg: ?
- # [07:07] <grantg> kirby sound effect
- # [07:07] <NiftyLettuce> grantg: lol
- # [07:07] <NiftyLettuce> should I github or SVN?
- # [07:07] <paul_irish> lol
- # [07:07] <NiftyLettuce> you guys want to fork me dont you
- # [07:07] <NiftyLettuce> lol ;)
- # [07:07] <grantg> github
- # [07:07] <NiftyLettuce> grantg: its more like FFHHHOWWWWWOOPPPOOP!! da na na neee!
- # [07:07] <paul_irish> i've been waiting to fork you for so long
- # [07:07] <Brodingo> ?mlum
- # [07:07] <bot-t> much like ur mom
- # [07:07] <NiftyLettuce> ?pickles
- # [07:07] <bot-t> NiftyLettuce, jQuery Overlays - Forums - Liferay.com - http://www.liferay.com/c/message_boards/find_message?messageId=4243830
- # [07:07] <grantg> b/c it's social related
- # [07:08] <NiftyLettuce> I can has teh hot pink pickle?
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- # [07:09] <NiftyLettuce> grantg: donkey kong is slick
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- # [07:09] <grantg> yup
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- # [07:10] * grantg wonders how IE8 can render the page, yet chrome 10 dev can't.
- # [07:10] <grantg> grrr
- # [07:10] <grantg> Something broke in chrome 10 dev nightly
- # [07:11] <grantg> Works in the normal beta chrome
- # [07:12] <Brodingo> hmmm oracle of ages or oracle of seasons....
- # [07:12] <grantg> nice
- # [07:12] <Brodingo> i think i had seasons
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- # [07:15] <Brodingo> gonna give super mario bros deluxe a shot
- # [07:15] <grantg> works too
- # [07:15] * tw2113 has the original ages/seasons cartridges
- # [07:15] <grantg> ;D
- # [07:15] <grantg> nice
- # [07:17] <NiftyLettuce> paul_irish: i threw that profile thing together really crappy and rapid
- # [07:17] <Brodingo> yay my little mermaid theme is still in ff4
- # [07:17] <NiftyLettuce> paul_irish: almost afraid to put it on github b/c its craparoosky
- # [07:17] <paul_irish> shut up and do it
- # [07:17] <Brodingo> and it looks EVEN BETTER
- # [07:17] <Brodingo> link please grant
- # [07:18] <NiftyLettuce> homebrew no php framework xD its gonna give ppl a lot of laughs
- # [07:18] <NiftyLettuce> built in 6 hours one night.. so of course its not shiny
- # [07:18] <Brodingo> more like a lot of boners
- # [07:18] <tw2113> NiftyLettuce throw it up there and let the sharks loose on it, fixing as they please if they want
- # [07:18] <NiftyLettuce> ok let me put on coldplay and clean it out a little, listening to "Shivers" while I have the shivers
- # [07:19] <grantg> Brodingo: this? http://www.grantgalitz.org/gameboy/
- # [07:19] <Brodingo> thx
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- # [07:20] <NiftyLettuce> i nvr planned to profit from it, i just wanted it to be useful for peeps that dont want to f around in photoshop lol
- # [07:20] <grantg> heh
- # [07:20] <grantg> nice
- # [07:20] <NiftyLettuce> surprised I have decent math skills... no way could I do polymap sh*
- # [07:21] <NiftyLettuce> unless paul got me a hot pink belt
- # [07:21] <NiftyLettuce> then, maybe..
- # [07:22] <Brodingo> works like a charm grantg :)
- # [07:22] <grantg> thx
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- # [07:26] <Brodingo> up up down down left right left right b a enter?
- # [07:26] <Brodingo> right???
- # [07:26] <grantg> z is b
- # [07:26] <grantg> x is a
- # [07:26] <tw2113> sounds right
- # [07:26] <grantg> shift is select
- # [07:27] <tw2113> for that code thinger
- # [07:27] <grantg> enter/return is start
- # [07:27] <grantg> d-pad is d-pad
- # [07:27] <tw2113> the konami code
- # [07:27] <tw2113> dun dun dun
- # [07:27] <Brodingo> yeah komani code
- # [07:27] <Brodingo> my bad
- # [07:27] <tw2113> i had to google
- # [07:27] <tw2113> i knew it started with a k
- # [07:28] <tw2113> http://konamicodesites.com/
- # [07:29] <Brodingo> cornify :3
- # [07:30] <NiftyLettuce> paul_irish: HTML5BP is MIT license?
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- # [07:31] <paul_irish> all our original stuff is public domain
- # [07:31] <paul_irish> but it has mit "dependencies"
- # [07:32] <NiftyLettuce> paul_irish: yea i'm writing up a .markdown
- # [07:32] <NiftyLettuce> paul_irish: saw dependencies aka major components in ur .mkdn
- # [07:34] <Brodingo> l8r bros
- # [07:34] <Brodingo> keep those faucets drippin
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- # [07:34] <grantg> Brodingo: Super Mario Land 2 - 6 Golden Coins
- # [07:34] <grantg> ;)
- # [07:35] <grantg> Don't forget the classics.
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- # [07:36] <NiftyLettuce> google tech talk tomorrow, im wearing a hot pink shirt I thinkz
- # [07:36] <grantg> paul_irish: You konami coded your site with unicorns?
- # [07:37] <tw2113> i'm not getting the code to work on any of the listed sites i've tried
- # [07:37] <grantg> The rainbow unicorns burn my eyes. :O
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- # [07:42] * grantg needs to add a konami code to the emulator
- # [07:42] <paul_irish> agreed
- # [07:43] <grantg> konami code opera firefox safari and chrome burying IE
- # [07:43] <grantg> would be funny
- # [07:43] <grantg> eh
- # [07:48] <ndimatteo> this is a dumb question. But I'm using a jquery slider where images are placed within an li element and then obviously scrolled. The <li> element has a fixed width, but the images inside regardless of size are always stuck to the left, how do i center them?
