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- # Session Start: Fri Sep 09 00:00:01 2011
- # Session Ident: #html5
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- # [00:32] <paul_irish> http://hertzen.com/experiments/visual-blur/examples/dusky/
- # [00:35] <paul_irish> click somewhere
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- # [00:36] <monteslu> makes me nauseous
- # [00:37] <monteslu> cool effect though :)
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- # [01:47] <chromedFiz> paul_irish: i love you man
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- # [02:01] <paul_irish> this is the first javascripty javascript i've seen written by a browser engineer yet http://trac.webkit.org/browser/trunk/Source/WebCore/bindings/v8/custom/V8ArrayBufferViewCustomScript.js?rev=94783
- # [02:01] <paul_irish> love u too fizzy
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- # [02:14] <croby> if some child element has a style="display:none" on it, some css like "parent:hover child {display:block}" doesn't toggle it, but if i remove the style attribute from the element itself and "display:none" it in the CSS, it toggles correctly on hover
- # [02:14] <croby> why is this?
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- # [03:45] <nlogax> because inline styles carry more weight
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- # [03:47] <nlogax> http://www.w3.org/TR/2009/CR-CSS2-20090908/cascade.html#specificity
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- # [04:02] <axion> i am really liking the performance of browsers' html5 canvas implementation coupled with js for porting my Pygame to the web.
- # [04:03] <axion> 2nd day with both canvas and js and having so much fun :)
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- # [04:05] <axion> i was wondering what is the prefered oss engine...nothing that abstracts too much...just a thin layer to alleviate boiler plate code for common, simple tasks
- # [04:05] <Pomax> I use a ext editor >_>
- # [04:05] <Pomax> *text
- # [04:06] <axion> indeed i use vim. i was wondering about a library abstracting common game design tasks of canvas
- # [04:07] <Pomax> there's Paladin, which is under development
- # [04:07] <ryanseddon> axion: you mean a js game engine that uses canvas?
- # [04:07] <Pomax> http://www.dzone.com/links/paladin_a_javascript_3d_game_engine_from_mozilla.html
- # [04:07] <axion> not necessarily a game engine. i want something thin like pygame is to sdl...a graphics library
- # [04:07] <axion> or multimedia i should say
- # [04:08] <Pomax> not sure. There's processing.js, but it might be too much in a different direction
- # [04:08] <ryanseddon> http://www.reddit.com/r/javascript/comments/f094j/list_of_js_game_engines_community_effort/
- # Session Close: Fri Sep 09 04:11:24 2011
- #
- # Session Start: Fri Sep 09 04:11:24 2011
- # Session Ident: #html5
- # [04:11] * Disconnected
- # [04:33] * Attempting to rejoin channel #html5
- # [04:33] * Rejoined channel #html5
- # [04:33] * Topic is 'Ask any question about HTML5 & Friends || HTML5 Spec for Developers: http://developers.whatwg.org || Also: http://html5rocks.com http://diveintohtml5.org http://mzl.la/9giLwR || Channel logs: http://j.mp/cG7UDa'
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- # [04:45] <kayam> found life!
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- # [04:58] <danbeam> anybody know any hacks to cascade/inherit tabindex/focusability?
- # [04:59] <danbeam> i.e. <div tabindex="-1"><input type="text"/></div><!-- Not focusable -->
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- # [05:24] <newz2000> I've been bugged by this problem: http://screencast.com/t/dD9XoUu3 (screenshot w/ example code)
- # [05:25] <newz2000> You have a box with padding but in it you want a container that ignores the padding and goes edge to edge
- # [05:25] <newz2000> What ways have you achieved this?
- # [05:26] <dpogue> make the box position: relative, and the child position: absolute, top: 0, left: 0
- # [05:27] <newz2000> That's interesting, but I don't want the child to actually be taken out of the flow, just to reach the full width
- # [05:27] * newz2000 could have described that a little better
- # [05:29] <newz2000> Interestingly, the width grows to be greater than 100%. In this case if box is 300px with a 10px margin, setting .fill with a −10px left margin makes its with 290px, not 280px.
