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- # Session Start: Thu Mar 31 00:00:00 2011
- # Session Ident: #html5
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- # [00:33] <mkwst> CrashTest_: boilerplate's l10n scripts are documented here http://projects.mikewest.org/static_gettext/ they're relatively generic for any static set of documents.
- # [00:33] <mkwst> (he says, an hour or two after the fact)
- # [00:34] <CrashTest_> lol, that's cool, I will check it out mkwst
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- # [01:25] <xonecas> o/
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- # [01:44] <BrianBlakely> Hi xonecas
- # [01:44] <BrianBlakely> And away I go!
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- # [02:08] <tw2113> hey...Firefox4 was showing a typo'd tag in bold red....cool
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- # [02:10] <zewt> heh, ff4 is released and it's back into that couple week phase of working-around-ui-nits
- # [02:11] <zewt> i need to hack together something to get rid of the chromish floaty URL thing :|
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- # [02:17] <paulrouget> zewt: https://addons.mozilla.org/en-US/firefox/addon/status-4-evar/ ?
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- # [02:19] <zewt> iirc a previous ff4 beta put the hovered URL at the right edge of the address bar ... which was sort of annoying (wrong side of the screen), but 100x better than what happened in the final
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- # [02:29] <paulrouget> zewt: ?
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- # [02:29] <paulrouget> zewt: oh, you don't like the "bubble style" status bar?
- # [02:30] <zewt> no: it's distracting (especially on dark-background pages), and it covers up the active part of the screen that should be "owned" by pages, not the browser
- # [02:31] <paulrouget> zewt: when we put it in the address bar, a lot of people yelled. Then we put it back in the bottom of the screen. Now, other people yell because we moved it.
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- # [02:44] <potatis_invalido> I think the best approach would be to show it below the cursor or below the link. (Not that I claim to know anything about design.)
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- # [02:45] <potatis_invalido> and if there's a title=, show it in the same little bubble.
- # [02:45] <zewt> that would be a bit on the invasive side--most of the time it's not important information
- # [02:46] <zewt> which is what bothers me about it the most right now: it actively draws attention to itself by appearing and disappearing all the time
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- # [02:47] <zewt> actually, putting it in the context menu (as a non-selectable text item) could be good: if I want to know where a link goes, I just right-click it
- # [02:47] <zewt> or hover over the context menu, etc
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- # [05:03] <themiddleman> turns out web workers kinda suck
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- # [05:08] <zewt> they're just very rudimentary right now
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- # [05:09] <themiddleman> yeah, they have potential
- # [05:09] <zewt> they're useful for certain use cases, but there are a lot of things that people expect when they hear "threads" that simply isn't practical yet
- # [05:10] <zewt> which makes most people come to the conclusion that they suck. heh
- # [05:10] <zewt> (which is fair, if you need to do one of those things)
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- # [05:15] <humph> we've used workers a lot, and gotten some big wins with them
- # [05:16] <themiddleman> humph: doing real time work like games or just heavy processing loads?
- # [05:16] <humph> have you seen the demo we just built for the firefox 4 launch?
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- # [05:16] <humph> it uses workers a lot
- # [05:16] <themiddleman> no comply?
- # [05:16] <humph> yes
- # [05:17] <themiddleman> yeah that was an awesome demo, mind if I ask what you did with workers?
- # [05:17] <humph> we do a few things
- # [05:17] <humph> one thing is parsing the collada data into 3D scene graphs
- # [05:17] <humph> it's super expensive to do on the main thread
- # [05:17] <humph> so we build the 3D stuff in a preloader
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- # [05:17] <humph> while the earlier scenes are playing
- # [05:18] <themiddleman> oh nice
- # [05:18] <humph> we also use it for our octree implementation, so we can cull lights and geometry
- # [05:18] <humph> without threads, this thing couldn't really run
- # [05:18] <humph> if we'd had more time, I wanted to thread the gml parser too
- # [05:18] <humph> it is pretty heavy still
- # [05:19] <themiddleman> wow
- # [05:19] <humph> at any rate, I'd recommend them
- # [05:19] <themiddleman> did you do anything with them like per frame though? like calculating data for the next frame?
