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- # [02:22] <xarxer> What good is the role attribute for?
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- # [02:23] <tw2113> ?g role attribute
- # [02:23] <bot-t> tw2113, XHTML Role Attribute Module - http://www.w3.org/TR/xhtml-role/
- # [02:26] <Pomax> heh. paul_irish, you might like this. For font load detection in pdf.js I just wrote a dynamic minimal font generator in JS. At the moment it'll generate a font containing exactly one zero-width glyph, for the character of your choice, but we're trying to find out if we can make it use opentype cmap "format 13" so that every unicode code point is covered =)
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- # [02:26] <Pomax> it generates fonts so small you can paste the base64 string on IRC =D
- # [02:27] <IanWizard-Cloud> xarxer: http://www.w3.org/wiki/PF/XTech/HTML5/RoleAttribute
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- # [02:33] <Pomax> fantastic. OTS doesn't allow anything other than format 4 CMAP subtables. I am liking OTS less and less...
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- # [03:46] <IanWizard-Cloud> Any way to do something like transform: matrix(a, b, c, d); but where the vals, are the coords for the corners? Not to seem math uninclined, but.. it seems much more obvio..er.. simple. :)
- # [03:50] <IanWizard-Cloud> Or does someone more mathematically inclined see a simple way to convert coords-to-matrix? I have to be honest, I don't quite grasp the geometry / math of the matrix transform.
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- # [03:59] <Pomax> what are you trying to do.
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- # [03:59] <Pomax> a transform matrix does rotation and translation in one step. if you just want to translate, there's the translate(x y) option
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- # [04:03] <IanWizard-Cloud> Pomax: I was just thinking of a (possibly better, definitely simpler) way of defining the transform. requiring the UA to handle calculating the angles, and simply defining the points for the corners.
- # [04:05] <Pomax> but what do you mean with "the corners"?
- # [04:06] <IanWizard-Cloud> Pomax: on the basis of a square.
- # [04:06] <Pomax> that still leaves me puzzled as to what kind of transform you are thinking about
- # [04:07] <IanWizard-Cloud> Pomax: perhaps I am mis-perceiving how the actual rendering model / transformation is handled.
- # [04:07] <IanWizard-Cloud> Pomax: assume that you have a square
- # [04:07] <Pomax> possibly, but I still have no idea what you actually want to *do* =)
- # [04:07] <Pomax> okay
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- # [04:08] <IanWizard-Cloud> Pomax: rather than defining the mathematical matrix, you define the points for the four corners.
- # [04:09] <Pomax> no, step back, because I don't know what you think "the matrix" does.
- # [04:09] <Pomax> I have a square, what is it you want to do to this square?
- # [04:09] <IanWizard-Cloud> Pomax: in my example you specify the coordinates, (probably relative to their initial positions).
- # [04:09] <IanWizard-Cloud> Pomax: just the same as a matrix transform.
- # [04:10] <Pomax> so move AND rotate?
- # [04:10] <IanWizard-Cloud> Pomax: translate is easy, so I'm not considering it in my example
- # [04:10] <IanWizard-Cloud> Pomax: rotate, and skew
- # [04:10] <IanWizard-Cloud> Pomax: skew / destort
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- # [04:11] <Pomax> then we'd need a function that says where all four corners will end up.
- # [04:11] <Pomax> needing 8 arguments.
- # [04:11] <Pomax> not 4.
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- # [04:11] <IanWizard-Cloud> Pomax: well, you could handle it as a ratio, but that's still math, which I'm trying to keep out of it, for simplicity
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- # [04:12] <IanWizard-Cloud> Pomax: it's simply specifying where to put the corners of the square, and letting the browser handle transforming the square to get it to that shape
- # [04:13] <IanWizard-Cloud> Pomax: it's just a consideration
- # [04:13] <Pomax> no need to keep prepending my nickname, and yes it's a reasonable idea.
- # [04:13] <Pomax> probably worth filing a request for.
- # [04:14] <Pomax> athough it might get tricky for nested transforms (but not insurmountably so that I can think of)
- # [04:14] <IanWizard-Cloud> Pomax: that said... I realize that, perhaps matrix() can't handle "perspective". aka, skinny at one end, wide at the other
- # [04:14] <IanWizard-Cloud> I highlight because I know that people (much like myself), rely on that, and go on to other things while they wait for the conversation.
