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- # Session Start: Mon Mar 21 00:00:01 2011
- # Session Ident: #html5
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- # [00:29] <jetienne> is it possible to upload app update to webstore in an automatic fashion... manual update is painfull
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- # [01:25] <tw2113> i have no idea what tech is behind this, but wow http://weavesilk.com/
- # [01:30] <Evet> tw2113: something similar to http://processingjs.org/
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- # [01:46] <grantg> Peter`: I made reddit be a guinea pig to the test case.
- # [01:47] <grantg> http://www.reddit.com/r/html5/comments/g7uz3/hypnocanvas/
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- # [01:54] <tw2113> freaky
- # [01:55] <grantg> teh wantz teh white noize.
- # [01:56] <tw2113> i'll upvote for the sake of freaking people ut
- # [01:56] <tw2113> out
- # [01:56] <grantg> heh
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- # [02:01] <Evet> do you know an equivalent of processing.js? it doesn't work well with flashcanvas.net
- # [02:03] <themiddleman> grantg: it needs a fps meter
- # [02:03] * bent_ruyman is now known as bentruyman
- # [02:03] <grantg> themiddleman:true
- # [02:03] <grantg> though this is a simple test case
- # [02:03] <themiddleman> grantg: I made really simple one: https://gist.github.com/878857 just call updateAvgFps every iteration
- # [02:03] <grantg> Doing fps readings complicates it
- # [02:04] <themiddleman> suit yourself :)
- # [02:04] <grantg> themiddleman: I know how to do one to
- # [02:04] <grantg> But the test case is just to go by cpu load in your task manager
- # [02:04] <themiddleman> I am sure you do, you did after all make a fucking emulator
- # [02:04] <grantg> heh
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- # [02:05] <grantg> firefox averages 40% on my comp
- # [02:05] <grantg> webkit browsers (safari & chrome) buckle and hit 100%
- # [02:05] <themiddleman> grantg: at 1920x1080 my core is just owned
- # [02:05] <themiddleman> 1 core that is
- # [02:05] <grantg> heh
- # [02:06] <grantg> and the problem with that is that this is a 160x144 canvas
- # [02:06] <grantg> just scaled up by fixed positioning
- # [02:06] <grantg> this should be way less in CPU load
- # [02:06] <grantg> GPUs need to be scaling t
- # [02:06] <grantg> *it
- # [02:06] <grantg> rather than just compositing it
- # [02:07] <grantg> i.e. right now blitting takes more time than running a damn gameboy color emulator in chrome
- # [02:08] <grantg> and this is the test case to prove it. :/
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- # [02:18] <themiddleman> grantg: funny thing is watching a (flash) youtube video fullscreen of your emulator pegs 3 cores whereas playing it only does about 1
- # [02:18] <grantg> so true
- # [02:20] <themiddleman> I really need to figure a way to get youtube without flash greasemonkey script working again
- # [02:20] <themiddleman> google/youtube blocked players that dont pass cookies in which means every embeded player
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- # [02:30] <grantg> Somebody at google has got to fix this: http://i.imgur.com/BL0gW.jpg
- # [02:30] * __sorin__ is now known as sorin
- # [02:31] <themiddleman> hah, wtf
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- # [02:45] <codenamekt> grantg: i didn't knwo google maps had the road to heaven
- # [02:45] <grantg> heh
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- # [02:45] <tw2113> they already tell people to jetski across oceans
- # [02:46] <grantg> It's the spot where doc's time machine reached 80 MPH.
- # [02:46] <grantg> </troll>
- # [02:46] <tw2113> isn't it 88mph?
- # [02:47] <grantg> i think 88 MPH is the actual fastest speed that car can go
- # [02:47] <grantg> tw2113: Family guy high five
- # [02:47] <tw2113> can't say i have watched a lot of that show
- # [02:48] <grantg> Damn, Libyans are after doc's stash of plutonium.
- # [02:48] <grantg> Gaddafi is gettin' desperate.
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- # [03:09] <grantg> http://www.grantgalitz.org/KirbysDreamLand/
- # [03:09] <grantg> Some classic kirby bro
- # [03:10] <grantg> Down B is my favorite colorization
- # [03:10] <grantg> on startup.
- # [03:10] <grantg> :)
- # [03:10] <grantg> gives you that yellow color + blue sprites
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- # [03:29] <grantg> themiddleman: http://www.reddit.com/r/gaming/comments/g7ws0/kirby_fucking_invading_your_browser/
- # [03:29] <grantg> reddit karma FTW
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- # [03:49] <themiddleman> grantg: whats your twitter?