- # [07:49] <ndimatteo> without using deprecated <center>
- # [07:49] * grantg avoids jquery for my own sanity
- # [07:50] <ndimatteo> haha not really a jquery question. just giving background info on the situation
- # [07:51] <paul_irish> honeycomb has svg
- # [07:52] <shepazu> yeah, yeah, yeah!
- # [07:52] <shepazu> it's not small... no, no, no!
- # [07:54] <ndimatteo> css text-align: center paired with display: block isn't doing the trick either
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- # [08:07] <NiftyLettuce> ew i tried to obfuscate my code
- # [08:07] <grantg> lol
- # [08:07] <NiftyLettuce> i forgot I had tried to do that
- # [08:07] <NiftyLettuce> since so many imitators off the collage idea
- # [08:08] <grantg> And we can always deobfusticate it
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- # [08:27] <antonkovalyov> ?tell paul_irish pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
- # [08:27] <bot-t> antonkovalyov, Okay.
- # [08:27] <antonkovalyov> ?tell nimbupani pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
- # [08:27] <bot-t> antonkovalyov, Okay.
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- # [08:35] <daleharvey> heh, I should think about switching my emacs flymake to jshint
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- # [08:57] <Zeddy> Can anyone help me, im thinking of building my mobile app using html5 instead of Qt, the idea is to build a map app that doesn't require internet connection
- # [08:57] <Zeddy> is the only alternative i have openstreetmap?
- # [08:58] <antonkovalyov> daleharvey, YES DO IT
- # [08:58] <daleharvey> antonkovalyov: you run the javascript pub meetup right? ill see if I can get it done before then
- # [08:59] <daleharvey> im in town for a few weeks so will def be heading to that
- # [09:00] <antonkovalyov> daleharvey, ya i run the pub nights
- # [09:00] <antonkovalyov> see my alcoholism preceeds anything else i've done
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- # [09:00] <daleharvey> lol
- # [09:00] <antonkovalyov> i need to figure out the bar for the next meetup
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- # [09:03] <daleharvey> in MV would be nice :P it kinda sucks going between here and the city
- # [09:03] <antonkovalyov> dude i live in berkeley :)
- # [09:03] <NiftyLettuce> fork away... https://github.com/niftylettuce/profilepane
- # [09:03] <antonkovalyov> its like 3 hours from mv to berkeley
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- # [09:04] <antonkovalyov> whos going to the js meetup tomorrow btw?
- # [09:05] <NiftyLettuce> anyone going to SXSW? i might get an Interactive Badge... I wonder if I can get a student discount somehow from my uni
- # [09:05] <daleharvey> lol yeh its a fair trip, office is in oakland
- # [09:06] <NiftyLettuce> antonkovalyov: mountain view sells NOS/turbo for your car u'kno?
- # [09:06] <antonkovalyov> NiftyLettuce, i have no idea what are you talking about
- # [09:06] <NiftyLettuce> antonkovalyov: you said it takes 3 hrs from MV to berks
- # [09:06] <antonkovalyov> ya — bart+caltrain
- # [09:07] <NiftyLettuce> oh forgot about that
- # [09:07] <antonkovalyov> last time i was in mountain view, i almost got hit by a bus thanks to fpi :)
- # [09:07] <NiftyLettuce> we have locomotives in my state
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- # [09:08] <daleharvey> theres 2 meetups on tomorrow, mikeal mentioned it being kinda silly
- # [09:09] <daleharvey> 2 node ones at least, dunno if there was a seperate js one
- # [09:09] <antonkovalyov> daleharvey, yeah pretty stupid. but this is the first js meetup after like 10 months break so i am going to attend this one
- # [09:11] <Zeddy> lol, so no one know
- # [09:13] <NiftyLettuce> im looking forward to free pizza at google tech talk
- # [09:13] <antonkovalyov> google tech talk? wha?
- # [09:14] <NiftyLettuce> no in PA at my uni, not in Cali... yet...
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- # [09:14] <antonkovalyov> ah meh
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- # [09:29] <NiftyLettuce> \o adios
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- # [10:03] <grantg> Upvote this - http://www.reddit.com/r/javascript/comments/fed0r/shit_brix/
- # [10:03] <grantg> :P
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- # [10:04] <grantg> wait til you can play DOOM via JS GBA though
- # [10:04] <grantg> ;D
- # [10:05] <grantg> You'll really be shitting brix then.
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- # [10:24] <grantg> hulu time
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- # [14:49] <egrouse> Hello - getting some weird validation issues re: navigation element; "Element navigation not allowed as child of element header in this context. (Suppressing further errors from this subtree.)" - the same happens when its inside any element (including body), any clue what could be causing it?
- # [14:49] <egrouse> never seen anything like it before
- # [14:52] <egrouse> code that is producing the issue: http://pastie.org/1524907
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- # [14:56] <miketaylr> egrouse: there is no <navigation> element in html5
- # [14:56] <bot-t> (13 hours 50 mins ago) <nimbupani> tell miketaylr ping when you are online!
- # [14:56] <bot-t> (1 hour 32 mins ago) <coldhead> tell miketaylr http://paste.pocoo.org/show/331561/ okay? thanks bot-t, i really appreciate it.
- # [14:56] <egrouse> hm
- # [14:56] <miketaylr> you're thinking of <nav>
- # [14:56] <egrouse> oh, snap
- # [14:56] <miketaylr> tHANKs bot-t
- # [14:56] <bot-t> ;)
- # [14:56] <egrouse> that would do it :p
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- # [15:05] <phrearch> hello
- # [15:06] <phrearch> im trying to speed up rectangle placement by saving the canvas state and restore that, instead of redrawing all object
- # [15:06] <phrearch> s
- # [15:06] <phrearch> somehow this code doesnt refresh the rectangle on mousemove though
- # [15:06] <phrearch> http://paste.pocoo.org/show/331604/
- # [15:07] <phrearch> is canvas.restore() and canvas.save() working at all in webkit?
