/irc-logs / freenode / #html5 / 2011-11-10 / end

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  1. # Session Start: Thu Nov 10 00:00:00 2011
  2. # Session Ident: #html5
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  45. # [01:02] <ryanseddon> ha facebook when they launched the html5 thingy also added that extra e
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  48. # [01:03] <ryanseddon> question, all css properties should have the equivalent dom property e.g. -moz-border-image has MozBorderImage are there any exceptions?
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  50. # [01:04] <ryanseddon> e.g. in FF -moz-calc doesn't have MozCalc
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  115. # [02:47] <YammYgirlcoding> good evening all o/
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  120. # [03:00] <ricardoandres> glld
  121. # [03:00] <ricardoandres> good evening
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  208. # [05:31] <culito13> hello
  209. # [05:31] <fellayaboy> hey could someone help me oujt im kinda new
  210. # [05:32] <fellayaboy> ay que culito mas lindo
  211. # [05:32] <fellayaboy> i just wanted to know whats the best type of shopping cart to add to a website
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  213. # [05:32] <fellayaboy> i dont want to use a paypal one..
  214. # [05:33] <fellayaboy> but how does that go and how much do they charge u for that im totally lost could someone point me to the right direction
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  218. # [05:36] <fellayaboy> how can i add a credit card payment to my website so people could buy my tshirts
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  221. # [05:46] <aamironline> Dear all, I am developing an asset manager, any idea, what is the best way to preload vidoe and audio?
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  235. # [06:01] <aamironline> Dear all, I am developing an asset manager, any idea, what is the best way to preload vidoe and audio?
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  244. # [06:24] <paul_irish> aamironline: http://smus.com/game-asset-loader
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  253. # [07:01] <T-Co_> paul_irish, Are you familiar with JavaScriptMVC?
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  260. # [07:03] <paul_irish> T-Co_: familiar yes. used no
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  262. # [07:04] <T-Co_> paul_irish, Roger that. Would you happen to know anyone who uses it? I'm looking for references (corporate ones to be exact)...
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  264. # [07:05] <T-Co_> I have to point out to a client that it's something they want to use :)
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  281. # [07:16] <paul_irish> T-Co_: ive seen @tdreyno blog about it
  282. # [07:16] <paul_irish> T-Co_: backbone doesnt have as big of a feature set but certainly has a larger community around it hese days
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  328. # [08:28] <Lazzzy> anybody in here willing to answer a jquery question please help me out (jquery room is dead) http://pastie.org/pastes/2840404
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  338. # [08:43] <OzDave_imac> 42
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  356. # [09:15] <T-Co_> paul_irish, Yeah, it seems so
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  378. # [10:14] <grantg> heh, is this working for anyone else? http://www.grantgalitz.org/sound_test/
  379. # [10:14] <grantg> A .wav file player
  380. # [10:14] <grantg> With a waveform display. :3
  381. # [10:15] <jetienne> grantg: i only got "please wait" for a long time
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  383. # [10:15] <grantg> jetienne: yeah
  384. # [10:15] <grantg> Your computer has to download a .wav file. :P
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  386. # [10:15] <jetienne> grantg: put a smaller one maybe ?
  387. # [10:15] <grantg> i.e. please wait for this uncompressed .wav file
  388. # [10:15] <grantg> jetienne: for the mp3 decoder I will
  389. # [10:15] <jetienne> 10mbyte already
  390. # [10:16] <grantg> I know
  391. # [10:16] <grantg> full song
  392. # [10:16] <grantg> dance song. :3
  393. # [10:16] <jetienne> grantg: you do that with the audio api ?
  394. # [10:16] <grantg> yes
  395. # [10:16] <grantg> moz audio + web audio + a fallback flash swf
  396. # [10:16] <grantg> warning: song will be loud
  397. # [10:17] <jetienne> btw at least cache the wav file :)
  398. # [10:17] <grantg> heh
  399. # [10:17] <grantg> Is it working on your end?
  400. # [10:17] <jetienne> grantg: oh yeah i got it playing
  401. # [10:17] <grantg> heh
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  403. # [10:17] <jetienne> grantg: weirdly it seems to have issue on large window
  404. # [10:18] <grantg> any gaps in the audio?
  405. # [10:18] <grantg> jetienne: chrome?
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  407. # [10:18] <jetienne> grantg: nothing i can hear IF the window is small
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  409. # [10:18] <jetienne> grantg: super gappy if the window is maximized
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  411. # [10:18] <jetienne> grantg: chrome stable macos
  412. # [10:18] <grantg> jetienne: chrome + firefox delay setInterval to 1000 ms when the page is hidden
  413. # [10:19] <grantg> which destroys the timing, as it's realtime outputted
  414. # [10:19] <grantg> Page too big = your browser too damn slow with gfx
  415. # [10:19] <jetienne> grantg: yep but in this case the window is visible, just large window
  416. # [10:19] <grantg> No prob on firefox 8 at least
  417. # [10:19] <jetienne> yep seems like it
  418. # [10:19] <grantg> on snow
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  420. # [10:19] <grantg> chrome is horribly slow on gfx, so it messes up there
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  422. # [10:20] <grantg> since chrome blocks js from doing stuff while chrome goes full retard
  423. # [10:20] <jetienne> grantg: as you play with audio api, could you split the file in several smaller chunks ?
