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- # Session Start: Sun Mar 20 00:00:00 2011
- # Session Ident: #html5
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- # [00:05] <josefrichter_> good, seems to be working now. see http://theie8countdown.com
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- # [00:20] <bentruyman> josefrichter_: are you going to make a firefox 3.0 countdown?
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- # [00:21] <josefrichter_> bentruyman :-) I dont think it's necessary. Most FF3 users will upgrade quite quickly I guess :-)
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- # [00:25] <jetienne> they got the extensions to port, this make the process longer than expected
- # [00:26] <jetienne> mozilla published numbers on update time a while ago... when they switched to 3.x i believe
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- # [00:28] <grantg> Brodingo: http://www.grantgalitz.org/atlantis/
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- # [00:28] <grantg> That one takes awhile to boot up
- # [00:29] <grantg> it's like a 4 MB binary that needs to be decoded from base64
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- # [00:30] <grantg> also, expect 15-bit colors. w00t
- # [00:31] <josefrichter_> gooood. so http://theie9countdown.com is also upgraded with html5 history api. even grateful degradation for html4 browsers. uff
- # [00:31] <grantg> I need to test my stuff in IE9 again
- # [00:31] <grantg> I last tested it in IE9 RC
- # [00:32] <grantg> I bet there's still no audio in IE9.
- # [00:32] <grantg> and it probably runs my stuff half the speed that firefox 4 and chrome do most likely.
- # [00:33] <moshee> ie9 is surprisingly fast
- # [00:33] <moshee> when I was testing a website one time though it kept forgetting to load some images
- # [00:33] <moshee> randomly
- # [00:33] <grantg> I bet my emulator won't run fullspeed in IE9
- # [00:34] <grantg> in JS execution
- # [00:34] <moshee> hmm
- # [00:34] <moshee> I've installed the release version but haven't rebooted since then
- # [00:34] <moshee> so still on the RC
- # [00:34] <josefrichter_> does anyone know why MS decided not to support html5 history api in IE?
- # [00:34] <moshee> They don't like following other people's rules
- # [00:35] <bentruyman> josefrichter_: it doesn't
- # [00:35] <bentruyman> ie9
- # [00:35] <josefrichter_> bentruyman: ie9 what? it doesnt support it afaik
- # [00:35] <moshee> I guess that emulator is pretty slow in IE9
- # [00:36] <bentruyman> josefrichter_: that's what i meant, ie9 doesn't
- # [00:36] <moshee> some things are faster in ie9 than ff4
- # [00:36] <josefrichter_> bentruyman: yep. the question was why :-)
- # [00:36] <themiddleman> grantg: hey, fucking amazing job on that emulator!
- # [00:37] <grantg> themiddleman: thanks
- # [00:37] <themiddleman> it is insanely awesome
- # [00:37] <josefrichter_> which emulator??
- # [00:38] <grantg> https://github.com/grantgalitz/GameBoy-Online
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- # [00:39] <josefrichter_> OMFG :-o
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- # [00:40] <grantg> josefrichter_: http://www.grantgalitz.org/SuperMarioBros/
- # [00:40] <grantg> A demo of it
- # [00:40] <grantg> :)
- # [00:41] <grantg> still works best in FF4, I might add a flash fallback for audio, but I'm seriously saying no to such a thing
- # [00:41] <josefrichter_> you're tellin me it's javascript??
- # [00:41] <grantg> yes
- # [00:41] <grantg> 100%
- # [00:41] <grantg> even the audio
- # [00:41] <grantg> no plugins
- # [00:42] <josefrichter_> fcuk! Im depressed now :-(
- # [00:42] <grantg> why?
- # [00:42] <josefrichter_> now I realize I suck horse dick in javascript :-o
- # [00:42] <grantg> heh
- # [00:43] <grantg> We must go derper and emulate a CPU in JS!
- # [00:43] <grantg> lololol
- # [00:43] <tw2113> herper?
- # [00:43] <grantg> Still working on GameBoy Advance
- # [00:44] <josefrichter_> which key I use to start the game? no response on enter...
- # [00:44] <grantg> And that's powered by a 32-bit ARM CPU of the model ARM7TDMI
- # [00:44] <rgervais> ok so i have this in my main stylesheet @media only screen and (min-device-width: 321px)
- # [00:44] <grantg> enter is start
- # [00:44] <grantg> x is a
- # [00:44] <grantg> z is b
- # [00:44] <rgervais> but for some weird reason, the regular ff browser also takes those styles
- # [00:44] <grantg> shift is select
- # [00:44] <grantg> d-pad is d-pad
- # [00:44] <rgervais> any ideas?
- # [00:45] <rgervais> shouldn't it because i have device-width there
- # [00:45] <rgervais> it's acting like it's min-width
- # [00:45] <josefrichter_> enter seems to do nothing. FF4 on SnowLeo
- # [00:45] <grantg> GameBoy Color is powered by a 8-bit GB-Z80 CPU (Zilog Z80 like)
- # [00:45] <grantg> josefrichter_: I'm on snow leopard
- # [00:45] <grantg> and with firefox 4 RC2
- # [00:46] <grantg> works for me
- # [00:46] <josefrichter_> z, x, seem to be working, so Im in the game. man, holy fuck!
- # [00:47] <grantg> heh
- # [00:47] <grantg> works perfectly in Firefox 4, so it should work for you
- # [00:47] <grantg> way faster than jsNES imho
- # [00:48] <grantg> even though jsNES emulates a damn slow 6502 without bcd
- # [00:48] <josefrichter_> work like charm. lovely!
