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- # Session Start: Mon Feb 28 00:00:00 2011
- # Session Ident: #html5
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- # [00:07] <Samot> your so beautiful
- # [00:08] <nimbupani> wear so beautiful
- # [00:11] <Samot> like a cloud
- # [00:18] <JKarsrud> like a boss
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- # [00:29] <Moo-_> JKarsrud: :D
- # [00:29] <Moo-_> that's awesome music video
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- # [00:31] <JKarsrud> hell yeah
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- # [00:41] <Samot> swallow sadness
- # [00:41] <Samot> cry deeply
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- # [02:40] <cgcardona> tw2113: you mess around with codeigniter at all?
- # [02:40] <tw2113> nope
- # [02:40] <tw2113> at least haven't yet
- # [02:40] <cgcardona> do you know anything about model/view/controller?
- # [02:40] <cgcardona> MVC frameworks
- # [02:40] <cgcardona> like ruby on rails
- # [02:40] <cgcardona> or codeigniter?
- # [02:40] <tw2113> nope
- # [02:41] <cgcardona> take my advice and spend an evening checking out codeigniter
- # [02:41] <tw2113> i'll look into it
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- # [03:32] <grantg> paul_irish: Heh, ran into a null terminating string issue in js.
- # [03:33] <grantg> I had a null prematurely end a string, even though there was more data in the string after null. :P
- # [03:33] <grantg> classic C-ish mistake
- # [03:34] <grantg> I was noticing some debug text was missing, and it was because a null was being used instead of a space char
- # [03:34] <grantg> :/
- # [03:35] <grantg> Add that to WTFJS
- # [03:35] <grantg> :P
- # [03:35] <grantg> Shit from C leaks over to JS
- # [03:35] <grantg> heh
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- # [04:52] <alcuadrado> is there any pushState pollyfill that uses hashbangs if they are not supported?
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- # [05:32] <grantg> paul_irish: I'm back on Twitter. :/
- # [05:34] <grantg> niftylettuce: Any word on the group yet?
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- # [05:38] <grantg> http://twitter.com/#!/grant_galitz
- # [05:38] <socialhapy> http://bit.ly/ii6tOJ @grant_galitz: http://www.grantgalitz.org/gameboy/ is still up.
- # [05:38] <grantg> :P
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- # [05:44] <jetienne> grantg: you worked at moz ?
- # [05:45] <grantg> no
- # [05:45] <grantg> no relation
- # [05:45] <grantg> heh
- # [05:45] <grantg> just like firefox 4
- # [05:45] <grantg> :P
- # [05:45] <jetienne> grantg: just wondering as you follow a lot of moz people
- # [05:45] <jetienne> ok :)
- # [05:45] <grantg> heh
- # [05:45] <grantg> jetienne: I need to follow more
- # [05:45] <grantg> heh
- # [05:46] <alcuadrado> grantg, you are the gameboy emulator guy, right? cool!
- # [05:46] <grantg> I still can't take twitter seriously
- # [05:46] <alcuadrado> I've been interested in that topic a couple of months ago
- # [05:46] <grantg> alcuadrado: yeah
- # [05:46] <alcuadrado> but decided to emulate m68k as the first try, and defeated :( haha
- # [05:46] <grantg> https://github.com/grantgalitz/GameBoy-Online
- # [05:47] <grantg> heh
- # [05:47] <grantg> motorola 68 k you say?
- # [05:47] <alcuadrado> yeah, it would be cool
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- # [05:47] <alcuadrado> lot's of devices used it
- # [05:47] * grantg smells a Genesis emulator
- # [05:47] <alcuadrado> old macs, genesis
- # [05:47] <alcuadrado> :)
- # [05:47] <grantg> :P
- # [05:47] <grantg> alcuadrado: I need to get JS GBA out still
- # [05:48] <alcuadrado> it basically a m68k, a z80 for audio, and a specific GPU that I can't remember
- # [05:48] <grantg> taking forever * infinity
- # [05:48] <grantg> slcuadrado: Some TI derived GPU
- # [05:48] <grantg> heh
- # [05:48] <alcuadrado> yeah, that's right
- # [05:49] <grantg> Anything < 20 mhz should not be JIT'd
- # [05:49] <grantg> so
- # [05:49] <grantg> interpreter loop then
- # [05:49] <alcuadrado> that's what i was going to ask you about haha
- # [05:49] <grantg> It's a general rule
- # [05:49] <grantg> for caching efficiency correlates somewhat
- # [05:50] <grantg> /perf
- # [05:50] <grantg> What did you want to ask?