  424. # [10:20] <grantg> I xmlhttprequest the wav data
  425. # [10:21] <jetienne> grantg: i had a demo which make the click hearable
  426. # [10:21] <grantg> lol
  427. # [10:21] <grantg> btw, the sample rate is already pretty low
  428. # [10:22] <grantg> 16 khz
  429. # [10:22] <grantg> realtime resampled to 44.1 khz in the case of google chrome
  430. # [10:22] <grantg> in javascript. :P
  431. # [10:22] <jetienne> grantg: same box, ff8 is able to play ok with full screen
  432. # [10:22] <grantg> yup
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  434. # [10:23] <grantg> gotta adjust the http headers for caching better
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  436. # [10:24] <grantg> I spam the fillRect a lot for the red waveform look
  437. # [10:24] <jetienne> i will do a visualisation with shader :)
  438. # [10:24] <grantg> nice
  439. # [10:25] <jetienne> this will make a nice article for learningthreejs
  440. # [10:25] <jetienne> grantg: do you use requestanimationframe ?
  441. # [10:25] <grantg> not right now
  442. # [10:26] <jetienne> grantg: i got 'vbl' flickering'
  443. # [10:26] <grantg> this was a quickie
  444. # [10:26] <grantg> i know
  445. # [10:26] <jetienne> ok
  446. # [10:26] <grantg> I can time it to that
  447. # [10:26] <grantg> I'll fix it up. :P
  448. # [10:26] <jetienne> cool :)
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  450. # [10:27] <grantg> On certain browsers you might not see the waveform cover the whole window, that's because of too few samples given into the internal audio callback
  451. # [10:27] <grantg> since any number can be passed
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  453. # [10:27] <grantg> depending on the underrunning frequency
  454. # [10:27] <grantg> usually follows along how often the callback is called
  455. # [10:28] <jetienne> grantg: oh ok. so how to do it better ?
  456. # [10:28] <grantg> well, I just cap it off at 500 samples for processing
  457. # [10:28] <jetienne> grantg: to get the callback to write in a temp array, and display this array in requestanimationframe ?
  458. # [10:28] <grantg> jetienne: no no no
  459. # [10:28] <jetienne> grantg: why no ? it would have been my first guess
  460. # [10:28] <grantg> callback can just be called in the vblank event
  461. # [10:29] <grantg> no temp array needed
  462. # [10:29] <grantg> I'll fix it up now
  463. # [10:29] <jetienne> ok i will look the source then :)
  464. # [10:30] <grantg> I'm working on back-compat for non requestFrameAnimation browsers
  465. # [10:30] <grantg> before I update
  466. # [10:30] <jetienne> no requestanimationframe but with audio api ? which browser does this ?
  467. # [10:31] <jetienne> got such a headache, gonna buy some pills
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  469. # [10:34] <grantg> updated, let's see if it's going by v-blank now
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  473. # [10:36] <jetienne> grantg: i still have it on chrome stable maxos. aka not drawn on the full width of the window and the right part of the wave is blinking randomly, even on small window.
  474. # [10:36] <jetienne> trying ff8
  475. # [10:36] <grantg> I know, that's by design
  476. # [10:36] <grantg> that's not a v-blank issue
  477. # [10:36] <grantg> that's from how many samples are dispatched to the audio api
  478. # [10:36] <grantg> every callback
  479. # [10:37] <grantg> limited to 500
  480. # [10:37] <grantg> at most*
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  482. # [10:37] <jetienne> ah ok , i misinterpreted
  483. # [10:37] <grantg> but I just implemented requestAnimationFrame, so no actual tearing
  484. # [10:39] <grantg> literally, I have the draw code grab samples from the callback that dispatches samples to xaudiojs
  485. # [10:39] <grantg> and depending on how *often* the callback is able to run, more or less samples might go through it at any time
  486. # [10:39] <grantg> draw limited to 500.
  487. # [10:39] <grantg> that's it
  488. # [10:40] <grantg> the gfx has an internal xaudiojs buffering delay, so it's off by exactly that from the audio being outputted
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  491. # [10:51] <grantg> oh hah...
  492. # [10:51] <grantg> chrome doesn't follow http 1.1???
  493. # [10:52] <grantg> seems to be ignoring my custom http headers for caching
  494. # [10:52] <grantg> >:|
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  499. # [10:56] <grantg> jetienne: The way to decode .wav file data is basically grab the data from byte 44 onwards
  500. # [10:56] <grantg> song[index2++] = (((((song_raw.charCodeAt(index + 1) & 0xFF) << 8) | (song_raw.charCodeAt(index) & 0xFF)) << 16) >> 15) / 0xFFFF;
  501. # [10:57] <grantg> "index" starting at 44
  502. # [10:57] <jetienne> grantg: i guess this is the header. no compressing in .wav ?
  503. # [10:57] <jetienne> grantg: btw various browsers got more modern arrays now, with a lot more speed
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  505. # [10:57] <grantg> I know
  506. # [10:58] <jetienne> grantg: still part of the early phase ? :)
  507. # [10:58] <grantg> the bottleneck is gfx, not audio processing
  508. # [10:58] <grantg> profile chrome and see
  509. # [10:58] <jetienne> grantg: where is the drawing in the source ?
