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- # Session Start: Sat Mar 26 00:00:00 2011
- # Session Ident: #html5
- # [00:00] <BrianBlakely> I don't expect the smartphones to always report a resolution of 320x480 - it's just a stopgap
- # [00:00] <nimbupani> a device pixel value does not change per device.
- # [00:00] <BrianBlakely> Wait, what?
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- # [00:01] <BrianBlakely> Please explain
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- # [00:02] <BrianBlakely> Oh, no, I see what you mean
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- # [00:03] <nimbupani> yeah its pretty confusing but a device pixel is static (for the same resolution) while a css pixel is not http://www.quirksmode.org/mobile/viewports2.html
- # [00:04] <BrianBlakely> I understand that, but I'm having trouble seeing how Media Queries could possibly allow you to differentiate a layout for two different-sized devices with the same exact resolution
- # [00:06] <BrianBlakely> I have ready everything you've linked to in-depth :D
- # [00:06] <BrianBlakely> This is something I've been trying to figure out for a while, but I've come to the conclusion that there's a real hard-stop limitation here
- # [00:06] <nimbupani> coz resolution determines the width and height :|
- # [00:06] <BrianBlakely> No, that's the thing!
- # [00:06] <nimbupani> so if its a HUGE ass screen
- # [00:06] <BrianBlakely> Consider an enormous screen with a 320x480 resolution
- # [00:07] <BrianBlakely> You don't want to give it a mobile UI
- # [00:07] <BrianBlakely> But it would still get one
- # [00:07] <nimbupani> wait ur idea of resolution is radically different from my idea of resolution
- # [00:07] <BrianBlakely> Resolution = pixels w by h
- # [00:07] <nimbupani> no
- # [00:07] <nimbupani> its dots per inch
- # [00:07] <nimbupani> http://www.w3.org/TR/css3-mediaqueries/#resolution
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- # [00:08] <BrianBlakely> But dpi isn't reliable
- # [00:08] <BrianBlakely> According to desktop browsers, your screen is probably 96dpi
- # [00:08] <BrianBlakely> But that's totally not true
- # [00:08] <zewt> many desktop OS's don't even reliably know the DPI. heh
- # [00:08] <zewt> (never mind browsers running on top of them)
- # [00:08] <nimbupani> no desktops dont know DPI at all, which is why fonts are smaller when u are on a large resolution computer
- # [00:09] <nimbupani> monitor even
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- # [00:09] <zewt> some do, and I think EDID has DPI information, it's not just reliably present
- # [00:09] <BrianBlakely> Right, so they should provide the real DPI
- # [00:09] <zewt> they should provide it if they know it, yes
- # [00:09] <BrianBlakely> I think even the iPhone 4 pings 96px/inch
- # [00:10] <BrianBlakely> But that's famously not the case
- # [00:10] <nimbupani> iphone retina display screwed everything in my view
- # [00:10] <zewt> retina is obviously just a big hack that happens to make most things work
- # [00:10] <nimbupani> they deliberately provide older device-width and scale everything up
- # [00:10] <nimbupani> which is great for everything but graphics
- # [00:10] <zewt> what's really annoying about retina is how it's next to impossible to get the real dimensions, even in a browser-specific way
- # [00:11] <BrianBlakely> If you do this: div { width: 1in; } you will probably end up with a DIV that isn't 1 physical inch
- # [00:11] <zewt> eg. if they're going to use a big weird hack and can't be convinced otherwise, then they should at least give the real info in a custom API for when people really do need it
- # [00:11] <BrianBlakely> Relative pixels are fine, relative inches and centimeters is crazy
- # [00:11] <nimbupani> naw inches and cms dont work
- # [00:11] <nimbupani> abs not
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- # [00:11] <nimbupani> i dont even know why they should
- # [00:11] <zewt> BrianBlakely: of course, mobile viewports make inch/dpi measurements even stranger, heh
- # [00:12] <BrianBlakely> Not for measuring elements, but for Media Queries they'd be great
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- # [00:12] <zewt> nimbupani: sure they should (other than the aforementioned mobile viewport thing)
- # [00:12] <BrianBlakely> Like max-device-width: 3in
- # [00:12] <zewt> but sort of a lost cause
- # [00:12] <nimbupani> what would inches accomplish?
