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- # Session Start: Wed Feb 16 00:00:00 2011
- # Session Ident: #html5
- # [00:00] <mikesusz> i'll check dean's issues for ie7 and if i don't find one for parsing @media print {} i'll open one
- # [00:00] <Neiluj> not me :)
- # [00:01] <mikesusz> Neiluj :) was just covering my bases. don't want to stereotype
- # [00:01] <Neiluj> (was talking about my gender)
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- # [00:01] <Neiluj> oh ok
- # [00:01] <Neiluj> :p
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- # [00:10] <tw2113> i know one thing, selectivizr saved me last week from lots of edits
- # [00:11] <gandoff> how so?
- # [00:12] <tw2113> it enabled an advanced selector i was using for the IE's preventing me from having to tack on classes
- # [00:12] <mikesusz> i opened an issue for dean - http://code.google.com/p/ie7-js/issues/detail?id=305
- # [00:12] <mikesusz> tw2113 - yeah my bail-out option was to do something silly like put counters in my loops in php,
- # [00:12] <mikesusz> or write javascript to add item1 item2 ... and first/last
- # [00:15] <Neiluj> .first sucks so hard...
- # [00:17] <niftylettuce> \o/ chrome extension time!
- # [00:20] <gandoff> can we set margin color? or just background and border color?
- # [00:21] <tw2113> i have never heard of margin colors, to be honest
- # [00:22] <gandoff> poo
- # [00:22] <gandoff> i have the 'dangling divider' issue and last-child won't work for me
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- # [00:30] <Neiluj> gandoff: margin is "outside" so yes, no background
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- # [00:47] <ben225> i'm building an html5 player, quite rudimentary, based on video for everybody, implements overlays, and uses thumbnails to swap video in player. Video swapping works great in webkit browsers, but not firefox (well it does in ff 4 osx, but not 3.6xx)
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- # [00:47] <ben225> I'm doing a standard ('#videoPlayer').attr('src', 'src video .ogv) type approach
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- # [00:48] <ben225> it is technically swapping the source in firefox, but its not loading it into the player
- # [00:48] <ben225> in webkit- it will load the new video into the current player, however, in ff, the previous video keeps playing..
- # [00:49] <ben225> I do not know about the differences between webkit and mozilla when it comes to html5 video and the DOM
- # [00:49] <ben225> anyone know?
- # [00:49] <Neiluj> ben225: did you try to first pause() the current ?
- # [00:50] <Neiluj> used the "canplay" event ?
- # [00:50] <ben225> yup
- # [00:51] <Neiluj> a bit old but looks correct info : http://www.chipwreck.de/blog/2010/03/01/html-5-video-dom-attributes-and-events/
- # [00:51] <ben225> whats canplay?
- # [00:51] <ben225> i was hoping you'd respond Neiluj :)
- # [00:51] <Neiluj> like its name says : it tells when the video can play, have enough buffer
- # [00:52] <ben225> i need to just break down your player at the french gov't porn site :)
- # [00:52] <Neiluj> :D
- # [00:52] <ben225> just had a player close to completion for a client I would like to finish real quick
- # [00:52] <ben225> then get into that
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- # [00:53] <Neiluj> it's not pooorn, it's health prevention for gays :p
- # [00:54] <ben225> I know :)
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- # [00:54] <ben225> just didn't seem that way upon initial visit lol
- # [00:55] <ben225> pm'ed you Nelluj
- # [00:55] <ben225> Neiluj *
- # [00:55] <Neiluj> :D
- # [00:55] <paul_irish> Neiluj: ben225: http://www.w3.org/2010/05/video/mediaevents.html
- # [00:57] <Neiluj> paul_irish: the switch doesn't seem to work on ff3 :-/
- # [00:57] <Neiluj> [object HTMLMediaError]
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- # [02:14] <niftylettuce> paul_irish, a client has some legal search results come up with you search their name, this links appears right next to their website link I built, any idea how to get it removed b/c it is damaging her reputation
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- # [02:23] <Neiluj> did somebody try and succeed to have autofocus and/or autoselect with <input> on safari mobile ?
- # [02:23] <Neiluj> autofocus seems impossible, I tried many ways but elem.select() doesn't work neither
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- # [02:26] <paul_irish> niftylettuce: out SEO the other results, brah
- # [02:26] <niftylettuce> paul_irish: yeah I know but it had reverse effect
- # [02:26] <paul_irish> ?gl
- # [02:26] <bot-t> http://goodluckwiththatdude.com/
- # [02:26] <niftylettuce> paul_irish: maybe I just need to wait a day or so for the google robotz
- # [02:27] <niftylettuce> paul_irish: I ranked them #1, #2, and #5 on search keywords with over 5M results :), they <3 me
- # [02:27] <niftylettuce> site traffic exponential, advertising = $0
- # [02:27] <niftylettuce> ?gl@niftylettuce
- # [02:27] <bot-t> niftylettuce, http://goodluckwiththatdude.com/
- # [02:28] <Neiluj> autofocus on ios ?gl
- # [02:28] <Neiluj> ah
- # [02:28] <Neiluj> ?gl@autofocus on ios
- # [02:28] <bot-t> Neiluj, iPhone Development | iPad Development | iPhone Programming ... - http://iphonedevelopmentbits.com/
- # [02:28] <Neiluj> ahaha :D
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- # [03:12] <tw2113> kind of interesting reading the replies on reddit over paulrouget's post
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- # [03:40] <niftylettuce> favorite ie6 warning message/script?