  510. # [10:58] <grantg> it's all in master.js
  511. # [10:59] <grantg> that's the entire js glue code that's not from my xaudiojs library
  512. # [10:59] <jetienne> grantg: btw wav caching is working for me
  513. # [10:59] <grantg> heh
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  515. # [10:59] <grantg> weird
  516. # [10:59] <grantg> might be something on my end
  517. # [10:59] <jetienne> drawContext.fillRect(index, sample + index3, 1, index2);
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  519. # [10:59] <grantg> yeah
  520. # [11:00] <grantg> audioCheck() is the function that xaudiojs calls
  521. # [11:00] <grantg> for fulfillment of buffering
  522. # [11:00] <grantg> also
  523. # [11:01] <grantg> I base 64 the data
  524. # [11:01] <grantg> via php
  525. # [11:01] <grantg> for a quick IE9 compat
  526. # [11:01] <grantg> though not tested in IE9 yet. :P
  527. # [11:02] <grantg> wav is encoded on the server, then the php file sends out the encoded data
  528. # [11:02] <grantg> see dance.wav
  529. # [11:02] <grantg> that's the actual music file your browser never touches
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  591. # [12:54] <jacky123> nav can have header/footer ?
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  594. # [13:06] <JakeA> jacky123: Yes, but it isn't scoped to the nav, it's scoped to the parent sectioning element
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  596. # [13:11] <jacky123> hmm, reading the specs, it seems that nav is a sectioning element itself ?
  597. # [13:12] <jacky123> ohh, these terms are sooo confusing and hard
  598. # [13:14] <JakeA> Oh, I could be wrong
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  600. # [13:14] <JakeA> I am
  601. # [13:15] <JakeA> Yes, nav can have its own header and footer. Apologies for misleading you
  602. # [13:15] <jacky123> its all cool
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  604. # [13:16] <jacky123> so, header cant have a nav inside ?
  605. # [13:17] <Aric> anyone here pretty good with google maps api v3?
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  613. # [14:05] <jacky123> i cant understand the usage of section elements, anyone care to enlighten me ?
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  631. # [14:38] <YammYgirlcoding> morning all o/
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  653. # [15:12] <hrundel50> Hey guys. So - most ads nowadays are in flash. Are they gonna be converted to html5? Is it possible in html5?
  654. # [15:14] <JakeA> Oh yes, http://dev.sencha.com/deploy/css3-ads/
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  656. # [15:16] <JakeA> CSS3 / canvas / SVG are increasingly capable of all the really worst bits of Flash
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  660. # [15:20] <hrundel50> JakeA: thank:)
  661. # [15:20] <hrundel50> JakeA: thanks:)
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  691. # [16:06] <jacky123> cratos: thank you
  692. # [16:07] <jacky123> i cant understand the usage of section elements, anyone care to enlighten me ?
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  694. # [16:10] <JakeA> jacky123: If I gave you some html to include in your page, what heading number would I start at? <h2>… <h3>?
  695. # [16:11] <JakeA> Of course, it depends on where you put the include. If we agreed a heading start number, but you later wanted to move the include, we'd have to renegotiate the heading structure
  696. # [16:11] <JakeA> This would mean changing CSS too
  697. # [16:11] <jacky123> h1?
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  699. # [16:12] <JakeA> If the include is inside a section, yes, it would start at h1
  700. # [16:12] <JakeA> because that's still a child heading to h1s in parent sections
  701. # [16:12] <buht> is it possible to hide the a <video> element so it doesnt try to load and show, but still display it on a <canvas> ? it seems that with both of them they both load a viewable object when i put a video in it
  702. # [16:12] <buht> ive tried js with display: none; on the video item but then the canvas doesnt show it when i drawimage
  703. # [16:13] <JakeA> with sections, I can give you an include with a scoped heading structure, and you can put it wherever makes sense on your page
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  705. # [16:13] <jacky123> i see, hmm ,that makes some sense
  706. # [16:14] <JakeA> buht: The video wouldn't be able to appear on a canvas without loading
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  708. # [16:14] <buht> JakeA: ok, so can i load it, and hide it somehow?
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  712. # [16:15] <buht> JakeA: its weird, html5 provides video and canvas... both of them load a viewable object onto the page... why would i want a video to draw twice if i only want it on a canvas? im trying to understand this
  713. # [16:15] <JakeA> Move it offscreen using CSS
  714. # [16:15] <buht> JakeA: ok, will that still cause it to use CPU when its being played on the canvas
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  718. # [16:15] <JakeA> https://github.com/h5bp/html5-boilerplate/blob/master/css/style.css#L254
  719. # [16:16] <buht> JakeA: or do the browsers only use CPU for data in the viewable window?
  720. # [16:17] <JakeA> Ahh I see, have a look into https://developer.mozilla.org/en/DOM/window.requestAnimationFrame
  721. # [16:17] <JakeA> Eg, if you don't get an animation frame for a second, you can decide to pause the video
  722. # [16:18] <buht> ummm..
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  724. # [16:18] <JakeA> You won't get animation frames if the tab doesn't have focus (I think), some browsers let you specify an element that has to be visible
  725. # [16:18] <buht> im just talking about video.play and canvas.drawimage
  726. # [16:18] <JakeA> Yes, but I imagine you're calling drawimage via setInterval?
