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- # Session Start: Thu Mar 10 00:00:00 2011
- # Session Ident: #html5
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- # [01:28] <uf0> what exactly does "initial-scale=1.0" do for mobile?
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- # [01:30] <dao> hi
- # [01:31] <dao> are people willing to answer some questions?
- # [01:33] <uf0> dao yea sure
- # [01:34] <dao> it's hard to make some simple games in html5?
- # [01:34] <dao> i'm noob
- # [01:34] <uf0> if we know the answers obviously
- # [01:34] <uf0> that's a good question, I personally have no idea
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- # [01:35] <dao> you know html5?
- # [01:35] <nimbupani> what kind of games were you thinking of dao?
- # [01:35] <nimbupani> you can make games with canvas if thats your intention.
- # [01:36] <dao> what is this canvas?
- # [01:36] <dao> this is for images?
- # [01:36] <nimbupani> ?g html5demos canvas
- # [01:36] <bot-t> nimbupani, 10 HTML5 Demos to Make You Forget About Flash | Inspiration - http://webdesignledger.com/inspiration/10-html5-demos-to-make-you-forget-about-flash
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- # [01:36] <dao> let
- # [01:37] <dao> see
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- # [01:39] <dao> wow
- # [01:39] <dao> the're great
- # [01:39] <dao> i wana lear that
- # [01:39] <dao> :D
- # [01:41] <dao> were do i start?
- # [01:41] <dao> there are any .doc in this channel?
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- # [01:43] <nimbupani> :)
- # [01:44] <paul_irish> http://diveintohtml5.org/canvas.html
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- # [01:44] <nimbupani> that ^
- # [01:44] * paul_irish _o/\o_
- # [01:45] <nimbupani> ?hi5 @ paul_irish
- # [01:45] <bot-t> paul_irish, ⁵
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- # [01:47] <dao> nice
- # [01:47] <dao> 10x u guys
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- # [02:04] <uf0> what exactly does "initial-scale=1.0" do for mobile (iphone ios)?
- # [02:04] <uf0> in the meta viewport tag
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- # [02:17] <nimbupani> it sets the min zoom level to 1 uf0
- # [02:20] <uf0> what does that mean?
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- # [02:41] <xonecas> o/
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- # [02:59] <paul_irish> uf0: http://www.blog.highub.com/mobile-2/the-complete-idiots-guide-to-pixels-on-mobile/ related but not what you were asking
- # [02:59] <tw2113> ahhh dual booting now
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- # [03:19] <xonecas> tw2113: which OSs?
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- # [03:21] <tw2113> XP and Fedora 14
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- # [03:21] <xonecas> hows fedora 14?
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- # [03:22] <tw2113> i enjoy it and it pretty much just works for me
- # [03:23] <tw2113> can make webdev a bit interesting at times because some css stuff gets rendered differently than win/osx
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- # [03:26] <ryan-> #jquery
- # [03:26] <ryan-> oops
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- # [03:27] <tw2113> sup ryan
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- # [03:30] <xonecas> tw2113: virtual box :-)
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- # [03:33] <uf0> paul_irish, tw2113: I'm running into one issue the h5bp template on mobile
- # [03:33] <uf0> on an iphone in portrait the page is fine
- # [03:33] <tw2113> i can never seem to get the VM stuff working on what machines i have
- # [03:33] <uf0> but on landscape or when turning the phone
- # [03:33] <uf0> it's zoomed in too much and I have to zoom out
- # [03:33] <uf0> any workarounds?
- # [03:34] <uf0> portrait = ok, landscape = zoomed in too much
- # [03:34] <tw2113> *shrugs* i've only taken bits and pieces from boilerplate, never used it directly
- # [03:35] <uf0> either way, i'm sure it's the settings here width=device-width, initial-scale=1.0 some how or the media query
- # [03:37] <tw2113> try removing them and testing
- # [03:39] <uf0> removed initial scale and did nothing
- # [03:39] <uf0> actually worse doesn't let me zoom out
- # [03:39] <uf0> (max-device-width: 480px) using that
- # [03:39] <uf0> maybe for landscape it's a bigger width?
- # [03:40] <tw2113> *shrugs*
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- # [03:41] <uf0> i'll keep researching.