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- # [03:44] <frankstallone> none, they are tacky
- # [03:44] <tw2113> whichever uninstalls it?
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- # [03:46] <frankstallone> I know this is an HTML5 channel however I build with non HTML5 elements all day and never have a problem getting things working in IE6 -- conditional comments on the html helps though so I can easily over write something for .ie6
- # [03:48] <Neiluj> frankstallone: "never have a problem" ? what about <select> under lightbox ? :)
- # [03:49] <frankstallone> lol luckily i don't run into that!
- # [03:49] <frankstallone> although there are ways around that
- # [03:49] <Neiluj> :D
- # [03:49] <frankstallone> very screwy screwy ways
- # [03:49] <frankstallone> lol
- # [03:49] <Neiluj> yeah $('select').hide() yeah
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- # [03:51] <Kira> In html(5), I don't need to write <br> as <br/>, right?
- # [03:51] <tw2113> either way works
- # [03:51] <frankstallone> both works
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- # [03:51] <frankstallone> <br /> is XHTML and <br> is standard HTML
- # [03:52] <frankstallone> both are acceptable -- I still write typically with XHTML semantics
- # [03:52] <frankstallone> that's how I learned and its easier for me
- # [03:52] <Neiluj> keeping some XHTML syntax is good imo
- # [03:52] <tw2113> i still do trailing slashes on br and images
- # [03:52] <tw2113> *shrugs*
- # [03:52] <Neiluj> o/
- # [03:52] <frankstallone> yeah for <hr /> too
- # [03:53] <frankstallone> I'm scared that in HTML5 <IMG SRC=""> is valid
- # [03:53] <tw2113> everyone knows the hardcore coders never hit space
- # [03:53] <frankstallone> X__X
- # [03:53] <frankstallone> whoops /\
- # [03:53] <Neiluj> tw2113: so am I! o/
- # [03:54] <tw2113> even for text strings, they do %20's
- # [03:54] <tw2113> brb lol
- # [03:56] <Neiluj> lol no fucking way !
- # [03:59] <niftylettuce> fancybox not working in ie6 i think
- # [03:59] <niftylettuce> sry wrong chan
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- # [04:04] <tw2113> back :D
- # [04:04] <frankstallone> What are you guys using in a HTML5 world tag wise for sidebars?
- # [04:05] <tw2113> i've done aside before
- # [04:05] <frankstallone> I have been using div#sidbar still
- # [04:06] <frankstallone> theoretically asides are suppose to have relevance to the article/post/page which most of my sidebars don't -- they are typically related to the site but not specifically to the page
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- # [04:15] <Neiluj> 4AM, boss came back to the office with 2 drunk customers
- # [04:16] <frankstallone> like a boss
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- # [04:34] <niftylettuce> polymaps airplane plotting?
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- # [04:59] <tw2113> evening christian
- # [05:01] <niftylettuce> \o/ \o/
- # [05:01] <niftylettuce> paul_irish: extension about 50% done, woop wOOooPP
- # [05:01] <paul_irish> forrealll?
- # [05:01] <paul_irish> omg
- # [05:01] <niftylettuce> base camp plugin time, wooP woopPPP
- # [05:01] <niftylettuce> yeah I had my cousin help me a little, he is expert software engineer :)
- # [05:01] <niftylettuce> writes stuff for pharma companies
- # [05:02] <niftylettuce> java god
- # [05:02] <niftylettuce> taking break to write some RoR basecamp goodnesss
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- # [05:06] <tw2113> anyone know a good link to inform about polyfills?
- # [05:06] <paul_irish> remy's post
- # [05:07] * tw2113 googles for his site
- # [05:07] <tw2113> thanks paul
- # [05:07] <paul_irish> ?g remy polyfill
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- # [05:08] <Neiluj> http://remysharp.com/2010/10/08/what-is-a-polyfill/
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- # [05:08] <tw2113> thank you as well Neiluj
- # [05:08] <Neiluj> tw2113: what are you searching exactly ?
- # [05:09] * Quits: bot-t (~bot-t@unaffiliated/temp01/bot/bot-t) (Ping timeout: 246 seconds)
- # [05:09] <tw2113> general information on them
- # [05:09] <tw2113> i've seen them mentioned, but don't know what they are
- # [05:09] <niftylettuce> any basecamp API pro's?
- # [05:09] <Neiluj> ok
- # [05:10] <niftylettuce> I would <3 to contract them
- # [05:10] <niftylettuce> hot pink all over their goodness
- # [05:10] <Neiluj> tw2113: I suggest you tool also look webshims http://afarkas.github.com/webshim/demos/
- # [05:11] <tw2113> noted
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- # [05:21] <tw2113> ha, a trademark issue prevented me from pushing to git. forgot to capitalize a P
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- # [05:42] <paul_irish> for(var e,l='article aside footer header nav section time'.split(' ');e=l.pop();document.createElement(e))
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- # [05:42] <paul_irish> thats a good looking for loop
- # [05:43] <Neiluj> sweet :)
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- # [06:58] <paul_irish> http://www.youtube.com/watch?v=kTVqK1uOsLU
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- # [07:36] <nathan_smith> Hi. Just dropping by here because paul_irish said I should.