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  728. # [16:19] <JakeA> Unless you're only rendering one frame of the video?
  729. # [16:19] <buht> JakeA: well not yet, but ill be using that or ranimframte once i figure out how the hell to disable the video form loading because im loading it in the canvas
  730. # [16:20] <buht> just trying to understand why there is not a method to use a video tag without it displaying, but allowing it to be used in a canvas and be displayed there
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  733. # [16:22] <JakeA> Is display:none not working for you?
  734. # [16:23] <JakeA> That's what I'm doing here http://jakearchibald.com/scratch/alphavid/
  735. # [16:23] <buht> in my original statement, display none will hide the video, but then it wont render in the canvas
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  737. # [16:24] <JakeA> I guess there's an additional reason that's not working, as it's working fine on http://jakearchibald.com/scratch/alphavid/
  738. # [16:24] <buht> lemme check yours out, 1 sec
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  741. # [16:27] <buht> JakeA: hmmm, only diff with mine is i am dynamically adding sources to the video in js
  742. # [16:28] <buht> and setting display to none in css
  743. # [16:29] <JakeA> Don't think it'd be the css vs inline style thing. Perhaps the dynamic sources are the problem. Not done that personally, so not sure
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  746. # [16:31] <buht> JakeA: odd thing is when i take out the style="display:none" in the video element... it shows my canvas video.
  747. # [16:31] <buht> JakeA: and when i put it back, my canvas video does not show
  748. # [16:31] <JakeA> Are you experiencing that in both Firefox and Chrome/Safari?
  749. # [16:31] <JakeA> It could be a browser quirk
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  752. # [16:33] <buht> chrome. and i viewed urs in chrome and urs is fine it seems
  753. # [16:33] <JakeA> What does firefox do with your example?
  754. # [16:33] <JakeA> Basically, if it's happening in Firefox in Chrome, it's likely the html5 spec holds the key, otherwise it's a browser quirk you have to hack your way around
  755. # [16:34] <JakeA> Firefox & Chrome, I mean
  756. # [16:34] <buht> JakeA: firefox does same as chrome
  757. # [16:34] <buht> just tested
  758. # [16:35] <JakeA> It's likely the spec might hold the answer then. Have a look what it says about initialising video as sources are added/changed
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  762. # [16:46] <buht> JakeA: still trying to figure it out, reading more but did this last night too
  763. # [16:48] <JakeA> Are you calling http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#dom-media-load after adding sources?
  764. # [16:48] <buht> was reading that to. tried that no diff.
  765. # [16:48] <buht> .load();
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  767. # [16:48] <JakeA> What about a quick blast of play() then pause()?
  768. # [16:49] <buht> 1 sec.
  769. # [16:49] <JakeA> maybe even in a setTimeout(blah, 0)
  770. # [16:50] <buht> no luck
  771. # [16:50] <buht> lemme paste my code pieces
  772. # [16:53] <buht> JakeA: http://jsfiddle.net/4nWYT/
  773. # [16:54] <buht> try to ignore repeated things like getelementbyid, i kept trying diff stuff to get this to work and itsleft that way
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  775. # [16:55] <buht> JakeA: http://jsfiddle.net/4nWYT/1/ - moved the canvas draw back to the bottom where it was originally
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  778. # [16:59] <buht> JakeA: brb.
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  791. # [17:11] <buht> JakeA: any ideas?
  792. # [17:11] <JakeA> Sorry, I've had to get on with some work :( Can anyone else take a look?
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  794. # [17:15] <buht> JakeA: ok, thx for helping while u could.
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  796. # [17:18] <buht> JakeA: just noticed a context.drawImage(videoElement,0,0); works.. but when i supply the 4th and 5th arguments of width and height it doesnt work
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  803. # [17:27] <divya> JakeA: do you know anyone in BBC Music I could contact about Opera bugs?
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  807. # [17:31] <JakeA> Good question, the BBC gets reorg'd every 2 hours, I'll see who's ended up where...
  808. # [17:32] <divya> hahaah
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  810. # [17:36] <JakeA> divya: Give https://twitter.com/#!/dexterperrin a buzz
  811. # [17:36] <socialhapy> ★ Tweet from dexterperrin: someone was mugged outside my house at 6pm.. perhaps if it wasn't dark so god damn early we'd be safer #puttheclocksforward ★ http://bit.ly/vHahLU
  812. # [17:36] <divya> thank you sooo much JakeA!!!
  813. # [17:36] <JakeA> Thanks socialhapy, that was really helpful
  814. # [17:36] <divya> :))
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  836. # [18:11] <paul_irish> http://blog.whatwg.org/weekly-tpac-2011
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  919. # [20:04] <JonathanNeal> ahoy
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  921. # [20:11] <ricardoandres> ahoy!
  922. # [20:12] <tw2113> yoha?
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  924. # [20:12] <JonathanNeal> yoda!
  925. # [20:13] <JonathanNeal> I mean, hi
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  929. # [20:13] <JonathanNeal> Kind of a fun thing, I was using geolocation with the google maps api and the google text-to-speech api. You can make a turn-by-turn webpage that works on desktop, tablet, and handheld device.
