/irc-logs / freenode / #html5 / 2011-12-22 / end

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  1. # Session Start: Thu Dec 22 00:00:00 2011
  2. # Session Ident: #html5
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  13. # [00:07] <BrianBlakely> Doesn't work in Chrome 16 :(
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  16. # [00:13] <BrianBlakely> Oh
  17. # [00:13] <BrianBlakely> It just took a little while
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  83. # [02:25] <shysoft> What video container(s) and video codec(s) does html5 officially support?
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  87. # [02:32] <ryanseddon> HTML5 doesn't officially support any, it's up to the vendor as to what codecs thye'll support
  88. # [02:32] <ryanseddon> they'll*
  89. # [02:33] <shysoft> ryanseddon: 'vendor'?
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  92. # [02:34] <shysoft> What are the 'most supported' codec, format combinations?
  93. # [02:34] <ryanseddon> shysoft: browser makers
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  96. # [02:35] <ryanseddon> shysoft: http://diveintohtml5.info/video.html
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  98. # [02:35] <ryanseddon> go with webm, then ogg then mp4
  99. # [02:36] <ryanseddon> you could probably get away with webm and mp4 but ogg will be needed for older firefoxes
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  119. # [04:10] <daleharvey> is there anyway to stop chrome entering the debugger onerror
  120. # [04:11] <daleharvey> I wouldnt mind but when the debugger comes up, chrome decides its never going to fetch updates anymore
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  146. # [05:24] <tw2113> ?g sublime text
  147. # [05:25] <tw2113> bot you fail me
  148. # [05:29] <JonathanNeal> ahoy
  149. # [05:30] <tw2113> yo
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  151. # [05:32] <dr0id> y0
  152. # [05:32] <dr0id> ?g sublime text
  153. # [05:32] <bot-t> dr0id, Sublime Text: The text editor you'll fall in love with - http://www.sublimetext.com/
  154. # [05:32] <dr0id> :P
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  157. # [05:35] <dr0id> sup temp01
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  270. # [09:39] <tw2113> multi-line editing = saving my butt
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  272. # [09:40] <tw2113> JonathanNeal are you in the UK?
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  291. # [10:03] <rohitjain> Hello, I am a newbie developer with html5. Have been following a book for making a game with html5. wanted to know what is the preffered method for devloping. using a game engine or scratch code?
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  296. # [10:05] <OzDave_imac> IT can depend on your skill level and the type of game genres you like the most to develope
  297. # [10:05] <OzDave_imac> -e
  298. # [10:07] <rohitjain> @OzDave_imac skill level is beginner. right now I'm looking to develop a game where things fall from above and a cannon is shooting from the bottom. would like to add nice graphics etc.
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  301. # [10:07] <OzDave_imac> sounds sensible mate
  302. # [10:07] <OzDave_imac> jquery has a game query addition and there are others that are more robust etc.
  303. # [10:08] <OzDave_imac> right up to adobes flagships
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  319. # [10:27] <Pomax> http://www.theregister.co.uk/2011/12/21/win_7_bug_crash_risk/ is rather lollerskatish.
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  409. # [12:36] <Pomax> hm
  410. # [12:36] <Pomax> does http://redesign.nihongoresources.com/?searchterm=%E5%BD%A2%E6%88%90 show a square after the first two characters, and a capital O at the end of the japanese line for anyone else in Chrome?
  411. # [12:37] <Pomax> it's just UTF8 :before and :after content, and looks fine in other browsers... also used to look fine in Chrome, now all of a sudden it seems to refuse properly rendering the content
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  417. # [12:38] <Pomax> (dev tools shows 【 for :before and 】 for :after, but it actually renders something fairly wrong)
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  419. # [12:39] <martndemus> i see a lot of eastern characters
  420. # [12:39] <martndemus> no sqaures and 0s though
  421. # [12:39] <Pomax> hmm
  422. # [12:39] <martndemus> in chromium 18 linux
  423. # [12:40] <Pomax> that's kind of way beyond current =)
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  425. # [12:42] <martndemus> =D
  426. # [12:42] <martndemus> test
  427. # [12:42] <martndemus> also works in beta 16
  428. # [12:43] <Pomax> very weird.