- # [07:38] <paul_irish> ^ made 960.gs
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- # [07:38] <paul_irish> and the original file i pilfered in order to do http://na.isobar.com/standards/
- # [07:39] <nathan_smith> Original: http://developer.fellowshipone.com/patterns && http://developer.fellowshipone.com/patterns/code.php -- But I don't work there anymore.
- # [07:40] <paul_irish> peaced out.
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- # [08:08] <daleharvey> you guys have any common way of clearing the values of a <select> / <input> etc on refresh?
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- # [09:33] <mokush> what's the best way to detect mobile browsers in a .htaccess file?
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- # [10:12] <Neiluj> somebody knows how to fix the issue with chrome-win + inner box-shadow + border-radius ?
- # [10:12] <nimbupani> its a bug thats been fixed afaik
- # [10:13] <nimbupani> in dev releases
- # [10:18] <Neiluj> nimbupani: thx, so what should I do... sniff ?
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- # [10:28] <gandoff> is there such a thing as padding color?
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- # [10:28] <gandoff> i like the fact we can have diff color borders, so why not diff color padding too?
- # [10:28] <gandoff> optionally
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- # [10:32] <Neiluj> gandoff: margin and padding are not borders, if you want multiple colors I suggest http://tnels.com/2010/09/13/multiple-borders-in-css3/
- # [10:33] <gandoff> .multiple-background-example-1 {
- # [10:33] <gandoff> border: 10px solid #77ccff, 10px solid #33bbff, 10px solid #0077ff, ;
- # [10:33] <gandoff> }
- # [10:33] <gandoff> that's a good idea, we should be able to do that!
- # [10:36] <Neiluj> ?gl@gandoff
- # [10:36] <bot-t> gandoff, http://goodluckwiththatdude.com/
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- # [10:39] <Neiluj> I think the problem with this syntax is about the box-model, multiple borders would change the outer dimensions when non-supporting browsers would not
- # [10:40] <Neiluj> that's why we can do it with box-shadow, it doesn't affect the layout
- # [10:42] <gandoff> is there any css that will let you take an area you have, say 800 px wide, and format your body of text into 2 380px wide columns with a 40px gutter down the middle?
- # [10:42] <gandoff> also having the text block styled, so clean left and right edges
- # [10:42] <Neiluj> http://www.spry-soft.com/grids/
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- # [11:18] <gandoff> does border width count toward the height of a block object?
- # [11:18] <gandoff> or is it height and top/bottom padding only that contribute
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- # [11:28] <Ankheg> with border-box - it counts
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- # [12:07] <gandoff> so if you have 100 px of height to work with, and your padding is 10px, border is 10px, you'd have height of 60 ?
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- # [12:08] <gandoff> i have a horizontal menu made out of a UL. now, the height of the UL needs to be taller than the height of its LIs. is this ok? will the LI's always be vertically aligned to top?
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- # [13:05] <Ankheg> gandoff, ok, by default browsers use 'box-sizing' model, where width and height doesn't count padding and borders. 'border-box' use model where border and padding included in width/height. This properties used in css3, and supported by latest browsers (of course except ie8/7/etc, not that it is latest, ie using this border-box model in quircks mode). So, if you want to create crossbrowser model with doctype and such without redefining much css in
- # [13:06] <Ankheg> i could've missed something, and this maybe already was discussed, so sorry
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- # [15:02] <monteslu> wow fast SVG on IE9, whoudda thunk it
- # [15:03] <monteslu> not its just android's webkit that needs to get on board :)
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- # [15:25] <Neiluj> http://www.zefrank.com/youngmenowme/permalink.html?297 looks like paul_irish ???
- # [15:26] <nimbupani> it is
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- # [15:26] <Neiluj> hehe nice :)
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- # [16:04] <shepazu> no reason for that to be in flash :(
- # [16:05] <nimbupani> wat to be?
- # [16:05] <nimbupani> o i see :|
- # [16:05] <nimbupani> yeah :(
- # [16:06] <shepazu> maybe someone should make a young-me-now-me meta site, with the flash-blocked content on the young-me, and a stylish html5 version for the new-me :D
- # [16:07] <nimbupani> hahahahaha
- # [16:07] <nimbupani> NOW IN HTML5™
- # [16:08] <shepazu> woff fonts, css styling for the picture frames...
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- # [16:09] <nimbupani> animationzzzz
- # [16:09] <nimbupani> mebbe hearts that "beat"
- # [16:10] <shepazu> heh :)
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- # [17:04] <tw2113> so silent
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- # [17:06] <Neiluj> tw2113: yeah, I've just found a bug with Modernizr, somebody interested in testing ?
- # [17:06] <Neiluj> the bug seems to happen on Chrome win when running inside of a VM :-)
- # [17:06] <Neiluj> I used the same Chrome version with a "native" win and no bug
- # [17:06] <tw2113> i lack any VM's other than one for Win2000
- # [17:07] <Neiluj> I removed the test about experimental-webgl, solved it :) so I guess it's about graphic card
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- # [17:15] <Neiluj> document.createElement('canvas').getContext('experimental-webgl') <-- Chrome crash on VirtualBox
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- # [18:16] <paul_irish> Neiluj: i fixed that one too. :)
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- # [18:17] <Neiluj> paul_irish: with the 2.0 ?