  930. # [20:14] <JonathanNeal> That's kind of nifty about HTML5, even though I haven't seen many websites doing this.
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  939. # [20:35] <paul_irish> JonathanNeal: did you put it online?
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  951. # [20:44] <dilvie> hi Paul - did you see I added a tiny test suite to h5Validate?
  952. # [20:45] <paul_irish> saw yes
  953. # [20:47] <dilvie> paul_irish: Had a little time to work on it this week. right now I'm expanding the test suite to cover support for new element types. When I initially wrote h5Validate, some browsers had some quirky bugs with the new input types, but I expect most of those have been ironed out now, so it seems like a good time to make sure they're all treated correctly.
  954. # [20:47] <paul_irish> nice
  955. # [20:48] <dilvie> paul_irish: among other things, I'm thinking I can shim older versions of IE to automatically use the validation we supply for the new element types. My question is, should I fall back to native browser validation if they support it? It seems different browsers have different ideas of what a valid email is, etc...
  956. # [20:50] <paul_irish> yes if there is native support then your script should always defer to it
  957. # [20:50] <paul_irish> if there is inconsistentcy then we need either browser tickets filed or spec bugs made
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  960. # [20:52] <dilvie> paul_irish: This script was designed to be used in production environments. I can't just let validation break on some browsers while we wait for the opera to fix broken validation, for example. =)
  961. # [20:52] <paul_irish> is it broken?
  962. # [20:53] <paul_irish> can you make a testcase showing its brokenness?
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  965. # [20:53] <divya> dilvie: what is broken?
  966. # [20:53] <dilvie> paul_irish: not so much broken as inconsistent. I'm writing test cases right now.
  967. # [20:54] <paul_irish> dilvie: (my general point is that "waiting to fix" usually doesnt work. you gotta tell em whats up)
  968. # [20:54] <paul_irish> luckily we have 4/5 browser vendors represented in this room
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  970. # [20:56] <dilvie> Nice.
  971. # [20:56] <dilvie> Are there existing test cases for the input validations that are utilized by the browser makers?
  972. # [20:57] <dilvie> Maybe I can suggest some test additions there.
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  974. # [20:57] <paul_irish> I LIKE THIS QUESTION
  975. # [20:58] <dilvie> makes sense that we should all be developing against the same set of tests, right? ;)
  976. # [20:59] <paul_irish> http://www.w3.org/html/wg/wiki/Testing
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  978. # [21:00] <paul_irish> no existing forms tests there.....
  979. # [21:04] * paul_irish is looking in http://trac.webkit.org/browser/trunk/LayoutTests ....
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  982. # [21:05] <paul_irish> dilvie: http://trac.webkit.org/browser/trunk/LayoutTests/fast/forms/script-tests
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  990. # [21:14] <dilvie> paul_irish: I don't see any email tests. );
  991. # [21:14] <dilvie> Am I missing something?
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  995. # [21:16] <paul_irish> dilvie: http://trac.webkit.org/browser/trunk/LayoutTests/fast/forms/resources/ValidityState-typeMismatch-email.js
  996. # [21:16] <dilvie> Found them.
  997. # [21:16] <dilvie> http://trac.webkit.org/browser/trunk/LayoutTests/fast/forms/resources/ValidityState-typeMismatch-email.js
  998. # [21:16] <paul_irish> \o/
  999. # [21:16] <dilvie> lol
  1000. # [21:16] <dilvie> thanks!
  1001. # [21:17] <dilvie> is it ok to blatantly rip off these test cases for my own test suite? =)
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  1004. # [21:17] <dilvie> what license covers the tests?
  1005. # [21:18] <paul_irish> either LGPL or BSD
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  1007. # [21:18] <Pomax> https://github.com/juuso/BozoCrack#readme is both hilarious and sad
  1008. # [21:18] <paul_irish> shrug
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  1015. # [21:30] <drublic> Pomax: I'm not into ruby… what is it doing other than using google and comparing if google returns the right value? https://github.com/juuso/BozoCrack/blob/master/bozocrack.rb#L38
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  1022. # [21:35] <Pomax> absolutely nothing. that's all it does.
  1023. # [21:35] <Pomax> and thanks to the various sites on teh interwebs that catalogue common password MD5 prints, it way more successful than people realise.
  1024. # [21:35] <Pomax> *it's
  1025. # [21:36] <drublic> Pomax: bad stuff
  1026. # [21:36] <Pomax> hell, I just googled one of the hashes they list.
  1027. # [21:36] <Pomax> google result 8?
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  1029. # [21:37] <Pomax> a hacked website that lists all its admin users with name, email, passhash and hash-resolving strings
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  1031. # [21:37] <Pomax> and I'm not even trying to compromise a website O_o
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  1034. # [21:38] <jhchawk> whatsup HTMl5
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  1039. # [21:40] <jhchawk> I have question about html5 validation: I'm using ColorBox(http://jacklmoore.com/colorbox/) and I'm getting a validation error on the "rel" tag
  1040. # [21:40] <jhchawk> Line 74, Column 49: Bad value webdesign for attribute rel on element a: Keyword webdesign is not registered.