- # [05:50] <alcuadrado> all this can to my mind when I saw a post from Robert O'Callahan about JITin in js
- # [05:50] <grantg> heh
- # [05:50] <alcuadrado> it fou used some kind of recompilation for target the JIT
- # [05:51] <grantg> But emulation of a CPU that's very slow like a 6502 or a Z80 *needs* clock-cycle accuracy
- # [05:51] <alcuadrado> (I didn't know it was in github :P)
- # [05:51] <grantg> and a lot can invalidate code-caching
- # [05:51] <grantg> namely IRQ throws
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- # [05:51] <grantg> like on a gameboy
- # [05:52] <grantg> every couple dozen to hundred clock cycles is an IRQ
- # [05:52] <grantg> so that'd f**k up JIT
- # [05:52] <grantg> now
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- # [05:53] <grantg> Something like x86 or powerpc emulation can be JIT'd
- # [05:53] <grantg> even MIPS
- # [05:53] <grantg> because you can code-cache stuff without crazy amounts of invalidation of jit-cached code
- # [05:54] <grantg> and usually the faster the processor, the more likely the code is not dependent on clock cycle accuracy
- # [05:55] <grantg> so emulating a powerpc at 100 mhz doesn't require clock cycle accuracy, nevertheless it can be jit'd
- # [05:55] <grantg> so jit gets way easier with faster processors
- # [05:55] <grantg> because then you can ignore a lot of clock cycle accuracy
- # [05:55] <alcuadrado> it was one of my main concerns
- # [05:56] <grantg> JS GBA is interpreter loop though, because there are clock-cycle specific things going on still
- # [05:56] <grantg> and < 17 Mhz
- # [05:56] <grantg> ARM7TDMI
- # [05:56] <alcuadrado> I was planning to do a fully intepreted one, and then optimize if necessary
- # [05:56] <grantg> If it was an ARM Cortex at 600 mhz, it'd be different
- # [05:56] <grantg> alcuadrado: Get a fast interpreter loop first
- # [05:56] <grantg> then optimize
- # [05:57] <grantg> also
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- # [05:57] <grantg> you saw https://github.com/grantgalitz/GameBoy-Online ?
- # [05:57] <grantg> Noticed how a lot of functions are in arrays?
- # [05:57] <alcuadrado> sure, as the good old donald sais bit.ly/PREMATURE
- # [05:58] <grantg> doing memory handling by mem[address](ref, address, data)
- # [05:58] <grantg> is faster
- # [05:58] <grantg> than switches
- # [05:58] <grantg> because you usually need to go multiple conditionals deep the traditional way that uses switches
- # [05:59] <grantg> so func at address in an array is faster
- # [05:59] <grantg> (big speedup)
- # [05:59] <grantg> alcuadrado: Are you using typed arrays?
- # [06:02] <grantg> Sorry for all the lines I just typed out all at once.
- # [06:02] <alcuadrado> I haven't sarted it yet, I started planning it before vacations and have just returned. But I plan to use them, yes, as they should give a big preformance increase
- # [06:03] <grantg> firefox 4 fast-paths typed arrays, so using them to store RAM is a perf win AND a memory footprint win.
- # [06:04] <grantg> alcuadrado: Anyhow, if you're wondering why a lot of the gameboy pages are down, I decided against having to load in the ROMs for the users
- # [06:04] <grantg> They should instead go to http://www.grantgalitz.org/gameboy/ to load in their own
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- # [06:07] <alcuadrado> now I see what you said about functions in arrays, great idea!