- # [00:48] <grantg> at like 1.7 mhz
- # [00:48] <grantg> while super mario bros on GBC does 8.4 mhz
- # [00:48] <josefrichter_> could you also make playstation3 emulator, please?
- # [00:48] <grantg> heheheheh
- # [00:49] <grantg> josefrichter: Might run some browsers out of mem
- # [00:49] <josefrichter_> ok ok just jokin. so at least xbox....
- # [00:49] <grantg> lol
- # [00:49] <grantg> trying to CPU emulation in JS is very inefficient
- # [00:49] <grantg> Just to do GBC in JS was hard enough
- # [00:50] <grantg> with all the optimizations and perf stuff I did
- # [00:50] <grantg> not to mention it's actually an accurate emulator
- # [00:50] <grantg> more accurate than visualboyadvance
- # [00:50] <grantg> and vGBX
- # [00:50] <grantg> and a few others
- # [00:51] <josefrichter_> thats some breathtaking piece of work :-o
- # [00:51] <grantg> heh
- # [00:52] <grantg> Then you'll like http://www.grantgalitz.org/DonkeyKongCountry/
- # [00:57] <josefrichter_> thats amazing. you simply have too much free time...
- # [00:58] <grantg> heh
- # [00:58] <grantg> nah
- # [00:58] <grantg> done over time
- # [00:58] <grantg> which is why GBA is still WIP
- # [00:58] <grantg> I also want to get kicking on the SNES one too
- # [00:59] <grantg> expect iphone apps though
- # [00:59] <grantg> well, fast and accurate ones at least
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- # [00:59] <grantg> rather than shitty ports others have done
- # [01:01] <grantg> I added a few optimizations yesterday that made http://www.grantgalitz.org/gbc_demo/ faster. :)
- # [01:01] <grantg> Involves the rendering path
- # [01:02] <grantg> I need to put up the other demo
- # [01:02] <grantg> the demotronic final demo one
- # [01:03] <themiddleman> anyone know of a free blog that I can hack on the css, html and js? or very cheap? (I am cheap)
- # [01:04] <grantg> here we go http://www.grantgalitz.org/demotronic/
- # [01:04] <josefrichter_> grantg do you do that just for fun? or is it a part of something bigger?
- # [01:04] <grantg> just for fun
- # [01:05] <josefrichter_> grantg omg. how many hours did you spend on it?
- # [01:05] <grantg> enough
- # [01:05] <josefrichter_> maybe even more :-)
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- # [01:06] <grantg> some serious 3d going on in demotronic though
- # [01:06] <grantg> you could mistake for webgl
- # [01:06] <grantg> ^_^
- # [01:07] <josefrichter_> beyond my understanding
- # [01:07] <grantg> that checkerboard pattern demo goes into 3d heaven
- # [01:09] <josefrichter_> heh reminds me 90s demoscene
- # [01:09] <grantg> yeah
- # [01:10] <grantg> gotta love how the demo rom has a gameboy color device check
- # [01:10] <grantg> and I pass it
- # [01:10] <grantg> as it checks for emulators
- # [01:10] <grantg> with i/o accuracy
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- # [01:12] <grantg> screw sunspider and v8, this is the real deal with checking js perf. :)
- # [01:12] <grantg> because it's actual cpu emulation
- # [01:12] <josefrichter_> whoa! I remember this one like yesterday http://www.youtube.com/watch?v=XtCW-axRJV8
- # [01:12] <grantg> with gfx+audio output too
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- # [01:14] <grantg> what pc model is that?
- # [01:14] <grantg> amiga?
- # [01:14] <grantg> oh
- # [01:14] <grantg> dos
- # [01:15] <grantg> for x86
- # [01:16] <jetienne> grantg: repeat me the keys again ? :)
- # [01:16] <josefrichter_> I remember sharing this on floppy disks with friends :-)
- # [01:16] <grantg> heh
- # [01:16] <jetienne> you should add a help button :)
- # [01:17] <grantg> It could fit on a floppy?