- # [05:20] <zewt> a bunch of limitations i've found make them hard to use--at least for the stuff I considered it for
- # [05:20] <humph> you don't want to pay for the serialization per frame
- # [05:20] <humph> 16ms isn't long
- # [05:20] <themiddleman> I know :)
- # [05:20] <zewt> an annoying one is no way to synchronously receive messages from a number-cruncher worker (eg. without returning to the worker's event loop)
- # [05:21] <humph> @secretrobotron on twitter knows a lot about them if you want to talk to someone
- # [05:22] <humph> you can do a hell of a lot of work in 16ms, though
- # [05:22] <humph> we do a ton of stuff in that time
- # [05:22] <zewt> the shared-worker stuff looks interesting, though I havn't hit a reason to play with them just yet
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- # [05:23] <themiddleman> yeah, im (starting) making a tower defense game and I want it to be able to handle a ton of moving stuff and run fullscreen
- # [05:23] <zewt> humph: more like: 16ms isn't much time at all--so workers let you do expensive work without cutting into a realtime renderer's limited time at 60hz
- # [05:23] <humph> depends how you break up your workload, I guess
- # [05:23] <zewt> (and without the brittleness of slicing up work and trying to do it piecemeal)
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- # [05:25] <themiddleman> it takes about 0.12ms to hit a worker and come back
- # [05:25] <humph> what do you mean?
- # [05:26] <humph> postMessage to it?
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- # [05:26] <themiddleman> from main thread - message sent to worker - worker sends a message back
- # [05:27] <themiddleman> so I have 2 loops going, one is just getting updates from the worker (limited to 60 fps ish) and the other is just drawing frames (on a animfation frame)
- # [05:27] <humph> what about tiling?
- # [05:28] <themiddleman> idk what that means, Im not a game programmer :)
- # [05:28] <humph> sorry, I mean have the worker(s) split up the main screen for processing it
- # [05:28] <humph> even the main thread could do a hunk
- # [05:29] <humph> what are you doing that's so expensive you can't do it on the UI thread?
- # [05:29] <themiddleman> every calculation except for rendering
- # [05:29] <humph> I bet that's not necessary
- # [05:30] <humph> we're doing all our realtime audio calculations (mix-down, fft, beat detection, etc.) on the main thread
- # [05:30] <humph> it's cheap
- # [05:30] <humph> esp. if you use typed arrays
- # [05:30] <themiddleman> hmm
- # [05:30] <humph> are you on mac?
- # [05:30] <themiddleman> my main motivation is to experiment with workers not be practical :)
- # [05:30] <themiddleman> linux
- # [05:31] <humph> ah, well
- # [05:31] <humph> experiment away then
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- # [05:33] <themiddleman> Its weird though, running 1 loop which waits for the worker to do calculations then rendering gives a higher framerate than the 2 loop thing
- # [05:34] <humph> what's the 2nd loop doing?
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- # [05:35] <themiddleman> the worker loop updates an array of objects and the second one loops through and draws the stuff in those objects to canvas
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- # [05:42] <themiddleman> humph: what were you getting at with the mac? I have a mbp too
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- # [05:43] <humph> oh, just that if you run nightlies you can use Shark to get a sense of where your app is spending its time
- # [05:43] <humph> e.g., in js, canvas, gl, gpu, etc.
- # [05:43] <themiddleman> shark eh?
- # [05:43] <humph> seeing the profile for the browser running is useful
- # [05:43] <humph> I almost always have it open
- # [05:43] <humph> it's how we get most of our perf info
- # [05:44] <humph> sometimes you'll be js-bound and not know it
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- # [06:30] <grantg> paul_irish: I updated my nearest-neighbor scaling algorithm for my emulator, now chrome renders it 3x faster.
- # [06:30] <grantg> actually fullspeed even at 400x400
- # [06:30] <grantg> while having chrome do its default blur scaling is slo-mo even at that resolution
- # [06:31] <grantg> the native scaling is too damn slow in chrome
- # [06:31] <grantg> :/
- # [06:31] <grantg> especially when scaling gfx in JS is faster than native
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- # [06:34] <grantg> Peter`: Does V8 trace?
- # [06:34] <grantg> After leaving the res the same for a few seconds chrome seems to optimize the for loops
- # [06:34] <grantg> for the scaling algo
- # [06:35] <grantg> huh
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- # [06:40] * grantg says nevermind
- # [06:41] * grantg notices blitting is the culprit to the heavy load jump
- # [06:41] <grantg> damnit google chrome. <.<
- # [06:43] <grantg> scumbag google chrome takes 2/3 of the time running the JS gameboy color emulator rendering the resulting image from putImageData...