- # [06:07] <grantg> :)
- # [06:07] <grantg> also
- # [06:07] <grantg> you can recompile these arrays, so if something gets swapped out in the memory handling, it's way easier
- # [06:08] <grantg> you just overwrite the funcs
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- # [06:08] <grantg> and this way, you can handle specific addresses for things like I/O without perf loss
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- # [06:10] <grantg> Hopefully, browsers can JIT these funcs in arrays as subroutines to jump to when compiled to x86 assembly code
- # [06:11] <alcuadrado> iteresting
- # [06:13] <grantg> I talked to a person who has my emulator on a tablet with the latest webkit nightly and it runs fullspeed
- # [06:13] <grantg> with web audio built with it
- # [06:13] <grantg> and that's an arm cortex at 1 ghz
- # [06:13] <grantg> emulating a GB-Z80 at 4 or 8 MHZ
- # [06:14] <grantg> in JS
- # [06:14] <grantg> with all the overhead of audio and gfx
- # [06:14] <grantg> no webworkers
- # [06:14] <alcuadrado> it's amazing how cool are the new js engines
- # [06:14] <grantg> yeah
- # [06:15] <alcuadrado> v8, jaeger
- # [06:15] <alcuadrado> they are great
- # [06:15] <grantg> though chrome still has issues with my emulator, particularly audio
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- # [06:15] <grantg> b/c web audio is broken for now
- # [06:15] <grantg> not for long though
- # [06:15] <grantg> soon my stuff will work fine in chrome
- # [06:16] <alcuadrado> I have issues with audio in your emu in FF4 under linux. From time to time there are some creepy noices, mostly when no audio of the game is playing. But I've experienced smth similar in other audio apps, so maybe it's FF
- # [06:17] <grantg> heh
- # [06:17] <grantg> popping noises?
- # [06:17] <grantg> /clicking
- # [06:17] <alcuadrado> yeah
- # [06:17] <alcuadrado> brb
- # [06:18] <grantg> probably GC or something hosing it up for half a second every now and then
- # [06:19] <grantg> ubuntu?
- # [06:19] <grantg> is it every x seconds?
- # [06:19] <grantg> or is it unpredicable?
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- # [06:19] <grantg> if it's every x seconds, then it sounds like a GC prob
- # [06:20] <grantg> and needs to get filed as a bug report
- # [06:20] <SteveGL> The audio for me, is broken in Webkit nightlies, similar to Chrome on Mac OS X 10.6.6.
- # [06:20] <grantg> Flight of the Navigator had a GC bug too
- # [06:21] <grantg> SteveGL: Try this on your mac: http://chromium.googlecode.com/svn/trunk/samples/audio/bin/WebKit-audio.05Jan2011.zip
- # [06:21] <grantg> That's webkit WITH web audio. :D
- # [06:21] <SteveGL> ah, okay :)
- # [06:22] <grantg> heh
- # [06:22] <grantg> web audio is real close to being mainstream in webkit browsers
- # [06:22] <grantg> it's off by default in chrome
- # [06:22] <grantg> and needs to get fixed in chrome still
- # [06:22] <grantg> but the safari version is ok, but needs to be built with it
- # [06:23] <SteveGL> I didn't realize it wasn't enabled.
- # [06:23] <grantg> heh
- # [06:23] <grantg> about:flags
- # [06:24] <grantg> SteveGL: I've told people this way too many times here, but I use a WAV PCM data URI fallback for audio
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- # [06:24] <grantg> if support isn't found for other stuff
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- # [06:45] <alcuadrado> grantg, I'm back
- # [06:45] <alcuadrado> yeah, I'm in ubuntu 10.10
- # [06:45] <grantg> k
- # [06:45] <grantg> ::/
- # [06:45] <alcuadrado> with the lastest beta of FF4
- # [06:46] <grantg> does it pause every x seconds with exact timing?
- # [06:46] <alcuadrado> give me a second to download a rom and I'll tell you more
- # [06:46] <grantg> what processor?
- # [06:46] <grantg> core?
- # [06:46] <grantg> p4?
- # [06:46] <grantg> i5?
- # [06:47] <grantg> i7?
- # [06:47] <grantg> atom?
- # [06:47] <alcuadrado> p4, a T4200 @ 2.00GHz
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- # [06:48] <alcuadrado> an inspiron 1545: http://www.dell.com/us/p/inspiron-15/pd
- # [06:48] <alcuadrado> I thougt that were the specs, sorry
- # [06:48] <grantg> core 2 duo
- # [06:48] <alcuadrado> yeah, they are in there
- # [06:49] <alcuadrado> not my version :(
- # [06:49] <grantg> so it should technically run just like my mac
- # [06:49] <grantg> heh
- # [06:49] <alcuadrado> it's a pentium dual core
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- # [06:49] <grantg> lol
- # [06:49] <grantg> alcuadrado: Basically the celeron version of the core series
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- # [06:49] <Neiluj> hello
- # [06:49] <oeyeso> hello
- # [06:50] <alcuadrado> yeah, more or less that haha they have faster clocks but much less cache
- # [06:50] <grantg> alcuadrado: Does it pause with predictable timing?