- # [01:17] <grantg> really must have been done in x86 assembly then
- # [01:17] <grantg> screw C or C++
- # [01:17] <jetienne> 140kbyte floppy :)
- # [01:17] <grantg> :P
- # [01:17] <jetienne> you had to cut the floppy to "enable" the second side :)
- # [01:18] <josefrichter_> grantg dont remember exactly, but I think so. was something like 700k
- # [01:18] <grantg> heh
- # [01:18] <josefrichter_> 3.5 floppy was 1.44 MB
- # [01:18] <jetienne> 720k got atari st
- # [01:19] <jetienne> 140k was 5.25 floppy... the bendable ones :)
- # [01:19] <grantg> must have been assembly to have compressed it
- # [01:19] <grantg> and for the perf
- # [01:19] <grantg> probably even the image handling routines
- # [01:19] <grantg> I bet it was even done with clock cycles being counted
- # [01:20] <jetienne> grantg: one day look at how we did overscan on st... this is madness :)
- # [01:20] <grantg> heh
- # [01:20] <grantg> though for gameboy games, all of them need to be in assembly code
- # [01:20] <grantg> for perf
- # [01:20] <grantg> and compression
- # [01:21] <grantg> you can do c as well though
- # [01:21] <grantg> just way slower
- # [01:21] <grantg> since it's better to work with the opcodes rather than abstracting them through a programming language
- # [01:23] <grantg> heh
- # [01:23] <jetienne> grantg: http://www.atari-forum.com/viewtopic.php?f=1&t=4357&start=45 you should like this :) cpu builders said it wasnt possible, we made it :)
- # [01:23] <grantg> I wonder what processor this was targeted for
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- # [01:35] <grantg> funny thing is the cpu emulation is all interpreter loop
- # [01:35] <grantg> but the audio is fully done via JIT
- # [01:35] <grantg> and
- # [01:36] <grantg> the gfx is done via JIT as well
- # [01:36] <grantg> with tile caching
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- # [01:39] <grantg> oh
- # [01:40] <grantg> I should put up another 3d demo
- # [01:40] <grantg> with one that's user controlled
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- # [01:42] <grantg> http://www.grantgalitz.org/3d_test/
- # [01:42] <grantg> rotate via d-pad
- # [01:44] <grantg> as well as a/b
- # [01:47] <grantg> remember, this is done with 8x8 tiling inside a cpu emulation in js with a 2d canvas
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- # [01:55] <grantg> I need to finish the midscanline rendering path
- # [01:56] <grantg> Right now only 2 demos use it, since it involves timing clock cycles to the # of pixels rendered
- # [01:56] <grantg> I render per scanline
- # [01:56] <grantg> I
- # [01:56] <grantg> I'm adding in a few quick changes to do midscanline JIT of the rendering
- # [01:57] <grantg> since the video engine was rewritten recently
- # [01:57] <grantg> nevertheless most ROMs even avoid per-scanline tricks
- # [01:58] <grantg> except the "wavy" trick of x-coord manip and the "stretching" trick of y-coord manip
- # [01:58] <grantg> which I do
- # [01:58] <grantg> mid-scanline is crazy shit though
- # [01:59] <grantg> since you only have 456 clock cycles in single speed mode per scanline.
- # [01:59] <grantg> and each intruction takes at least 4 clock cycles (and every one is a multiple of 4)
- # [02:00] <grantg> for a 160 pixel width screen
- # [02:01] <grantg> only two emulators for desktop even do midscanline effects
- # [02:01] <grantg> KiGB and gambatte
- # [02:01] <grantg> VBA, gnuboy, etc. don't even do it
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- # [02:14] <daleharvey> ugh thats annoying, if you submit a form via js, it skips the validation
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- # [02:49] <niftylettuce> :)
- # [02:49] <niftylettuce> \o/ YO #HTML5 ROCKS
- # [02:49] <themiddleman> yaaaah!
- # [02:50] <tw2113> of course we do
- # [02:50] <tw2113> we're hip to be square
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- # [03:00] * Joins: Bass10 (~Bass10@c-76-113-194-7.hsd1.mn.comcast.net)
- # [03:01] <tw2113> someone suggest some people on github to watch
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- # [03:29] <niftylettuce> tw2113: niftylettuce
- # [03:29] <niftylettuce> tw2113: that guy is fo real gonna make some slick stuff
- # [03:30] <tw2113> good enough for me
- # [03:30] <niftylettuce> tw2113: make a node js MUD on friday :)
- # [03:30] <niftylettuce> tw2113: made**
- # [03:30] <niftylettuce> (multi user dungeon)
- # [03:31] <tw2113> i can't claim much for awesome shit, but sometimes by head has the ideas
- # [03:33] <tw2113> feel free to follow back if ya want
- # [03:38] * Quits: nimbupani (~Adium@c-24-18-47-160.hsd1.wa.comcast.net) (Quit: Leaving.)
- # [03:39] <tw2113> nooooooooo nimbupani left us
- # [03:39] <tw2113> *cries*
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- # [03:44] <tw2113> yay she's back!
- # [03:45] <nimbupani> :)
- # [03:45] <tw2113> i felt so lost for 2 minutes
- # [03:46] <jetienne> html game are fun
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- # [03:48] <paul_irish> tw2113: https://github.com/paulirish/following
- # [03:50] <antonkovalyov> wat
- # [03:50] <antonkovalyov> paul_irish, you follow crock and you dont follow me?
- # [03:50] <antonkovalyov> wtf
- # [03:50] <antonkovalyov> i am offended
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- # [03:50] <jetienne> :))
- # [03:50] <paul_irish> you should be!
- # [03:50] <paul_irish> FOLLOWED, YOU PRISS
- # [03:51] <antonkovalyov> THATS BETTER
- # [03:51] <antonkovalyov> although
- # [03:51] <paul_irish> you think we can overtake nodejs in watcher count?
- # [03:51] <antonkovalyov> github following thing is pretty useless
- # [03:51] <paul_irish> https://github.com/popular/watched
- # [03:51] <jetienne> antonkovalyov: to see each commit is way too much noise
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- # [03:52] <antonkovalyov> paul_irish, h5b can
- # [03:52] <tw2113> oofta, turn my head for one minute and i see all this
- # [03:52] <paul_irish> oh modernizr is now climbing the list.
- # [03:52] <paul_irish> sweet
- # [03:52] <antonkovalyov> jaja doas[pra
- # [03:52] <antonkovalyov> shit
- # [03:52] <antonkovalyov> haha diaspora
- # [03:52] <antonkovalyov> i thought it is dead
- # [03:52] <paul_irish> i think someone in here is a committer to them
- # [03:53] <antonkovalyov> oops, awkward
- # [03:53] <paul_irish> ah its ohaibbq from #jquery
- # [03:53] <paul_irish> nvm nvm! speak freely.