- # [00:12] <BrianBlakely> That would rock, if only 1in in CSS = 1in in reality
- # [00:12] <nimbupani> well it should technically be device pixels
- # [00:12] <BrianBlakely> nimbupani: It would allow you to change the layout based on the real-world size of the device :D
- # [00:13] <zewt> measuring areas in actual display inches (converted to pixels according to the dpi)
- # [00:13] <nimbupani> yeah BrianBlakely but its already established that there is no clear way of converting pixels to inches. :///
- # [00:13] <zewt> no it's not, it's completely straightforward on desktop browsers
- # [00:14] <nimbupani> but thats not real inch anyway
- # [00:14] <zewt> as long as your OS is behaving (which it may or may not be, in practice)
- # [00:14] <nimbupani> precisely
- # [00:14] <BrianBlakely> nimbupani: Are you sure the OS doesn't even know how big the device is?
- # [00:14] <zewt> but that's just a bug to fix/work around, not an inherent problem
- # [00:14] <BrianBlakely> I honestly have no idea
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- # [00:14] <nimbupani> oops
- # [00:15] <zewt> windows certainly knows the physical dimensions of my monitor; in the multimonitor setup, for example, it shows each monitor and its relative size to each other
- # [00:15] <zewt> but it doesn't know that *all* the time--depends on the monitor, probably on EDID, etc
- # [00:15] <BrianBlakely> Anyway, do you guys think it would be GOOD if we could learn and target the physical dimensions of the display?
- # [00:16] <zewt> i always think it would be good if we can have more information about the user's environment, i don't think this one will ever be fixed though
- # [00:16] <BrianBlakely> zewt: So naysaying :/
- # [00:16] <zewt> no, it's called realism
- # [00:16] <BrianBlakely> zewt: You said yourself Windows knows the dimensions of your monitor
- # [00:17] <BrianBlakely> OS X probably does
- # [00:17] <zewt> maybe some day people will care enough about DPI to nag vendors to fix it, but good luck, heh
- # [00:17] <BrianBlakely> Boom, you've covered most everyone
- # [00:17] <BrianBlakely> I'd be surprised if iOS/Android devices didn't report their display size to the OS
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- # [00:18] <zewt> dpi doesn't really make sense on mobile browsers at all, unless you disable zooming (which only makes sense in certain scenarios and not in general)
- # [00:18] <BrianBlakely> zewt: It makes sense when high-res mobiles start getting desktop versions of Media Queries because they suddenly qualify
- # [00:18] <zewt> that is, the DPI of the document applied to CSS measurements--it'd be nice if it would at least expose it as a window property to query
- # [00:19] <BrianBlakely> zewt: That's in my proposal: https://bugs.webkit.org/show_bug.cgi?id=57065
- # [00:19] <BrianBlakely> "Second Resolution"
- # [00:19] <zewt> what happens if you say width: 1in, and the user zooms in? the document's DPI literally changes, and you don't want to reflow because of that
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- # [00:20] <BrianBlakely> zewt: 1in would only be 1 real inch at scale 1.0
- # [00:20] <BrianBlakely> When you zoom in, you purposefully want things to be bigger than normal
- # [00:20] <zewt> i wonder what windows APIs there are that could query the DPI
- # [00:20] <BrianBlakely> You don't want the page to reflow
- # [00:20] <zewt> the most obvious DPI probably just returns the font DPI, which has nothing to do with the screen
- # [00:21] <zewt> er
- # [00:21] <zewt> most obvious API
- # [00:21] <BrianBlakely> Yep
- # [00:21] <zewt> accursed abbreviations
- # [00:21] <BrianBlakely> That's the DPI that CSS uses on most desktops
- # [00:21] <BrianBlakely> 96
- # [00:22] <BrianBlakely> nimbupani: Would it be possible to ask the browser engineers you work with whether this is technically feasible at the OS level?
- # [00:23] <nimbupani> BrianBlakely: i am not even sure what I should be asking for >_>
- # [00:23] <BrianBlakely> "Can Windows/OS X serve the physical dimensions of the monitor?" "What about iOS/Android?"