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- # [05:30] <newz2000> Using inspector to set margin-left: 0 makes it's width 280px (the gap on the right side does not change at all)
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- # [08:47] <ryanseddon> http://alteredqualia.com/three/examples/webgl_materials_skin.html
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- #
- # Session Start: Fri Sep 09 09:27:04 2011
- # Session Ident: #html5
- # [09:27] * Now talking in #html5
- # [09:27] * Topic is 'Ask any question about HTML5 & Friends || HTML5 Spec for Developers: http://developers.whatwg.org || Also: http://html5rocks.com http://diveintohtml5.org http://mzl.la/9giLwR || Channel logs: http://j.mp/cG7UDa'
- # [09:27] * Set by marienz!~marienz@freenode/staff/marienz on Wed Aug 10 22:18:05
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- # [10:44] <jetienne_> hi
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- # [12:00] <ThePendulum> Greetings
- # [12:02] <dr0id> hi
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- # [12:23] <sean`> YO DR0ID
- # [12:25] <dr0id> y0 sean` :)
- # [12:25] <dr0id> how goes it ?
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- # [12:28] <sean`> dr0id, koole
- # [12:28] <sean`> you?
- # [12:28] <dr0id> are you just telling me your surname ?
- # [12:29] <dr0id> just ok here
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- # [12:32] <sean`> aight
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- # [12:42] <dr0id> alright
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- # [13:49] <jetienne> i got this error in a webkit, DATA_CLONE_ERR, in a webworker ? anybody got an idea what this means ?
- # [13:49] <pinage404> no, sorry
- # [13:55] <jetienne> got it, this is when i pass code/function to a parent thread
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- # [14:08] <moo-_-> jetienne: you can pass data only as messages
- # [14:08] <moo-_-> between web workers
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- # [14:19] <jetienne> moo-_-: ok
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- # [14:29] <Taoki> Hey everyone
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- # [14:30] <Taoki> I've been interested in html5 games recently (possibly making some), and trying to find out certain things about them. I am pretty new to it, so pls don't mind if i say something dumb
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- # [14:31] <Taoki> First of all: Is it completely impossible to do a html5 game without javascript? I don't know how to code java, and initially hoped you could make games out of html web pages only. Where you could eg. give items properties to move when you press a key.
- # [14:32] <Taoki> I thought that's what html5 was about. Since if it's java, you could link that in previous html versions too, IIRC
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- # [14:39] <Jon47> I was trying to use the ::before pseudo-element to add a ">" before some breadcrumb links, but I notice that the width added by the pseudo-element is acting like it's contained within the element that it comes "::before", so for example it will always have the text decoration of the parent link, and will always be contained by the parent link's border, etc.. is this acting correctly or should the element be considered adjacent to the
- # [14:40] <Jon47> Taoki, I think you're going to need some javascript, you can do some simple interactions without javascript but html5 is the markup language, css is the design language, and javascript is the interface language, you'll have a really hard time just using one or the other
- # [14:40] <Velmont> Taoki: Java and Javascript are two totally different things. -- You can kinda make games only using HTML, but for what *you* want to do, you do need javascript.
- # [14:40] <Velmont> Taoki: However, there are some javascript game libraries that will get you started without too much code.