- # [06:50] <alcuadrado> so overall performance is lower
- # [06:50] <grantg> every x seconds?
- # [06:51] <alcuadrado> the entire game or the sound?
- # [06:51] <grantg> whole thing
- # [06:52] <grantg> either
- # [06:54] <alcuadrado> not a regular intervals
- # [06:54] <grantg> heh
- # [06:55] <grantg> CPU usage?
- # [06:55] <grantg> Is firefox hitting 100%?
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- # [06:57] <alcuadrado> about 80%
- # [06:58] <alcuadrado> I expected some pauses, the GC for sure
- # [06:58] <alcuadrado> during pauses the cpu usage lowers down
- # [06:58] <grantg> GC then
- # [06:58] <grantg> if the CPU drops during the pauses, then it's GC for sure
- # [06:59] <grantg> should be a filed firefox bug then. :/
- # [06:59] <alcuadrado> but that's not the same sound problem I was talking about
- # [06:59] <alcuadrado> I should grab another ROM, this pokemon one has music all the time
- # [06:59] <alcuadrado> and the problem is when there's not music
- # [07:00] <grantg> you'll hear clicks and pops, right?
- # [07:00] <grantg> if you move firefox around / resize it /etc. it might do that
- # [07:00] <grantg> system processes can hose up the audio causing the pops
- # [07:00] <alcuadrado> yes, they are like pops
- # [07:00] <grantg> I'm outputting audio *even when no sound is audibly heard*
- # [07:01] <grantg> My neutral is -1, while the system is 0
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- # [07:01] <grantg> so if something stutters, you'll hear a click/pop from it interfacing between 0 and -1
- # [07:03] <alcuadrado> it must be that
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- # [07:04] <grantg> still
- # [07:04] <grantg> it should never reach that
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- # [07:05] <grantg> unless the system hoses up
- # [07:05] <grantg> from the GC or something
- # [07:05] <grantg> because I buffer the audio
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- # [07:06] <alcuadrado> it's about 90% of CPU after the pops
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- # [07:10] <grantg> hmm
- # [07:10] <grantg> you might be max'ing out firefox
- # [07:10] <grantg> and CPU usage increasing after the pops means I'm adding more than usual to the buffer
- # [07:11] <grantg> to pad it back up from 0
- # [07:14] <grantg> nn
- # [07:14] <grantg> gtg sleep
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- # [08:51] <phrearch> hello
- # [08:51] <phrearch> anyone can help me with this specification of selectionStart (textarea)?
- # [08:51] <phrearch> i"The index of the beginning of selected text. HTML5 If no text is selected, contains the index of the character that follows the input cursor. On being set, the control behaves as if setSelectionRange() had been called with this as the first argument, and selectionEnd as the second argument."
- # [08:51] <phrearch> whats meant with the input cursor?
- # [08:52] <phrearch> if no text is selected, then there is no caret in the first place right?
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- # [08:56] <Neiluj> phrearch: depends on the input/textarea content
- # [08:56] <Neiluj> if there's a content, the caret used to be at the end
- # [08:56] <phrearch> aha, so when unfocussed, selectionStart is at the end?
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- # [08:57] <phrearch> basically im trying to convert this collabeditor code to a contenteditable div
- # [08:57] <phrearch> http://paste.pocoo.org/show/345640/
- # [08:57] <phrearch> selectionStart doesnt have an equivalent with a contenteditable i think
- # [09:00] <phrearch> i started with http://paste.pocoo.org/show/345642/
- # [09:00] <phrearch> it seems to work as long the remote user has the div focussed
- # [09:02] <Neiluj> mmh good question
- # [09:04] <phrearch> i think i need to create a range in case there is none available
- # [09:05] <Neiluj> phrearch: could be useful http://www.quirksmode.org/dom/range_intro.html
- # [09:05] <phrearch> thanks, i already went through that
- # [09:05] <phrearch> looking at the mozilla docs atm
- # [09:05] <phrearch> https://developer.mozilla.org/en/DOM/range
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- # [09:06] <phrearch> so in case the range has to be created, the caret/selectionStart should be at the end of the text?