- # [00:24] <zewt> BrianBlakely: webkit (or at least Chrome) always uses 96, regardless of the font DPI, FYI
- # [00:24] <BrianBlakely> zewt: That's straight-up whack
- # [00:24] <nimbupani> all browsers do AFAIK
- # [00:24] <zewt> (mine is 120 and a 1in div gives an offsetWidth of 96)
- # [00:25] <BrianBlakely> Heh, why even implement that unit then?
- # [00:25] <zewt> BrianBlakely: using 96 isn't really any more whack than using 120; they're both equally wrong
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- # [00:25] <BrianBlakely> True, but it's not even related to anything
- # [00:25] <BrianBlakely> It's arbitrary
- # [00:26] <BrianBlakely> heh
- # [00:26] <zewt> i'd say using some random font setting as the DPI is equally random
- # [00:26] <BrianBlakely> It's useless, that's for certain
- # [00:26] <zewt> (the real DPI of my monitor is 80, I think)
- # [00:27] <zewt> also, it's probably not entirely arbitrary; it's the value most systems have, so in the absense of a correct answer, they give a consistent one
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- # [00:28] <BrianBlakely> If the DPI delivered were an actual DPI, life would be grand, but we haven't had the problem of many different kinds of devices for very long
- # [00:28] <BrianBlakely> So vendors have gotten away with neglecting that aspect of their platforms
- # [00:29] <BrianBlakely> All vendors are out-of-spec
- # [00:29] <BrianBlakely> http://www.w3.org/TR/css3-values/#absolute0
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- # [00:30] <BrianBlakely> Even here: "In cases where the specified length cannot be supported, user agents must approximate it in the actual value."
- # [00:30] <BrianBlakely> If they always report 96, that's hardly an approximation
- # [00:30] <BrianBlakely> Might as well choose 2e16
- # [00:32] <JNZ> 2e16 is the best
- # [00:32] <BrianBlakely> Math.PI is pretty good too :P
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- # [00:35] <BrianBlakely> Hopefully this helps get it across to the C++ folks: https://bugs.webkit.org/show_bug.cgi?id=57065#c3
- # [00:37] <BrianBlakely> nimbupani, zewt, pleasure speaking to you both about this… I must be off, I'm late (but it was difficult to abandon this discussion early :) )
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- # [00:37] <BrianBlakely> Have a lovely weekend!
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- # [00:38] <nimbupani> bye!
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- # [01:01] <nbari> hi all I am trying to aling an input type text horizontally but when using the <!DOCTYPE html> the page do not respect the padding-right: here is an example: http://nbari.sign.io/5.html
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- # [01:01] <nbari> and removing the <!DOCTYPE html> the page correcltly aligns http://nbari.sign.io/n.html
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- # [01:02] <nbari> any idea of how to properly align left/right with 100% an input type text ?
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- # [03:01] <andrewjbaker> Hi all... it's been a while since I stepped into this channel.
- # [03:05] <andrewjbaker> Things are progressing bit by bit w/ my HTML5 canvas 2.5D landscape renderer... and when I can bring myself to stop working on it, you can all /hopefully/ start doing some funky stuff w/ it.
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- # [03:48] <moshee> maybe I'm thinking too hard, or maybe just slow
- # [03:48] <moshee> how do I trigger a requestAnimationFrame every frame
- # [03:48] <moshee> without making the handle ID go up every frame
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- # [04:43] <themiddleman> Anyone working on a js1k submission? I am!
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- # [04:53] <moshee> I'm too noob for code golf :(
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- # [04:56] <tw2113> keep coding to un-noobify yourself
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- # [05:01] <moshee> yes
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- # [06:20] <TheEmpath> omfghai
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- # [06:28] <themiddleman> http://middlerob.com/8bit/ got a new feature! http://middlerob.com/8bit/#6 cc tw2113
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- # [06:29] <tw2113> yays! I can haz bitmap skeelz
- # [06:30] <tw2113> eat yo heart out ms paint
- # [06:30] <themiddleman> Its like mspaint only a bunch of them!
- # [06:31] <tw2113> you have a link to github but this one isn't on there?