- # [03:49] <grantg> grant_galitz
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- # [05:24] <tw2113> oh silly javascript.....trying to disable right clicking since the 90s
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- # [12:36] <djazz> anyone have a good resource/example how to make scrollbars (to be used in a canvas)?
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- # [13:19] <beevi7> Mrz 15 17:16:46 <paul_irish> beeviz: yeah how do you feel about changing the API so it uses navigator.geolocation..... instead
- # [13:19] <beevi7> what did you mean?
- # [13:20] <beevi7> it makes use of navigator.geolocation if supported?! otherwise it tries to use google gears or blackberry location
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- # [14:26] <evl> Hello, I'm attempting to do parallaxing using translateY relative to the window scroll position but I'm running into some very strange issues resulting in a "flicker" when moving my elements. I've made a example of the behavior here: http://jsbin.com/afane6/6. I suspect it's got something to do with when I receive the scroll event and I was wondering if this could somehow be worked around.
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- # [15:19] <beevi7> hey there
- # [15:19] <beevi7> do you know any good template resources like themeforest.net?
- # [15:20] <beevi7> good but low priced?
- # [15:20] <moo-_-> beevi7: raw HTML templates?
- # [15:20] <moo-_-> template monster
- # [15:20] <moo-_-> beevi7: you have two mutually exclusive terms in your question :)
- # [15:21] <beevi7> hehe
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- # [15:22] <beevi7> i bought an admin template on themeforest for 8 USD and it's not that bad :)
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- # [17:09] <paul_irish> we're about to launch boilerplate 1.0 !!! :D
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- # [17:11] <shepazu> kudos, paul_irish and nimbupani!
- # [17:12] <paul_irish> http://html5boilerplate.com/
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- # [17:14] <nimbupani> thnx shepazu!!
- # [17:14] <nimbupani> shichuan as well :)
- # [17:15] <paul_irish> shichuan: :D
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- # [17:15] <shichuan> wow, it's live now! yay!
- # [17:15] <bot-t> (20 hours 40 mins ago) <paul_irish> tell shichuan http://arandomurl.com/2011/03/16/coding-for-the-mobile-web.html is nice /cc daleharvey
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- # [17:19] <paul_irish> okay here's the full tease: ★ 1.0 is out: http://html5boilerplate.com A custom builder, beautiful documentation, 2 new videos, a sexy build script, and pretty stars!
- # [17:19] <daleharvey_> did someone ping me?
- # [17:20] <daleharvey_> my irccloud is broken right now :( can see a mention but its now showing chat
- # [17:20] <shichuan> is bot-t a real human?
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- # [17:20] <monteslu> congrats on 1.0!
- # [17:20] <paul_irish> daleharvey_: i just told shichuan that your codingforthemobileweb post was great
- # [17:21] <shichuan> yea, i am reading it, it's nice
- # [17:21] <monteslu> and I love the build script. Makes it easy to leave out jquery :)
- # [17:21] <daleharvey_> ah awesome, cheers :)
- # [17:22] <daleharvey_> I need to update it, found a bug with the way android webkit handles css transforms
- # [17:23] <daleharvey_> android clones textareas you are typing into, but the cloned textare doesnt respect the transform position, or border-radius
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- # [17:29] <jetienne> q. is there a list of the useable keys to bind ? something which would work inter-keyboard mapping and interbrowser would nice
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- # [17:36] <jetienne> oh there is a #mobile-webdev channel on freenode
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- # [17:42] <uf0> paul_rish: can you explain this: <!--[if (gte IE 9)|!(IE)]><!--> <html class="no-js" lang="en"> <!--<![endif]-->
- # [17:43] <uf0> what is it saying
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- # [17:49] <uf0> hmm, i got disconnected
- # [17:49] <uf0> paul_rish: can you explain this: <!--[if (gte IE 9)|!(IE)]><!--> <html class="no-js" lang="en"> <!--<![endif]-->
- # [17:49] <uf0> what does it mean
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- # [17:56] <adrinux> ufo for IE versions 9 and higher, or not IE that tag gets added
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- # [17:57] <adrinux> but since only IE understands conditional comments, afaik, why you would put not IE I don't know :)
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- # [17:58] <paul_irish> it means if >ie8 or if this looks like a normal html comment to you...