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- # [17:44] * Topic is 'Welcome, amigos :: Ask any question about html5 & Friends. || Author Spec: http://dev.w3.org/html5/spec-author-view/ || Full spec: http://whatwg.org/html5 || Also: http://html5rocks.com http://diveintohtml5.org http://mzl.la/9giLwR http://html5homi.es'
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- # [18:33] <nimbupani> hey bot-t
- # [18:33] <bot-t> (10 hours 5 mins ago) <antonkovalyov> tell nimbupani pushed the first jshint.com draft; feel free to tweak cause i effing hate html and css
- # [18:33] <bot-t> Hey nimbupani
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- # [18:34] <Daskreech> lol
- # [18:34] <Daskreech> that's pretty good
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- # [18:35] <nimbupani> ?tell antonkovalyov woot ping me when you are online :)
- # [18:35] <bot-t> nimbupani, Okay.
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- # [18:51] <davidmurdoch> 2 hours later and I've got one of the weirdest and frustrating webkit bugs figured out.
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- # [18:54] <cheilmann> I thought I help the web by allowing you to add a fold to web sites: http://isithackday.com/fold.html
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- # [18:56] <JonathanNeal> Thought I would share an audio recording of me performing "The HTML5 Spec Tacular", a tribute to the HTML5 Spec. http://bit.ly/gM2zv4
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- # [19:01] * Daskreech phears
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- # [19:11] <NiftyLettuce> \o/ alo everyb0dy
- # [19:12] <JonathanNeal> Hello
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- # [19:18] <paul_irish> JonathanNeal: nice stuff!
- # [19:18] <JonathanNeal> :D
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- # [19:32] <monteslu> oooh, even my windows machine has chrome 9
- # [19:32] <monteslu> good by firefox, it was a fun ride
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- # [19:33] * monteslu only really used firebug which chrome has caught up with
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- # [19:52] <BrianBlakely> Chrome 9 — finally!
- # [19:52] <BrianBlakely> Chrome Instant is rocking my world
- # [19:53] <BrianBlakely> Google searches are even more awesome
- # [19:53] <jo-erlend> both Chrome and Safari are based on Webkit, yes? Do they actively contribute to upstream WebKit, or are they forks?
- # [19:54] <BrianBlakely> jo-erlend: Both Webkit. Some things feed back into the trunk, but not everything
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- # [19:55] <BrianBlakely> jo-erlend: http://en.wikipedia.org/wiki/List_of_web_browsers#WebKit-based_browsers
- # [19:57] <jo-erlend> yes, I know many browsers are based on WebKit, but not how much they affect each other.
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- # [20:05] <BrianBlakely> jo-erlend: I don't know for sure, but I'm willing to wager that everything having to do with W3C implementation definitely goes into trunk, whereas almost everything else is proprietary
- # [20:06] <grantg> Brodingo: Had fun yet with the emulator?
- # [20:06] <Brodingo> i played a little last night. worked great. im workin now though
- # [20:06] <grantg> ok
- # [20:06] <grantg> :)
- # [20:06] <grantg> Remembered to save your game SRAM?
- # [20:07] <grantg> To back up any game saves
- # [20:07] <Brodingo> oh i didnt play very long, just a little bit of mario
- # [20:07] <Brodingo> uses localstorage eh?
- # [20:07] <grantg> under file there's the save game memory which flashes it to localStorage
- # [20:07] <grantg> yup
- # [20:08] <grantg> If enough people request it, I'll add super gameboy emulation in there too.
- # [20:09] <BrianBlakely> Why do Test Drive demos work so much better in IE9, but *everything else* works better in Chrome?
- # [20:09] <grantg> BrainBlakely: Because Microsoft only wants to show off the few things they optimized for.
- # [20:10] <grantg> IE9 still is slow compared to chrome with JS speed
- # [20:10] <grantg> But IE9 tries to render as much as possible in the GPU.
- # [20:10] <BrianBlakely> grantg: I would like to know which particular method calls make Canvas run so fast on Test Drive, and worse than Chrome on three.js demos
- # [20:11] <davidmurdoch> anyone care to give some feedback on a really odd webkit bug i found?
- # [20:11] <BrianBlakely> grantg: How does IE9 do on the emulator? Pretty poorly, I presume?
- # [20:11] <BrianBlakely> davidmurdoch: Sure
- # [20:11] <davidmurdoch> http://test.vervestudios.co/test.html
- # [20:11] <grantg> BrianBlakely: If you keep your images on the canvas and don't always load new ones into the canvas, it should be fast on IE9
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- # [20:11] <grantg> Anything that's optimized for the GPU should run faster in IE9
- # [20:12] <grantg> That's why IE9 clips its images strips
- # [20:12] <grantg> B/C the whole strip resides in GPU memory
- # [20:12] <grantg> I'm assuming
- # [20:12] <davidmurdoch> as far as I can tell the bug is in Chrome 10.0.648.11 dev (windows xp SP3) and Chrome 10.0.642.2 dev (linux)
- # [20:13] <davidmurdoch> and safari 5 on windows.
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- # [20:13] <grantg> Of course many canvas gfx in reality are always swapped in and out a lot
- # [20:13] <grantg> Which slows down the GPU by traffic
- # [20:14] <davidmurdoch> BrianBlakely, are you able to reproduce the bug?
- # [20:14] <BrianBlakely> Just finished testing, and no
- # [20:14] <grantg> The emulator runs pretty well in IE9
- # [20:14] <davidmurdoch> meh. what version of chrome/webkit?
- # [20:14] <grantg> not fullspeed and without audio, but like 70% speed overall
- # [20:14] <BrianBlakely> davidmurdoch: Chrome 9/Mac
- # [20:15] <grantg> But IE9 beta runs into a nasty, and I mean *NASTY* dead code removal bug
- # [20:15] <BrianBlakely> davidmurdoch: The only time any buttons turn green is when I rapid-fire clicks on "submit" or "button"
- # [20:15] <grantg> Because IE9 removes code rarely used, but still used.