  429. # [12:43] <Pomax> if I load in in a new tab, it works fine. If I get there by following a link to that url, it messes up.
  430. # [12:44] <martndemus> weird indeed
  431. # [12:44] <Pomax> if you go to http://redesign.nihongoresources.com/mecab.php and paste 形成, then click on the (noun) link, do you still get normal looking brackets?
  432. # [12:44] <Pomax> or does it completely mess up
  433. # [12:45] <martndemus> noper
  434. # [12:45] <martndemus> its good
  435. # [12:45] <Pomax> wth is going on with my Chrome then...
  436. # [12:45] <martndemus> might be windows
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  438. # [12:46] <Pomax> wouldn't make much sense, http parsing is not handler by windows
  439. # [12:46] <martndemus> i know
  440. # [12:46] <Pomax> might be chrome-on-windows, but not windows
  441. # [12:46] <martndemus> yeah
  442. # [12:46] <martndemus> thats what i kind of meant
  443. # [12:47] <Pomax> anyone here on windows with chrome installed?
  444. # [12:48] <martndemus> booting vm
  445. # [12:48] <martndemus> =D
  446. # [12:49] <Pomax> cheers
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  448. # [12:50] <martndemus> fuck
  449. # [12:50] <martndemus> copy paste doesnt work :(
  450. # [12:51] <Pomax> as in you can paste, but then when you follow the link it does weird encoding things?
  451. # [12:51] <martndemus> no
  452. # [12:51] <martndemus> as in
  453. # [12:51] <martndemus> i cant get copy paste to work from linux to vm
  454. # [12:51] <martndemus> and its kinda hard to type those characters
  455. # [12:51] <Pomax> hardly a problem, we have the internet.
  456. # [12:51] <Pomax> http://pastebin.mozilla.org/1415869
  457. # [12:52] <martndemus> cheers
  458. # [12:52] <martndemus> works fine on chrome 16 stable in w7
  459. # [12:53] <Pomax> then there's definitely just something wrong with my chrome install.
  460. # [12:53] <martndemus> think so
  461. # [12:55] <martndemus> i still cant figure out how the $() jquery constructor works :(
  462. # [12:56] <Pomax> $ acts as alias for jQuery
  463. # [12:56] <martndemus> and nobody in #jquery has something usefull to chip in except for "read the source code you idiot"
  464. # [12:56] <martndemus> which is exactly what im doing, but im propably missing a part of how it works
  465. # [12:56] <martndemus> that i know
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  467. # [12:57] <martndemus> its more the step of selector goes in, array of elements goes out which is my problem
  468. # [12:57] <Pomax> which part of the constructor is giving you problems?
  469. # [12:57] <Pomax> ah
  470. # [12:57] <martndemus> like jquery does >> this[0] = selector
  471. # [12:57] <Pomax> it's technically not an array of elements.
  472. # [12:58] <martndemus> yeah
  473. # [12:58] <martndemus> that
  474. # [12:58] <Pomax> it's a jquery object, which happens to also act as enumerated list
  475. # [12:59] <martndemus> but im missing the piece that turns the jQuery.fn.jQuery.init object into the jQuery object
  476. # [13:00] <Pomax> it's basically all elaborations on what happens in "if ( selector.nodeType ) { ..."
  477. # [13:00] <martndemus> yeah
  478. # [13:01] <martndemus> and i exactly copied it, but it doesnt work :(
  479. # [13:01] <Pomax> it finds elements, stashes them in "this", which is the actual jquery object, then as last step turned them inot an array using makeArray
  480. # [13:01] <Pomax> *turns them into
  481. # [13:01] <martndemus> doesnt init return at the and of the selector.nodeType if statement?