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- # [06:53] <tw2113> if only all browsers were made equally
- # [06:53] <zewt> that would suck
- # [06:53] <zewt> give me browsers with different capabilities and different bugs, so each browser can see what it's doing wrong
- # [06:54] <tw2113> logic overload!
- # [06:54] <zewt> D:
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- # [06:59] <grantg> hmm
- # [06:59] <grantg> Took chrome 5 minutes before it picked back up to fullspeed
- # [07:00] <grantg> like it's doing something retarded for 5 minutes, then realizing it should be doing something else.
- # [07:00] <grantg> :/
- # [07:00] <grantg> I don't even...
- # [07:01] <tw2113> some browsers just don't grow the same parts at the same rate at the same time....
- # [07:01] <grantg> heh, the scaling algo I wrote takes up 10% of the CPU time, another 20% is to GBC emulation
- # [07:01] <grantg> the rest taken up by chrome to render the resulting image
- # [07:01] <grantg> D:
- # [07:02] <grantg> yo dawg, it should be the other way around. 8(
- # [07:02] <tw2113> i'm strangely glad that chrome is 2nd in something
- # [07:03] <grantg> I need to poke around the rendering path for putImageData in webkit
- # [07:03] <grantg> this is just abnormally slow
- # [07:06] <grantg> Here's my framebuffer scaling function: https://github.com/grantgalitz/GameBoy-Online/blob/master/js/GameBoyCore.js#L5908
- # [07:07] <grantg> notice it's just a for loop with an inner for loop
- # [07:07] <grantg> and the loop code part is just 5 lines...
- # [07:07] <grantg> TM in firefox should trace this very well at least.
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- # [07:12] <grantg> paul_irish: I saw an html5rocks post on pixelated sprites
- # [07:12] <grantg> this algo should help
- # [07:12] <grantg> since it does nearest-neighbor scaling. :)
- # [07:13] <grantg> just scale the original sprite by grabbing its pixel data from getimagedata
- # [07:13] <grantg> pass it through here
- # [07:13] <grantg> and then putimagedata to a new sprite image
- # [07:14] <grantg> you'll need to just modify this slightly
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- # [07:16] <zewt> at one point i tried implementing image zooming, eg. like mousewheel zooming in an image viewer; you see some interesting behavior between browsers there, the different optimization strategies become very visible
- # [07:16] <grantg> zewt: If you do this scaling in js when "preloading" your images, then you have 1:1 sprites that are pixelated to the way you like.
- # [07:17] <zewt> eg. FF (3.6 at the time, IIRC) seemed to scale images at paint time, so rendering is a little slow, but if you zoom in on a big image it's fairly consistent
- # [07:17] <zewt> whereas chrome (8? 9?), IIRC, seemed to scale the entire image just once when you changed the scale; rendering was much faster, but there was a huge hitch whenever the zoom level changed
- # [07:17] <grantg> zewt: Though you need not to do nearest-neighbor scaling in js for firefox 3.6+
- # [07:17] <grantg> thanks to -moz-crisp-edges
- # [07:18] <zewt> this was just CSS scaling and differences in the browser's internal image scaling methods
- # [07:18] <grantg> zewt: Yeah, but notice chrome only lets you do bi-linear scaling
- # [07:19] <zewt> well, for the particular case that's all I wanted (it was an image viewer, so nearest scaling would have been too low-quality)
- # [07:19] <grantg> If you want to do nearest-neighbor on purpose, then you'll need to either have your images already scaled, or do it in js with something like my js
- # [07:19] <zewt> but yeah I wish it was possible to more directly hint the scaling algorithm, between nearest (very fast), bilinear (fast/decent quality), and slower, high-quality scaling
- # [07:20] <grantg> zewt: scaling through CSS should always be faster
- # [07:20] <grantg> but doing putImageData through chrome when the canvas has been scaled via CSS is slow as hell.
- # [07:20] <grantg> even for a 50x50 canvas
- # [07:21] <grantg> heck even a 25x25 canvas in chrome can't do 60 fps here.