- # [20:15] <BrianBlakely> That's completely annoying — I hope it is fixed in RC
- # [20:15] <davidmurdoch> the buttons should turn green when you :hover over them
- # [20:15] <grantg> So like 10 minutws into a game IE9 will crash
- # [20:15] <BrianBlakely> It's been a while since the beta, so it's possible
- # [20:15] <grantg> *minutes
- # [20:16] <BrianBlakely> davidmurdoch: Never turn green on :hover, ever
- # [20:16] <davidmurdoch> I just updated it so that when you click the backgrounds should turn yellow.
- # [20:17] <davidmurdoch> well then. you've got an even worse bug.
- # [20:17] <grantg> Brodingo: Did you see http://www.youtube.com/watch?v=dZ5gE8KkT0s yet?
- # [20:18] <grantg> JavaScript performance WIN with some brix to shit as well.
- # [20:18] <grantg> ;D
- # [20:18] <BrianBlakely> davidmurdoch: Rapid-fire clicking "button" or "submit" makes the buttons work correctly
- # [20:18] <BrianBlakely> davidmurdoch: But you've got to click VERY rapidly
- # [20:18] <davidmurdoch> http://test.vervestudios.co/test2.html
- # [20:19] <BrianBlakely> grantg: Any good resources for hardcore graphics programming, specifically in Canvas and optimization?
- # [20:19] <BrianBlakely> davidmurdoch: Works perfectly
- # [20:19] <grantg> Is anyone else seeing my shit disappear in http://www.grantgalitz.org/gameboy/ for chrome dev?
- # [20:19] <davidmurdoch> autofocus is broked.
- # [20:19] <davidmurdoch> lameo.
- # [20:19] <grantg> chrome dev seems to have broken some styling shit
- # [20:19] <grantg> z-index possibly
- # [20:19] <davidmurdoch> this took me about 2 hours to figure out.
- # [20:20] <davidmurdoch> BrianBlakely. Your version is beta, right?
- # [20:20] <BrianBlakely> davidmurdoch: Nope, Chr9 came out today
- # [20:20] <davidmurdoch> ut oh! stable isn't so stable.
- # [20:20] <BrianBlakely> D'oh
- # [20:21] * grantg wonders when webkit audio won't be borked anymore in the chromium dev builds
- # [20:21] <BrianBlakely> grantg: What's wrong with <audio>?
- # [20:21] <grantg> The faster I can get a good build, the faster I can optimize the webkit audio path
- # [20:21] <grantg> BrianBlakely: Not the element
- # [20:21] <grantg> The webkit audio data api
- # [20:22] <BrianBlakely> I see
- # [20:22] <grantg> This: http://chromium.googlecode.com/svn/trunk/samples/audio/index.html
- # [20:22] <grantg> I obviously can't test my code in broken builds.
- # [20:22] <grantg> :/
- # [20:23] <BrianBlakely> grantg: Everything works in Chr10.0.649.0 (72458)/Mac (I didn't run ROMs)
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- # [20:23] <davidmurdoch> https://bugs.webkit.org/show_bug.cgi?id=46088
- # [20:23] <grantg> BrianBlakely: Try this homebrew / free rom I have
- # [20:23] <grantg> this - http://www.grantgalitz.org/gameboy/romStorage/pht-mr.gbc
- # [20:24] <BrianBlakely> Sweet
- # [20:25] <grantg> funny how a game console emulation that's approx. 4 times more heavy than NES emulation is twice as fast as jsNES.
- # [20:25] <grantg> seriously
- # [20:25] <grantg> jsNES is slow
- # [20:25] <grantg> Don'y benchmark against it
- # [20:25] <grantg> *Don't
- # [20:25] <BrianBlakely> grantg: Good to know. I've been using it for 2D Canvas benching
- # [20:25] <BrianBlakely> gr
- # [20:25] <grantg> heh
- # [20:25] <BrianBlakely> grantg: How do I exit fullscreen?
- # [20:26] <grantg> enter/exit fullscreen by hitting your escape button
- # [20:26] <BrianBlakely> Ah
- # [20:26] <grantg> go to view->instructions
- # [20:26] <grantg> for the instructions
- # [20:26] <grantg> z is b, x is a, shift is select, enter is start, etc.
- # [20:27] <BrianBlakely> Is there a way to display FPS?
- # [20:27] <BrianBlakely> I would like to use YOUR emu as my new de facto Canvas bench :)
- # [20:27] <grantg> I don't have an fps monitor because I auto-frameskip
- # [20:27] <grantg> and because monitoring the fps slows down the emulator
- # [20:28] <grantg> kind of like that heisenberg principle or so
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- # [20:28] <BrianBlakely> Hehe
- # [20:28] <grantg> physics taught me something at least.
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- # [20:29] <BrianBlakely> grantg: None of the audio data API demos seem to work in Chrome
- # [20:29] <grantg> heh
- # [20:29] <grantg> Not surprised
- # [20:29] <grantg> <_<
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- # [20:30] <grantg> Works in Firefox 4 only for now
- # [20:30] <grantg> ugh
- # [20:30] <grantg> I want to work great in other browsers too
- # [20:31] <grantg> BrianBlakely: If you're curious about my code, look here - https://github.com/grantgalitz/GameBoy-Online
- # [20:31] <BrianBlakely> grantg: I am. How do get it running so buttery smooth!
- # [20:32] <grantg> magic
- # [20:32] <BrianBlakely> Chrome barely breaks a sweat on it
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- # [20:32] <grantg> also, for chrome disable the audio in the emulator's settings
- # [20:32] <grantg> and disable auto-frameskip
- # [20:32] <grantg> AND make it minimal view on fullscreen in the settings
- # [20:33] <grantg> for best chrome perf
- # [20:33] <grantg> you should then get fullspeed with no frameskipping. :)
- # [20:33] <Moo-_> grantg: does it also run duke nukem forever? :)
- # [20:33] <paul_irish> BrianBlakely: you need a nightly chromium and to flip it on in about:flags
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- # [20:34] <grantg> paul
- # [20:34] <grantg> paul_irish: Doing that didn't work for me. :/
- # [20:34] <grantg> Moo-: Is there duke nukem for GBC?