- # [14:41] <Taoki> ok. Thanks
- # [14:41] <Taoki> I was lastly wondering if there is any html5 game maker that can make flash-like games, but use a GUI and don't require coding. Like an interface to animate the sprites,s etup the logics, etc. For those who cant or dont wanna code them
- # [14:42] <Taoki> Jon47: As for those simple interactions without JS. Are there any tutorials for such? I googled but couldn't find any
- # [14:46] <Velmont> Taoki: http://html5games.com/category/news/ << there are some links for stuff there. (Not about JS-less games, but HTML5 games)
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- # [14:49] <Taoki> ok, i'll look. Am curious about some info on JS-less ones too though, at least for getting started
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- # [14:49] <Taoki> eg: How i move an image or text with arrow keys or mouse or something
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- # [15:17] <moo-_-> Taoki: in practice there is no way to create HTML5 game with Javascript
- # [15:18] <moo-_-> also Flash games are coded in Actionscript which is basically Adobe's version of Javascript
- # [15:18] <moo-_-> Taoki: before moving to creating the game itself I suggest you familiarize yourself with the technology and read a book or two
- # [15:18] <Taoki> ok
- # [15:18] <moo-_-> they should give you answers regarding moving images and such
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- # [15:20] <moo-_-> Taoki: HTML5 does not have such integrated productivity tools as "game maker"
- # [15:20] <moo-_-> and I am pretty sure all Flash game makers I have seen are pretty lame
- # [15:20] <moo-_-> so I hope you are not looking for unobtanium
- # [15:20] <Taoki> the only flash maker i know of is adobe flash cs*
- # [15:21] <moo-_-> it's not game specific
- # [15:21] <Velmont> Taoki: To make games there, you need code
- # [15:21] <moo-_-> but such artist tools for HTML5 does not exist yet
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- # [15:21] <Taoki> ok then
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- # [15:21] <Taoki> That's sad. I was hoping there's some game maker with a GUI that can make html 5 games
- # [15:22] <Taoki> for people like me who cant code in most cases :P
- # [15:22] <moo-_-> Taoki: time to learn then? :)
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- # [15:22] <moo-_-> Taoki: or find a partner who can do more code, less art
- # [15:22] <Velmont> Taoki:
- # [15:22] <moo-_-> I think most flash games are created by 1 programmer + 1 artist
- # [15:23] <Velmont> Taoki: http://html5games.com/2011/06/gamesalad-com-releases-html5-game-publishing-tools-and-embeddable-games/
- # [15:23] <moo-_-> hmm
- # [15:23] <moo-_-> Velmont: nice link!
- # [15:23] <Taoki> Velmont: I checked gamesalad, but its for mac only
- # [15:23] <Taoki> or i looked in the wrong place
- # [15:24] <Velmont> Taoki: Or if you just want to make some animations in a designer friendly application, there's the technology preview of Adobe Edge: http://labs.adobe.com/technologies/edge/
- # [15:24] <Velmont> moo-_-: It's a quite fun game.
- # [15:24] <Velmont> The Zombie Drop.
- # [15:24] <Taoki> Tried it, it is fun
- # [15:24] <Taoki> interesting physics too
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- # [15:37] <Taoki> Anyway. With or without javascript, I was wondering another thing about html5 games. Does it support animating sprites using bones (like flash)? So you can put different images, give them constraints, and animate them like a 2D model, with animation groups.
- # [15:37] <Taoki> In flash you can do that, which is how so many games are smooth and animated so well
- # [15:43] <Velmont> level 16 in zombie game
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- # [15:54] <Velmont> ok, 21. Stopping :P Too addictive.
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- # [16:39] <RLa> what are the rules of media queries in css? if i have body { color: red; } and @media handheld { body { ... } } will handheld body class include red color automatically?
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- # [16:46] <xec> RLa: afaik, css defined without any media specified should apply to everything
- # [16:47] <xec> don't take my word for it though, haven't tried ;)
- # [16:47] <RLa> so those in media queries will override general one, as with other css rules?
- # [16:47] <RLa> hm, that's quite logical
- # [16:48] <xec> yes that would be my guess
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- # [16:48] <RLa> hm, i do not get why there is "handheld" tho, media queries allow to match by screen size and that should be important
- # [16:49] <RLa> just noticed it
- # [16:49] <xec> maybe you want bigger fonts on a handheld even if it has high resolution, for instance
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- # [16:50] <RLa> hm, interesting
- # [16:50] <RLa> "The complete list of media types in HTML4 is: ‘aural’, ‘braille’, ‘handheld’, ‘print’, ‘projection’, ‘screen’, ‘tty’, ‘tv’"
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- # [17:35] <RLa> hm, any idea how to make blueprint "responsive"?