- # [06:32] <themiddleman> tw2113: yeah, ironic, :D Ive been meaning to put it on there, I will now
- # [06:32] <tw2113> glad i could inspire
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- # [06:37] <themiddleman> tw2113: f5 for teh githubz
- # [06:38] <tw2113> w00000000's
- # [06:38] <tw2113> you need a follower
- # [06:40] <themiddleman> oh thanks, so do you, but wait if I am following you and youre follo... *BOOOOOOMMMMMM*
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- # [06:40] <tw2113> splosion!
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- # [06:43] <tw2113> go boo
- # [06:43] <tw2113> boom*
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- # [06:44] <TheEmpath> is there anyway to get how much "memory" a variable uses in javascript?
- # [06:46] <tw2113> telepathy? i dunno
- # [06:47] <tw2113> i'm just a bit talkative
- # [06:47] <themiddleman> apparently not because I cant... remember...?
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- # [07:19] <unomi> Hi, I did some searching and it appeared that opera does not support drag to upload functionality at all, by any means or fallbacks, does that sound right?
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- # [09:28] <jetienne> moshee: http://paulirish.com/2011/requestanimationframe-for-smart-animating/ and http://www.chromium.org/developers/design-documents/requestanimationframe-implementation
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- # [10:30] <jetienne> canvas api is crying to be chained and to get basic drawing like circle or elipse
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- # [10:39] <jquerier> hello world :)
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- # [11:44] <gancient> hi all, i am trying to rotate an image inside a canvas by 90degrees, but everytime i rotate, the image i think goes out of the canvas visual area. any suggestions.
- # [11:45] <gancient> I checked out a stack overflow thread and it mentioned that the image needs to be translated, but i could not grasp why ?
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- # [11:49] <robhawkes> Hi gancient: Rotation in canvas actually rotates the 2d rendering contect within the canvas, not the shape that you're trying to draw.
- # [11:49] <robhawkes> Let me grab you a quick illustration :)
- # [11:49] <gancient> robhawkes: ok
- # [11:50] <robhawkes> At the most basic level, this is what the canvas (2d rendering context) coordinate space looks like: http://cl.ly/5Xit
- # [11:50] <robhawkes> That's without any transformations, etc
- # [11:51] <robhawkes> When you rotate the canvas, it looks like this: http://cl.ly/5Y5h
- # [11:52] <robhawkes> So, imagine you drew a rectangle where the Y arrow is on the first image. When you rotate the canvas it would be drawn where the Y arrow is on the second image – outside of the visible canvas.
- # [11:52] <robhawkes> Does that make sense? (Will explain the fix once it does)
- # [11:52] <gancient> robhawkes: just a moment. reading.
- # [11:53] <robhawkes> Take your time :)
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- # [11:54] <gancient> robhawkes: i understand now :)
- # [11:54] <robhawkes> Ok, so to fix that you need to translate the canvas *before* you draw your image
- # [11:55] <robhawkes> Translate just moves the (0, 0) point of the canvas, like so: http://cl.ly/5Xjo
- # [11:55] <robhawkes> You translate the canvas to the center of where you want to draw your image
- # [11:55] <robhawkes> Then rotate 90 degrees
- # [11:56] <robhawkes> Then draw the image with a minus (x, y) that is half the image width and height so that it appears in the center of the rotation
- # [11:56] <robhawkes> Sounds a bit crazy, but it works :)
- # [11:56] <gancient> robhawkes: i should translate to the point about which i want to rotate ?
- # [11:56] <robhawkes> Yes, exactly that
- # [11:57] <gancient> robhawkes: ok
- # [11:57] <robhawkes> Let me know if that works out for you
- # [11:58] <gancient> robhawkes: trying to understand the minus(x,y) part.
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- # [11:59] <robhawkes> Ok, that's cool (it's the weird part).
- # [11:59] <robhawkes> Basically, see that last image I posted?
- # [11:59] <robhawkes> When you translate, the (0, 0) point on the canvas (the origin) moves to the point that you translated to
- # [11:59] <robhawkes> So if you then drew a rectangle at the position (0, 0), it would appear at the translated position, not the top left like it would have before
- # [12:00] <robhawkes> Does that make sense?
- # [12:02] <gancient> robhawkes: so if i drew the rectangle without the minus(x,y) it would appear translated and rotated about the center, but the translated image would not be aligned with the canvas right ?