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- # [20:34] <Moo-_> grantg: maybe it will be released later this year :)
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- # [20:34] <grantg> heh
- # [20:35] <paul_irish> grantg: ur doin it wrong
- # [20:35] <Moo-_> there was commander keen for gameboy advanced, though
- # [20:35] * grantg wants to see compile C code for the emulator.
- # [20:35] <grantg> *see someone
- # [20:35] <symb> hehe
- # [20:35] <grantg> Because there ARE C compiler for GameBoy Color. ;D
- # [20:35] <grantg> *compilers
- # [20:35] <grantg> paul_irish: How so?
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- # [20:36] <paul_irish> oh. what OS are you
- # [20:36] <grantg> mac os x
- # [20:36] <paul_irish> hmm that's the one where it def works
- # [20:36] <grantg> hmm
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- # [20:36] <grantg> I'm getting an "Update server not available" message for updating chrome
- # [20:37] <grantg> :/
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- # [20:37] <grantg> what ever error 12 is
- # [20:38] <grantg> paul_irish: My version - 10.0.648.6 (Official Build 72589) dev
- # [20:38] <Brodingo> aw it makes beercamp run A LOT smoother
- # [20:38] <grantg> heh
- # [20:38] <paul_irish> SO OLD, grantg
- # [20:38] <grantg> heh
- # [20:38] <paul_irish> i said chromium nightly not dev channel
- # [20:38] <grantg> paul_irish: Chrome won't let me update
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- # [20:38] <grantg> :/
- # [20:38] <paul_irish> they are two different things.
- # [20:39] <grantg> It's giving me this stupid error message
- # [20:39] <paul_irish> ?g mathias chromium updater appify
- # [20:39] <bot-t> paul_irish, How to create simple Mac apps from shell scripts · Mathias Bynens - http://mathiasbynens.be/notes/shell-script-mac-apps
- # [20:39] <grantg> paul_irish: Latest trunk nightly link?
- # [20:39] <paul_irish> grab the updater
- # [20:39] <paul_irish> makes this easy.
- # [20:39] <BrianBlakely> paul_irish: Awesome
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- # [20:39] <grantg> where's a directory that I can find the nightlies in?
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- # [20:41] <BrianBlakely> gr
- # [20:41] <BrianBlakely> grantg: http://build.chromium.org/f/chromium/snapshots/
- # [20:41] <grantg> paul_irish: Is webkit audio also in the webkit nightlies?
- # [20:41] <BrianBlakely> grantg: Mentioned above; you need to turn it on in about:flags
- # [20:41] <grantg> I know
- # [20:42] <grantg> I HAD that option in my chrome dev channel build
- # [20:42] <grantg> idk why it still didn't work. :/
- # [20:43] <BrianBlakely> ah-ha
- # [20:43] <BrianBlakely> Well, I can confirm working on the more recent builds of Chromium
- # [20:43] <grantg> Does NOT work in the nightly build still. D:
- # [20:44] <grantg> something is erroring my try/catch block for detecting webkit audio
- # [20:44] <grantg> which forces it to use wav pcm audio
- # [20:45] <grantg> BrianBlakely: You might be hearing the data uri fallback at work. :P
- # [20:45] <grantg> yeah
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- # [20:45] <grantg> Though chrome fixed most of the wav pcm data uri decoding
- # [20:45] <grantg> So now it doesn't sound half bad. :D
- # [20:46] <symb> true
- # [20:46] <grantg> wow
- # [20:46] <grantg> seriously
- # [20:46] <grantg> My WAV PCM data uri fallback kind of works ok in chrome
- # [20:47] <grantg> and this isn't even webkit audio!
- # [20:47] <grantg> this is that retarded workaround
- # [20:48] <Thasmo> paul_irish, you've read that? http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax
- # [20:49] <Thasmo> uh there's a comment from you :>
- # [20:50] <JonathanNeal> That doesn't mean he read it. He might have just been boasting about something completely unrelated.
- # [20:51] <Thasmo> huh
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- # [20:53] <antonkovalyov> nimbupani, hey have you had a chance to look over jshint/site code?
- # [20:53] <bot-t> (2 hours 18 mins ago) <nimbupani> tell antonkovalyov woot ping me when you are online :)
- # [20:53] * Joins: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com)
- # [20:53] <antonkovalyov> well
- # [20:53] <antonkovalyov> ping
- # [20:53] <antonkovalyov> nimbupani, ^
- # [20:53] <JonathanNeal> Thasmo, thank you for sharing though.
- # [20:54] <JonathanNeal> That is beautiful looking css.
- # [20:54] * snover|away is now known as snover
- # [20:54] <Thasmo> JonathanNeal, ye so the only think I've seen is that IE9 download EOT also instead of WOFF - not sure if that's bad.
- # [20:54] <Brodingo> has anyone used hipporemote? this thing is awesome. im typing this on my iphone
- # [20:54] <Brodingo> weeeeeee
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- # [20:55] <Thasmo> lol Brodingo
- # [20:55] <grantg> oh shit
- # [20:55] <jo-erlend> hehe, Iphone-users are so easily impressed :)
- # [20:55] <grantg> I'm throwing google chrome off jit
- # [20:55] <grantg> for gameboy classic games
- # [20:55] <NiftyLettuce> grantg: did you figure out emulator audio for chrome?
- # [20:55] <Brodingo> i touch it and things happen hur hur
- # [20:55] <JonathanNeal> Thasmo, after your share, this is what one of my font sheets looks like now, http://pastie.org/1526014
- # [20:56] <JonathanNeal> So much prettier.