- # [03:54] <tw2113> i'm trying to figure out how to add a delete button to some xml handling
- # [03:54] <tw2113> and drinking strong liquor
- # [03:55] <tw2113> they go together kind of well
- # [03:55] <jetienne> drink first, always better before xml
- # [03:56] <tw2113> thankfully that's the order i went in
- # [03:56] <jetienne> i vote asn1 the worst bin format ever made
- # [03:57] <nimbupani> whats with h5b again?
- # [03:58] <paul_irish> it can take #3 spot in github watch list
- # [03:58] <nimbupani> http://www.githits.me/
- # [03:59] <tw2113> jquery-ui...there has to be a way to delete records with it
- # [03:59] <nimbupani> i am 17th in seattle! :/ h5bp is 19th :/
- # [03:59] <paul_irish> #1 most watched in SF
- # [03:59] <tw2113> i assume this is done with the jquery-ui bit
- # [03:59] <paul_irish> and most forked
- # [03:59] <paul_irish> by a lot
- # [03:59] <nimbupani> i know weird huh
- # [04:00] <nimbupani> paul_irish: http://html5boilerplate.com/#comment-168414632
- # [04:00] <tw2113> apologies ahead of time if i ramble :D
- # [04:00] <nimbupani> seems like scary bug
- # [04:00] <paul_irish> staaky?
- # [04:01] <nimbupani> yeah
- # [04:01] <paul_irish> it's IE9's bug.
- # [04:01] <paul_irish> chrome and FF are hitting similar things
- # [04:01] <paul_irish> and blacklisting video drivers.
- # [04:02] <paul_irish> ie=edge is more important than edge case hardware problems
- # [04:02] <paul_irish> and the onus is on them to fix.
- # [04:10] * Joins: mike5w3c (~MikeSmith@12.2.200.10)
- # [04:11] <tw2113> if i accomplished anything tonight...it's adding a "delete" button to jquery UI that does nothing
- # [04:12] <moshee> I just spent a while on paul's blog playing in the background
- # [04:13] <paul_irish> screenshot plz
- # [04:13] * tw2113 makes another tally mark
- # [04:13] <moshee> nothing cool, lol
- # [04:13] <moshee> just a sort of black spot among initial scribbles
- # [04:13] <moshee> I'm no artist
- # [04:14] <tw2113> so?
- # [04:14] <moshee> aw, it disappears when you resize
- # [04:14] <tw2113> screenshot plz
- # [04:14] <nimbupani> kay paul_irish just feels wrong for IE to do that :|||
- # [04:14] <tw2113> doh
- # [04:14] <nimbupani> i hope they fix it.
- # [04:14] <moshee> or cuts it off at least
- # [04:14] <paul_irish> hope so too
- # [04:15] <moshee> http://i.imgur.com/uQlB3.png
- # [04:15] <moshee> I've seen this once before on a site
- # [04:15] <moshee> some german typography site
- # [04:18] <tw2113> lols, i have a digital copy of the soundtrack to Howard The Duck :D
- # [04:19] <moshee> ooooh requestAnimationFrame
- # [04:20] <moshee> I should use this
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- # [05:00] <tw2113> i should REALLY be ashamed of myself
- # [05:00] <tw2113> i totally could have been a cool kid and followed antonkovalyov before paul_irish but i failed
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- # [05:01] * tw2113 mellowdramatically writes fail all over his face with nimbupani's lipstick and then feels bad and purchases a new stick for her
- # [05:03] <nimbupani> tw2113: what happened to your resume?
- # [05:03] <tw2113> it's still up http://michaelbox.net/what-i-do/
- # [05:03] <tw2113> i need to add a github section too it still
- # [05:04] <nimbupani> you probably do not want that http://gyazo.com/421541abed9bf835b576b2e294139e2e.png
- # [05:04] <tw2113> oops
- # [05:05] <tw2113> speedy screenshots though ;
- # [05:05] <tw2113> ;)
- # [05:10] <tw2113> thanks for pointing that out nimbupani :)
- # [05:12] <nimbupani> no worries tw2113
- # [05:14] <tw2113> anyone need anything submitted to reddit?
- # [05:15] <tw2113> i refuse to submit to digg on account of it's dead
- # [05:15] * tw2113 giggles every time someone suggests w3schools
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- # [05:38] * tw2113 pokes cgcardona
- # [05:38] <cgcardona> howdy partner
- # [05:38] <cgcardona> wacha doin?
- # [05:38] <tw2113> :D
- # [05:39] <tw2113> not a lot
- # [05:39] <cgcardona> what you been workin on?
- # [05:39] <tw2113> plowing through some music in my "listen to me" folder
- # [05:39] <tw2113> stuff i've been meaning to check out for awhile now
- # [05:39] <tw2113> not much, a couple freelance projects, one that will actually pay
- # [05:40] <cgcardona> where are you based again?