- # [18:18] <paul_irish> yeah
- # [18:18] <paul_irish> the fix is both in git master and also the 2.0beta builder tool
- # [18:19] <Neiluj> ok I'll look at it, very curious about the solution :-)
- # [18:20] <paul_irish> just avoid making the webgl context, basically
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- # [18:20] <paul_irish> this is fixed in chrome 10, too.
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- # [18:21] <Neiluj> yeah saw that
- # [18:22] <Neiluj> !!window.WebGLRenderingContext ?
- # [18:22] <Neiluj> that was it ? :)
- # [18:23] <paul_irish> yeah except paul told me it false positives in FF
- # [18:23] <paul_irish> and no one can agree if that's a bug or not
- # [18:23] <paul_irish> sooo
- # [18:23] <Neiluj> hehe :)
- # [18:24] <paul_irish> that's where it stands :/
- # [18:24] <Neiluj> I see
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- # [18:50] <phrearch> hey
- # [18:50] <paul_irish> hey
- # [18:52] <phrearch> im trying to make a demo ppc ready for tomorrow, but i just noticed that lineJoin round is not supported in safari
- # [18:52] <phrearch> working on a canvas websocket paint app
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- # [18:55] <phrearch> it seems its not possible to draw a normal looking line in canvas without lineJoin round
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- # [18:55] <paul_irish> nimbupani: we got a request to translate to albanian .. and a morovian translator was waiting as well.
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- # [18:55] <paul_irish> busy peoplez
- # [18:55] <nimbupani> wooo
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- # [18:55] <nimbupani> :)))
- # [18:55] <paul_irish> nimbupani: i think its time to rethink the horizontal language layout
- # [18:56] <nimbupani> waaa?
- # [18:56] <nimbupani> whats vertical?
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- # [18:56] <paul_irish> or sniff the locale from navigator and use that to do something
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- # [18:56] <nimbupani> wth??
- # [18:56] <nimbupani> wai?
- # [18:56] <nimbupani> whats the problem this is a solution for?!
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- # [18:57] <paul_irish> an language chooser that is about to wrap lines
- # [18:58] <JSGW> Why isn't Firebug detected an uncaught JS reference?
- # [18:59] <JSGW> Chrome see's it no issue.
- # [18:59] <nimbupani> OHHHH
- # [18:59] <nimbupani> omg i had no idea what u were talking about
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- # [19:08] <cocoadaemon> ola all
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- # [19:09] <cocoadaemon> say, what's the method you guys would recommand to detect smartphones / handle devices / tablets and so on ?
- # [19:09] <cocoadaemon> I'm tending toward the stylesheet conditionals
- # [19:09] <cocoadaemon> something like
- # [19:09] <cocoadaemon> <link rel="stylesheet" href="tablet.css" media="screen and (min-width:651px) and (max-width: 1024px), screen and (min-device-width: 768px) and (max-device-width: 1024px)" />
- # [19:10] * Parts: MK_FG (~MK_FG@pdpc/supporter/active/mk-fg) ("o//")
- # [19:10] <Trisox> media querys
- # [19:10] <cocoadaemon> but on the other hand, I'd like to be able to retrieve the data in PHP/WP so that I can eventually display different content
- # [19:11] <Trisox> http://www.webdesignerwall.com/tutorials/css3-media-queries/
- # [19:11] <paul_irish> a lot of people use WURFL for the latter
- # [19:11] <cocoadaemon> oi paul_irish
- # [19:11] <Trisox> WURFL?
- # [19:11] <paul_irish> ?g wurfl
- # [19:11] <bot-t> paul_irish, WURFL - http://wurfl.sourceforge.net/
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- # [19:12] <cocoadaemon> Trisox: will media queries work with non css3 smartphones
- # [19:12] <Trisox> aha
- # [19:12] <Trisox> uhh dunno ;)
- # [19:12] <Trisox> i did mine test 100% screen
- # [19:12] <nimbupani> most likely not cocoadaemon tho support is not consistent.
- # [19:12] <Trisox> no css3
- # [19:12] <Trisox> just jquery/js
- # [19:13] <paul_irish> cocoadaemon: http://www.quirksmode.org/mobile/tableViewport.html#mediaqueries
- # [19:13] <Trisox> sup paul btw
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- # [19:14] <paul_irish> hai soxy
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- # [19:14] <cocoadaemon> wurfl is a pear extension, thank god i'm root on da box
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- # [19:14] <Trisox> yoo
- # [19:16] <cocoadaemon> ah wait, it is not
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- # [19:17] <Trisox> :(
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- # [19:19] <frankstallone> what are you guys using for a sidebar container these days in an HTML5 world?