- # [20:56] * Quits: ericduran (~ericduran@173-203-243-241.static.cloud-ips.com) (Remote host closed the connection)
- # [20:56] <grantg> Because when I update the memory functions, that fucks up chrome's JIT
- # [20:56] <grantg> But doesn't mess up firefox's JIT
- # [20:56] <grantg> :/
- # [20:56] <grantg> chrome goes off jit if it seems a function in an array get overwritten
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- # [20:57] <grantg> omfg
- # [20:57] <grantg> turning off the GBC boot ROM keeps it ON freaking JIT!
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- # [20:57] <grantg> Because I'm not overwriting the memory functions
- # [20:57] <grantg> lol @ google chrome's V8
- # [20:57] <Brodingo> are you having a revelation or something
- # [20:57] <grantg> SERIOUSLY
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- # [20:58] <grantg> Brodingo: A revelation about how retarded V8 is.
- # [20:58] <grantg> Try it
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- # [20:58] <Thasmo> JonathanNeal, ye looks pretty.
- # [20:58] <grantg> Go into the emulator's settings and turn off thr GBC boot ROM from starting up for gameboy classic games.
- # [20:58] <grantg> and load in a gameboy b/w game
- # [20:58] <grantg> twice as fast!!!
- # [20:59] <grantg> than leaving the GBC boot ROM to boot
- # [20:59] <grantg> WTF V8!
- # [20:59] <grantg> ಠ_à²
- # [21:00] <davidmurdoch> ok. grantg, wtf are you talking about? link?
- # [21:00] <grantg> chrome going off JIT for http://www.grantgalitz.org/gameboy/
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- # [21:01] <NiftyLettuce> JonathanNeal: what is this project every1 keeps kudo'in for?
- # [21:01] <grantg> Preventing the GameBoy Color's boot ROM from booting keeps chrome's V8 engine on JIT for the gameboy color emulator's memory functions.
- # [21:01] <grantg> seriously
- # [21:01] <grantg> WTF V8
- # [21:02] <JonathanNeal> NiftyLettuce, what do you mean?
- # [21:02] <grantg> Even Firefox's Jaegermonkey doesn't mess up here.
- # [21:02] <Peter`> what?
- # [21:02] <Peter`> Chrome can't go "off JIT"
- # [21:02] <Peter`> there only is JIT
- # [21:02] <NiftyLettuce> JonathanNeal: paul/few others said nice job or something earlier
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- # [21:02] <grantg> Peter': Feels like it did go off JIT and drop to interpreter loop
- # [21:02] <Peter`> V8 has no interpreter loop :)
- # [21:02] <grantg> With the perf loss when I leave my setting on
- # [21:03] <Peter`> so it likely is some other bug
- # [21:03] <grantg> Peter': Then V8 really fucks
- # [21:03] <grantg> *fucks up
- # [21:03] <grantg> with JIT
- # [21:03] <grantg> without triggering this V8 bug: kirby's dream land 2 runs with only 60% of my CPU used
- # [21:04] <grantg> with this bug triggered: ALL OF MY CPU IS USED AND THE DATA URI AUDIO CUTS OFF A LOT.
- # [21:04] <Moo-_> indeed, emulator is a nice test bed for jit
- # [21:04] <grantg> D:
- # [21:04] <Peter`> you should file bugs on http://crbug.com
- # [21:04] <grantg> fyi, this DOES NOT happend for gameboy color games
- # [21:04] <grantg> *happen
- # [21:04] <Peter`> that'll help everyone :)
- # [21:05] <grantg> b/c there is no need to rewrite the memory handlers for an already GBC memory context.
- # [21:05] <grantg> Peter`: My memory layout for read/write as follows.
- # [21:05] <grantg> array of functions
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- # [21:05] <grantg> and I call these functions to do the memory shit
- # [21:05] <Peter`> IRC isn't cool for triaging bugs
- # [21:06] <Peter`> I can take a look at it if you'd like, if it's on crbug.com
- # [21:06] <davidmurdoch> ROM link?
- # [21:06] <Peter`> eventually it'll have to end up there (or on the V8 bug tracker) anyway
- # [21:06] <davidmurdoch> or base64?
- # [21:06] <grantg> If I detect that I left the boot rom mode, I *overwrite* these functions in the read and write arrays
- # [21:06] <grantg> chrome most likely messes up exactly there.
- # [21:07] <Brodingo> working at home the same day the gf is taking off work = never again
- # [21:07] <grantg> http://www.grantgalitz.org/gameboy/romStorage/KirbysDreamLand2.gb
- # [21:07] <grantg> enter that as a url address
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- # [21:08] <grantg> You can always load your own roms in directly via the local file option
- # [21:08] <grantg> Because I implement the file api
- # [21:08] <jgautier> hey if i call a pushState the popstate event should fire right?
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- # [21:08] <grantg> Peter`: WILL FILE MOST DEFINITELY
- # [21:08] <grantg> This is a WTF JIT bug.
- # [21:09] <paul_irish> grantg: when you file poke me or Peter` and we can triage immediately for you and get it in front of the right people
- # [21:09] <grantg> performance halves literally for the JIT engine.
- # [21:09] <grantg> maybe *more* than half of the perf is lost.
- # [21:10] <davidmurdoch> cool. too slow on my machine. I've got some problem with my old nvideo graphics card and chrome's GPU acceleration. that could be the issue for me.
- # [21:10] <grantg> feels like firefox 3.6 when triggered. :/
- # [21:10] * Parts: masondesu (~Mason@c-75-64-233-135.hsd1.ms.comcast.net)
- # [21:10] <jgautier> anybody have an idea?
- # [21:10] <grantg> davidmurdoch: now click on my settings button and check off "Use GBC BIOS (Note: Overrides GB priority):"
- # [21:11] <JonathanNeal> NiftyLettuce, an html5 song I made.