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- # [18:37] <timmywil> hahaha http://music.thewikies.com/jonneal/Jonathan_Neal_-_Normalize.html
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- # [18:41] <RLa> huh, was that answer for me?
- # [18:41] <timmywil> no
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- # [18:48] <fostah> Hey is anyone familiar with the the limits to the the appcache/localstorage/manifest on webkit devices? I have read 5mb, but I was just looking at the class ref for DOMApplicationCacheClass and saw a possible deprecated method called add but it doesn't say how much you can add.
- # [18:54] <fostah> The problem is that the app I am making has a use case of up to 3000 items which includes pictures. The clients tablet will sync all data one time so the downloading time is not the issue, however currently when a lot of items are being cached, not all items are loading properly due to size limitations. Anyone with any solutions around this for offline appcache?
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- # [19:02] <BrianBlakely> Hey, all
- # [19:02] <BrianBlakely> Are there any known issues with <video> and resolution in iOS and/or Android?
- # [19:03] <BrianBlakely> I'm getting complaints from a developer that her sub-720p video simply won't play on either, and a sub-480p video will not play on Android.
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- # [19:08] <BrianBlakely> This is the only feedback I've seen from others: http://camendesign.com/code/video_for_everybody#hd
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- # [19:10] <BrianBlakely> And I suspect this is out of date: http://developer.apple.com/library/safari/#documentation/AppleApplications/Reference/SafariWebContent/CreatingVideoforSafarioniPhone/CreatingVideoforSafarioniPhone.html
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- # [19:46] <Lebannen> fostah: I've worked with them a bit. For a single page, you're looking at 5MB of manifest/appcache + 5MB of localStorage + 50MB of database, max
- # [19:46] <Lebannen> you start off with 5+5+5 for "free", if you want more database space the user is prompted
- # [19:46] <fostah> Lebannen: ah ok thats good to hear
- # [19:46] <fostah> Lebannen: thanks for the response! I just noticed on my iphone that when i tried to cache about 10mb it asked me if i wanted to increase the size
- # [19:47] <Lebannen> localStorage is very fast on iOS - memory-fast - whereas database lookups are remarkably slow, so design your app appropriately
- # [19:47] <fostah> but im not sure how that will work on webkit android tablets..still testing
- # [19:47] <fostah> im basically making a menu and each item has photos
- # [19:47] <Lebannen> appcache does seem to be able to stretch on recent iOS, up to 50MB - but that might be across multiple pages
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- # [19:48] <fostah> so if im pulling in data via jquery/ json on a single page
- # [19:48] <shawn_dones> Hello might fine people
- # [19:48] <fostah> i will have issues?
- # [19:48] <Lebannen> Hmm. I'm not sure you can prompt the user for more space on Android without an app wrapper
- # [19:48] <Lebannen> fostah: not if you use the database, storing images as base64'd strings for later use with data: uris...
- # [19:48] <fostah> Interesting idea
- # [19:49] <fostah> thanks so much, just trying to wrap my head around this
- # [19:49] <fostah> and i know the app im working on currently has had cache limitation issues, so I was unsure if it was the device, the webkit build, or the way the implemented it
- # [19:49] <shawn_dones> anyone know where i can find an awesome list of regular expressions for html5 pattern on input fields
- # [19:50] <Lebannen> you'll need to base64-encode them on the server, as it's very slow in javascript, but base64+gzip is only a couple of percent bigger than the raw image size for transport; if you fetch several as part of the same request/JSON response, gzip compression puts you ahead
- # [19:50] <fostah> Lebannen: ah cool. Speed shoudlnt be an issue since the client facing app will sync one time and then handed to the user. So the user should have everything preloaded
- # [19:51] <fostah> and currently they scaled down the images to be tiny to fit everything within the cache limit and it would be awesome to up the resolution to allow zooming if i can encode them..woo hooo
- # [19:52] <Lebannen> fostah: just be aware that database lookups seem to be ~250ms asynchronous, depending on device ;)
- # [19:52] <fostah> Lebannen: thanks for the heads up! I'm just happy now that using the db will give us much more space to work with
- # [19:53] <Lebannen> fostah: no problem :) After quite a bit of experimentation it really does seem to be the only option for a little extra storage space...