- # [05:40] <tw2113> but i am at a point that i need some Q's answered before i proceed, the other is a free project for a friend
- # [05:40] <tw2113> south dakota
- # [05:40] <nimbupani> tw2113: you should learn some technologies in your downtime
- # [05:41] <nimbupani> ?g douglas crockford javascript fundamentals yahoo theatre @ tw2113
- # [05:41] <bot-t> tw2113, YUI Theater - Yahoo! Developer Network - http://developer.yahoo.com/yui/theater/
- # [05:41] <nimbupani> that should be your TV tw2113
- # [05:41] <cgcardona> that should be my tv :)
- # [05:41] <cgcardona> i'm watching http://www.youtube.com/watch?v=8dhZ9BXQgc4
- # [05:42] <cgcardona> i've been using git at my last two jobs and i really like it
- # [05:42] <tw2113> hee, it's already bookmarked D
- # [05:42] <tw2113> :D
- # [05:42] <tw2113> and yes, i need to learn JS
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- # [05:44] <tw2113> but i fear for myself if i can't even figure out a simple delete button with jquery ui
- # [05:44] <cgcardona> have you spent much time with jQuery?
- # [05:45] <tw2113> i've used cycle a lot
- # [05:45] <tw2113> well, a decent amount
- # [05:45] <nimbupani> you should start with JavaScript
- # [05:45] <tw2113> most likely
- # [05:45] <nimbupani> if you wanna really learn jQuery
- # [05:46] <tw2113> i have a chm copy of Javascript - The Good Parts
- # [05:46] <tw2113> :D
- # [05:46] * tw2113 runs away from the piracy police
- # [05:46] <cgcardona> have you seen javascript the evil parts
- # [05:46] * Quits: nonge (~nonge@p5082AA03.dip.t-dialin.net) (Ping timeout: 248 seconds)
- # [05:46] <cgcardona> that pretty interesting
- # [05:46] <cgcardona> http://blip.tv/file/3684946
- # [05:47] <tw2113> bookmarked for when i'll be more comprehensive
- # [05:47] * tw2113 dreams of forking and improving modernizr someday
- # [05:48] * cgcardona dreams of forking html5 and creating high5
- # [05:48] <cgcardona> it'll be irie
- # [05:48] <tw2113> nimbupani if you want something awesome, that resume page of mine, has frankenstein's monster in ascii in the view source
- # [05:49] <cgcardona> url?
- # [05:49] <tw2113> http://michaelbox.net/what-i-do/
- # [05:49] <tw2113> lols but not 100% serious: http://imagevat.com/picview.php?ig=2789
- # [05:49] <cgcardona> that is so awesome
- # [05:49] <cgcardona> lulz
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- # [05:54] <tw2113> :D
- # [05:54] <tw2113> i am debating changing it out, but i dunno
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- # [06:02] <paul_irish> tw2113: there is a lot to do with modernizr actually
- # [06:03] <paul_irish> i'm currently exposing a bunch of internal methods
- # [06:03] <paul_irish> so that everything can be a plugin through addTest()
- # [06:03] <paul_irish> and once that's done
- # [06:03] <paul_irish> all the pull requests and such need to be adapted to plugin style
- # [06:03] <paul_irish> and then captured on the wiki
- # [06:03] <paul_irish> and i'd love your help with that
- # [06:04] <tw2113> if only i had the javascript knowledge at the moment :D
- # [06:05] <tw2113> i'll save the bits above to a text file just in case though :)
- # [06:05] <tw2113> if anything, i could see me being a good help with wiki stuff
- # [06:05] <tw2113> at the moment
- # [06:09] * Senix|ingame is now known as Senix|home
- # [06:11] <themiddleman> paul_irish: how is the 2.0 beta splitting the tests up now?
- # [06:11] <paul_irish> whatcha mean
- # [06:12] <themiddleman> you say you want all the tests to use addTest, what are they doing now?
- # [06:12] <paul_irish> well.. we will continue to have a bunch of tests within modernizer core
- # [06:13] <paul_irish> and we will probably reduce the number that ship in core
- # [06:13] <paul_irish> but there is like 4x the number in core that are waitin in plugins and such
- # [06:13] <paul_irish> liek. Element.dataset and all that
- # [06:13] <paul_irish> right now there are a bunch of pull requests and forks that are not compaatible as plugins just yet
- # [06:14] <themiddleman> I see
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- # [06:23] <rgervais> hey paul/shicuan
- # [06:23] <paul_irish> o.o
- # [06:23] <rgervais> whenever you guys decide to merge mobile and html5 boiler
- # [06:24] <rgervais> here's something i ran into
- # [06:24] <rgervais> make sure when targetting landscape in iphone
- # [06:24] <rgervais> use this @media screen and (min-width: 321px) and (max-device-width: 480px)
- # [06:24] <rgervais> versus just @media screen and (min-width: 321px)
- # [06:24] <rgervais> a regular web browser will take those styles :)
- # [06:24] <rgervais> just an fyi
- # [06:26] <rgervais> oops i meant ***shichuan
- # [06:27] <paul_irish> rgervais: can you file that as a ticket on the mobile repo
- # [06:28] <rgervais> hmmm never did that before, let me give it a shot
- # [06:29] <rgervais> you mean 'issue'?
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- # [06:30] <paul_irish> yes
- # [06:32] <rgervais> cool
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- # [10:39] <imanc> has anyone done any mobile phone development?