- # [17:58] <paul_irish> then use this html tag
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- # [18:05] <speakman> Is there any new fancy way to make "tabs" (i.e. hide a bouch of <div> except one) in html5? :)
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- # [18:06] <louisremi> speakman: yep, use the :target pseudo selector
- # [18:08] <speakman> louisremi: but that requires the use of #hashes right..?
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- # [18:08] <louisremi> yes
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- # [18:08] <speakman> isn't there any other way?
- # [18:08] <speakman> like if there's more than one tab-frame on display?
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- # [18:09] <louisremi> speakman: oh... then I would use javascript ;-)
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- # [18:13] <paul_irish> brovotes if you got 'em : http://news.ycombinator.com/item?id=2350511
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- # [18:25] <speakman> louisremi: ok. You don't know of any newer "javascript5" way of doing it..?
- # [18:26] <louisremi> speakman: no, sorry
- # [18:31] <shichuan> paul_irish daleharvey nimbupani: discovered something about hardboiled media queries today http://www.blog.highub.com/mobile-2/revisit-hardboiled-css3-media-queries/
- # [18:32] <daleharvey> shichuan: yeh stuff like that is the exact reason I avoid using media queries at all
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- # [18:37] <shichuan> daleharvey: so what's ur preferred way?
- # [18:39] <nimbupani> ugh shichuan
- # [18:39] <nimbupani> yeah i hate these pixel shit
- # [18:39] <nimbupani> like daleharvey
- # [18:39] <nimbupani> its def stopgap and we need better solutions
- # [18:40] <daleharvey> building a single mobile friendly ui
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- # [18:40] <evl> Hello, I'm attempting to do parallaxing using translateY relative to the window scroll position but I'm running into some very strange issues resulting in a "flicker" when moving my elements. I've made a example of the behavior here: http://jsbin.com/afane6/6. I suspect it's got something to do with when I receive the scroll event and I was wondering if this could somehow be worked around.
- # [18:42] <shichuan> arh, well, actually the hardboiled media queries in mobile boilerplate is optional
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- # [18:43] <BrianBlakely> 'allo HTML5
- # [18:43] <adrinux> nimbupani: you might want to take a look at less 4 css media queries, it does something interesting, treats these larger mobile screens as a variant of the small one. sorta
- # [18:43] <adrinux> http://lessframework.com/
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- # [18:44] <nimbupani> adrinux: seems to do same pixel stuff but different min/max to target bigger smaller
- # [18:45] <daleharvey> someone really needs to be working on a "jquery for mobile"
- # [18:45] <daleharvey> jquerymobile is a "jquery ui for mobile"
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- # [18:46] <shichuan> daleharvey: totally agree, i wanted to say that for a long time
- # [18:46] <shichuan> jquerymobile is totally useless
- # [18:46] <shichuan> only the events are useful
- # [18:46] <BrianBlakely> daleharvey: I'm pretty sure their goal is to make jQuery itself work on all platforms, Desktop and Mobile
- # [18:46] <BrianBlakely> Resig has stated this, at least
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- # [18:47] <BrianBlakely> But I do think that jQuery needs a version for modern browsers, that FOFs to IE<9
- # [18:47] <daleharvey> BrianBlakely: nah jquery works pretty well so far that I have seen, I mean a helper library
- # [18:47] <adrinux> re-reads shichuana'a post
- # [18:47] <BrianBlakely> daleharvey: What would you like it to do?
- # [18:48] <shichuan> adrinux: i don't see how this can solve the problem http://lessframework.com/
- # [18:48] <daleharvey> the most obvious thing, is the same way jquery provided "mouseenter" to firefox and the likes
- # [18:48] <daleharvey> I want "pressed" events that dont have a half a second delay on phones
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- # [18:49] <shichuan> adrinux: one problem is you can't fix orientation for web app
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- # [18:50] <daleharvey> along the same lines, helpers for the animation functions
- # [18:50] <adrinux> nimbupani: it defines wide mobile minimum as 480px, max as 767 - so it encapsulates all these size variations - but yes, it's a grid framework, so maybe not so useful if you need exact sizes
- # [18:51] <daleharvey> some of them are hard to do with enforcing some type of ui layer in the html / css, and thats what jquerymobile does, but that layer is just way too big for my liking
- # [18:51] <adrinux> and shichuan ^
- # [18:54] <shichuan> good night guys
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- # [18:54] <adrinux> good night
- # [18:54] <adrinux> and bye from me
- # [18:55] <nimbupani> yes adrinux the pixels are the problem tho :|
- # [18:56] <adrinux> k, sorry.