- # [19:19] <frankstallone> I am still using div#sidebar
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- # [19:23] <egrouse> ive been using aside, franksalim
- # [19:23] <egrouse> uh
- # [19:23] <egrouse> frankstallone
- # [19:23] <paulrouget> frankstallone: aside
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- # [19:25] <paul_irish> aside is in vogue. i use div.sidebar :)
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- # [19:29] <frankstallone> I am with paul_irish on this one
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- # [19:29] <frankstallone> aside, from what I have read, has relevance to the article or post/page
- # [19:30] <frankstallone> and since my sidebars are relevant to the site maybe but not the page outline
- # [19:30] <frankstallone> I'd say aside isn't right, IMHO
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- # [19:31] <frankstallone> @paul_irish you typically have more than one sidebar per page? ;')
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- # [19:33] <paul_irish> i'm never satisfied with the number of sidebars i have
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- # [19:33] <paul_irish> there is always a need for more supplementary navigation and complementary information
- # [19:33] <paul_irish> can't get enough
- # [19:34] <paul_irish> don't stop won't stop
- # [19:34] <frankstallone> hahaha
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- # [19:34] <frankstallone> there's a quote to remember, "I'm never satisfied with the number of sidebars I have"
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- # [19:36] <grantg> tw2113: Here too? :P
- # [19:36] <bot-t> (36 hours 30 mins ago) <Brodingo> tell grantg I might use the upcoming webcam API for emulation of the gameboy camera. :D <-- waaattttt
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- # [19:39] * grantg is thinking of using the iOS 4.0/4.01 JB trick with the PDF exploit to launch an inside-mobile safari gameboy emulator (compiled to ARM).
- # [19:39] <grantg> to make mobile safari do plugins. ;D
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- # [19:43] <tw2113> eh?
- # [19:44] * JSGW will be happy when she doesn't need to play CSS tug-of-war for float: right|left on div,span...
- # [19:45] * grantg checks GameBoy Online to make sure the commit seconds ago didn't just blow up shit big time.
- # [19:48] <tw2113> what do you semantic nerds think...I'm trying to markup a "team members" page for the company i work for. There's going to be 4 members. Wrap the whole area up in a <section> and each member listing an <article>? or just your standard div?
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- # [19:49] <tw2113> or maybe go with an aside wrapper with sections
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- # [19:49] * grantg just does div
- # [19:49] <grantg> I don't get all this semantic bs
- # [19:49] <JSGW> tw2113: <table><div><span><p></p><p></p><p></p><p></p><p></p></span></div></table>
- # [19:50] <tw2113> now that's just rude JSGW
- # [19:50] <paul_irish> ^ what she said
- # [19:50] <JSGW> Don't you forget <thead></thead> and <tbody></tbody>
- # [19:50] <grantg> JSGW: Do a CSS selector rule for each <p>
- # [19:50] <grantg> xD
- # [19:50] <JSGW> And also, my code is full XML complient!
- # [19:50] <tw2113> grantg, i'm on the opposite side, my weak area is all the APIs
- # [19:50] <JSGW> I closed every tag
- # [19:51] <grantg> tw2113: You and anyone else can submit a "prettified" version of gameboy online anytime.
- # [19:51] <JSGW> I once made a 1000x1000 table and put it in <marquee>
- # [19:51] <JSGW> Damn near killed Firefox.
- # [19:51] <JSGW> lol
- # [19:51] <grantg> To make the web app index page "awesomer"
- # [19:52] <tw2113> i am not as concerned about that :P
- # [19:52] <tw2113> but yes, it is an option to fork
- # [19:54] * grantg is still pissed at crogers
- # [19:54] <grantg> No varispeed resampling of the audio?
- # [19:54] <paul_irish> innnnteresting http://medialoot.com/blog/html5-compendium/
- # [19:54] <grantg> Then web audio is NOT a super-set of mozAudio
- # [19:54] <grantg> and mozAudio can do things web audio cannot do
- # [19:55] <grantg> since implementing a resampling algo in js is "slow as fuck"
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- # [19:56] <grantg> paul_irish: When will chrome hardware accelerate scaling the canvas?
- # [19:57] <grantg> Since I get like 20 fps max before chrome chokes on gameboy online's canvas getiing scaled 2x
- # [19:57] <grantg> and this is 160x144 (pathetic slowness)
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- # [19:57] <paul_irish> grantg: in a bit.
- # [19:58] <paul_irish> hows GBO work on ie9
- # [19:58] <grantg> b/c right now if I do my emulator fullscreen, chrome slows down hella lot
- # [19:58] <grantg> paul_irish: Haven't tested it in IE9 RC yet
- # [19:58] <grantg> I don't have my PC near me
- # [19:59] <grantg> paul_irish: I DID notice in IE9 RC's changelog that CanvasPixelArray performance was improved. Huh?
- # [19:59] <grantg> I wonder if that involves accelerating the rendering as well
- # [19:59] <grantg> and not just the array access
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- # [20:00] <grantg> paul_irish: Now that crogers is on vacation, I doubt web audio will be fixed inside the chrome dev builds any time soon.
- # [20:01] <grantg> D:
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- # [20:02] <paul_irish> D:
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- # [20:04] <grantg> paul_irish: Only this build of safari works magic with my emulator: http://chromium.googlecode.com/svn/trunk/samples/audio/bin/WebKit-audio.05Jan2011.zip
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- # [20:04] <grantg> all the chrome builds are busted
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- # [20:05] <jetienne> q. onload event is triggered when the url is data url ?
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- # [20:06] * grantg is more intereste in the readyState of data uri resources.
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- # [20:06] <jetienne> how can i get this kind of information about what the browser *should* do according to standard
- # [20:07] <jetienne> grantg: so you would do like periodic check of readyState ?
- # [20:07] <grantg> onreadystate change
- # [20:07] <jetienne> i know some browser dont trigger onload if url content is in the cache
- # [20:07] <jetienne> grantg: ok
- # [20:08] <grantg> Don't take my word
- # [20:08] <grantg> Though data uris should be "immediate"
- # [20:09] <jetienne> ok
- # [20:09] <grantg> with a short delay in the browser
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- # [20:11] <grantg> https://github.com/Laurelai/decompile-dump
- # [20:11] <grantg> nice
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- # [20:15] <grantg> though sometimes trying to decompile assembly code back to C doesn't always work (especially if it was compiled from assembly code from the start)
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- # [20:23] <grantg> paul_irish: Think it'd be crazy to see a J2ME runtime come from https://github.com/notmasteryet/jvm-js ?