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- # [10:59] <daleharvey> imanc: I just wrote a blog post about it :)
- # [10:59] <imanc> oh
- # [11:00] <daleharvey> http://arandomurl.com/2011/03/16/coding-for-the-mobile-web.html
- # [11:04] <imanc> daleharvey: looks like a great article, cheers
- # [11:04] <imanc> love that quote "For the record: Historians will classify native mobile apps as a short resurgence of shareware that was swiftly again replaced by the web"
- # [11:14] <daleharvey> cheers
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- # [11:29] <moo-_-> daleharvey: give me background apps and notifications and then I am satisfied with mobile html5 :)
- # [11:29] <moo-_-> imanc: I have done a lot of mobile phone dev
- # [11:29] <daleharvey> moo-_-: here you go http://docs.phonegap.com/phonegap_notification_notification.md.html#Notification
- # [11:29] <daleharvey> :)
- # [11:30] <moo-_-> I said HTML5
- # [11:30] <moo-_-> I am very well aware of Phonegap :)
- # [11:30] <moo-_-> and iphone does not equal "internet" :)
- # [11:30] <imanc> I have a client asking me what it would take time-wise to make a mobile phone frinedly version of a drupal site, that works cross device. They have given me nothing really to go on, other than "we need a mobile site that works on all phones, how much?"
- # [11:31] <moo-_-> imanc: first of all you tell them that there is no such thing as "all phones"
- # [11:31] <moo-_-> imanc: narrow it down to "smartphones which are 99% of mobile internet usage"
- # [11:31] <moo-_-> "android, iphone and blackberry latest models"
- # [11:32] <moo-_-> toss in nokia if you wish
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- # [11:32] <moo-_-> imanc: then go to browse for drupal mobilization plug-ins and see what's their crappiness state of today
- # [11:32] <imanc> "Could it be compatible for users of all providers (iphone, nokia, Samsung etc)?"
- # [11:32] <moo-_-> imanc: if they have infinite cash
- # [11:32] <moo-_-> imanc: let's say it adds 100 k€ to price tag, then
- # [11:32] <imanc> They don't, I'm sure.
- # [11:32] <Dorward> imanc: Brand matters much less than browser
- # [11:33] <moo-_-> imanc: good
- # [11:33] <moo-_-> imanc: now discuss them with real terms
- # [11:33] <moo-_-> "compatible with most phones doing mobile internet"
- # [11:33] <moo-_-> narrow it down to all webkit based phones
- # [11:33] <moo-_-> and maybe windows phone, depending if your country has it or not
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- # [11:34] <imanc> it's Dubai/ UAE
- # [11:34] <moo-_-> ah hah
- # [11:34] <imanc> ahh, so webkit is the common denominator
- # [11:34] <moo-_-> do you have lots of feature phone users (i.e. nokia series 40, other phones for "normal" people)?
- # [11:35] <moo-_-> because supporting them is very painful
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- # [11:35] <moo-_-> they even don't do CSS 1
- # [11:35] <moo-_-> you should tell your client that those phone are too expensive in any case
- # [11:35] <imanc> Unsure. I need to find out what is typically used over there. I imagine it'd be something like this: http://www.phones-3g.net/wp-content/uploads/2011/02/Old-Mobile-Phones.jpg But I could be wrong.
- # [11:35] <moo-_-> :D
- # [11:35] <Dorward> imanc: Firefox 4 for android is available now. Windows phones run IE7 (with IE9 coming later this year). Opera is available for mobile.
- # [11:36] <moo-_-> Dorward: what's Firefox 4 Android market share in Dubai? :) i.e. it's irrelevant for now
- # [11:37] <moo-_-> imanc: then you have pretty much three choices
- # [11:37] <moo-_-> 1) write your own theme + mobilize plug-in for drupal
- # [11:38] <moo-_-> 2) try to pick existing plug-in (sometimes you need to consider this as they are old and usually contain legacy code and legacy device support hindering your real progress)
- # [11:38] <moo-_-> 3) use totally external mobilization service ("theming as a proxy") which costs $$$ in months
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- # [13:47] <sweetpi> Is it possible to control the movement of native drag and drop? i.e. constrain to y-axis, or should I be using regular drag and drop(mouse down/move/up)?
- # [14:04] <moo-_-> josefrichter_: probably not as that would allow of creating "supercookies" and it's something people don't want
- # [14:04] <moo-_-> sweetpi: no
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- # [14:08] <sweetpi> moo-_-: ok, so just stick or the regular mouse event based way? I was hoping to take advantage of the fact that the drag can enter a different window
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- # [14:12] <sweetpi> I guess I could still use html5 dnd as a drag proxy and move the constrained object normally
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- # [16:45] <paul_irish> josefrichter_: like flash storage?
- # [16:45] <paul_irish> ;)
- # [16:47] <djazz> Is there no way to create a canvas in a worker? I can build a raw array for pixel data, but I would like to have drawImage. I need copy paste functions
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- # [16:51] <Ms2ger> No
- # [16:52] <Ms2ger> The DOM is single-threaded
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- # [16:54] <paul_irish> though hypothetically you could run node-canvas in a worker
- # [16:55] <shichuan> paul_irish: do we hav any outstanding things prior to the launch?
- # [16:55] <djazz> currently my worker fills the memory, using like 400 mb
- # [16:56] <paul_irish> shichuan: i want analytics to capture people's choices when they submit the boilerplate custom form.
- # [16:56] <paul_irish> could you write that? the modernizr builder has code you can pull
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- # [16:57] <shichuan> u mean initializr?
- # [16:57] <paul_irish> ya
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- # [16:58] <shichuan> ok, use 'virtual page view' or track as event?
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- # [17:01] <paul_irish> shichuan: looks like modernizr does it with a page view http://paulirish.com/i/42d1.png
- # [17:01] <shichuan> arh, ok
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- # [17:24] <shichuan> paul_irish: where is the current js file for html5boilerplate-site/src/index.html?