  1041. # [21:40] <jhchawk> …href="#" id="webdesignlink" rel="webdesign">&copy; 2011 Hawk Graphic Design</a>
  1042. # [21:40] <jhchawk> Syntax of link type valid for <a> and <area>:
  1043. # [21:40] <jhchawk> A whitespace-separated list of link types listed as allowed on <a> and <area> in the HTML specification or listed as an allowed on <a> and <area> on the Microformats wiki without duplicate keywords in the list. You can register link types on the Microformats wiki yourself.
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  1045. # [21:41] <tantek> jhchawk rel="webdesign" is undefined
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  1047. # [21:41] <jhchawk> Colorbox uses rel to link between groups of images, so i guess it's just inherently flawed for html5
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  1052. # [21:44] <jhchawk> huh, but then validating his use of it on his examples passes
  1053. # [21:44] * Quits: tristanseifert (~tristanse@c-67-164-14-81.hsd1.ca.comcast.net) (Ping timeout: 258 seconds)
  1054. # [21:45] <Pomax> "rel" indicates the relation between the current document, and the thing the <link> points to
  1055. # [21:45] <jhchawk> view-source:http://jacklmoore.com/colorbox/example1/
  1056. # [21:45] <Pomax> not quite sure what "website" would even mean given that semantic interpretation
  1057. # [21:46] <Pomax> *webdesign
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  1059. # [21:46] <jhchawk> The jQuery plugin uses it to group images together in a lightbox. He uses rel="group1", rel="group2"
  1060. # [21:46] <Pomax> I also don't see rel="webdesign" in the source you linked?
  1061. # [21:46] <jhchawk> so why does his usage pass?
  1062. # [21:46] <Pomax> the only instance of rel="..." that I see in the plain source is for the stylesheet
  1063. # [21:47] <jhchawk> wait…. i may have made a huge mistake, give me a sec
  1064. # [21:48] <Pomax> sure thing =)
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  1066. # [21:50] <Pomax> (the jquery plugin "ref:..." is a javascript object property, btw, not an HTML element attribute)
  1067. # [21:50] <Pomax> *rel:...
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  1070. # [21:51] <jhchawk> HA! found it. dumb stuff
  1071. # [21:52] <jhchawk> was supposed to be using class="webdesign", not del="web design", and then I needed to declare that: $(".webdesign").colorbox({rel:'webdesign', width:"50%", inline:true, href:"#web_design"});
  1072. # [21:52] <Pomax> heh
  1073. # [21:52] <Pomax> that'll do it
  1074. # [21:52] <jhchawk> yuup
  1075. # [21:52] <jhchawk> I've done a lot of print/digital design, now dipping my toes into web design
  1076. # [21:52] <jhchawk> www.designbyhawk.com
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  1078. # [21:53] <jhchawk> still under construction obv.
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  1080. # [21:53] <jhchawk> i went from a <div /> to a <div></div> and it messed up my menubar spacing. fixing that now
  1081. # [21:53] <Pomax> nice and clean, although the scroll stutters even on an i7 950...
  1082. # [21:53] <Pomax> pretty graphics heavy?
  1083. # [21:54] <jhchawk> I tried to make it as light as possible, the background maybe? I haven't had it stutter really
  1084. # [21:54] <jhchawk> I'm on an i5 mbp
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  1087. # [21:56] <Pomax> could just be jquery event handling. although profiling shows that's only 0.01%
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  1090. # [21:57] <Pomax> heh. on an unconscious user level, incidentally, people who play Just Cause 2 may click with your site more than intended =)
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  1093. # [21:58] <Pomax> (the mountain shot, with the mozaic effect at the bottom, looks a lot like the Just Cause 2 mountain range + sub-treeline forest that you see from one of the starting checkpoints)
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  1096. # [22:01] <jhchawk> fucking LOOOOVVVEEEE that game
  1097. # [22:01] <jhchawk> holy shit
  1098. # [22:01] <jhchawk> is there anything more fun than grabbing a jet, and popping out to stand on top going like mach2?
  1099. # [22:01] <jhchawk> the physics in that game are fun
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  1103. # [22:05] <Pomax> I'm still playing it.
  1104. # [22:06] <Pomax> needs more story, but even without it you can waste days just physicsing it up. or even just driving an ATV vertically up a forested mountain side to see how high you can get
  1105. # [22:06] <jhchawk> yup. still playing it too, but i just got so MW3 so that is going to get cut back
  1106. # [22:07] <jhchawk> the story could have been fleshed out more, but that level with ninjas…. haha. My WTF face got put on
  1107. # [22:07] <Pomax> I have the benefit of really not caring in the slightest about cover-based shooters and war FPS. So when a self-proclaimed "most anticipated game ever" comes along in that genre, I'm safe =D
  1108. # [22:07] <Pomax> heh, yes the ninjas were fun.
  1109. # [22:08] <jhchawk> fair enough. It's not more than a glorified map pack on the multiplayer front
  1110. # [22:08] <Pomax> I was just hoping they'd come up with an underwater base level, and a minisub.
  1111. # [22:08] <jhchawk> But the story is fantastic. Mw1->mw2->mw3
  1112. # [22:08] <jhchawk> yeah
  1113. # [22:08] <jhchawk> it's like an interactive movie
  1114. # [22:08] <Pomax> pretty much
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  1117. # [22:08] <Pomax> one that goes "explosions are cool. make them happen."