- # [20:24] <grantg> TIL Java runs inside JavaScript
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- # [20:27] <frankstallone> Hey, someone let me borrow their Ferrari 458 plz? k thx
- # [20:27] <grantg> paul_irish: I lolled
- # [20:27] <grantg> http://www.html5rocks.com/tutorials/casestudies/onslaught.html
- # [20:28] <paul_irish> you wanna write a tutorial on audio?
- # [20:28] <grantg> Finally other people are getting pissed off that the only way to scale in chrome is thru a bi-linear effect.
- # [20:28] <grantg> paul_irish: I need to release my audio js lib
- # [20:28] <grantg> first
- # [20:29] <grantg> Apparently html5rocks.com DID NOT see this page on the mozilla wiki on scaling: https://developer.mozilla.org/en/css/image-rendering
- # [20:29] <grantg> -moz-crisp-edges Mozilla extension. Gecko (Firefox) always uses nearest neighbor resampling (low quality). Use this value to avoid upscaled images with sharp edges getting blurry. bug 423756 .
- # [20:30] <grantg> heheheh
- # [20:30] <cgcardona> fail-forward - nice
- # [20:30] <cgcardona> *fall
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- # [20:30] <grantg> +1 for -webkit-crisp-edges
- # [20:31] <grantg> firefox has had -moz-crisp-edges since 3.6
- # [20:32] <cgcardona> can i see an example ?
- # [20:32] <cgcardona> not sure what they are off hand
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- # [20:32] <grantg> cgcardona: My gameboy color emulator uses -moz-crisp-edges
- # [20:33] <grantg> and it has a -webkit-crisp-edges in there already in the case webkit gets one soon
- # [20:34] <cheilmann> cool now we need to make things look worse to look right :)
- # [20:34] <cgcardona> :)
- # [20:34] <grantg> cheilman: bi-linear is slow as hell in all the browsers right now
- # [20:35] <cheilmann> I always feel for the team who built the new iphone camera - everybody complained how crap the first one was, then they added a better camera and people now use instagram for everything.
- # [20:35] <grantg> you can't blit at 60 fps with the default bi-linear effect for scaling in any browser right now
- # [20:35] <grantg> If your canvas is itself scaled, say goodbye to 60 fps
- # [20:35] <grantg> or even 30 fps
- # [20:36] <cheilmann> http://www.wearetheweb.org/ - let's talk about openness and free web and use Flash for the whole thing
- # [20:36] <cheilmann> my head hurts
- # [20:36] <grantg> except in firefox for when -moz-crisp-edges is use
- # [20:36] <grantg> *used.
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- # [20:36] <grantg> cheilmann: You kid?
- # [20:36] <grantg> :/
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- # [20:38] <grantg> "ditry little browser secret" that NO browser right now accelerates the canvas element itself for the aspect of the element itself being scaled out of 1:!
- # [20:38] <grantg> *dirty
- # [20:38] <grantg> *1:1
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- # [20:39] <grantg> Not even IE9, the last time I tried even HW accelerated this. <_<
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- # [20:41] * xonecas waves hello
- # [20:41] <grantg> hey
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- # [20:43] <cheilmann> http://mrgan.tumblr.com/post/3330188156/pixelfari
- # [20:43] <cheilmann> pixelfari :)
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- # [20:43] <grantg> really?
- # [20:43] <grantg> I wonder how jsNES and GameBoy Online look in it
- # [20:43] <grantg> </troll>
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- # [20:44] <grantg> LOLOLOLOL
- # [20:45] <grantg> It works
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- # [20:46] <grantg> WTF
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- # [20:46] <grantg> Even pixelfari does bi-linear scaling on my emulator
- # [20:46] <grantg> I am not impressed. D:
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- # [20:47] <grantg> cheilmann: Definition of irony
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- # [20:47] <grantg> A pixelated program that does the one that wants pixelation in bilinear blurring
- # [20:48] <jetienne> grantg: you are the author of the gameboy emulator ?
- # [20:49] <grantg> ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ ಠ_ಠ
- # [20:49] <grantg> jetienne: This one: https://github.com/grantgalitz/GameBoy-Online
- # [20:49] <grantg> And it's gameboy *color*
- # [20:49] <grantg> :P
- # [20:50] <jetienne> grantg: this is the only one i know :) impressive work
- # [20:50] <grantg> thanks
- # [20:50] <grantg> tried it yet?
- # [20:50] <jetienne> grantg: abit when it made the news, i had some issue with the input
- # [20:50] <grantg> like what?
- # [20:50] <jetienne> grantg: like which key to press to play the game
- # [20:50] <grantg> z is b
- # [20:50] <grantg> x is a
- # [20:50] <grantg> shift is select
- # [20:51] <grantg> enter is start
- # [20:51] <grantg> escape is fullscreen
- # [20:51] <jetienne> grantg: well i never played any game consoles :)
- # [20:51] <jetienne> so the a/select/start i have no clue :)
- # [20:52] <grantg> also, it works the best (for now (I'm giving chrome the evil look of disappoint))
- # [20:52] <grantg> in firefox 4
- # [20:52] <jetienne> grantg: maybe a drawing of a gameboy around it with the 'joystick' keys flashing when i press the keys
- # [20:52] <jetienne> grantg: it will look more like a gameboy and less like a window :)
- # [20:53] <grantg> jetienne: So you want a different page to present it then?