- # [17:24] <paul_irish> its in /src/js/script.js
- # [17:25] <paul_irish> GA stuff is in it too
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- # [17:39] <shichuan> paul_irish: i can see the file, but shouldn't there be a function to trigger the download? now i am writing this: $("#builder-download").click(function() { _gaq.push(['_trackPageview', '/build/'+[].slice.call($('#builder a.selected').map(function(key, val){ return ($(this).attr('id') || undefined); }), 0).join("^")]); });
- # [17:41] <paul_irish> nimbupani: ^ ?
- # [17:43] <nimbupani> what?
- # [17:43] <nimbupani> what is happening?
- # [17:43] <nimbupani> shichuan: why do you need analytics for builder?
- # [17:43] <shichuan> we try adding in the ga code to track download options
- # [17:43] <shichuan> paul wants to track what options ppl use
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- # [17:44] <nimbupani> there is a click on builder-download
- # [17:44] <nimbupani> you can add the options to that.
- # [17:44] <nimbupani> i think all you need is the params
- # [17:44] <shichuan> yea, i already had it
- # [17:44] <shichuan> like the line of code above
- # [17:45] <shichuan> i am looking for the current click event to add the line in
- # [17:45] <nimbupani> yeah why dont u use params instead of redoing the same thing
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- # [17:45] <paul_irish> its already done
- # [17:45] <paul_irish> where is the click handler?
- # [17:45] <nimbupani> its in plugins.js!!!
- # [17:46] <nimbupani> coz we didnt have script.js earlier
- # [17:46] <paul_irish> ah. right after linkify
- # [17:46] <shichuan> arh, ok, lol
- # [17:46] <nimbupani> should probably move it there.
- # [17:46] <nimbupani> yeah
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- # [17:46] <paul_irish> shichuan: can you move it to script.js while you're at it
- # [17:46] <nimbupani> use the params string there
- # [17:46] <paul_irish> to the bottom or whatever
- # [17:46] <shichuan> ok, can
- # [17:46] <nimbupani> no need to complicate map things
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- # [20:24] <rgervais> shichuan ?
- # [20:25] <paul_irish> not here.
- # [20:26] <rgervais> hmm.. alright
- # [20:26] <rgervais> well, on an iphone is there a work-around for blurry images?
- # [20:26] <rgervais> that obviously fine on web
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- # [21:06] <grantg> paul_irish: I just opened http://code.google.com/p/chromium/issues/detail?id=76865
- # [21:06] <grantg> Because I'm sick of the slowness that is chrome's canvas rendering.
- # [21:09] <grantg> I linked a page that loads in the ROM for you and in fullscreen
- # [21:09] <grantg> and no input is needed
- # [21:09] <grantg> so the devs who want an easy example can test this.
- # [21:09] <grantg> <_<
- # [21:11] <jetienne> grantg: i got huge latency in sound. i think it may be my local config/linux.. which os do you run ? where the sound is ok ?
- # [21:11] <grantg> chrome sucks with sound
- # [21:11] <grantg> jetienne: Because chrome is still way behind firefox 4 with audio
- # [21:11] <grantg> and is still using the wav pcm data uri fallback by default even in the dev builds
- # [21:12] <Peter`> grantg: *please* create small test-cases
- # [21:12] <grantg> even the web audio api is meh
- # [21:12] <grantg> Peter`: White noise blitted to a 160x144 canvas?
- # [21:12] <jetienne> grantg: which os do you run ? where can i see what is like to get normal latency
- # [21:12] <Peter`> grantg: that would already help a lot
- # [21:13] <Peter`> in fact, that'd be perfect
- # [21:13] <grantg> anyhow, the fact still remains that there should be no diff in gfx perf between this and a white-noise blit test case.
- # [21:14] <Peter`> exactly, that's why a test-case should help
- # [21:14] <jetienne> http://www.schillmania.com/projects/soundmanager2/demo/animation-2b/ <- soundmanager call this example 'highperf' .. latency is so big you cant miss it
- # [21:14] <grantg> and this test is "automatic" meaning it runs for you without intervention
- # [21:14] <Peter`> the amount of code makes it really, really hard to triage
- # [21:14] <grantg> code not important
- # [21:14] <Peter`> ..yes, it is.
- # [21:14] <grantg> it's putImageData
- # [21:15] <Peter`> then create a small test-case to demonstrate that fact
- # [21:15] <grantg> ok ok
- # [21:15] <jetienne> http://www.phoboslab.org/files/html5audio/ <- small source + explanation .http://www.phoboslab.org/log/2011/03/the-state-of-html5-audio
- # [21:16] <grantg> anyhow the reason firefox 4 runs the gfx with almost no CPU usage is because Firefox 4 gives me the ability to select nearest -neighbor
- # [21:16] <grantg> chrome hangs up on some slo-mo blur for scaling
- # [21:16] <grantg> even when I specify image-rendering: optimizeSpeed
- # [21:16] <grantg> <_<
- # [21:17] <grantg> jetienne: I generate the actual audio in real-time
- # [21:17] <grantg> not some src'd in audio file
- # [21:19] <grantg> anyhow http://www.grantgalitz.org/gbc_demo/ is definitely a torture test.