  482. # [13:02] <Pomax> only for the simple selectors
  483. # [13:02] <Pomax> select==="string" has to do more work
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  485. # [13:02] <martndemus> i know
  486. # [13:02] <martndemus> buut aaargh
  487. # [13:03] <martndemus> if i inspect a jquery object
  488. # [13:03] <martndemus> it returns a 'jQuery.fn.jQuery.init[n]' object
  489. # [13:03] <martndemus> for me it returns 'jQuery.fn.jQuery.init' as a object
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  491. # [13:04] <djazz> web audio api! http://djazz.mine.nu/experimental/jsaudio/
  492. # [13:06] <Pomax> utterly incompatible with Chrome?
  493. # [13:06] <Pomax> web audio api - https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
  494. # [13:06] <djazz> chrome only
  495. # [13:06] <Pomax> completely doesn't work for me.
  496. # [13:06] <djazz> error?
  497. # [13:07] <djazz> or just downloading music?
  498. # [13:07] <Pomax> I guess it's just downloading.
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  500. # [13:08] <djazz> do you see the meter?
  501. # [13:08] <Pomax> might want to add a little text to explain what this page does so people don't go "there's nothing on this page" and close it.
  502. # [13:08] <Pomax> yeah, but the meter moves slowly, and the few second or two you don't see it move so you think is broken.
  503. # [13:09] <Pomax> and then it silently broke
  504. # [13:09] <Pomax> the music keeps playing, but the visualisation stopped doing anything
  505. # [13:10] <djazz> reload
  506. # [13:10] <djazz> idk why it does that
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  508. # [13:10] <Pomax> then there is some more debugging to do
  509. # [13:11] <Pomax> still probably a good idea to add some text to your page to explain what's going on.
  510. # [13:11] <Pomax> awesome comes with something to explain why it's awesome =)
  511. # [13:12] <djazz> did
  512. # [13:12] <Pomax> not really an explanation, more a one liner =)
  513. # [13:12] <djazz> i will make so people can open their own files
  514. # [13:12] <djazz> still, there is no way to get a progress of decoding audio :/
  515. # [13:15] <Pomax> if you can decode in chunks, you can use timeout iteration with 10ms intervals, so the page gets updated after each chunk
  516. # [13:15] <Pomax> rather than doing it all in one function and the page no updating while that function runs
  517. # [13:18] <djazz> really?
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  520. # [13:20] <Pomax> yeah, if you use timeouts to go to the next iteration, you're letting the JS engine notify the browser that there's a "dead moment" that it can use to deal with some of the other work that has been queued for it
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  522. # [13:20] <djazz> how do i chunk an mp3? :P
  523. # [13:20] <Pomax> it has the benefit of keepinng a page responsive, instead of locked while a long function runs
  524. # [13:20] <djazz> i know
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  526. # [13:21] <Pomax> isn't mp3 data chunk-based?
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  528. # [13:23] <djazz> Pomax: the page dont get unresponsive
  529. # [13:23] <djazz> the decoding is async
  530. # [13:23] <djazz> i just want to know the progress :P
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  532. # [13:25] <Pomax> yes, which is my point. If you're running something asynchronous but it's one block of code with some "page.updateProgess()" call, with the function not returning until it's done parsing, you can call page.updateProgess as much as you link, you won't see the results until the function returns because the render engine never gets a chance to update the page
  533. # [13:25] <Pomax> *as much as you like
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  537. # [13:28] <Pomax> paul_irish_: running into a *really* weird bug with Chrome, want to see if it's justd me or a general problem? =)
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  554. # [13:50] <andrewjbaker> I know this is a long shot... but has anyone else made use of libwebsockets? http://git.warmcat.com/cgi-bin/cgit/libwebsockets
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  559. # [13:56] <Pomax> does anyone have any idea why http://redesign.nihongoresources.com/mecab.php?teststring=%E3%81%82%E4%BA%9C would fail at unicode in Chrome?