- # [07:21] <zewt> the sort of UI I was looking for was eg. mousewheel zooming in and out in Photoshop ... i should probably revisit it since both chrome and FF have had a major release since then
- # [07:21] <grantg> zewt: You can implement a fast gaussian blur algorithm in js
- # [07:21] <zewt> this is just zooming the image with CSS
- # [07:22] <grantg> zewt: True
- # [07:22] <zewt> eg. with a large (say, 3000x3000) image, zooming in a notch would freeze for 500ms or so in chrome
- # [07:22] <grantg> If some browsers are giving you a hard time you can always scale and cache the 1:1 result in js. :P
- # [07:22] <zewt> presumably (guessing based on behavior, didn't look at the code) resizing the entire image, even though only a small portion was visible
- # [07:22] <grantg> zewt: Heh 3000x3000
- # [07:22] <zewt> which makes a lot of sense for certain use cases--just not mine
- # [07:23] <grantg> memory issues there bro
- # [07:23] <zewt> nah modern browsers can handle images that size easily
- # [07:23] <grantg> try breaking up that image into chunks
- # [07:23] <grantg> zewt: Still, it has to reside in RAM
- # [07:23] <zewt> normally it just shows a downscaled version
- # [07:23] <grantg> breaking it into chunks might allow the browser to optimize for the visible portions
- # [07:24] <grantg> and the hidden portions can be disabled while offscreen.
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- # [07:24] <zewt> ff4 is much better than 3.6 was at painting large, scaled images, it seems
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- # [07:25] <grantg> zewt: FF4 is better than FF3.6 in many ways
- # [07:25] <zewt> 3.6 had a fast path for that (scrolling only horizontally or vertically, obviously optimized for scrollbars), but if you did both at once it would get ugly
- # [07:25] <grantg> like JS is 10x faster for me.
- # [07:25] <zewt> looks like ff4 optimized that in the general case
- # [07:25] <grantg> still
- # [07:25] <grantg> you shouldn't rely on the browser to do these heuristics
- # [07:25] <grantg> especially in RAM constrained environments
- # [07:26] <grantg> like 30 tabs open on a 512 MB comp
- # [07:26] <zewt> if you're in a RAM-constrained environment you're not viewing print-resolution images :)
- # [07:26] <grantg> you'll be using VM mon
- # [07:26] <zewt> (that's why the low-res versions exist; they're a lot more convenient and all most people want)
- # [07:27] <grantg> Do you pack low-res into your image file next to the high-res?
- # [07:27] <zewt> no, separate files
- # [07:27] <grantg> Or are you assuming the browser samples the image?
- # [07:27] <grantg> zewt: You're doing a timer to check to see if it's scaling on time then?
- # [07:27] <grantg> to switch images?
- # [07:28] <zewt> no, it only shows the low-res one by default; UI to view the large one
- # [07:28] <grantg> So it's up to the user then?
- # [07:28] <grantg> heh
- # [07:28] <zewt> sure, it's up to the user if they want to download a 3-meg image instead of a 500k one
- # [07:29] <grantg> discouraging the power users from the high-res as well. :P
- # [07:29] <grantg> anyhow, maybe do timers to check to see if the scaling is taking too long in order to "fallback"?
- # [07:29] <grantg> or to skip zoom intervals
- # [07:30] <grantg> if you're animating the zoom
- # [07:31] <zewt> http://oreno.imouto.org/post/browse#/pool:1832
- # [07:31] <zewt> (hit v)
- # [07:31] <grantg> woah, where did all these anime girls come from? heh
- # [07:33] <zewt> an odd island nation, i assume
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- # [07:34] <grantg> You froze my firefox. <.<
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- # [07:34] <grantg> lol
- # [07:34] <zewt> maybe some time i'll put up an example site using that with stupid cat pictures or something, people always get distracted :P
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- # [07:35] <grantg> can haz cats?