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- # [03:45] <uf0> i got the fix :)
- # [03:45] <uf0> minimum-scale=1.0, maximum-scale=1.0
- # [03:45] <uf0> did the trick!
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- # [03:47] <nimbupani> it means your webpage can never be zoomed
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- # [03:50] <uf0> yea I noticed that
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- # [03:50] <uf0> I just want it to act the same when switching to landscape
- # [03:51] <uf0> I don't want it zoomed it automatically like initial scale
- # [03:51] <uf0> then they will always have to zoom out
- # [03:51] <uf0> for the default
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- # [03:53] <uf0> if there were a way to have the initial scale but when switched to landscape and not zoomed
- # [03:53] <uf0> that'll be great
- # [03:53] <uf0> but for now i'll just stick with minimum-scale=1.0, maximum-scale=1.0
- # [03:54] <uf0> which i got from mobile boiler
- # [03:54] <uf0> versus the html one
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- # [03:57] <frewsxcv> what's the difference between nav and menu?
- # [03:59] <uf0> frewsxcv what's the menu for?
- # [03:59] <uf0> and yea pretty much same thing semantically
- # [03:59] <uf0> you'll still be using <nav> imo
- # [03:59] <frewsxcv> <nav> and <menu> were both introduced in html5. my question is why
- # [04:03] <shichuan> frewsxcv: http://www.whatwg.org/specs/web-apps/current-work/#menus
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- # [04:07] <shichuan> from what i know, menu is a set of command like 'edit' 'view' 'save'; nav is a set of navigation links like 'home' 'about' 'contact'
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- # [04:22] <uf0> another issue, when I change my view mode to landscape on an iphone
- # [04:22] <uf0> the font gets bigger
- # [04:22] <uf0> i want the font to remain same size as portrait
- # [04:22] <uf0> any ideas?
- # [04:25] <shichuan> -webkit-text-size-adjust: none; -ms-text-size-adjust: none;
- # [04:26] <uf0> where do I put that?
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- # [04:26] <shichuan> uf0: in h5bp, it's pointed out Mobile phones will adjust text size when the screen orientation changes unless you include the special CSS parameter above
- # [04:26] <shichuan> https://github.com/shichuan/mobile-html5-boilerplate/blob/master/css/style.css
- # [04:26] <uf0> hmm...
- # [04:27] <uf0> can post me link to where it says that too?
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- # [04:28] <uf0> nevermind I just saw it in actual CSS
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- # [04:29] <uf0> got one more for -webkit is obviously webkit
- # [04:29] <uf0> where'd you get -ms-text-size-adjust from?
- # [04:30] <uf0> what's browser is that for
- # [04:30] <shichuan> yea
- # [04:30] <shichuan> http://blogs.msdn.com/b/iemobile/archive/2010/05/10/javascript-and-css-changes-in-ie-mobile-for-windows-phone-7.aspx
- # [04:30] <shichuan> ie changed from -webkit to -ms
- # [04:30] <shichuan> i will better document this later
- # [04:31] <uf0> wow that worked amazingly
- # [04:31] <uf0> really appreciated
- # [04:31] <uf0> i've learned plenty in one day!
- # [04:31] <shichuan> np :)
- # [04:31] <uf0> fuckin' geniuses lol
- # [04:32] <alex_mamel> I just built a site using the html5 boilerplate for the first time and i've managed to make it look good in chrome, IE, firefox...but on a mobile device its all sorts of destroyed...what gives?
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- # [04:33] <uf0> alex based on my experience
- # [04:33] <uf0> I've learned this today actually
- # [04:34] <uf0> html5 boiler is that html for browsers
- # [04:34] <uf0> I'd suggest https://github.com/shichuan/mobile-html5-boilerplate/
- # [04:34] <uf0> for mobile stuff
- # [04:34] <uf0> the mobile in html5 on boiler did nothing much for me
- # [04:34] <uf0> for web browsers it's dead on.
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- # [04:37] <alex_mamel> so how exactly can i run the html5 boiler for browsers but when it's accessed by a mobile device, render the mobile boiler?
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- # [04:38] <cnan> somebody here?