- # [18:56] <adrinux> <— still a responsive design noob
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- # [18:56] <BrianBlakely> http://twitter.com/#!/brianblakely/status/47550832400535552
- # [18:56] <socialhapy> http://bit.ly/gjN3ei @brianblakely: Media Queries will become useless for modifying layout as soon as a smartphone is released with a horizontal resolution greater than 1024
- # [18:56] <BrianBlakely> http://twitter.com/#!/brianblakely/status/47551381820801024
- # [18:56] <socialhapy> http://bit.ly/hV247f @brianblakely: Unless physical dimensions are implemented into CSS and JS (via Media Queries and the screen object), we're back to just UA sniffing.
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- # [18:57] <BrianBlakely> nimbupani are you with me here?
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- # [18:59] <daleharvey> we need the device api!
- # [19:00] <BrianBlakely> daleharvey: Re: jQuery, I think the library is long overdue for an animation engine that leverages HWA when available
- # [19:00] <BrianBlakely> Via transform, most commonly
- # [19:00] <BrianBlakely> Then fall back to the new JS animation API
- # [19:01] <BrianBlakely> Then back again to regular ol' means
- # [19:01] <jetienne> https://chrome.google.com/webstore/detail/ggeliggglgbhachnoljoieibaneidchi little toy i made during last week. maybe the first fps in web ? :)
- # [19:02] <daleharvey> I Feel kinda funny about the way they have juxtaposed transforms on top of the current positioning system
- # [19:02] <monteslu> jetienne, webgl?
- # [19:02] <BrianBlakely> jetienne: It's technically a third-person shooter :P
- # [19:02] <jetienne> BrianBlakely: you can move camera :)
- # [19:03] <daleharvey> I know that it would be damn hard, but if they just somehow replaces absolute positioning with transforms under the scene, life would be nicer
- # [19:03] <jetienne> BrianBlakely: press C
- # [19:03] <BrianBlakely> daleharvey: Yep it's weird and hard to control
- # [19:03] <BrianBlakely> jetienne: Oh!
- # [19:03] <moo-_-> jetienne: I want analog controls :)
- # [19:03] <jetienne> moo-_-: talk to w3c :)
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- # [19:03] <daleharvey> lol @jetienne
- # [19:03] <BrianBlakely> jetienne: There was this guy: http://raphaeljs.com/scape/ … but you can't actually shoot, I believe, which rules it out :P
- # [19:04] <jetienne> BrianBlakely: notice that mine is multiplayer :)
- # [19:04] <moo-_-> jetienne: you should call it a glman
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- # [19:04] <BrianBlakely> jetienne: Yeah, is that human or AI?
- # [19:05] <daleharvey> at some point the people who have written a pacman game in here are going to outnumber those who havent
- # [19:05] <jetienne> BrianBlakely: All human for now
- # [19:05] <jetienne> daleharvey: im considering a pacman in 3D :) like exactly pacman but with 3d
- # [19:05] <BrianBlakely> jetienne: That's cool!!
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- # [19:06] <jetienne> BrianBlakely: ah ok, it wasnt clear from the start ?
- # [19:06] <BrianBlakely> jetienne: Have one person play Pac-Man, and the other people play ghosts :P
- # [19:06] <jetienne> hehe :)
- # [19:06] <daleharvey> hah thatd be cool
- # [19:06] <daleharvey> I started writing a webgl game, that stuff is damn hard
- # [19:06] <BrianBlakely> jetienne: I didn't read the description on the Web Store >_>
- # [19:07] <jetienne> BrianBlakely: nor the splash on launch :)
- # [19:07] <daleharvey> I did opengl stuff back in the day, assumed I would pick it up again quickly
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- # [19:07] <jetienne> sound are bad for game tho :(
- # [19:07] <jetienne> this is why there is only a soundtrack, without sound effect
- # [19:08] <jetienne> rate this app high :)
- # [19:09] <BrianBlakely> jetienne: The splash doesn't tell you there are human beings in the game. It'd be cool to have nicks floating about their heads
- # [19:09] <jetienne> BrianBlakely: thanks, i just updated and deployed the update
- # [19:10] <jetienne> BrianBlakely: more on the nick thing next week :)
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- # [19:18] <daleharvey> ok, I have a fun problem, I cant think of any way to fix it
- # [19:19] <daleharvey> I want a smooth animation from page1 to page2 when page1 may have scrolled
- # [19:20] <daleharvey> keeping in mind that mobile browsers can only scroll the page
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- # [19:21] <daleharvey> I havent seen anyone fix it yet, jquery mobile suffers from it pretty bad as well
- # [19:23] <BrianBlakely> daleharvey: Disable scrolling of the page, use iScroll instead?