- # [07:35] <zewt> never freezes for me, i think your firefox is misbehaving sir
- # [07:35] <grantg> firefox 4 for mac
- # [07:35] <grantg> :/
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- # [07:36] <zewt> last i saw most webkit browsers (including chrome and mobile safari) were a bit leaky with dynamically-loaded images which is annoying
- # [07:36] <grantg> don't use data uris if you're conscious about RAM usage then
- # [07:36] <zewt> i've crashed chrome tabs just by scrolling around google maps for a while (in a contrived case to repro it--a low-memory VM)
- # [07:36] <zewt> i never use data:, heh
- # [07:37] <zewt> (when I can help it; nothing in this code does)
- # [07:38] <zewt> tip: don't view image on that page in firefox; it's a canvas, and view image loads canvases as data:, heh
- # [07:38] <zewt> so it ends up trying to load a several-megabyte data url
- # [07:38] <grantg> heh
- # [07:38] <zewt> it survives but gets annoyed
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- # [07:40] <grantg> nn
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- # [07:50] <tw2113> damn it....opera mobile is just too damn slick
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- # [07:54] <niftylettuce> paul_irish: yo yt
- # [07:54] <niftylettuce> grantg: YO MAN
- # [07:54] <niftylettuce> tw2113: yo we gotta talk
- # [07:55] <niftylettuce> grantg: i gotta catch u up to speed
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- # [07:55] <niftylettuce> grantg: we won 1st place for that idea in our univ's entrepreneurship's competition
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- # [07:56] <tw2113> i didn't do it!
- # [07:56] <tw2113> ok i admit, me liking opera mobile is in fact true, but i can claim firefox
- # [07:57] <tw2113> i can negotiate to lie to 20 people
- # [07:59] <tw2113> *grovels*
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- # [09:21] <paul_irish> http://www.google.com/
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- # [09:29] <niftylettuce> paul_irish, whaaa?
- # [09:29] <niftylettuce> paul_irish, woah a search engine!!!
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- # [09:29] <paul_irish> AMAZING
- # [09:29] <niftylettuce> paul_irish, lol you like that Facebook SPAM
- # [09:29] <niftylettuce> paul_irish, I know you <3'd it
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- # [09:30] <niftylettuce> ?fuckingniftylettuce
- # [09:30] <bot-t> niftylettuce, Couldn't find "fuckingniftylettuce" in jQuery Docs.
- # [09:30] <niftylettuce> LOL
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- # [10:18] <niftylettuce> paul_irish, how is west coast treating u
- # [10:19] <niftylettuce> paul_irish, bet u miss admirals market :)
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- # [12:06] <pwestwood> good html5/css3 blog?
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- # [13:57] <DannyButterman> Hi there, what would you do to center a div relatively to its parent div ?
- # [13:58] <nbari> maybe a margin: 0 auto;
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- # [13:59] <DannyButterman> nbari: no "align:center" ?
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- # [14:04] <DannyButterman> nbari: my content is still stuck on the left side... :s
- # [14:06] <nbari> margin: 0 auto; text-align: center;
- # [14:06] <nbari> maybe that helps
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- # [14:07] <adrinux> DannyButterman: the parent needs to be set position: relative for margin 0 auto to work
- # [14:07] <adrinux> and you also need a fixed width, less than 100%
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- # [14:10] <DannyButterman> adrinux: parent div has 'width: 829px' and 'margin: 0 auto' and 'position: relative'. Still no luck.
- # [14:10] <adrinux> no, no
- # [14:11] <adrinux> parent should be position relative, actual div you want center needs to have margin auto and fixed width smaller than parent
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- # [14:15] <DannyButterman> adrinux : thank you !! it works at last
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- # [17:34] <xonecas> paulrouget: since you're in mt.view, do you want to get better later?
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- # [19:03] <djazz> can I store binary data with Web SQL?
- # [19:05] <djazz> i cant with localStorage
- # [19:08] <digitalfiz> you could technically store in base64
- # [19:09] <djazz> i would spare on the storage...
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- # [19:15] <djazz> and, does js have native base64 encode/decode?
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- # [19:19] <paul_irish> sorta
- # [19:19] <paul_irish> for some things
- # [19:19] <paul_irish> but no real API for it
- # [19:19] <paul_irish> so basically no
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- # [19:24] <zewt> i'm guessing eventually you'll be able to store Blobs in IDB, but i don't think the pieces for that are in place yet
- # [19:25] <zewt> (note, IDB, not WebSQL)
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- # [19:27] <djazz> why isnt localStorage covered by "unlimitedStorage" flag? (chrome web apps/extensions)
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- # [19:28] <zewt> (i think the only missing piece, from the spec at least, is a way to construct blobs manually)
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- # [19:40] <paul_irish> djazz: it isnt?
- # [19:41] <djazz> nope
- # [19:41] <djazz> 5 Mb (2.5 with js's UTF-16.. :( )
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- # [19:52] <djazz> well, I can store binary data in localStorage, but it gets kinda truncated when restarting browser
- # [19:53] <djazz> its intact on page reload
- # [19:53] <zewt> that sounds like a bug
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- # [19:55] <djazz> atm, im storing the images i got from the binary file, it takes a while to render though..