- # [04:38] <uf0> for starters, I'm no expert at all
- # [04:38] <uf0> look at viewport settings at https://github.com/shichuan/mobile-html5-boilerplate/
- # [04:38] <uf0> and the CSS
- # [04:39] <uf0> and if you want to test on a web browser use
- # [04:39] <uf0> max-width in the media query
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- # [04:43] <shichuan> alex_mamel: mobile h5bp is currently made specifically for mobile dev, so it assumes you have diff markup, ui, css etc for the mobile site
- # [04:44] <alex_mamel> I see, no...I want it to display just the same as it would in a browser =/ but it seems like that's a tall order.
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- # [04:47] <shichuan> alex_mamel: once getting more feedback, have to discuss with paul_irish and divya on this
- # [04:48] <shichuan> i got a similar feedback a few days ago
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- # [04:49] <alex_mamel> could it have anything to do with <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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- # [04:50] <shichuan> alex_mamel: hmmm, no
- # [04:50] <uf0> shicuan: I have some feedback based on just things I did today
- # [04:51] <uf0> for one paul should change viewport to what you have <meta name="viewport" content="width=device-width, minimum-scale=1.0, maximum-scale=1.0">
- # [04:51] <uf0> the initial scale thing was good for portrait but not landscape
- # [04:51] <uf0> the code above fixed that
- # [04:51] <shichuan> uf0:i see
- # [04:52] <uf0> #2 is the text resizing, but that one's probably my fault
- # [04:52] <uf0> I missed that totally in the CSS
- # [04:52] <uf0> didn't realize
- # [04:53] <uf0> I think that's it from my part
- # [04:53] <shichuan> uf0: cool, thanks :)
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- # [04:53] <shichuan> btw, do you guys feel if an option to download a combination of mobile/web h5bp will be helpful? like a merged version is available somewhere
- # [04:54] <uf0> of course
- # [04:54] <uf0> it'd be huge
- # [04:54] <alex_mamel> absolutely
- # [04:54] <uf0> it's essentially what I'm doing now
- # [04:54] <uf0> merging them, taking the best from yours and putting it into h5bp
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- # [04:55] <alex_mamel> I just spent all night coding this site on boiler only to find out it's complete shite on an ipad/iphone, when my client specifically asked me for it to render nicely on an ipad =[
- # [04:55] <alex_mamel> looks great on all web browsers though
- # [04:56] <uf0> i've been doing scrictly iphone,ipod touch
- # [04:56] <uf0> haven't tested ipad (don't have one)
- # [04:56] <uf0> hmm gotta check that soon
- # [04:56] <alex_mamel> well it looks crappy on my iphone too =/
- # [04:56] <shichuan> the reason we want to have a separate version is because mobile and web are not exactly the same, some argue responsive design may not be the best way to handle mobile/web
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- # [04:57] <uf0> shicuan: what do you mean by "responsive design"?
- # [04:57] <shichuan> i think the best option is to have an option to choose what to download 1.web only 2. mobile only 3. combo version
- # [04:57] <uf0> bingo, that'll work
- # [04:58] <shichuan> uf0: when i say 'responsive design', i mean you code once, one set of markup, css works on both desktop and mobile
- # [04:59] <uf0> scratches head, isn't the point of css3
- # [04:59] <uf0> and the "new" way of the doing things
- # [04:59] <uf0> is to have one code
- # [05:00] <uf0> and use CSS to render for mobile/desktop?
- # [05:00] <shichuan> uf0: there are two school of thoughts
- # [05:01] <uf0> and i know there are catches like "it downloads images meant for browser on mobile" but i'm sure there will be work-arounds
- # [05:01] <uf0> ok what's that.
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- # [05:05] <grantg> paul_irish: webgl is being a bitch to me lately.
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- # [05:06] <grantg> I tried to make my own path for my emu, but nothing got blitted.
- # [05:06] <grantg> Now I tried to use webgl-2d, but still nothing.
- # [05:06] <grantg> WTF
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- # [05:06] <grantg> https://github.com/corbanbrook/webgl-2d
- # [05:07] <uf0> shichuan: what are the two schools of thoughts?