- # [20:53] <jetienne> http://www.jqtouch.com/ like that
- # [20:53] <jetienne> grantg: just suggesting
- # [20:53] <jetienne> i remember a video game doing that
- # [20:53] <jetienne> tweeted by ryah
- # [20:53] <jetienne> 2min
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- # [20:54] <grantg> I'm coming out with a C++ port of my emulator for iOS
- # [20:54] <grantg> as well as a java one for other platforms
- # [20:55] <grantg> iOS's js engine does things 1000 times as slow as a desktop browser
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- # [21:03] <BrianBlakely> iOS is surprisingly slow with web content.
- # [21:03] <BrianBlakely> The image filtering conversation reminded me of a great technique: http://paulbakaus.com/2010/12/07/finally-sprite-animations-implemented-via-css3-animations/
- # [21:03] <BrianBlakely> It doesn't fix image rendering, but the technique itself is terrif
- # [21:04] <grantg> BrianBlakely: Too bad I can't use it
- # [21:05] <grantg> b/c I do things with a t.v. tube model scan line fashion
- # [21:05] <grantg> I have to do my rendering scanline by scanline
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- # [21:06] <grantg> and that using the .data binding is slow as hell to work with in chrome
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- # [21:08] <BrianBlakely> grantg: Yes, it's completely incompatible with Canvas and unsuited for emulation
- # [21:08] <grantg> BrianBlakely: You're trolling now
- # [21:08] <jetienne> grantg: so you support this in 3 languages and more plateforms :)
- # [21:09] <grantg> b/c my stuff runs fullspeed in firefox 4 with audio. :D
- # [21:09] <grantg> jetienne: lots of work. :/
- # [21:09] <BrianBlakely> grantg: The technique uses CSS3 to animate sprites as indiv. elements.
- # [21:09] <grantg> I know
- # [21:10] <BrianBlakely> Then I've lost you
- # [21:10] <grantg> But palettes can change line-by-line
- # [21:10] <grantg> There'd be a shitload of putImageData for each sprite
- # [21:10] <grantg> that's what
- # [21:11] <BrianBlakely> grantg: Can you expand on this: "ditry little browser secret" that NO browser right now accelerates the canvas element itself for the aspect of the element itself being scaled out of 1:!
- # [21:11] <grantg> This isn't the rendering model you're used to
- # [21:11] <BrianBlakely> Are you talking about using 2D Transforms on the <canvas>?
- # [21:11] <grantg> (each line on a gameboy is drawn one at a time)
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- # [21:12] <BrianBlakely> I'm familiar with that
- # [21:12] <BrianBlakely> Did you see my Q? :)
- # [21:12] <grantg> BrianBlakely: Separating the sprites out as individual images has too much overhead
- # [21:13] <BrianBlakely> I would imagine so, I wasn't suggesting...
- # [21:13] <grantg> not to mention the fact that there are a zillion scanline tricks that cannot be emulated when using sprites as separate images
- # [21:13] <BrianBlakely> What's that point about acceleration you made? When the <canvas> is scaled to something other than 1:1?
- # [21:13] <grantg> oh, your question
- # [21:13] <grantg> I see it
- # [21:14] <grantg> bi-linear scaling is slow as hell in all browsers
- # [21:14] <grantg> when you size up the canvas
- # [21:15] <grantg> As if the canvas's resolution itself is 100x100, but you scale it to 200x200 via CSS
- # [21:15] <grantg> that's what's slow as hell and not HW accelerated (doesn't feel like it's accelerated even if so).
- # [21:15] <grantg> :/
- # [21:16] <grantg> and doing nearest-neighbor scaling is js is slower than having the browser scale it via css
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- # [21:16] <grantg> I have an option in gameboy online to do so.
- # [21:16] <grantg> chrome slows down to 5 fps in many cases with CSS scaling
- # [21:17] * paul_irish recommends the top song: http://aurgasm.us/
- # [21:17] <grantg> And just to be clear, I composite and render to my own fb, then I blit the resulting frame via putimagedata
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- # [21:18] <grantg> fb == framebuffer
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- # [21:18] <grantg> since that's way faster than doing 2d transforms, etc, and this way I can still emulate it right
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- # [21:24] <jetienne> grantg: http://www.firstpersontetris.com/ i found it back!!!
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- # [21:24] <grantg> what the hell is that?