  1118. # [22:08] <Pomax> yes sir!
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  1120. # [22:14] <jhchawk> haha
  1121. # [22:14] <jhchawk> I really do get immersed in the story. The final gameplay scene of MW2 was literally one of the most adrenaline filled moments I've had in gaming
  1122. # [22:15] <jhchawk> rivals 20/40 man raids back when I played WoW and we'd hit the last boss of a raid
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  1126. # [22:27] <Pomax> I remember when WoW came out, and a friend was playing it, and all I could see was ridiculously scaled textures, sprite graphics for foliage, phong shading that makde grass look like rubber, and elastic banding during combat. Then decided never to play it
  1127. # [22:28] <jhchawk> pretty much
  1128. # [22:29] <jhchawk> the graphics suck
  1129. # [22:29] <jhchawk> but, BIG BUT
  1130. # [22:29] <jhchawk> they suck because blizzard focused on the gameplay first and foremost (really, exclusively)
  1131. # [22:29] <jhchawk> I stopped playing right before wrath of the lich king, but goddamn that game sucked you in
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  1135. # [22:37] <jhchawk> hey so I'm trying to do an active pseudo class so that whatever page you are on, the link is the same teal color as the line in the menu
  1136. # [22:37] <jhchawk> it's not working… I'm thinking the jQuery hover animation may be effecting it?
  1137. # [22:49] <Pomax> fire up the dev tools and look at which classes it's getting its styling from.
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  1147. # [23:01] <jhchawk> annnnd this is why I'm a noob
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  1156. # [23:13] <jhchawk> wtf, this is annoying as hell
  1157. # [23:16] <grantg> ?
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  1162. # [23:18] <paul_irish> totes noob
  1163. # [23:19] <grantg> ??
  1164. # [23:19] <paul_irish> jhchawk: i get the feeling you dont understand what :active really means
  1165. # [23:19] <paul_irish> sup grantg
  1166. # [23:19] <grantg> oh hey
  1167. # [23:19] <jhchawk> paul_irish: very, very likely
  1168. # [23:19] <jhchawk> it's my understanding that active means the url you are currently at
  1169. # [23:19] <paul_irish> jhchawk: if you're viewing omg.html#sohot
  1170. # [23:19] <grantg> Gonna fix that 45-second load on http://grantgalitz.org/sound_test/ by breaking up the data files soon. :O
  1171. # [23:20] <paul_irish> then your div with an id of "sohot" will be your :active element
  1172. # [23:20] <grantg> so it can download the rest of the song while plyaing
  1173. # [23:20] <grantg> *playing
  1174. # [23:20] <jhchawk> oooooooooohhhhhhhhhhhh
  1175. # [23:20] <jhchawk> ok ok
  1176. # [23:20] <paul_irish> grantg: baller
  1177. # [23:20] <jhchawk> so then what is the standard method for highlighting menu elements depending on the page you're on?
  1178. # [23:21] <divya> grantg: image-resampling is now in opera just wanted to let you know :P
  1179. # [23:21] <paul_irish> \o/
  1180. # [23:21] <grantg> paul_irish: Chrome doesn't like the page when the canvas is fullscreen
  1181. # [23:21] <paul_irish> divya: can you add that to the mdn page
  1182. # [23:21] <grantg> divya: eh?
  1183. # [23:21] <divya> image-rendering: -o-crisp-edges; grantg
  1184. # [23:21] <divya> g mdn image-rendering
  1185. # [23:21] <grantg> nice
  1186. # [23:21] <divya> err
  1187. # [23:21] <divya> ?g mdn image-rendering
  1188. # [23:21] <bot-t> divya, image-rendering - MDN - https://developer.mozilla.org/En/CSS/Image-rendering
  1189. # [23:23] <paul_irish> in that compat box
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  1191. # [23:24] <grantg> divya: Now have opera implement its own version of moz audio. :P
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  1193. # [23:24] <grantg> heh
  1194. # [23:24] <divya> grantg: well we are looking into audio
  1195. # [23:24] <divya> thats all i can say :P
  1196. # [23:25] <grantg> http://grantgalitz.org/sound_test/ has to use my fallback swf for outputting the samples.
  1197. # [23:25] <grantg> while firefox / chrome don't
  1198. # [23:25] <cgcardona> looking into audio http://goo.gl/GA22A
  1199. # [23:25] <grantg> lol
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  1202. # [23:28] <grantg> paul_irish: I'm wondering why chrome is running the canvas so slow there. :/
  1203. # [23:28] <grantg> Firefox 3.6 is faster than chrome there
  1204. # [23:29] <JonathanNeal> paul_irish: something like this? http://sandbox.thewikies.com/how-do-i-get-there/
  1205. # [23:30] <jhchawk> paul_irish: hey so what is the standard way to highlight your page links?
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  1207. # [23:30] <paul_irish> JonathanNeal: cool
  1208. # [23:31] <paul_irish> jhchawk: "highlight"?
  1209. # [23:31] <paul_irish> grantg: slow where
  1210. # [23:31] <jhchawk> paul_irish sorry, how to: when your on a page, the menu link to that page is a different color than the rest of the links
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  1212. # [23:32] <grantg> when http://grantgalitz.org/sound_test/ runs in chrome, chrome can't keep up once the thing starts
  1213. # [23:32] <grantg> takes awhile to load before the visualizer boots.