- # [09:08] <Neiluj> yes that's a common (standard?) behavior I think
- # [09:09] <Neiluj> but sometimes on focus the field is fully selected from start to end :-/
- # [09:09] <Neiluj> it depends on the focus method I think
- # [09:09] <phrearch> yea indeed
- # [09:09] <Neiluj> if you focus a field with "tab" or with the cursor
- # [09:10] <phrearch> hm, at least i got some more predictable behaviour from my infinote editor now :)
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- # [09:35] <niftylettuce> grantg: yt
- # [09:39] <phrearch> hm, i get a INDEX_SIZE_ERR on range.setStart
- # [09:39] <phrearch> http://paste.pocoo.org/show/345656/
- # [09:40] <phrearch> line 42
- # [09:40] <phrearch> it only happens when the caret is set
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- # [10:01] <phrearch> hm, i wonder why this editable div looses focus when some input is added remotely
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- # [13:14] <Drule> So... I have a question about links. I have a collection of social networking links in the upper right corner of my website, inside the header. Should that link section be a list or just loose anchors? Also, according to HTML5 standards, should it also be a nav?
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- # [14:38] <bobslaede> hi guys. I've found a bug with IE8, if anybody want to confirm this, or maybe let me know if this has happened before? Or maybe where to take this...
- # [14:38] <Moo-_> bobslaede: just send email to steveb@microsoft.com :)
- # [14:38] <bobslaede> Moo-_: will do ;)
- # [14:38] <Moo-_> IE8 does not support HTML5
- # [14:38] <bobslaede> yeah, but kinda just wanted a place to ask :)
- # [14:39] <bobslaede> this place is full of bright people you know ;)
- # [14:39] <Moo-_> bobslaede: you will probably only hear the mourning of other pitiful souls dealing with IE :)
- # [14:39] <bobslaede> also, there isnt an #ie8 channel :P
- # [14:40] <Moo-_> bobslaede: but to get answer, you need to ask the question first :)
- # [14:40] <bobslaede> Moo-_: yeah... IE is not exactly a friend... This is a rather specific bug for IE8/Win7
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- # [14:40] <bobslaede> Having a transparent iframe ontop of a link with an image, the link will shine thru
- # [14:41] <bobslaede> I do have a test page, if you're interested
- # [14:41] <bobslaede> and have IE8/Win7
- # [14:41] <bobslaede> IE9 beta wont work
- # [14:41] <bobslaede> or any other combination of IE and windows
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- # [16:14] <paulrouget> I did this: http://paulrouget.com/e/nativecontrols
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- # [17:11] <jetienne> q. how html5 did its logo ? who did it ? im trying to see if we can get a js specific logo
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- # [17:28] <Neiluj> jetienne: good idea, W3C ask an agency to do it, but W3C "owns" it in a way
- # [17:29] <jetienne> Neiluj: they paid ? or the agency did it for the pleasure/fame ?
- # [17:29] <Neiluj> dunno
- # [17:30] <jetienne> Neiluj: we were considering organizing a contest. thus submissions of logo are free, and js got promoted. what do you think ?
- # [17:30] <jetienne> is that doable ? naive ? good idea ? any feedback :)
- # [17:35] <miketaylr> w3c doens't really "own" JS
- # [17:35] <miketaylr> so i dunno if they'd host that logo with the others
- # [17:35] <miketaylr> (if that even matters)
- # [17:35] <jetienne> miketaylr: he meant the logo of w3c i think
- # [17:36] <jetienne> this is how i understood it at least :)
- # [17:36] <miketaylr> ah, ok
- # [17:36] * miketaylr keeps quiet
- # [17:36] <jetienne> miketaylr: or be verbose on my question about how to create a js logo ? :)
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- # [17:37] <miketaylr> no idea, i'm no artist... or approach someone at ECMA and ask if they want one
- # [17:37] <miketaylr> http://www.ecma-international.org/memento/TC39.htm
- # [17:38] <jetienne> dunno about ecma but we want/need one
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- # [17:39] <miketaylr> oh just saying they "own" javascript/ecmascript...so it might get more traction if they endorsed it
- # [17:40] <jetienne> clearly. just i dont want/know how to handle/approche them, and i would expect a lot of time would be needed
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- # [17:41] <jetienne> if this logo is down and nice, they can endorse it
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- # [18:37] <danielfilho> paul_irish: I'm going to suggest a feature to chrome, is there any place where I can check if it hasn't been suggested yet?
- # [18:38] <BrianBlakely> http://code.google.com/p/chromium/issues/list
- # [18:38] <paul_irish> crbug.com
- # [18:38] <BrianBlakely> danielfilho:
- # [18:38] <BrianBlakely> >_<
- # [18:38] <danielfilho> it's not a bug :(
- # [18:38] <BrianBlakely> It's a feature!