- # [21:11] <paul_irish> jgautier: i dont think so no
- # [21:11] <JonathanNeal> http://bit.ly/gM2zv4 "The HTML5 Spec Tacular"
- # [21:11] <grantg> makes the game more than twice as fast as before in chrome. :/
- # [21:11] <JonathanNeal> bbl
- # [21:12] <jgautier> i must be confused about popstate i thought it woudl fire everytime the url changes
- # [21:12] <davidmurdoch> if you load the emulator in a background the thing gets centered to the left side bottom corner; weird.
- # [21:12] <jgautier> but i guess only when the history changes?
- # [21:12] <grantg> if you check on minimal view on fullscreen and then go to fullscreen, it will run EVEN FASTER.
- # [21:12] <NiftyLettuce> JonathanNeal: hahaha :) nice!
- # [21:12] <davidmurdoch> ah. much better. still slow. but much better!
- # [21:13] <grantg> davidmurdoch: I think that cenetering bug could be a chrome CSS loading thing
- # [21:13] <paul_irish> jgautier: https://developer.mozilla.org/en/DOM/window.onpopstate has not the best wording but the example says it well.
- # [21:14] <grantg> where the JS tries to center it before the CSS loads
- # [21:14] * Parts: tw2113 (~tw2113asw@fedora/tw2113) ("Leaving")
- # [21:14] <paul_irish> from what i understand popstate fires on load and then on backbutton navigation
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- # [21:14] <davidmurdoch> http://music.thewikies.com/jonneal/Jonathan_Neal_-_The_HTML5_Spec_Tacular.html <- uses flash. lol
- # [21:14] <jgautier> gotchya
- # [21:14] <jgautier> thats what it appears to be doing
- # [21:14] <davidmurdoch> irony === thick
- # [21:14] <jgautier> if i want an event to fire when the url changes i should probably just use hashes?
- # [21:14] <jgautier> and then the hashchange event
- # [21:14] <jgautier> ?
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- # [21:15] <paul_irish> jgautier: if you're calling pushstate.. then you know when you call pushstate.....
- # [21:15] <grantg> methinks V8 deoptimizes the funcs in the array when it detects they have been overrwitten
- # [21:16] <grantg> memoryWriter/memoryReader
- # [21:16] <paul_irish> jgautier: so .. call your popstate handler then as well
- # [21:16] <jgautier> paul_irish good point
- # [21:16] <NiftyLettuce> paul_irish: you mean DOM onsodapop state
- # [21:18] <grantg> 55% CPU usage now
- # [21:18] <grantg> damn, this is a horrible bug
- # [21:19] <grantg> Fullspeed with only one core running with 55% CPU load
- # [21:19] <grantg> And this is with the data uri fallback for the audio generation!
- # [21:19] <grantg> webkit audio is probably way less.
- # [21:20] <paul_irish> chriseppstein: we've got an update to the @font-face stuff.
- # [21:20] <chriseppstein> orly
- # [21:20] <grantg> 40% CPU load when audio is turned off and the boot rom is disabled.
- # [21:20] <grantg> 100% when the same is done, but the boot rom is used
- # [21:21] <paul_irish> chriseppstein: http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax
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- # [21:26] <puff> Hi.
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- # [21:27] <paul_irish> hi puff
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- # [21:28] <grantg> also
- # [21:28] <grantg> the data uri memory leak still happens in chrome
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- # [21:28] <grantg> 1 mb every 30 seconds for me
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- # [21:29] <grantg> brb
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- # [21:30] <paul_irish> cheilmann: great reply to robg :)
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- # [21:34] <cheilmann> that list is moving from mentors to arrogant show-offs
- # [21:35] <NiftyLettuce> lmao
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- # [21:41] <puff> cheilmann: Which list?
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- # [21:47] <monteslu> ok, one thing firebug still has over chrome(unless i just cant find the setting) is a bigger console command line. I want to edit multiline in a resizable pane
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- # [21:54] <Brodingo> shift enter does a new line montesiu
- # [21:55] <davidmurdoch> there is a bug for this.
- # [21:55] <davidmurdoch> i'll try to find it so you can star it.
- # [21:56] <Brodingo> yeah it would be nice to be able to toggle multiline
- # [21:57] <davidmurdoch> http://code.google.com/p/chromium/issues/detail?id=35487&can=1&q=musicisair&colspec=ID%20Stars%20Pri%20Area%20Feature%20Type%20Status%20Summary%20Modified%20Owner%20Mstone%20OS
- # [21:57] <davidmurdoch> please star it.
- # [21:58] <Brodingo> done :)
- # [21:58] <davidmurdoch> and my two cents (comment 15) about how I think it should be done: http://code.google.com/p/chromium/issues/detail?id=35487#c15
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- # [21:59] * Brodingo nods
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- # [22:27] <puff> Anybody know/recommend a good designer who is html5-savvy? A former client wants to hire somebody to re-do the look and feel of an HTML5 app they've prototyped.
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- # [22:31] <jo-erlend> look and feel is handled by css and javascript, not html.
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- # [22:32] <grantg> ok
- # [22:32] <grantg> v8 JIT bug filed
- # [22:32] <grantg> http://code.google.com/p/chromium/issues/detail?id=71837
- # [22:33] <grantg> oh wait
- # [22:33] <grantg> I submitted it twice
- # [22:33] <grantg> Where's the bug report delet button?
- # [22:33] <grantg> *delete
- # [22:34] <paul_irish> i'll kill it.
- # [22:34] <grantg> kill 71836
- # [22:34] <paul_irish> done
- # [22:34] <grantg> thx
- # [22:35] <grantg> up-vote this bug, it definitely seems nasty.
- # [22:35] <grantg> :/
- # [22:36] <Peter`> You should realize that this issue only affects a small minority of the Chrome users
- # [22:36] <grantg> But it really messes up V8
- # [22:36] <grantg> :/
- # [22:36] <grantg> true
- # [22:37] <grantg> I tried to explain exactly where this de-optimization occurs
- # [22:37] <paul_irish> grantg: you can hotlink line numbers in github.