- # [21:19] <grantg> even IE9 is slo-mo with the gfx
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- # [21:19] <jetienne> grantg: which os do you run
- # [21:19] <grantg> snow leopard
- # [21:19] <jetienne> ok
- # [21:20] <grantg> jetienne: Try it in firefox 4 and see
- # [21:20] <grantg> don't just try it in chrome/IE9
- # [21:21] <grantg> Peter`: Heh, you're not about to reverse-engineer the entire rendering path in my emulator. :P
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- # [21:22] <grantg> especially since I added mid-scanline rendering yesterday. :)
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- # [21:23] <grantg> Which even major desktop emulators don't do
- # [21:23] <jetienne> grantg: firefox got no sound on linux. hence my question on the os
- # [21:23] <grantg> like VBA and gnuboy (they don't even have the code to handle mid-scanline rendering)
- # [21:24] <grantg> this emulator is way more accurate than most
- # [21:24] <grantg> even more than KiGB
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- # [21:25] <jetienne> webgl is getting there, websocket too.. but sound is bad
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- # [21:26] <jetienne> with those 3, it opens the road to game on the web
- # [21:27] <grantg> jetienne: Can haz Super Mario Bros? http://www.grantgalitz.org/SuperMarioBros/
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- # [21:28] <jetienne> grantg: put a help somewhere
- # [21:28] <jetienne> like a little ? icon
- # [21:28] <grantg> why?
- # [21:28] <jetienne> grantg: to know how to use the game
- # [21:28] <jetienne> i click, you put a popup with the keys
- # [21:29] <grantg> heh
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- # [21:31] <jetienne> i started gaming one week ago and i love it
- # [21:31] <grantg> brb
- # [21:31] <grantg> heh
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- # [21:32] <jetienne> grantg: and my game got an help :)
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- # [22:44] <grantg> Peter`: http://www.grantgalitz.org/canvastestcase.html
- # [22:45] <grantg> white noise test case granted.
- # [22:45] <grantg> firefox gets lile 40% CPU load
- # [22:45] <grantg> safari gets 99%
- # [22:45] <grantg> chrome also gets 99%
- # [22:45] <grantg> this is the same dimensions as my emulator
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- # [22:46] <grantg> firefox is doing blurring here too, so you can see firefox even without nearest-neighbor is way faster.
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- # [22:48] <grantg> Peter`: Definitely a gfx problem in webkit in general
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- # [22:48] <grantg> slow putImageData
- # [22:48] <Peter`> that's perfect! Thanks
- # [22:49] <grantg> when you make the screen smaller, the load goes down
- # [22:49] <grantg> definitive proof. :)
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- # [22:51] <grantg> This test computes the pixel data via random (multiplied by 0xFF) done against bitwise NOT of the current pixel value
- # [22:51] <grantg> So it's LSFR-ish
- # [22:53] <grantg> target fps is just over 60 fps
- # [22:53] <grantg> every 16 ms
- # [22:53] <grantg> so 1000/16 == 500/8 == 250/4 == 125/2
- # [22:54] <grantg> == 62.5 fps
- # [22:54] <grantg> for a 160x144 canvas
- # [22:54] <grantg> stretched via fixed positioning like you can see.
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- # [22:58] <grantg> Peter`: http://code.google.com/p/chromium/issues/detail?id=76865 is the open bug anyhow.
- # [22:59] <Peter`> I'll triage it in a moment
- # [22:59] <grantg> k
- # [22:59] <grantg> doing it fullspeed melts your CPU under chrome.
- # [22:59] <grantg> FF does half of one core, but not all in fullscreen
- # [23:00] <grantg> which is why I seriously think chrome needs to add a CSS property for nearest-neighbor scaling, like -moz-crisp-edges, which I use for my emulator.
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- # [23:06] <grantg> Peter`: GPU acceleration makes no visible diff in chrome
- # [23:07] <Peter`> I saw your comment
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- # [23:07] <Peter`> thanks
- # [23:07] <grantg> seems that the slowdown involves the scaling in chrome itself
- # [23:07] <grantg> rather than compositing
- # [23:08] <Peter`> https://bugs.webkit.org/show_bug.cgi?id=40881
- # [23:08] <grantg> yeah
- # [23:09] <grantg> Peter`: In my emulator's CSS I even have a -webkit-crisp-edges
- # [23:09] <grantg> Just in case webkit implements it in the future
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- # [23:09] <grantg> firefox has had -moz-crisp-edges since 3.6
- # [23:09] <Peter`> There is quite some demand for other scaling methods, I'm fairly sure it will get implemented in the future
- # [23:09] <grantg> eh
- # [23:09] <grantg> I doubt someone will get to it soon
- # [23:10] <grantg> Or they'll say it's not needed and browser x/y/z is fast enough
- # [23:10] <grantg> when it is needed as we can clearly see here
- # [23:10] <grantg> or the browsers need to fallback to a faster and less accurate scaling at least.
- # [23:11] <grantg> I do have image-rendering: optimizeSpeed set in my CSS in the emulator FYI
- # [23:12] <grantg> the GPU definitely needs to be able to scale this
- # [23:12] <grantg> doing this in the browser itself is too slow
- # [23:12] <grantg> not just compositing
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- # [23:15] <grantg> Peter`: Chrome should at least copy-paste firefox's bi-linear or whatnot scaling algo
- # [23:15] <grantg> heh
- # [23:22] <grantg> Updated https://bugs.webkit.org/show_bug.cgi?id=40881
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- # [23:26] <grantg> Peter`: I just made a bunch of comments in https://bugs.webkit.org/show_bug.cgi?id=40881
- # [23:26] <grantg> heh
- # [23:26] <grantg> and added the test case URL to help back up the priority of this bug.
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- # Session Close: Mon Mar 21 00:00:01 2011
The end :)