- # [19:54] <Lebannen> fostah: you may also be interested in http://stackoverflow.com/questions/6276282/how-can-i-request-an-increase-to-the-html5-localstorage-size-on-ipad-like-the-ft in terms of smooth workflow
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- # [19:54] <fostah> Lebannen: you are a life saver!
- # [19:55] <fostah> Now im just trying to wrap my head around all the debugging issues with the cache.manifest
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- # [19:57] <Lebannen> :) For the manifest, there's a couple of good resources out there, including http://diveintohtml5.org/offline.html ; I would strongly recommend recording/logging as many of the events as possible, as we've had significant issues "in the wild" even just on iOS
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- # [19:58] <Lebannen> not sure if it's just us or a widespread problem, but without analytics you can't know :)
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- # [19:58] <fostah> Lebannen: I read that entire article yesterday :D So i just started playing around
- # [19:58] <BrianBlakely> I still use cookies and really light data structures for my local persistence… async data operations annoy me >_>
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- # [19:59] <fostah> I'm just confused on the fallback section. and network * seems like it will auto cache everything
- # [19:59] <fostah> but you still need to explicitly set your pages and resources that are hosted on your server correct?
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- # [20:01] <BrianBlakely> fostah: Pretty sure that's the case
- # [20:02] <Lebannen> I think the network * just allows it to go fetch (but not cache) any non-explicitly listed resources if the page is online
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- # [20:03] <fostah> ah ok
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- # [20:05] <BrianBlakely> I think creating a nice backend script that automatically creates a manifest based on certain parameters would be wise. I suspect most individuals and small teams are hand-coding these (which is better than nothing!)
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- # [20:10] <fostah> currently the app has a manifest that is generated by php, but the way the developer implemented it is running into the size constraints
- # [20:11] <fostah> so i just need to figure out how to pull in the encoded data from the db now :)
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- # [20:29] <fostah> Lebannen: I just tried to load http://app.ft.com on my galaxy tablet and got a dialog saying that my device does not support their new app..i wonder what the reasoning for that is.
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- # [20:32] <fostah> but on my iphone it allows me to up the limit to use the app...thats weird. both are webkit but something about the device and its limits must not allow the user to up the limit
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- # [20:44] <timmywil> aww, :first-child doesn't work in ie9
- # [20:44] <timmywil> lamesauce
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- # [20:45] <Jon47> timmywil i think that it does work in ie9..
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- # [20:46] <timmywil> my bad, i had something ie9 specific
- # [20:47] <timmywil> that makes more sense. i was surprised
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- # [21:39] <kollapse> Hi. Why is a textarea with 100% width larger than the parent element by a few pixels ?
- # [21:40] <daleharvey> padding / margin / border
- # [21:40] <kollapse> I've tried removing paddings and margins from the CSS but I still can't get the textarea to appear actually 100% to-the-pixel.
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- # [21:41] <kollapse> D'oh, borders as well, dumb ol' me.
- # [21:41] <kollapse> Thanks daleharvey.
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- # [21:45] <dilvie> w00t
- # [21:46] <dilvie> html5 audio is looking good in the new Chrome. =)
- # [21:46] <dilvie> I think we're getting close to being able to build a full on audio production app in Chrome. =)
- # [21:46] <Raynos> Has anyone written a DOM shim?
- # [21:47] <BrianBlakely> Looking forward to seeing Reason on the Chrome Web Store
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- # [21:47] <dilvie> Brian: I'd love to build something like that.
- # [21:47] <Raynos> We have a lot of libraries that deal with cross browser DOM problems (jQuery, zepto, prototype, jada, jada) but they all throw a foreign API on top of the DOM
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- # [21:48] <dilvie> I contributed a little to the Psycle project (open source audio tracker).
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- # [21:50] <dilvie> DOM shim?