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- # [19:57] <djazz> as data urls...
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- # [20:57] <zewt> there, convined ff4's statusbar to only show up when the context menu is open ... hopefully should be a lot less distracting
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- # [22:05] <Thasmo> Hey folks! Is there any easy way to set expire headers for resources (CSS, JS, IMG) if the apache module mod_expires is not available?
- # [22:07] <jetienne> zewt: ui is configurable to get only 3 bars on top. location bar + tab bar + os window decoration bar
- # [22:07] <jetienne> zewt: +1 if they remove the os window decoration bar
- # [22:11] <moo-_-> Thasmo: you usually set them in your static web server
- # [22:11] <moo-_-> Thasmo: which in this case would be apache, right?
- # [22:11] <Thasmo> moo-_-, yes but the mod_expires module is disabled.
- # [22:12] <moo-_-> Thasmo: then you are out of luck, I guess
- # [22:12] <moo-_-> move to a better hosting
- # [22:12] <Thasmo> :>
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- # [22:13] <uf0> moo: what about an .htaccess?
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- # [22:17] <Thasmo> moo-_- what about the answer here? would that work? http://stackoverflow.com/questions/3626036/add-expires-header-without-mod-expires
- # [22:17] <Thasmo> header expire with an absolute date combined with max-age?
- # [22:18] <moo-_-> I'd still move to better hosting, instead of resorting hacks :) that will bite your ass again on some day
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- # [22:21] <Thasmo> moo-_-, k so, what would be a good reason to disable or not enable mod_expires? I think my hoster does this on purpose.
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- # [22:23] <moo-_-> Thasmo: good reasons: they want more money out of you
- # [22:23] <moo-_-> Thasmo: bad reasons: no bad reasons
- # [22:23] <moo-_-> that's just stupid
- # [22:24] <ziyadb> this book any good? http://www.amazon.com/Introducing-HTML5-Voices-That-Matter/dp/0321687299/ref=sr_1_5?s=books&ie=UTF8&qid=1301602819&sr=1-5
- # [22:25] <tw2113> it's a good one for a general go-over
- # [22:25] <tw2113> it's not an instructional book
- # [22:26] <tw2113> and i find the authors definitely reputable
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- # [22:28] <ziyadb> tw2113: thanks for sharing your thoughts. Would it be suitable for someone starting from *close to* scratch?
- # [22:28] <miketaylr> i like that book, ziyadb
- # [22:28] <miketaylr> of course i'm biased as one of the authors is my cow orker
- # [22:28] <miketaylr> it's pretty basic, yes
- # [22:28] <tw2113> you have a mancrush on bruce, miketaylr ?
- # [22:29] <miketaylr> who doesn't?!
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- # [22:29] <ziyadb> heh, great. I'll get it.
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- # [22:29] <ziyadb> now if someone can spare me the trouble of going into #css and asking for an awesome book on CSS3.
- # [22:29] <zewt> jetienne: i'm talking about the url bubble that appears at the bottom, that ff4 took from chrome
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- # [22:30] <zewt> jetienne: fyi. i reduced it to less than that: http://zewt.org/~glenn/nothingfox.jpg
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- # [22:30] <tw2113> http://www.abookapart.com/products/css3-for-web-designers
- # [22:31] <jetienne> zewt: where are the tabs ?
- # [22:31] <zewt> --->
- # [22:31] <miketaylr> i've got a never-read copy of handcrafted css if you want it
- # [22:31] * tw2113 blames miketaylr's mancrush on the nude pics that bruce and remy did for whatever reason
- # [22:32] <zewt> vertical tabs work much better than horizontal tabs, especially on large widescreen windows
- # [22:32] <miketaylr> haha
- # [22:33] <jetienne> zewt: interesting point. true that most webpage dont use the whole width
- # [22:33] <tw2113> personally, i liked bruce's parts more than remy's in that book, but that's cause i care about semantics and markup more than the functionality stuff
- # [22:33] <ziyadb> tw2113 can't find it on amazon (looking for reviews) is it awesome?
- # [22:33] <tw2113> you can't order directly from the lik i pasted ziyadb ?