  560. # [13:57] <Pomax> (saving the page as .html and loading that in chrome works just fine)
  561. # [13:57] * monteslu_ is now known as monteslu
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  623. # [16:05] <jetienne> divya: hey, we talked about boilerplate. here is what i did on a boilerplate for three.js. feedback appreciated. http://learningthreejs.com/blog/2011/12/20/boilerplate-for-three-js/
  624. # [16:06] <divya> sweet jetienne you dont need the quotes :)
  625. # [16:06] <divya> also no need to mention where you got it from :P
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  627. # [16:07] <jetienne> ok :)
  628. # [16:08] <moo-_-> you dawg! I put boilerplate in your boilerplate so you can create boilerplate :)
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  642. # [16:23] <divya> jetienne: have you seen this? http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
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  644. # [16:23] <jetienne> divya: nope reading
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  648. # [16:26] <jetienne> divya: he makes a very valid point :) when we do webgl we got very modern browser so we become sloppy i guess :) i will raise the point on three.js
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  651. # [16:26] <divya> jetienne: wondering if that would be a better shim
  652. # [16:27] <jetienne> divya: it seems to provide the same if native requestanimationframe isnt present. but a better computation when it isnt
  653. # [16:27] <divya> yes thats what :)
  654. # [16:28] <divya> thats what a shim is, is it not :P
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  656. # [16:30] <jetienne> divya: indeed :) https://github.com/mrdoob/three.js/issues/952 pushing the matter
  657. # [16:30] <socialhapy> ★ Issue #952 on three.js, reported by jeromeetienne (27.479s ago): more robust request animation frame ?
  658. # [16:30] <jetienne> ok there is a bot
  659. # [16:30] <divya> sweet :D
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  665. # [16:40] <Pomax> is there any provision in the <video> API for multiple audio streams?
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  670. # [16:45] <moo-_-> Pomax: afaik no
  671. # [16:45] <moo-_-> but you can do it
  672. # [16:45] <moo-_-> you can sync <video> with external <audio>
  673. # [16:45] <moo-_-> using <audio> as clock for <video> playback
  674. # [16:45] <moo-_-> been there, done that
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  689. # [17:04] <Pomax> moo-_-, yeah but that requires taking a video apart again instead of using the mp4 that gets created for multi-point distribution
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  694. # [17:06] <moo-_-> Pomax: Flash, then?
  695. # [17:08] <jarek> in Chrome Dev Tools, there is small triangle next to each shorthand CSS property that allows to expand it into simple properties
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  697. # [17:08] <jarek> what's the point of this feature? I have never found it useful
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  701. # [17:09] <Pomax> moo-_-: not happening =)
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  703. # [17:10] <moo-_-> then it's the hard way, I guess :z
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  705. # [17:11] <Pomax> mp4.js!
  706. # [17:11] <Pomax> someone must have written it already
  707. # [17:12] <moo-_-> yes
  708. # [17:12] <moo-_-> I saw a demo in Plone Conf from a mozilla guy
  709. # [17:13] <moo-_-> running pure JS h264 decoder in 30 fps
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  712. # [17:14] <Pomax> yeah, broadway.js
  713. # [17:14] * nonge_ is now known as nonge
  714. # [17:15] <Pomax> some people getting the right idea. braodway.js, alac.js, pdf.js, we're seeing awesome stuffs
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  728. # [17:29] <Pomax> emscripten is possibly the best idea since javascript.
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  731. # [17:35] <andrewjbaker> I'm working on something that's quite interesting. A reverse canvas implementation that allows you to write code in C++ and have it execute on the server. I'm aiming to faithfully replicate the Canvas API server-side and each method call will be translated to a JSON-RPC string which is then sent to the client over WebSockets for execution.