- # [05:07] <grantg> apparently messes up on texture uploads too
- # [05:07] <grantg> http://www.grantgalitz.org/webgl_gameboy/
- # [05:07] <uf0> or i guess what's the other option
- # [05:07] <grantg> Try running it and see only the black bg of death.
- # [05:08] <grantg> *white bg of death
- # [05:08] <grantg> :P
- # [05:08] <shichuan> uf0: some argue mobile and web contents are diff
- # [05:08] <grantg> wwbgl: Y U NO LIKE 160X144 TEXTURES?
- # [05:09] <grantg> *WebGL
- # [05:09] <uf0> ahh ok gotcha
- # [05:09] <niftylettuce> grantg: i rly need to hook u up with a Linode
- # [05:10] <grantg> hmm
- # [05:10] <niftylettuce> what is ur godaddy specs
- # [05:10] <grantg> ftp + basic
- # [05:10] <grantg> I just upload and view
- # [05:10] <grantg> :P
- # [05:10] <grantg> No probs with my php scripts yet
- # [05:11] <grantg> It's not like I need 5.3
- # [05:11] <grantg> But I do need 5.0
- # [05:11] <grantg> *5.0+
- # [05:13] <shichuan> uf0: http://tripleodeon.com/2010/10/not-a-mobile-web-merely-a-320px-wide-one/comment-page-1
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- # [05:20] <grantg> http://playwebgl.com/games/glubble/ seems broken in webgl once you start it, anyone else?
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- # [05:48] <foca> hey guys, is it possible to do multiple backgrounds where one is an image and the other a gradient?
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- # [05:50] <foca> basically I want to add a mask to a pattern, so I was thinking "put the pattern, then a gradient that goes from opacity 0 to opacity 1, and bam, it works
- # [05:51] <foca> alas, it doesn't :(
- # [05:51] <foca> here's what I've got: https://gist.github.com/ff46e90974589bbfbf51
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- # [06:49] <niftylettuce> paul_irish: dude moodle sucks so bad, I'm thinking of rewriting the entire framework/LMS for HTML5/jQuery
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- # [07:07] <danbeam> paul_irish: I'm colorblind and what is this? http://html5readiness.com/, >:|
- # [07:08] <tw2113> an interactive map type thing that shows different browser support for different features
- # [07:09] <danbeam> tw2113: I know, there's a meme involving 12-year-olds and stuff on youtubes -- don't worry about it
- # [07:09] <tw2113> *shrugs* ok
- # [07:09] <danbeam> tw2113: I just can't correctly tell based on color
- # [07:09] <danbeam> tw2113: and that site is hatin'
- # [07:10] <danbeam> tw2113: thanks for the help, though, haha
- # [07:10] <tw2113> welcome
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- # [07:17] <tw2113> wow, i just saw a tag that i had no idea what it was, in an html file that i made at some point
- # [07:17] <tw2113> <lh>
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- # [09:28] <elfgoh> Hello is it possible to have a file stored in application cache based on the cache manifest, and only load from he cache when network connection is absent?
- # [09:33] <Moo-_-_> elfgoh: that would be data syncing... I think it is not possible with manifest
- # [09:34] <Moo-_-_> elfgoh: ajax-y get your file and store it in local storage
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- # [09:38] <elfgoh> Moo-_-_: that's unfortunate but thanks for the help
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- # [09:57] <elfgoh> Moo-_-_: How abt a cache manifest that always caches a file regardless of whether the manifest is modified or not
- # [09:57] <elfgoh> is it possible?
- # [09:58] <Moo-_-_> elfgoh: it always caches it
- # [09:58] <Moo-_-_> it checks if manifest md5 is changes and recaches files in that case
- # [10:02] <elfgoh> Moo-_-_: ok so is there a way to 'cheat' by modifying the cache manifest on every page load?
- # [10:02] <elfgoh> I know I am asking for the sky here but just trying my luck
- # [10:05] <Moo-_-_> elfgoh: you can each own cache for every page
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- # [10:05] <Moo-_-_> elfgoh: but the downside is that it reloads everything in manifest
- # [10:06] <elfgoh> Moo-_-_: sorry what do you mean by "you can each own cache for every page"
- # [10:07] <Moo-_-_> opps
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- # [10:11] <elfgoh> yes could you please rephrase yourself pls?