- # [22:33] <ziyadb> tw2113 read *reviews*
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- # [22:33] <miketaylr> cederholm is a good author
- # [22:33] <ziyadb> miketaylr I appreciate it, but shipping would probably cost many times the book's worth, thanks.
- # [22:34] <miketaylr> where do you live?
- # [22:34] <tw2113> http://snook.ca/archives/snooks_book_nook/css3-for-web-designers
- # [22:34] <tw2113> order the pdf copy
- # [22:34] <tw2113> get it instantly
- # [22:34] <ziyadb> saudi.
- # [22:34] <miketaylr> ah, you're right
- # [22:34] <tw2113> http://www.css3.info/css3-for-web-designers-a-new-book-from-dan-cederholm-and-a-book-apart/
- # [22:34] <tw2113> http://mondaybynoon.com/2010/11/28/css3-for-web-designers/
- # [22:35] <zewt> http://zewt.org/~glenn/url.jpg made urls show up like that ... the styling isn't optimal and there are some bugs but it's a lot better than having a box constantly flickering in the corner of the screen
- # [22:35] <ziyadb> tw2113 ah, great. Thanks, I should have done that myself.
- # [22:36] <tw2113> most things somehow associated with stuff run by zeldman = quality
- # [22:36] <ziyadb> ah, I wasn't aware. New to the industry.
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- # [22:38] <tw2113> welcome to it
- # [22:39] * ziyadb meant web development
- # [22:39] <zewt> gar
- # [22:39] <ziyadb> I'm a networking guy
- # [22:39] <zewt> someone needs to take a stand and spec which keys browsers must reserve for web apps
- # [22:39] <zewt> the hotkey situation is dire with no solution in sight :|
- # [22:42] <Thasmo> moo-_-, why would Firefox still send a request header for resources with an Expires header of "Wed, 01 Jan 2020 00:00:00 GMT"?
- # [22:44] <moo-_-> Thasmo: http://code.google.com/speed/page-speed/docs/caching.html
- # [22:45] <moo-_-> it should not
- # [22:45] <moo-_-> or it is trying to get HTTP 302 Not Modied answer
- # [22:45] <moo-_-> nto sure
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- # [22:46] <Thasmo> moo-_-, yes the response is 304 not modified. but i thought if i set an expires header, firefox would NOT send a request until the expires date?
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- # [22:46] <moo-_-> you might need to set Last Modified as well for HTML content
- # [22:47] <moo-_-> there were certain rules for it
- # [22:47] <moo-_-> let me dig it up
- # [22:47] <zewt> what type of fetch is it?
- # [22:47] <Thasmo> moo-_-, I send the headers for CSS/files.
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- # [22:47] <zewt> the details are finicky so I don't remember them all off the top of my head
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- # [22:47] <Thasmo> +JS
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- # [22:48] <niftylettuce> paul_irish, 23 .. 18 ... 0 ?
- # [22:48] <moo-_-> Thasmo: it definitely does not load CSS and JS if I set the expire header
- # [22:48] <moo-_-> just expire header
- # [22:48] <zewt> i usually tend to see Expires, Last-Modified, Cache-Control: max-age, sometimes Etag ... don't know precisely which are needed by spec and which are legacy compat
- # [22:48] <moo-_-> Thasmo: how are you testing?
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- # [22:49] <Thasmo> moo-_-, network tab in firebug.
- # [22:49] <moo-_-> ok
- # [22:49] <moo-_-> so 1. you have html page open
- # [22:49] <moo-_-> 2. you hit enter on address bar
- # [22:49] <moo-_-> right?
- # [22:51] <Thasmo> moo-_-, lemme recheck that. :>
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- # [22:52] <zewt> why is firefox wasting space in every request with a DNT header that everyone will ignore? heh
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- # [22:53] <Thasmo> moo-_-, it shows all resources, but grayed out - in the network tab.
- # [22:53] <zewt> it's enabled by default (apparently), so it's not an opt-out, either--so I can't see why anyone would ever respect it
- # [22:54] <paulrouget> zewt: it's not enabled by default
- # [22:54] <paulrouget> zewt: and some people start following it
- # [22:54] <zewt> it's enabled for me, and I don't even know where it's enabled
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- # [22:55] <zewt> it's a header saying "don't do evil things", which seems to me like a no-op ("if they have to be told...")