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  733. # [17:36] <Pomax> got a use-case so I can imagine that being put in production beyond sounding absolutely ridiculously cool?
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  735. # [17:37] <andrewjbaker> LOL. Ya.
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  737. # [17:37] <andrewjbaker> Use-case is protection of intellectual property for game logic and to lend a hand towards cheat prevention.
  738. # [17:38] <andrewjbaker> C++ means I can create language bindings to other common server-side programming languages like PHP, Python, Ruby, etc.
  739. # [17:38] <Pomax> ah. yeah I've heard people complain about that even for processing.js
  740. # [17:38] <andrewjbaker> Then you can program canvas apps that execute on the server and render in the client using your favourite language.
  741. # [17:38] * Joins: silentimp (~silentimp@80-16-133-95.pool.ukrtel.net)
  742. # [17:39] <Pomax> where they'd rather convert their sketches to native JS and then obfuscate the code so people can't see what's actually happening in their graphics apps
  743. # [17:39] <andrewjbaker> I don't imagine it'll be blazingly fast initially, or even eventually.
  744. # [17:39] <Pomax> it's a bit of a =( that people want that, but on the other hand, if you make money with it I guess you can't trust the legal system
  745. # [17:40] <andrewjbaker> But it should be fine for turn-based strategy games or puzzle games.
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  747. # [17:40] <Pomax> JSON RPC might be slow, but you could make it... v..nc.. shit. has anyone written vnc.js yet?
  748. # [17:40] <andrewjbaker> Yes, they have.
  749. # [17:40] <andrewjbaker> noVNC.
  750. # [17:41] <andrewjbaker> I looked.
  751. # [17:41] <Pomax> very nice. RDP 6 suport?
  752. # [17:41] <Pomax> *support
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  754. # [17:41] <andrewjbaker> Problem w/ VNC is that you're transmitting a lot of data.
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  756. # [17:41] <Pomax> you are, but the trick is to send deltas, not frames
  757. # [17:41] <andrewjbaker> I'm using JSON-RPC to begin with for debugging purposes and then I'll switch to a binary representation.
  758. # [17:41] <jarek> andrewjbaker: this sounds a bit like http://blogs.gnome.org/alexl/2010/11/23/gtk3-vs-html5/
  759. # [17:41] <Pomax> if we're talking games, you can probably make the canvas thin client, and the server do the actual work
  760. # [17:42] <andrewjbaker> Pomax, that's the plan.
  761. # [17:42] <andrewjbaker> jarek, /me looks...
  762. # [17:42] <andrewjbaker> jarek, yes, similar.
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  764. # [17:44] <andrewjbaker> I guess ultimately there's nothing precluding the possibility that you could just send any RPC call over WebSockets.
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  766. # [17:44] <andrewjbaker> And then you could drive other stuff beyond canvas from the server.
  767. # [17:45] <jarek> andrewjbaker: but in order to protect your game for piracy you don't really have to keep *all* logic on the server
  768. # [17:45] <jarek> s/for/from
  769. # [17:45] <andrewjbaker> It's not just piracy dude, it's also stopping people from seeing what your game might be up to logic-wise.
  770. # [17:46] <jarek> andrewjbaker: right, cheaters
  771. # [17:46] <andrewjbaker> Ya.
  772. # [17:46] <andrewjbaker> Or sneaky lil' buggers, as I prefer to call 'em. :-p
  773. # [17:47] <andrewjbaker> This is a proof-of-concept so we'll see how it goes. ;-)
  774. # [17:47] <andrewjbaker> So far, it's going slowly, LOL.
  775. # [17:47] <jarek> andrewjbaker: wouldn't it be a bit laggy? Each user event (e.g. jump, move left/right) would have to be send to server
  776. # [17:48] <Pomax> not necessarily
  777. # [17:48] <andrewjbaker> I don't honestly know. I'm intrigued to find out.