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- # [10:20] <alcuadrado> Hey, is there any way to get an image representation of a html element?
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- # [10:35] <Moo-_-_> elfgoh: back
- # [10:35] <Moo-_-_> elfgoh: I think manifest file is specific to URL
- # [10:36] <Moo-_-_> elfgoh: so each URL can have its own manifest
- # [10:40] <elfgoh> Moo-_-_: Yes that's correct. But is there a hack to make the manifest change everytime so that the application cache gets updated always on load?
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- # [11:52] <perplexa> hi there
- # [11:52] <perplexa> shall i be using webstorage or webdatabase? apparenlty webdatabase seems obsoleted but i'm not sure
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- # [12:11] <jetienne> perplexa: if you dont use sql, localstorage is more supported
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- # [12:13] <perplexa> jetienne: more supported as in supported by a wider range of browsers? :)
- # [12:14] <jetienne> yep
- # [12:14] <jetienne> http://caniuse.com/#search=local
- # [12:14] <jetienne> http://caniuse.com/#search=sql
- # [12:15] <jetienne> webdatabase is not on ff nor ie... this is a large part of the user base :)
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- # [12:18] <perplexa> ok thx jetienne
- # [12:25] <elfgoh> perplexa: I missed jetienne's answer about html5 storage
- # [12:25] <elfgoh> which one is a better choice?
- # [12:26] <elfgoh> I have a question about application cache http://www.html5rocks.com/tutorials/appcache/beginner/#toc-updating-cache I would like to know what are the use cases for programatically updating the application cache
- # [12:27] <Moo-_-_> elfgoh: I recommend pursuing another approach: cache data in local storage and refresh it using javascript
- # [12:27] <Moo-_-_> elfgoh: I believe that is what Apple does for its iPhone User Guide
- # [12:27] <Moo-_-_> first time it is opened in Safari it downloads 600 kb as single JSON blob
- # [12:28] <Moo-_-_> and then it keeps it in local storage
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- # [12:31] <elfgoh1> Moo-_-_: tks. I will bear that in mind. But I am wondering why the document teaches how to programmatically update the application cache
- # [12:32] <elfgoh1> What are the valid use cases for that?
- # [12:32] <Moo-_-_> elfgoh1: manifest is designed like this
- # [12:32] <Moo-_-_> 1. it is for web apps mostly
- # [12:32] <Moo-_-_> 2. when browser opens the web app (on-line or offline) it checks manifest
- # [12:32] <Moo-_-_> 3. it downloads all files on the manifest on background
- # [12:33] <Moo-_-_> 4. you can have javascript callback when the download is complete
- # [12:33] <Moo-_-_> but because it works on background and you have no control over the process it is not good for syncrhonized content
- # [12:33] <Moo-_-_> it is more useful for "update your offline web app" use scenario
- # [12:34] <elfgoh1> Moo-_-_: yes I do understand what you have said so far.
- # [12:34] <Moo-_-_> ah
- # [12:34] <Moo-_-_> didn't spot your link earlier, sorry
- # [12:34] <Moo-_-_> I tried to work with application cache earlier and got little frustrated about the little control you had
- # [12:35] <Moo-_-_> so I don't recommend it for content
- # [12:35] <perplexa> elfgoh1: generally webstorage as it's more common across browsers
- # [12:36] <elfgoh1> Moo-_-_: right now I am just trying to understand why one should even try to update the application cache programatically. Because it seems to me that a program based update still requires a change in the cache manifest file anyway. So why not just update the cache manifest file instead of trying to programatically update the app cache?
- # [12:36] <Moo-_-_> elfgoh1: also FF3 and Chrome behaved little differently
- # [12:36] <louisremi> elfgoh1: this is a very good question actually...
- # [12:36] <Moo-_-_> elfgoh1: just modifying manifest file does the same thing... you are correct
- # [12:36] <Moo-_-_> I don't know what's that function for there in any case
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- # [12:37] <elfgoh1> Oh noes xD
- # [12:38] <louisremi> Moo-_-_: it doesn't only "does the same thing", it simply works. Whereas trying to update the cache programatically will fail if the manifest file hasn't changed, isn't it?