- # [22:56] * zewt puts a "Do Not Steal" sticker on his wallet :P
- # [22:56] <jetienne> it seems to be auditable from outside, aka if you claims to follow it, you can be spoted not doing it
- # [22:57] <moo-_-> zewt: I think in the future it is possible that some countries may have legal implications for this
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- # [22:57] <moo-_-> zewt: or already have and DNT can be considered the same as putting a sticker in mailbox "no advertisement"
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- # [22:57] <paulrouget> zewt: http://blog.mozilla.com/blog/2011/03/30/advertisers-and-publishers-adopt-and-implement-do-not-track/
- # [22:58] <zewt> doesn't help much when people are sending you ads from nigeria
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- # [22:58] <jetienne> paulrouget: is there a tool to audit they actually do what they claim ? or a plan to do it ? seems like a good idea no ?
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- # [22:59] <jetienne> could even be a firefox extension doing that in the background :)
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- # [22:59] <zewt> if it was possible to reliably detect whether someone's tracking you if they don't want you to know, tracking would be a smaller problem
- # [23:00] <paulrouget> zewt: and you can find the option in Advanced -> General
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- # [23:01] <Thasmo> moo-_-, ill give up on that for now. maybe ill have a look later. thx for now.
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- # [23:01] <zewt> "Tell web sites I do not want to be tracked" is unchecked, but DNT is being sent, FYI
- # [23:01] <zewt> (also I was looking for it in Privacy, which seems the logical place for it)
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- # [23:03] <moo-_-> Thasmo: ok
- # [23:03] <moo-_-> I'll be here all the weekend :)
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- # [23:03] <jquerier> Hello i have just validate my site via w3c ... it says:The Content-Language state is obsolete. "Consider specifying the language on the root element instead. <meta http-equiv="Content-Language" content="de-DE" />" this means i can remove this completely?
- # [23:04] <paulrouget> zewt: well, there is a bug then
- # [23:04] <zewt> a validator saying something is obsolete doesn't *necessarily* mean you can remove it with zero repercussions--you need to know why it was there to begin with, and whether that reason still applies
- # [23:04] <paulrouget> zewt: here it works well
- # [23:04] <jquerier> ok
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- # [23:05] <tw2113> i put the language attribute on the html tag lately
- # [23:05] <zewt> paulrouget: seems like a potentially significant bug--if it's intended as a legal notification, it being sent by browsers by default due to a bug may become a loophole
- # [23:05] <paulrouget> zewt: can you check in about:config, look for "track", and give me the value
- # [23:05] <zewt> i'll re-test without extensions and check the tracker if it still happens
- # [23:05] <tw2113> afternoon paulrouget
- # [23:05] <paulrouget> zewt: do you use Adblock Plus?
- # [23:05] <zewt> p.donottrackheader.enabled is false, and the pref isn't locked
- # [23:05] <zewt> yep
- # [23:05] <paulrouget> zewt: adblock plus force DNT iirc
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- # [23:06] <paulrouget> zewt: ok, that's the problem, it's adblock plus, not firefox
- # [23:06] <zewt> ... making it ignore the pref instead of changing the default? that's seriously evil
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- # [23:07] <paulrouget> zewt: open a bug please
- # [23:07] <zewt> i'll file over with them, then
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- # [23:34] <Thasmo> moo-_-, sending a header "expires" with an absolute date in combination with a max-age headers seams to work. (I use mod_header instead of mod_expires.) But unfortunately firefox keeps downloading eot and woff files and doesnt cache them also it should. any idea?
- # [23:34] <zewt> fwiw re: abp: https://www.mozdev.org/bugs/show_bug.cgi?id=23863
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- # [23:35] <moo-_-> Thasmo: sounds like a bug if WOFF cache is not honoured
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- # [23:37] <Thasmo> moo-_-, a bug in ff4? it even seems downloading it twice sometimes.
- # [23:38] <moo-_-> Thasmo: not unheard of. we are not living a perfect world :)
- # [23:38] <moo-_-> Thasmo: but I promise you they'll fix it if you report it :)
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- # [23:39] <Thasmo> moo-_-, yeah ill report after some more tests. I'm using some htaccess magic from html5boilerplate so I needa check some more things.
- # [23:40] <Thasmo> moo-_-, found something: http://www.lubyte.de/en/blog/2010/08/10/woff-caching-firefox
- # [23:41] <Thasmo> but it doesnt fit exactly
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- # Session Close: Fri Apr 01 00:00:00 2011
The end :)