  778. # [17:48] <Pomax> world interaction would need transmitting, local world traversal doesn't
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  780. # [17:49] <andrewjbaker> I plan on treating the browser as a dumb client, responsible for executing canvas calls sent from the server and forwarding any input events from client to server.
  781. # [17:49] <Pomax> it's a right proper chore to get game server/client right, but there's a lot of literature on it at this point.
  782. # [17:49] <jarek> Pomax: if I understand correctly, the idea is to treat the browser as pure renderer
  783. # [17:49] <Pomax> it's better to treat it as a smart client.
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  785. # [17:49] <Pomax> it knows certain things, like how to move a model around without needing the server for collision detection etc, and have both the server and client compute "Expected interactions"
  786. # [17:50] <Pomax> with the server computing when it can roughly expect the error for that prediction to be wrong, so it can send a corrective delta later, rather than constantly
  787. # [17:50] <Pomax> *to be wrong to be too big
  788. # [17:51] <Pomax> it lets the client perform the minimum of "you can look at this code but you honestly can't do much with it", while still driving down the need for server communication by a serious amount
  789. # [17:51] <andrewjbaker> I agree. It's not a silver bullet this thing I'm working on.
  790. # [17:51] <andrewjbaker> But I am scratching an itch.^^
  791. # [17:51] <jarek> andrewjbaker: browser gaming market is going to be huge, I suspect that big name companies like EA are working on this as well ;)
  792. # [17:51] <Pomax> but it's certainly worth working out and going "check this mad tech out" =)
  793. # [17:52] <andrewjbaker> LOL.
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  795. # [17:52] <Pomax> don't bet on it. They like the idea of plugins.
  796. # [17:52] <Pomax> Remember Unity?
  797. # [17:52] <Pomax> Someone needs to make serious cash using a pure browser solution before EA and the likes will go "okay, we need to do this too"
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  800. # [17:53] <andrewjbaker> Gameloft recently released a driving game. I saw it on G+ the other day.
  801. # [17:53] <andrewjbaker> WebGL.
  802. # [17:54] <andrewjbaker> And... they'd paid cash to license vehicle models.
  803. # [17:54] <andrewjbaker> So some money is being thrown at these things.
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  807. # [17:57] <Pomax> certainly, but it's not of the "developing an actual game for serious publishing" levels
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  810. # [17:58] <jarek__> Pomax: what about Angry birds for Chrome?
  811. # [17:58] <jarek__> Pomax: it was implemented with WebGL
  812. # [17:59] <jarek__> though I'm not sure how much Rovio has made from it, afaik most of their revenues come from iPhone
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  814. # [17:59] <andrewjbaker> http://www.gamasutra.com/view/news/39273/Gameloft_Embraces_HTML5_With_3D_Game_GT_Racing.php
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  816. # [18:02] <andrewjbaker> The visuals aren't up to current console/PC AAA titles, but it's edging closer.
  817. # [18:03] <jarek__> are there any screenshots?
  818. # [18:04] <jarek__> (of the WebGL version)
  819. # [18:04] <andrewjbaker> http://www.theverge.com/2011/12/19/2647139/gameloft-google-plus-gt-racing-motor-academy
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  821. # [18:08] <jarek__> not bad
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  823. # [18:09] <andrewjbaker> No, you're quite right. Not bad at all.
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  825. # [18:09] <jarek__> but it's far behind native games
  826. # [18:10] <jarek__> is it because of the limited WebGL API?
  827. # [18:10] <andrewjbaker> I'm not sure.
  828. # [18:10] <andrewjbaker> I haven't done any WebGL yet.
  829. # [18:10] <andrewjbaker> Only canvas.
  830. # [18:10] <jarek__> I'm not really into 3D graphics, but I thought it would have almost all of the features that are already in OpenGL
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  834. # [18:11] <jarek__> at least WebGL is not standardized by W3C, so it should evolve fast
  835. # [18:12] <andrewjbaker> ^^
  836. # [18:12] <andrewjbaker> Still no support for WebGL in IE though.