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- # [21:50] <dilvie> I kinda like the foreign api that jquery / zepto provide. =)
- # [21:51] <Raynos> I really want a DOM shim
- # [21:51] <Raynos> it's just a pain to write one
- # [21:51] <Raynos> I dont like foreign apis
- # [21:51] <dilvie> hmm.. I don't know that it would be ridiculously hard. Just time-consuming.
- # [21:51] <Raynos> far too many people dont know how the DOM works
- # [21:52] <Lebannen> fostah: The galaxy tab does pretty much support the app, but the performance was sub-optimal, so the FT decided to go for a native wrapper for certain UI components. Coming soon :)
- # [21:52] <Raynos> a solid DOM shim encourages people to stop using abstractions and understand how it works. Without worrying about browser compliance and browser bugs. its good for the web dev community
- # [21:53] <Lebannen> fostah: And yes, I think Android browser doesn't support prompting the user for limit increases yet, so very tight space constraints there; a wrapper can however set limits to whatever it wants :)
- # [21:53] <fostah> Lebannen: ah cool. I was curious why..i also noticed they dont suppor the 3g, but they support the 3gs..know why that is? is it performance too?
- # [21:53] <fostah> Lebannen: how do you set a wrapper? any docs you could point me to?
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- # [21:56] <dilvie> Raynos: IMO, querySelector and querySelectorAll is a silly split. querySelector should behave more like jQuery - always returning a collection.
- # [21:56] <fostah> I also looked up the specs on my tablet, and it said the browsers max cache was 6mb, but I didn't see any info on the limit to the web db. but thanks for the info!
- # [21:57] <Raynos> dilvie: meh. its not jQuery
- # [21:57] <Raynos> There is Node and NodeList
- # [21:57] <Raynos> It's silly to return a NodeList containing one element
- # [21:57] <dilvie> Raynos: and some of us are all-to-familiar with how the DOM works under the hood -- and simply don't want to go back to using that clunky API.
- # [21:57] <Raynos> do remember that querySelectorAll returns a live nodelist
- # [21:57] <Raynos> and querySelector returns a static node
- # [21:58] <Raynos> dilvie: yes, that's true. But you are the exception ;)
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- # [21:58] <BrianBlakely> Raynos: qSA does not return a live nodelist
- # [21:58] <Raynos> Your kidding?
- # [21:58] <Lebannen> fostah: Yeah, 3g is much slower (and tends to run older OS versions too, so also huge speed differences…) - that particular app goes for a consistent feel across all devices instead of tailoring to each, so it only really shines on iPads (and to a lesser extent 3gs/4)
- # [21:59] <BrianBlakely> ?mdc queryselectorall
- # [21:59] <bot-t> BrianBlakely, document.querySelectorAll - MDN - Returns a list of the elements within the document (using depth-first pre-order traversal of the document's nodes) that match the specified group of selectors. The object returned is a NodeList . https://developer.mozilla.org/en/DOM/document.querySelectorAll
- # [21:59] <Raynos> It returns a nodelist
- # [21:59] <dilvie> I doubt that I'm the exception. I know plenty of developers who fully grok how the DOM works, and still prefer to use jQuery, Zepto, etc.. they do more than resolve cross-browser conflicts. They also provide a better API to manipulate the DOM.
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- # [21:59] <Raynos> I thought all nodelists were live
- # [21:59] <BrianBlakely> Raynos: Nope, there are live and non-live
- # [21:59] <Raynos> Ugh, that's stupid -.-
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- # [21:59] <Raynos> dilvie: I guess I'm just surrounded by idiots ;)
- # [21:59] <BrianBlakely> Raynos: The "getElementsBy" family returns live nodelists
- # [22:00] <Raynos> That's murderous rage
- # [22:00] <dilvie> Raynos: well, I work at a place that only hires senior developers. Maybe they're not idiots - just a bit green.
- # [22:00] <fostah> Lebannen: Ah ok, I am just trying to get as much info as to whether its the os version or the actual devices limitation so when I talk to the clients I can help dictate which devices for them to use.