- # [12:02] <robhawkes> If you drew it without the minus (x, y), the top left of the image would be at the point of rotation
- # [12:02] <robhawkes> Which would look a little odd
- # [12:03] <robhawkes> So the minus just drags it back half way on the (x, y) to put it on the center of the point of rotation
- # [12:03] <gancient> robhawkes: i understand now.
- # [12:03] <robhawkes> Excellent :)
- # [12:04] <gancient> robhawkes: just hang around for a while, i want to try it out with some arbitrary angles. hope you don't mind.
- # [12:04] <robhawkes> Go for it
- # [12:04] <robhawkes> If you want to learn in more detail, I wrote an entire book on learning canvas from back to front: http://www.amazon.co.uk/gp/product/1430232919/
- # [12:04] <robhawkes> :)
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- # [12:05] <robhawkes> All of this kind of stuff is covered
- # [12:05] <robhawkes> (that's where those images came from)
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- # [12:06] <gancient> robhawkes: cool ! will check out the book.
- # [12:07] <robhawkes> It's not a general advertisement, I just think you might find it useful :)
- # [12:07] <gancient> robhawkes: ok
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- # [12:15] <gancient> robhawkes: this is what i am doing, https://gist.github.com/360372c411d16707a30d , and it doesn't seem to rotate :(
- # [12:17] <robhawkes> What happens?
- # [12:18] <gancient> robhawkes: i first draw the image, and then translate, rotate, and then draw again, i don't see the rotated image.
- # [12:19] <robhawkes> Ok firstly: Are you seeing the width and height of the canvas? There is nothing on the canvas element. If so, what are the dimensions?
- # [12:20] <robhawkes> Secondly: Remove the first drawImage call, as that might be complicating things for now (I imagine you don't want to draw the image twice, right?)
- # [12:20] <gancient> robhawkes: yes, i just want to rotate the image
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- # [12:21] <robhawkes> I see where you're setting the width and height now, but take the first drawImage out and let me know what you see
- # [12:21] <gancient> robhawkes: ok
- # [12:24] <gancient> robhawkes: i get the rotated image now (the problem was with the angle of rotation :P ) , but the image gets clipped at the canvas borders.
- # [12:25] <robhawkes> That's good news (kind of). It will be clipped at the edges because the canvas is set to the dimensions of the (presumably) landscape image
- # [12:25] <robhawkes> You'll need to change the drawImage call to resize the image using the aspect ratio you calculated before
- # [12:28] <gancient> robhawkes: ok.
- # [12:28] <robhawkes> Either that or swap the width and height of the canvas when you set it after loading the image
- # [12:29] <robhawkes> It depends if you're always going to be rotating the image
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- # [12:30] <gancient> robhawkes: but the swapping trick will not work in case the rotation is at an arbitrary angle, would it ?
- # [12:30] <robhawkes> No
- # [12:31] <robhawkes> And neither will the aspect ratio trick either
- # [12:31] <robhawkes> If it's at like 45 degrees, you'll either need to make the canvas necessarily big to accommodate any rotation (make sure the width and height is no smaller than the diagonal of the image), or do some crazy calculations
- # [12:31] <gancient> robhawkes: :( , how would it work , when the angle of rotation is say 33 degrees ?
- # [12:32] <gancient> robhawkes: oh , ok
- # [12:32] <robhawkes> Is that workable for your project?
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- # [12:32] <robhawkes> You'll have a bit of padding around the image most times, but it would be easiest
- # [12:33] <gancient> robhawkes: yes, i just wanted to rotate the image. thanks !
- # [12:33] <robhawkes> No probs, glad I could help :)
- # [12:33] <robhawkes> Good luck with it! :)
- # [12:33] <gancient> robhawkes: thanks :)
- # [12:34] <gancient> robhawkes: by the way, does jquery or other js library provide convenience functions to do the above ?