- # [18:38] <danielfilho> i'm going to suggest a way to send pages through email
- # [18:38] <danielfilho> yup!
- # [18:38] <danielfilho> oh, I see :D thanks
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- # [18:40] <BrianBlakely> paul_irish: HTML5 Mobile BP — viewport corner case … fixed-width designs that auto-scale are not supported by device-width
- # [18:42] <jetienne> is there some way to handle webapp layout such as they are independant of the screen resolution ? android did some work on it for 3.0. is there a research paper i missed or something describing the principles behind
- # [18:42] <BrianBlakely> For fixed-width mobile designs, it seems you have to choose between auto-scaling (via width=[num_pixels]) or user scaling (due to lack of user-scalable)
- # [18:43] <BrianBlakely> jetienne: Describe your use-case a little more?
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- # [18:43] <jetienne> BrianBlakely: not really a use case. ok let me try
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- # [18:43] <BrianBlakely> jetienne: It's a big question, so let's get more specific
- # [18:44] <jetienne> BrianBlakely: suppose you write a webapp. you got desktop with large screens. tablet with small screen, and phone with tiny screens
- # [18:44] <BrianBlakely> Yep
- # [18:44] <jetienne> BrianBlakely: i dont want to write all of the possibilities
- # [18:44] <BrianBlakely> Certainly not
- # [18:44] <jetienne> BrianBlakely: is there a way to write one layout and have it magically fit
- # [18:44] <jetienne> BrianBlakely: even if it constraints how i do my layout
- # [18:45] <BrianBlakely> Are we talking a fluid or fixed layout?
- # [18:45] <jetienne> BrianBlakely: android 3.0 did some works on this to allow running phone app on tablet
- # [18:45] <BrianBlakely> jetienne: You can totally do that in CSS
- # [18:46] <jetienne> BrianBlakely: flexible for sure. but more than that
- # [18:46] <paul_irish> BrianBlakely: can you file a ticket on the mobile BP repo?
- # [18:46] <BrianBlakely> flexbox is a nice place to start. You can make some elements fixed and others fluid, with thtat
- # [18:46] <BrianBlakely> paul_irish: Sure
- # [18:46] <jetienne> BrianBlakely: how can i do it in css ? keywords or url are appreciatd
- # [18:47] <BrianBlakely> jetienne: paul_irish wrote what is perhaps the best flexbox crash course - http://www.html5rocks.com/tutorials/flexbox/quick/
- # [18:47] <jetienne> BrianBlakely: cool. reading
- # [18:48] <BrianBlakely> jetienne: Media Queries are also amazing, but people always use px to set rules. I suggest measuring the with in inches or centimeters, and converting to a single-column design when the window/device is <6in
- # [18:49] <BrianBlakely> jetienne: I don't know of a great MQ article, but quick Google search: http://www.smashingmagazine.com/2010/07/19/how-to-use-css3-media-queries-to-create-a-mobile-version-of-your-website/
- # [18:49] <BrianBlakely> jetienne: You'll see they use "max-device-width: 480px", in that article but 'tis a fool's game they be playing
- # [18:50] <BrianBlakely> It should really be "max-device-width: 5in" or some-such
- # [18:50] <jetienne> BrianBlakely: i have looked some slides recommending to do mobile version first and then port to desktop
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- # [18:51] <BrianBlakely> jetienne: I have also seen people say this, but dude I don't think it matters. The reason this is said is because people will design for desktop and then paint themselves into a corner and their designs won't be flexible enough to go into "mobile mode"
- # [18:51] <BrianBlakely> jetienne: If you keep both platforms in mind at all times, you can start from either end
- # [18:52] <jetienne> BrianBlakely: ok thanks a lot for the advices :)
- # [18:52] <BrianBlakely> jetienne: My pleasure :)
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- # [20:41] <masondesu> What is up? Are ya'll having a huge HTML5 party in here?
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- # [21:02] <hober> masondesu: if writing test cases for css3 means having a huge html5 party, then yes
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- # [21:08] <masondesu> sounds like a party to me ;D
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- # [22:10] <xonecas> ls
- # [22:10] <bot-t> (432 hours ago) <paul_irish> tell xonecas most people use the standard gettext i18n methods..
- # [22:11] <paul_irish> cd .