- # [12:38] <Moo-_-_> louisremi: that's how I read it
- # [12:38] <Moo-_-_> of course, only testing with different browsers is the real way to find out
- # [12:38] <louisremi> Moo-_-_: sure, I'll investigate
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- # [12:45] <elfgoh1> Moo-_-_: louisremi: I suspect that the program based way allows some finetuning/customisation that is not possible with just modifying the cache manifest
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- # [12:45] <Moo-_-_> elfgoh1: no, it really doesn't
- # [12:45] <louisremi> elfgoh1: hav you got an example?
- # [12:45] <Moo-_-_> it always updates everything
- # [12:45] <Moo-_-_> at least what I remember from Chrome
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- # [12:48] <elfgoh1> louisremi: what I am saying that it is possible to perhaps throw in console.log messages or other custom javascript if one does it programatically.
- # [12:48] <louisremi> yes
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- # [12:54] <Moo-_-_> louisremi: elfgoh1: just in case here is a javascript snippet I used for application cache refresh progress bar http://snipplr.com/view/50482/application-cache-loading-status-reporter-for-html5--javascript/
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- # [12:54] <louisremi> Moo-_-_: thanks!
- # [12:54] <Moo-_-_> it was not high success because browsers (FF) lacked some needed functionality
- # [12:55] <Moo-_-_> it was designed for web apps you save on desktop
- # [12:55] <Moo-_-_> then chrome dropped this functionality
- # [12:55] <Moo-_-_> in favor of their own app implementation
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- # [16:20] <Michael> sweet - they're sending our team to a Braves/Cardinals game today
- # [16:20] <Michael> though it's cold and rainy
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- # [16:26] <monteslu> My team is going to Indians vs DBacks tuesday :)
- # [16:26] <monteslu> Our office is accross the street from stadium
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- # [16:37] <jetienne> setInterval(function(){ console.log("a"); console.log("b"); }, 0); <- do not put that in chrome js console :)
- # [16:37] <jetienne> it will kill it
- # [16:39] <monteslu> if a time is zero might as well do a while(true)
- # [16:40] <jetienne> monteslu: well 0 timer let other stuff running
- # [16:40] <monteslu> ahh
- # [16:40] <jetienne> i found out in real life situation tho. i guess i dot console.log() too much in my code :)
- # [16:41] <jetienne> firefox 4 is gaining 2mbyte per sec with this loop
- # [16:41] <jetienne> in ram usage
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- # [16:43] <jetienne> but no cpu... i dont get why
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- # [16:44] <monteslu> jetienne, does it flatten out when firebug hits it limit?
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- # [16:46] <jetienne> monteslu: it went from 70mbyte rss to something like 764mbyte before i killed it... i dont thing there is a limit
- # [16:47] <monteslu> it must keep console stuff even if it only displays 500 entries
- # [16:47] <monteslu> in ram i mean
- # [16:47] <monteslu> sounds like a bug
- # [16:51] <DJazz> does FF support flexbox?
- # [16:51] <DJazz> it says it do..
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- # [16:53] <jetienne> http://www.html5rocks.com/tutorials/flexbox/quick/ seems so when i put ff4 on this
- # [16:53] <jetienne> except the css transition which doesnt work here (ff4 rc linux)
- # [16:54] <DJazz> compare this http://jazzjackrabbit.net/DJ/Widget/ in chrome and ff
- # [16:55] <DJazz> and I read "In fact the way that Gecko and Webkit support the box model is completely different"
- # [16:55] <jetienne> display seems the same on chrome and ff
- # [16:56] <DJazz> click Help About or File Open..
- # [16:56] <DJazz> it should be centered
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- # [16:57] <jetienne> DJazz: oh ok. yep no more centered in ff4
- # [16:58] <DJazz> so..
- # [16:58] <DJazz> i can solve it using more divs, or a table
- # [16:58] <jetienne> DJazz: btw if you fancy it, to get a logo for jaascript would be nice
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- # [16:58] <DJazz> js have a logo?
- # [16:58] <jetienne> DJazz: no, hence the need for it :)
- # [16:59] <DJazz> :P
- # [16:59] <jetienne> DJazz: oh maybe im confused, did you author html5 logo ?
- # [16:59] <DJazz> huh?