- # [19:24] <daleharvey> thats the only solution I can think off, iscroll is nowhere near stable / smooth enough though
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- # [19:28] <BrianBlakely> daleharvey: Not smooth on iOS?
- # [19:32] <daleharvey> on android, it crashed a lot for me as well, I didnt test on ios
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- # [19:48] <uf0> BrianBlakely: I don't agree with you on the media query
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- # [19:48] <uf0> you're basically making the same argument we had with designing sites that have a specific width
- # [19:48] <uf0> most websites width are fixed at: 970px
- # [19:49] <uf0> to compensate folks that use a 1024 monitor
- # [19:49] <uf0> it's the same deal with media query
- # [19:49] <uf0> we'll just have to adjust as mobile adjusts
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- # [19:51] <daleharvey> I think we are just gonna have to learn how to build sites that scale to and from any feasible resolutions naturally
- # [19:52] <uf0> yea i'm cool with that
- # [19:52] <daleharvey> from 320px to 2560px
- # [19:52] <uf0> but i say media query is here to stay, is all
- # [19:52] <uf0> and it makes things much easier
- # [19:52] <louisremi> paul_irish: Would adding a test for offline/online state detection fit into Modernizr?
- # [19:52] <uf0> now my big issue is, which i'm trying to figure is a simple
- # [19:53] <uf0> is display: none
- # [19:53] <paul_irish> which.. the events or a navigator.onLine that doesnt lie?
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- # [19:53] <uf0> i need a better solution there
- # [19:53] <louisremi> paul_irish: in which cases does it lie?
- # [19:53] <uf0> if there were a css option that literally takes it out the html
- # [19:53] <paul_irish> http://code.google.com/p/chromium/issues/detail?id=7469
- # [19:53] <uf0> that'd be nice, but only way JS
- # [19:53] <paul_irish> in chrome
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- # [19:54] <paul_irish> also.. in FF its more of an indication of offline mode vs existence of a net connection
- # [19:54] <paul_irish> regardless, i'm interested in a test for this.. but just not sure what is actually the most robust way to do it.
- # [19:55] <uf0> oh paul, i'm not sure if you answered my question from before, i got disconnected
- # [19:55] <uf0> that last cc comment you have for IE9 in h5bp, what does it do?
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- # [19:56] <daleharvey> actually, I have always wondered this
- # [19:56] <paul_irish> i told you
- # [19:56] <daleharvey> what is the point of offline mode in firefox
- # [19:57] <paul_irish> daleharvey: everytime i thought i knew.. adn then i tried something.. it turned out i didnt know.
- # [19:57] <uf0> my bnc got disconnected, so i missed it probably
- # [19:57] <daleharvey> so far I found its only function is to piss me off by silently going into it and caching every single request
- # [19:57] <paul_irish> the whole point of a bnc is to not get disconnected!
- # [19:57] <uf0> lol i know, but i'm having issues with it
- # [19:58] <daleharvey> every time it happens to me it takes like 10 minutes of debugging for me to realise that its happened
- # [19:58] <paul_irish> uf0: somewhere in here http://krijnhoetmer.nl/irc-logs/html5/20110321
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- # [19:59] <uf0> ahh there we go, thanks muchh
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- # [20:38] <Evet> paul_irish: did you use processing.js for your website's background?
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- # [20:41] <BrianBlakely> However, the platform doesn't provide any insight into physical dimensions. Pixels are crap and not useful for augmenting layout
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- # [20:42] <BrianBlakely> …unless you know the exact pixel of the devices you are targeting
- # [20:42] <BrianBlakely> pixel dimensions*
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- # [20:43] <BrianBlakely> Otherwise, crappy crap crap
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- # [20:59] <mgj> html5 video: Is it possible to setup such that i receive an event when the video has reached 1:00 on the timeline? Or am i forced to poll the currentTime of the video?