- # [21:25] <grantg> And I thought I spent too much time on some stuff
- # [21:25] <jetienne> grantg: a demo of what a suitable background can change
- # [21:25] <grantg> heh
- # [21:25] <jetienne> grantg: this is just a tetris but see how much better it is with a nice background :)
- # [21:25] <grantg> true
- # [21:25] <grantg> oh, it's flash. :/
- # [21:26] <jetienne> well you can write that in html5
- # [21:26] <jetienne> i think i saw something similar but with asteroid
- # [21:26] <jetienne> so the tv would rotate
- # [21:27] <grantg> heh
- # [21:28] <grantg> paulrouget: I smell a flame war: http://blogs.msdn.com/b/tims/archive/2011/02/15/a-modern-browser.aspx
- # [21:29] <grantg> Microsoft just called out Mozilla
- # [21:30] <paul_irish> that was like.. forever ago
- # [21:31] <benschwarz> ha
- # [21:31] <benschwarz> paul is only interested in tech news that is < 9 hours old
- # [21:31] * grantg lolled http://www.xtranormal.com/watch/7991991/
- # [21:31] <paul_irish> ^
- # [21:31] <benschwarz> but yeah, MS took the bait
- # [21:32] <cheilmann> I was wondering when the empire would strike back
- # [21:33] <jetienne> who is playing chawbacca in moz ?
- # [21:33] <grantg> TIL microsoft includes WebGL or DirectX for the web, I can say IE9 GTFO
- # [21:34] <cheilmann> I love the fact that the post talks about "taking advantage of the underlying platform"
- # [21:34] <cheilmann> well, if you only support ONE platform then this is pretty easy
- # [21:34] <grantg> yeah
- # [21:34] <cheilmann> to me personally modern browser means "independent of OS"
- # [21:34] <grantg> And they abandoned Windows XP
- # [21:37] <tw2113> part of me wants to get a copy of win7 just for the web development half of my life, but i refuse to pay for it, and lack a computer that could handle it anyway :D
- # [21:37] * grantg lols @ http://i.imgur.com/2OaK6.png
- # [21:38] <tw2113> the 80s were their weird period
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- # [21:40] <grantg> Banksy WTF: http://www.youtube.com/watch?v=7GL9Zoquzss&feature=player_embedded
- # [21:41] <grantg> gtg
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- # [22:59] <Michael> Any tricks to getting rid of the dashed borders that appear when you click links in IE and FF?
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- # [23:04] <cheilmann> there are tricks but the main point is that when you get rid of them then you don't help keyboard users
- # [23:04] <cheilmann> there is a point to these borders - they tell users where they are.
- # [23:05] <cheilmann> very good explanation of the why and how to get rid of them safely: http://24ways.org/2009/dont-lose-your-focus
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- # [23:19] <bcardarella> Do websockets try to coerce the data? For example if I send "{x: 123, y: 456}" it would try to parse that as JSON? Or does it only return the string form? The same for arrays and other basic JS objects
- # [23:20] <BrianBlakely> Michael: CSS — a:focus { outline: 0; }
- # [23:21] <BrianBlakely> Michael: But that's the incomplete implementation… you can make everyone happy if you use the technique described here: http://people.opera.com/patrickl/experiments/keyboard/test
- # [23:21] <franksalim> bcardarella: websockets only send/deliver strings today
- # [23:21] <bcardarella> franksalim: ok, thanks
- # [23:21] <BrianBlakely> Michael: It basically boils down to — a:hover, a:active { outline: none; }
- # [23:23] <BrianBlakely> Oh, I see cheilmann already responded >_>
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- # [23:24] <tw2113> he's kind of crafty like that
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- # [23:27] <grantg> paulrouget: http://twitpic.com/40je2d
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- # [23:30] <Michael> BrianBlakely, thanks
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- # [23:42] <cheilmann> just went through the CSS of HTML5 boilerplate - damn that's a lot of research and work to make things not break in all kind of browsers. Amazing.
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- # [23:50] <tw2113> *nods*
- # [23:51] <tw2113> that's also a lot of people knowing their shit too
- # [23:54] <frankstallone> @cheilmann yes it is, and make sure you define your :focus styles!
- # [23:54] <frankstallone> =)
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- # [23:55] <grantg> paul_irish: I'm getting negative karma with a reddit post - http://www.reddit.com/r/programming/comments/fms65/yo_dawg/
- # [23:55] <grantg> D:
- # [23:55] <BrianBlakely> A lot of best practices, aggregated and published in a reusable format in one place.
- # [23:55] <cheilmann> Giving a long talk tomorrow about the fact that people should stop bitching at each other about things that only we care about instead of using good tech in real products
- # [23:55] <grantg> 0 points (22% like it)
- # [23:56] <paul_irish> grantg: shoulda titled it better
- # [23:56] <BrianBlakely> Many people were doing this, we had our own boilerplate here, but the *publishing* part is super-important
- # [23:56] <cheilmann> this will feel good
- # [23:56] <grantg> :/
- # [23:56] <paul_irish> cheilmann: sounds good. where you giving it?
- # [23:56] <grantg> 0 points (16% like it)
- # [23:56] <grantg> oh, com'on
- # [23:57] * grantg wonders how low it can go
- # [23:57] <cheilmann> paul_irish: London Web Standards meetup
- # [23:57] <cheilmann> there's be video
- # [23:57] <cheilmann> paul_irish: have you seen http://initializr.com/ ?
- # [23:57] <cheilmann> :)
- # [23:57] <paul_irish> yup yup
- # [23:58] <paul_irish> we're working with him to integrate it into html5boilerplate.com for our 1.0
- # [23:58] <paul_irish> its almost done
- # [23:58] <dilvie> paul_irish: That's awesome.
- # [23:58] <frankstallone> *yay*
- # [23:58] <cheilmann> It looked like a GUI for boilerplate :)
- # [23:58] <dilvie> Very cool!
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- # Session Close: Thu Feb 17 00:00:00 2011
The end :)