- # [22:37] <paul_irish> but let me do that for u
- # [22:37] <grantg> ok
- # [22:38] <grantg> 4611-4635
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- # [22:38] <grantg> seems to be the offending function, or one that calls said offending function
- # [22:38] <grantg> called only once and for when the boot ROM is enabled for use
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- # [22:39] <grantg> when the boot rom hands over control to the actual game ROM
- # [22:39] <Peter`> I have no roms on my computer
- # [22:39] <Peter`> I don't think it's a good idea to attach one to the issue due to copyright concerns
- # [22:40] <grantg> hmm
- # [22:40] <grantg> ok
- # [22:40] <grantg> Unless I can find a homebrew ROM
- # [22:40] <grantg> that's for classic GB
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- # [22:43] <grantg> found one
- # [22:44] <grantg> attached ROM
- # [22:46] <grantg> GB ROMs should be more CPU intensive than the GBC boot ROM
- # [22:46] <grantg> *should not
- # [22:46] <grantg> sorry
- # [22:46] <grantg> But they are when that setting is ticked.
- # [22:46] <grantg> Which is why this was filed. :/
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- # [22:47] <Peter`> Chromium seems to be a bit slower than Chrome
- # [22:47] <Peter`> but not significantly
- # [22:47] <grantg> ok
- # [22:47] <Peter`> I'll try to play with acceleration
- # [22:47] <grantg> ok
- # [22:47] <grantg> I'll also submit a GBC ROM to compare to
- # [22:48] <grantg> To show that the GBC ROMs aren't de-optimized
- # [22:48] <grantg> while the GB ROMs are
- # [22:48] <Peter`> Hm, no, works fine too. I can't reproduce it here
- # [22:48] <grantg> what?
- # [22:48] <grantg> check your CPU usage
- # [22:49] <grantg> turn off audio and check on the minimal view on fullscreen
- # [22:49] <grantg> and hit esc to throw it into minimal 1:1 scaling
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- # [22:49] <grantg> http://build.chromium.org/f/chromium/snapshots/Mac/73642/chrome-mac.zip is the chromium build I'm using
- # [22:49] <Peter`> The core is fully being utilized indeed
- # [22:50] <grantg> I only get 55-60% CPU usage when the boot ROM isn't used to start that rom
- # [22:50] <Peter`> 21% of the time is being spent in GameBoyCore.generateAudio
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- # [22:50] <grantg> but when I check it on, it jumps to 80%
- # [22:50] <grantg> Peter`: Turn off audio
- # [22:50] <grantg> in the emulator's settings
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- # [22:51] <Peter`> Usage dropped to about 80%
- # [22:51] <Peter`> (CPU)
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- # [22:51] <Peter`> most time is being spent in executeIteration/drawPartCopy
- # [22:51] <Peter`> that seems fine
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- # [22:52] <grantg> attached GBC test ROM
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- # [22:53] * grantg knows V8 should be faster than jaegermonkey
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- # [22:54] <grantg> But in the GB ROM with the GBC boot ROM startup case it is not.
- # [22:54] <Peter`> Not nessesarially
- # [22:54] <grantg> Peter`: But in this case it should be
- # [22:54] <grantg> faster
- # [22:54] <grantg> V8 that is
- # [22:54] <grantg> V8 is faster than jaegermonkey when I don't run the boot ROM
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- # [22:55] <Neiluj> hi guys
- # [22:55] <grantg> Maybe I need to screenshot my cpu monitor
- # [22:55] <Peter`> I can't really judge this, the gbc uses less CPU while it seems to be more intensive (as for the graphics), but processing time over the javascript methods is similar
- # [22:55] <grantg> I'll screenshot it
- # [22:57] <mikesusz> wait so who discovered this # @font-face syntax that fontspring just published?
- # [22:58] <mikesusz> (ref: http://www.fontspring.com/blog/the-new-bulletproof-font-face-syntax )
- # [22:58] <mikesusz> neat.
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- # [22:59] <grantg> updated
- # [22:59] <grantg> Peter`: View the screenshots attached to the bug report
- # [22:59] <grantg> look at the Activity Monitor's CPU usage levels in the background
- # [22:59] <grantg> 72% vs. 42%
- # [23:00] <grantg> !!!
- # [23:00] <Peter`> Yeah, I got that part
- # [23:00] <paul_irish> mikesusz: fontspring/fontsquirrel guy did
- # [23:00] <Peter`> paul_irish: what do you think, label as potential v8?
- # [23:00] <paul_irish> yeah?
- # [23:00] <paul_irish> iguess
- # [23:01] <mikesusz> paul_irish - ah, is that the same guy? i thought everyone who did font stuff was named ethan :P
- # [23:01] <paul_irish> same dude :)
- # [23:01] <mikesusz> this is cool. was never really happy with the weirdness for .eot
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- # [23:03] <Peter`> grantg, I'm going to test it in the latest Chromium build and move it if I can reproduce a noticable slowdown
- # [23:04] <grantg> thanks
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- # [23:07] <grantg> bbl
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- # [23:18] <Peter`> paul_irish: no wonder Firefox is faster, there's AA on Chrome but not on Firefox
- # [23:18] <Peter`> so I don't think it's V8 related
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- # [23:36] <paul_irish> Peter`: that sprite mapping optimization is probably relevant here
- # [23:36] <paul_irish> ~~ the x , y pos in drawimage
- # [23:36] <paul_irish> ?g seb bunnybench
- # [23:36] <bot-t> paul_irish, BunnyMark in HTML5 Canvas - Seb Lee-Delisle - http://sebleedelisle.com/demos/bunnybench/bunnies_canvas.html
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- # [23:45] <JonathanNeal> Okay, obviously I have to change my music site to use HTML5 now.
- # [23:46] <JonathanNeal> Write a song about the html5 spec that plays with flash.
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- # [23:51] * dgathright_ is now known as dgathright
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- # Session Close: Fri Feb 04 00:00:00 2011
The end :)