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- # [20:59] <codepo8> mgj you just subscribe to the event
- # [21:00] <codepo8> timeupdate
- # [21:01] <codepo8> mgj: explained here: https://hacks.mozilla.org/2011/03/syncing-page-content-with-html5-video/
- # [21:01] <mgj> thank you!
- # [21:01] <mgj> great help, thanks a lot
- # [21:01] <codepo8> code's also on github
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- # [21:02] <tw2113> allo
- # [21:02] <mgj> awesome
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- # [21:12] <g105b> Hi I have some sprites drawn in Inkscape, and I'd like to use them (as vectors) in my <canvas> application ... I have seen the Adobe Illustrator -> Canvas converter, is there anything like that for Inkscape?
- # [21:19] <tw2113> nothing i know of, but <3 inkscape
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- # [21:29] <paul_irish> Evet: no. using mr doob's harmony app
- # [21:31] <mgj> codepo8, exactly what i was looking for, thanks again :)
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- # [21:35] <tw2113> rock lobster!
- # [21:37] <paul_irish> codepo8: got yr message about formalize ;)
- # [21:37] * ericduran|otp is now known as ericduran|food
- # [21:42] <tw2113> antonkovalyov will be happy to hear that i'm installing disqus for a client site
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- # [21:42] <antonkovalyov> ha, nice
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- # [21:55] <uf0> i know you guys don't care valid html but i'm still curious
- # [21:56] <uf0> a <div> within an <li> .. valid in html5?
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- # [21:57] <tw2113> try it out and hit validate?
- # [21:57] <tw2113> i am decently confident that it would
- # [21:58] <codepo8> paul_irish: seems a good fit
- # [21:59] <hober> uf0: yes, but why not try it and see? validator.nu is your friend.
- # [22:01] <uf0> yea trying now
- # [22:02] <uf0> nicee, i always used it before but it never validated in html4
- # [22:03] <uf0> the validator gods screamed at me and saying don't use divs, now i can scream back html5 bitch ;0
- # [22:03] <tw2113> zee times...zey arr a changin
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- # [22:11] <daleharvey> ugh annoying
- # [22:11] <daleharvey> anyone happen to know what the default properties are for jslint?
- # [22:11] <codepo8> brutal
- # [22:12] <hober> daleharvey: try jshint :)
- # [22:12] <daleharvey> hober, I am writing a jshint-mode for emacs
- # [22:12] <daleharvey> just adding jslint support
- # [22:12] <hober> oh, fun.
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- # [22:19] <paul_irish> ?down github.com
- # [22:19] <bot-t> paul_irish, It's just you. - http://github.com is up.
- # [22:19] <paul_irish> :(
- # [22:21] <nimbupani> :(
- # [22:22] <tw2113> what'd you dooo?
- # [22:23] * tw2113 wonders how paul_irish upset the gitgods
- # [22:32] <daleharvey> ok, think thats finished now, just need to package it up, I think ill make a quite screencast as well, but probably leave till later in the week
- # [22:33] <paul_irish> woo
- # [22:34] <speakman> (hm, getting a little dejavu shifting channels)
- # [22:35] <speakman> however - what html5 book would you folks recommend? For _experienced_ readers!
- # [22:36] <tw2113> ?down wiki.whatwg
- # [22:36] <bot-t> tw2113, It's not just you! - http://wiki.whatwg looks down from here.
- # [22:36] <daleharvey> http://diveintohtml5.org/
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- # [22:38] <speakman> daleharvey: looks good :) any printed books to suggest? I'm about making an order :)
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- # [22:42] <tw2113> diveintohtml5 is available as a printed book too
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- # [22:51] <speakman> Is that "the one"? I'm about to make an order for some books and just thought there might be some great html5 books as well.
- # [22:51] <speakman> but the online version looks good so far
- # [22:52] <tw2113> http://www.amazon.com/HTML5-Up-Running-Mark-Pilgrim/dp/0596806027?ie=UTF8&tag=diveintomark-20&creativeASIN=0596806027
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- # [23:02] <speakman> tw2113: how about http://www.amazon.com/Introducing-HTML5-Voices-That-Matter/dp/0321687299 ?
- # [23:05] <tw2113> just finished that one...saturday
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- # [23:06] <tw2113> it's not so much an instructional book but it covers a lot of general concepts and whatnot
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- # Session Close: Tue Mar 22 00:00:00 2011
The end :)