- # [16:59] <DJazz> i didnt make html5 logo..
- # [16:59] <jetienne> oh my bad, i got too many chat at the same time :(
- # [16:59] <DJazz> http://webtablab.com/wp-content/uploads/2011/02/best-javascript-resources1.jpg a logo you say?
- # [17:00] <jetienne> DJazz: with a big oreilly written on it:)
- # [17:00] <DJazz> :)
- # [17:01] <DJazz> what about this? http://www.webguru-india.com/blog/wp-content/uploads/2010/09/javascript_logo.gif hmmm.. naah
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- # [17:08] <DJazz> jetienne: added some js logo
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- # [17:08] <DJazz> on about popup
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- # [17:14] <jetienne> DJazz: nice
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- # [18:26] <noxxten> wouldn't it be smart to use the html5 doctype even if you're using html4 for the most part?
- # [18:26] <noxxten> it's a website thats going to include some html5 parts, like videos, audio, etc. but the majority of the website will be in html4.
- # [18:27] <miketaylr> considering the majority of html4 is part of html5, knock yourself out
- # [18:27] <miketaylr> doctypes are mostly useless anyways
- # [18:28] <noxxten> thats my thinking lol.
- # [18:28] <miketaylr> so the html5 one is good because its useless in less characters!
- # [18:28] <miketaylr> just triggers standards mode
- # [18:29] <nimbupani> what miketaylr sez
- # [18:29] <nimbupani> JUST DO IT
- # [18:29] <miketaylr> --Nike™
- # [18:29] <nimbupani> — <!doctype html>™
- # [18:30] <miketaylr> ooh, let's use that one instead
- # [18:30] <nimbupani> yes we should direct html5.com to that.
- # [18:30] <miketaylr> oh except i think ™ will end up in <body> or something crazy--at least in gecko
- # [18:31] <miketaylr> maybe not...i think that's stuff in between <html> and <head>
- # [18:31] <nimbupani> ohh like dat :D
- # [18:31] <nimbupani> haha
- # [18:31] <nimbupani> yeah it might render on screen :|
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- # [18:38] <ben225> How can i create custom html5 video controls?
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- # [18:38] <ben225> I've got play/pause figured out, just don't know how to do progress bar
- # [18:39] <miketaylr> http://dev.opera.com/articles/view/simple-html5-video-flash-fallback-custom-controls/
- # [18:39] <miketaylr> http://dev.opera.com/articles/view/custom-html5-video-player-with-css3-and-jquery/
- # [18:41] <ben225> thanks miketaylr, ive seen that 2nd before
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- # [20:05] <xonecas> o/
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- # [20:32] <LoveMHz_> I'm having net issues today so and not sure if my last message went though.
- # [20:32] <LoveMHz_> Got a simple question that I haven't been able to find with Google'ing. I need to have a mouseover event for a canvas image. The closest I've got is by using a RectangularRegion. But the problem is that these images can be moved around and overlap. So they won't work.
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- # [20:35] <xonecas> LoveMHz_: Whats wrong with canvas.onmouseover?
- # [20:37] <LoveMHz_> would I be able to determine which object the mouse was over?
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- # [20:37] <JonathanNeal> hi
- # [20:38] <LoveMHz_> hey
- # [20:39] <niftylettuce> \o/
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- # [20:43] <LoveMHz_> nevermind I think I found a simpler solution to my problem
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- # [21:42] <rgervais> Ok I found a bug with firebug and media query using max-width
- # [21:42] <rgervais> when firebug is open MQ doesn't take effect
- # [21:42] <rgervais> when minimizing firebug, works great
- # [21:42] <rgervais> just an FYI
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- # [21:48] <LoveMHz> firebug has a few bugs lol
- # [21:48] <LoveMHz> had an issue with and some jQuery code for adding an item to a listbox the other week
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- # [22:39] <monteslu> chrome needs right-click->open frame in new tab
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- # [23:58] * Quits: bitcrumb (~bitcrumb@ip-83-134-147-63.dsl.scarlet.be) (Remote host closed the connection)
- # [23:58] * psynaptic is now known as psynaptic|away
- # Session Close: Fri Mar 11 00:00:00 2011
The end :)