- # [22:00] <Raynos> dilvie: that might be, I've just been over exposed to people who learn jQuery and forget DOM/JS
- # [22:00] <Lebannen> fostah: For a wrapper, you need a native app running a web view, which you can then do stuff with - something like PhoneGap for a good free base
- # [22:00] <Raynos> Mind you I hang out in the stackoverflow community, anyone that goes there has questions ;)
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- # [22:01] <Lebannen> fostah: It varies hugely based on layout complexity, page weight, custom fonts, animations in use - I think you'll have to experiment :) Performance is also much slower on older devices if it's downloading stuff (e.g. manifest or background cacheing via ajax)
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- # [22:02] <fostah> Lebannen: ah ok cool. I've looked into phonegap and a few others, just forgot that they are referred to as wrappers :D
- # [22:02] <Raynos> Then again I've never seen a senior javascript developer.
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- # [22:03] <dilvie> There are a few here.
- # [22:04] <dilvie> there's an HTML5 conference coming up soon where you can meet a whole bunch of them.
- # [22:04] * Quits: SaadIbrahim (~mslfreak@unaffiliated/saadibrahim) (Ping timeout: 260 seconds)
- # [22:04] <Lebannen> ooh, which conference is that?
- # [22:04] <dilvie> one sec.. lemme grab the url
- # [22:05] <Raynos> Im not american ;)
- # [22:06] <Raynos> I was thinking of going to jsconf.eu
- # [22:06] <Raynos> but I failed at ticket buying
- # [22:06] <Lebannen> dilvie: is it http://html5devconf.com/ , after googling?
- # [22:06] <dilvie> yeah
- # [22:06] <dilvie> http://www.html5devconf.com/
- # [22:07] <dilvie> I'll be there.
- # [22:08] <Lebannen> shame I'm in the UK, decent lineup
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- # [22:09] <Raynos> Are there any awesome events in the UK coming up this year?
- # [22:09] <dilvie> I don't know.
- # [22:10] <dilvie> Have you looked at the javascript meetup groups in the UK?
- # [22:10] <Lebannen> No awesome ones that I've come across - I'll have to try a few of the London js groups again, in the past I've been a little unsatisfied :)
- # [22:11] <tw2113> are you talking the rest of 2011?
- # [22:11] <tw2113> not that i know anyway :D
- # [22:12] <monteslu> whole lotta conferences goin on
- # [22:12] <Raynos> dilvie: I've tried making one, not much luck
- # [22:13] <Raynos> For the bristol / southeast area.
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- # [22:14] <dilvie> Raynos: Can you train your co-workers and get them interested in better JavaScript?
- # [22:14] <Raynos> I'm a student / unemployed
- # [22:15] <Raynos> But if you have some people that need training send them my way o/
- # [22:15] <tw2113> threaten to have Crawford beat them up
- # [22:15] <Raynos> But I will try to convince some of my acquintencec to come to the meetup
- # [22:15] <Raynos> I dont know any names in the html5 scene so "crawford" says nothing to me
- # [22:16] <dilvie> I think he meant Crockford.
- # [22:16] <dilvie> as in Douglas
- # [22:17] <RLa> hm, any idea how to get html5 element styling work in konqueror 3.5?
- # [22:17] <Raynos> Oh yes crockford
- # [22:17] <Raynos> why would you say crawford
- # [22:18] <dilvie> Back to work for me.
- # [22:19] <Raynos> Mind you my last place was a .NET shop so there was the generic js is not a real language attitude floating around :(
- # [22:19] <tw2113> because i thought that was his last name
- # [22:19] <tw2113> honest mistake
- # [22:20] <RLa> huh, it gets 8 points on html5test, and no bonus points
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- # [22:20] <tw2113> apparently KDE doesn't have a lot of time invested in HTML5
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- # [22:21] <RLa> it supports 2 features that are tested
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- # [22:21] <RLa> it's quite old too
- # [22:21] <RLa> tho it does css quite well
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- # [22:22] <tw2113> i'm a gnome user myself, at least when not in fluxbox
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- # [22:25] <RLa> wow, it supports media queries
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- # Session Close: Sat Sep 10 00:00:00 2011
The end :)