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  840. # [18:14] <jetienne> jarek__: 2 reasons. webgl is only opengl 2.0 es, and js isnt as efficient as c/c++
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  844. # [18:18] <andrewjbaker> I'll keep y'all posted on how my reverse canvas implementation goes anyway.
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  847. # [18:21] <jarek__> andrewjbaker: do you have a blog or project page already?
  848. # [18:22] <andrewjbaker> You can watch the GH repo... https://github.com/andrewjbaker/RCanvas and follow my progress on Twitter: @andrew_j_baker2
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  850. # [18:23] <jarek__> thanks, bookmarked
  851. # [18:23] <andrewjbaker> :-D
  852. # [18:24] <andrewjbaker> Also, if anyone comes by and mentions libwebsockets, I'd defo be interested in speaking w/ 'em.
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  854. # [18:25] <andrewjbaker> Us WebFWD scouts ought to lead by example.^^
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  869. # [18:39] <jarek> which media queries are supported by iPhone?
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  874. # [18:52] <rohit_jain> Hello does anyone have any idea how to use mysql database with html5?
  875. # [18:53] <jarek> rohit_jain: MySQL has nothing to do with HTML5
  876. # [18:54] <andrewjbaker> Not since the Web SQL stuff got parked anyway.
  877. # [18:54] <jarek> but there is IndexedDB
  878. # [18:55] <rohit_jain> @jarek I have strings stored in a database. Now I want them to be displayed one by one in my html5 application falling down.
  879. # [18:55] <rohit_jain> How can I do that?
  880. # [18:55] <rupl> jarek: iPhone offers pretty broad support. You can find some webkit-specific ones here: http://developer.apple.com/library/safari/#documentation/appleapplications/reference/SafariCSSRef/Articles/OtherStandardCSS3Features.html
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  882. # [18:56] <jarek> rohit_jain: MySQL can be accessed only from the server, you must retrieve the data using PHP/Python/Node.js or any other server-side technology and send it to client
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  884. # [18:58] <jarek> rupl: thanks
  885. # [19:00] <jarek> media queries such as "transform-2d", "animation" or "transition" are non-standard, right?
  886. # [19:00] <jarek> I can't find them in the spec
  887. # [19:01] <rupl> jarek: yeah I wouldn't use them. As the top of that page says, it lists only new Webkit functionality, or iOS-specific. I'd opt for Modernizr or another client-side feature detection if I were targeting transform capability
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  898. # [19:18] <velts_> does anyone know if I can draw a line on a canvas can I select that line and edit it?
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  900. # [19:23] <jarek> velts_: it would be easier to do with SVG
  901. # [19:24] <velts_> intersting, SVG works in all browsers right? even ie7 and ie8
  902. # [19:25] <velts_> and what about mobile support
  903. # [19:25] <jarek> velts_: SVG works in all browsers except IE7 and IE8
  904. # [19:25] <velts_> oh i thought explorer canvas used SVG for older IE's
  905. # [19:27] <jarek> velts_: if you need support for legacy browsers, check http://raphaeljs.com/
  906. # [19:28] <jarek> there are some path editing demos: http://raphaeljs.com/curver.html
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  908. # [19:31] <velts_> awesome
  909. # [19:31] <velts_> thanks for the info
  910. # [19:31] <Pomax> there's also excanvas
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  912. # [19:32] <Pomax> http://excanvas.sourceforge.net/
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  963. # [21:16] <ntsteele> Hello
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  1058. # [23:50] * Jon47 is now known as jz
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  1061. # [23:52] * Quits: Stava (~Stava@h-86-113.a197.priv.bahnhof.se) (Remote host closed the connection)
  1062. # [23:54] * theresaanna is now known as theresa_away
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  1064. # Session Close: Fri Dec 23 00:00:00 2011

The end :)