- # [22:12] <nimbupani> pwd
- # [22:12] <xonecas> eh
- # [22:12] <xonecas> at least this time it wasn't 1000 hours
- # [22:12] <xonecas> paul_irish: I'm trying to use a mac for dev, and I know you're all about mac, so I have 3 questions for you:
- # [22:13] <xonecas> what terminal client? how to add textMate/macvim to the finder window? and screencasting tool?
- # [22:13] <paul_irish> i aint all about it but been using osx as my dev environment for 3 yrs
- # [22:14] <xonecas> sorry, bas asumption then.
- # [22:14] <xonecas> *bad
- # [22:14] <paul_irish> 1) iterm2 . i have a post coming on how to pimp out your shell
- # [22:14] <paul_irish> 2) http://manas.tungare.name/software/finder-toolbar-scripts/
- # [22:14] <paul_irish> 3) screenflow does the webcam/screenrecord combo. it's great.
- # [22:16] <xonecas> awesome, thank you! Its quite dissapointing to come from a linux terminal to the Terminal.app
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- # [22:20] <masondesu> paul_irish: watched that Chrome Dev Tool tips video today. You speak so calmly in it. Did you knock down a can of Slo Yo Roll before you narrated? ;D
- # [22:21] * yarwin_away is now known as yarwin
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- # [22:21] <hober> xonecas: what's disappointing in Terminal.app?
- # [22:22] <hober> the only thing that drove me nuts was the lack of 256 color support, but I believe you'll find that was fixed in the Lion developer preview that came out last week
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- # [22:27] <xonecas> hober: oh good, I was hoping some was done about it. I guess its just little things I have against it, I was hoping for something more like gnome-term or xterm itself
- # [22:27] <xonecas> 256 color support, speed, the prompt, the lack of recognition of bash_* files
- # [22:28] <xonecas> it drives me mad that it starts blinking the whole window when I open a vim with t_Co set to 256
- # [22:28] <xonecas> I have to quit the app to put it back
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- # [22:30] <hober> I don't know what you mean by "the lack of recognition of bash_* files"
- # [22:30] <hober> that sounds like a bash thing, not a Terminal.app thing
- # [22:30] * hober 's shell is tcsh, so he can't help there
- # [22:31] <xonecas> hober: yeah, it will only look for bashrc
- # [22:31] <hober> oh, you just need to make sure you're opening a login shell in the terminal profile
- # [22:31] <xonecas> hum, I didn't know that
- # [22:31] <xonecas> thanks :-)
- # [22:31] <hober> same deal with xterm, gnome-terminal, etc
- # [22:32] <hober> they have the same setting
- # [22:32] <xonecas> But its usualy set for you
- # [22:32] <hober> maybe the defaults aren't what you expect in this case
- # [22:32] <xonecas> exactly
- # [22:32] <hober> but also, that's the same thing as the bash_login thing
- # [22:32] <xonecas> its the learning curve switching from linux to mac
- # [22:32] <hober> since bash will run that file when launched as a login shell
- # [22:32] <xonecas> got it!
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- # [22:44] <jetienne> ff disables websocket BUT new WebSocket still work in js... => time out to know they dont work
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- # [23:07] <xonecas> paul_irish: nimbupani white-space: pre-line; removes line indentation
- # [23:07] <xonecas> is that intended?
- # [23:08] <paul_irish> yeahhhhhh
- # [23:08] <paul_irish> um
- # [23:08] <nimbupani> there is an issue about pre wrap
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- # [23:08] <nimbupani> we gotta get on it :|
- # [23:08] <paul_irish> yeahhh
- # [23:08] <paul_irish> did you see the funny comment
- # [23:08] <nimbupani> yeah
- # [23:08] <nimbupani> :)
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- # [23:09] <paul_irish> https://github.com/paulirish/html5-boilerplate/issues#issue/294
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- # [23:21] <thatryan> hey paul_irish you be in the hizzle?
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- # [23:27] <paul_irish> nice nettuts post bro
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- # [23:31] <thatryan> hey thanks man
- # [23:32] <thatryan> i had a question fo ya :) the optimized google analytics code, where did you explain that i cant remember where to find
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- # [23:39] <paul_irish> the link to mathias's article on it is in the h5bp source
- # [23:39] <thatryan> oh right, used to the stripped version ;) thank you sir
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- # Session Close: Tue Mar 01 00:00:00 2011
The end :)