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- # [12:36] <robhawkes> Not built in, but I'm sure there are plugins around. Actually, I came across this yesterday but haven't had a chance to play with it
- # [12:36] <robhawkes> http://ocanvas.org/
- # [12:36] <robhawkes> This is the doc page on easy rotations: http://ocanvas.org/docs/Display-Objects/Base/rotate
- # [12:37] <robhawkes> (Notice how they set an "origin" to the center, which is for the rotation)
- # [12:37] <gancient> robhawkes: ok
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- # [13:27] <gancient> robhawkes: thanks again for the help :)
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- # [15:44] <Juo> when using HandBrake to encode video it seems to only display if i use iPhone & iPod Touch preset, however i want to use the High Profile present, im not really sure why its not working. When i drag the video into safari it plays no problems but as soon as I try and play the video embedded on a webpage I have issues
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- # [16:01] <vyvea> Hello, http://paste.org/pastebin/view/30801 why i am get error - init: Setting this.canvas_id to canvas , begin: Getting element with ID canvas , canvas , begin: Set this.canvas null , Uncaught TypeError: Cannot call method 'getContext' of null maybe anyone undestand how to fix this? :-)
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- # [16:18] <humph> vyvea: it would mean that there is no canvas with id this.canvas_id in your document
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- # [17:43] <shichuan> paul_irish: hey man, things are almost done, once they are all cleaned up, is it you or divya help with the upload and tweet?
- # [17:46] <paul_irish> either one of us i suppose
- # [17:47] <paul_irish> hmm github is not responding to my pulls :(
- # [17:50] <shichuan> i havent pushed the files
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- # [18:29] <grumpytoad> something to crash your browser ;) http://bit.ly/eIikQw
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- # [18:38] <mgj> grumpytoad, not sure why i clicked that link, but im disappointed. Browser did not crash :P
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- # [18:48] <grumpytoad> mgj: haha.. i sometimes get criticisms from firefox 3.6 users
- # [18:48] <mgj> =)
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- # [21:00] <xonecas> o/
- # [21:00] <bot-t> (3 hours 50 mins ago) <niftylettuce> tell xonecas hey its nifty, lmk where you're at
- # [21:00] <bot-t> (3 hours 50 mins ago) <niftylettuce> tell xonecas hey its nifty, lmk where you're at
- # [21:01] <xonecas> Because calling my phone/text me/email me/gchat me wasn't enough! :-)
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- # [21:15] <tw2113> it's not invasive enough xonecas
- # [21:17] <xonecas> tw2113: no, I need to give him my house number, and snail mail too
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- # [21:18] <tw2113> :P
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- # [23:14] <niftylettuce> \o greets!
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- # [23:37] <grantg> heh
- # [23:38] <grantg> DAE think that netbeans IDE hiding the window property options you really want is meh?
- # [23:38] <grantg> damn scrolled past the opaque options too many times. <_<
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- # [23:39] <grantg> humph: I'm making a Java app version of my stuff as well. :)
- # [23:40] <grantg> not just iOS (c++, obj-c version)
- # [23:40] <grantg> just to mess around with java more
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- # [23:54] <grantg> tw2113: I think you requested metroid
- # [23:54] <grantg> http://www.grantgalitz.org/metroid2/
- # [23:54] <tw2113> :D
- # [23:54] <bot-t> (40 mins 0 sec ago) <niftylettuce> tell tw2113 hey lets chat.
- # [23:54] <niftylettuce> tw2113, hey man
- # [23:55] <niftylettuce> tw2113, we should chat about something
- # [23:55] <tw2113> yo
- # [23:55] <niftylettuce> tw2113, you got GChat?
- # [23:55] <grantg> niftylettuce: I didn't see you here.
- # [23:55] <tw2113> ya
- # [23:55] <tw2113> tw2113@gmail.com
- # [23:55] <niftylettuce> grantg: I'm sneaky
- # [23:55] <grantg> Do you still need me to help with something?
- # [23:55] <niftylettuce> grantg, I want to get funding first I think
- # [23:55] <grantg> k
- # [23:55] <niftylettuce> grantg, and a nice place to work on this
- # [23:55] <grantg> true
- # [23:56] <niftylettuce> grantg, working next to my bed isn't the best environment, I often fall asleep while working which isnt nifty
- # [23:56] <grantg> :/
- # [23:56] <niftylettuce> grantg, i mean, i prop my feet up, and get too relaxed
- # Session Close: Sun Mar 27 00:00:00 2011
The end :)