  1214. # [23:32] <paul_irish> jhchawk: people rely on CMSs to handle that.
  1215. # [23:32] <paul_irish> etc
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  1217. # [23:32] <jhchawk> fair enough
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  1219. # [23:33] <jhchawk> I feel like it should be trivially easy
  1220. # [23:35] <grantg> ugh, had to open http://code.google.com/p/chromium/issues/detail?id=103812
  1221. # [23:36] <jhchawk> ok so easiest fix: literally just change the color in css for each page, no interactivity needed
  1222. # [23:36] <jhchawk> it's only a 3,4 page site
  1223. # [23:36] * Quits: timmywil (~timmywil@sec1.epb.net) (Ping timeout: 240 seconds)
  1224. # [23:39] <paul_irish> grantg: where is it being slow? 2d canvas perf?
  1225. # [23:39] <grantg> yeah
  1226. # [23:39] <grantg> the slow canvas perf gaps out the audio on the demo
  1227. # [23:39] <grantg> only in chrome it seems
  1228. # [23:39] <grantg> and firefox 3.0 and below. xD
  1229. # [23:40] <paul_irish> you using timeupdate ?
  1230. # [23:40] <grantg> when you make the window a bit large, chrome gets too slow
  1231. # [23:40] <devOlsen> hola paul
  1232. # [23:40] <grantg> paul_irish: Wouldn't make the difference
  1233. # [23:40] <grantg> chrome takes too long for the canvas op when ever it occurs
  1234. # [23:40] <paul_irish> timeupdate would be the wrong thing to use
  1235. # [23:40] <paul_irish> this rAF code is funky shit
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  1237. # [23:41] <grantg> blocking the audio callback for too long screws up the audio
  1238. # [23:41] <paul_irish> iunno im looking at the profiler and its not like this is slamming CPU or anything
  1239. # [23:41] <grantg> which is what chrome is doing
  1240. # [23:41] <grantg> paul_irish: Didn't start yet?
  1241. # [23:41] <paul_irish> after it started
  1242. # [23:41] <grantg> did you make the screen large?
  1243. # [23:41] <paul_irish> you shouldnt go through a try/catch on every frame
  1244. # [23:42] <grantg> Only happens when the chrome tab gets too big
  1245. # [23:42] <paul_irish> that's insante
  1246. # [23:42] <paul_irish> -t
  1247. # [23:42] <grantg> I don't
  1248. # [23:42] <grantg> That's only for intialization
  1249. # [23:42] <grantg> the audio callback then goes onto its own
  1250. # [23:42] <grantg> the try / catch is for v-blank support only
  1251. # [23:42] <paul_irish> setinterval calls requestVBlank every 20ms which goes through a try/catch fall sequence
  1252. # [23:43] <grantg> yeah, and then we request an animation frame
  1253. # [23:43] <grantg> and if that's supported, the browser then dispatches that event
  1254. # [23:44] <paul_irish> so
  1255. # [23:44] <grantg> and calls my audio lib
  1256. # [23:44] <paul_irish> so instead of this
  1257. # [23:44] <grantg> which calls audioCheck
  1258. # [23:44] <grantg> The slowness isn't in the try/catch
  1259. # [23:44] <grantg> It's drawSamples
  1260. # [23:44] <jhchawk> paul_irish: Got it, thanks for the help
  1261. # [23:45] <grantg> paul_irish: Though less is more. :)
  1262. # [23:45] <grantg> Should be cleaned up of trys anyhow
  1263. # [23:45] <paul_irish> grantg: you shoudl grab the code out of the middle of http://paulirish.com/2011/requestanimationframe-for-smart-animating/
  1264. # [23:46] <paul_irish> or do something just like that.
  1265. # [23:46] <grantg> I do that with trys :P
  1266. # [23:46] <paul_irish> that's wasteful and induces vomiting
  1267. # [23:46] <grantg> xD
  1268. # [23:46] <paul_irish> and you should not using a setInterval(x,20) to hit rAF
  1269. # [23:47] <paul_irish> 3.6 didnt have rAF which is why its smoother than anything wtih it
  1270. # [23:47] <paul_irish> because there is no scheduling of animation frames
  1271. # [23:48] <grantg> I need to call setInterval
  1272. # [23:48] <grantg> that's by design
  1273. # [23:48] <paul_irish> gist incoming
  1274. # [23:49] <grantg> then v-blank requests are called by it
  1275. # [23:49] <grantg> rather than in the v-blank function
  1276. # [23:50] <grantg> Since the setInterval is used to call the underun checks once every 20 ms
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  1278. # [23:50] <paul_irish> https://gist.github.com/cfdb557a27c2c46290cc
  1279. # [23:50] <grantg> rather than spamming it at random intervals inside v-blank
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  1281. # [23:50] <paul_irish> if you need the precision of setInterval then you cannot use rAF
  1282. # [23:54] <grantg> :/
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  1284. # [23:59] <grantg> changed it to call new vblank requests inside v-blank.
  1285. # [23:59] <grantg> chrome is worse now
  1286. # [23:59] <grantg> :S
  1287. # Session Close: Fri Nov 11 00:00:00 2011

The end :)