- # [04:15] <Pomax> affine transforms can't do the "photoshop" distort operation
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- # [04:16] <IanWizard-Cloud> photoshop?
- # [04:16] <Pomax> photoshop, gimp, etc.
- # [04:16] <Pomax> bitmap graphics applications
- # [04:16] <IanWizard-Cloud> I just don't know what you meant by it. (I'm fairly familiar :P )
- # [04:17] <Pomax> you wouldn't be able to call your operation an affine matrix operation, but there's no reason why "transform: ..." has to be exclusively affine. requesting a more generate distortion makes sense
- # [04:17] <Pomax> *general
- # [04:19] <Pomax> not 100% sure how you'd go about suggesting it, but the css working group mailing list is probably a good place to do so.
- # [04:19] <Pomax> http://www.w3.org/Style/CSS/members.en.php3
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- # [04:19] <IanWizard-Cloud> Pomax: so, are you saying that a completely "free" transform would be possible (without using canvas)? with current transforms?
- # [04:20] <IanWizard-Cloud> I think that I got something backward there :P
- # [04:21] <Pomax> you did. I am saying that currently, CSS transforms are affine transforms, and will only do translation, rotation and skew.
- # [04:21] <Pomax> leading to every shape a combination of that gives you.
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- # [04:22] <Pomax> one thing you cannot do with affine transforms, is free distortion (i.e. take a rectangle, and freely move the corners to some funky polygon with the content interpolated based on the new corner coordinates)
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- # [04:23] <Pomax> so you'd have to request distort(x1,y1,...,x4,y4) as a new transform operation for the next iteration of CSS
- # [04:23] <Pomax> or Canvas2D, if you want it for canvas instead
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- # [04:23] <IanWizard-Cloud> Pomax: ok, sorry / thanks :)
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- # [04:23] <IanWizard-Cloud> yeah, I'm thinking if I were going to use it now, then I should just use canvas
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- # [04:53] <jarek> Hello
- # [04:54] <jarek> I have noticed that the animations are significantly slower on WebKit when I enable hardware accelerated compositing
- # [04:54] <jarek> could it be because of my hardware, or is it slower in general?
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- # [05:23] <IanWizard-Cloud> jarek: it depends on your hardware :)
- # [05:24] <IanWizard-Cloud> jarek: it's possible that it's software related, but more than likely, it's just your hardware.. what is you hardware?
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- # [09:45] <sasori> is there a problem if the input type="image" submit button is at the beginning of the form? just right after the form element ?
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- # [10:54] <kevindougans> so who's awake? how good does it feel that its friday!
- # [10:55] <abraxas> 12 more minutes :) officially
- # [10:55] <abraxas> (office hours)
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- # [10:59] <kevindougans> 12 more minutes?? jeez where are you? i'm gonna guess somewhere in asia
- # [11:01] <kevindougans> abraxas: i'm guessing somewhere between indian and singapore
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- # [11:28] <abraxas> kevindougans: tokyo
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- # [11:32] <mr_lou> Is it me, or is it surprisingly problematic to embed my own TTF fonts? Seems to be quite simple, by adding a @font-face in stylesheet, and then using that font defined. But just nothing happens in any of the browsers I test (Firefox, Opera, Chrome, Internet Explorer).
- # [11:32] <shwetank> whats the code you're using mr_lou ?
- # [11:33] <mr_lou> shwetank, Lemme find some example source again online, which I've tried. I looked at a few pages, and they all seem to use the same procedure.
- # [11:33] <JakeA> mr_lou: If you've got a spare hour, I gave a talk on the best-you-can-do code for embedding fonts, and why it's still fucked http://vimeo.com/33154573
- # [11:33] <mr_lou> This one for example: http://www.giantflyingsaucer.com/blog/?p=2250
- # [11:34] <mr_lou> JakeA, Phew.. an hour I don't have right now. But may watch later.
- # [11:34] <shwetank> maybe there is a typo in your code regarding relative or absolute urls for the fonts?
- # [11:34] <mr_lou> shwetank, No
- # [11:36] <shwetank> mr_lou btw, might be a good idea to embed multiple formats of the fonts ... ttf, eot, woff, svg etc if possible
- # [11:36] <mr_lou> shwetank, Yes I read that too. Even tried some generator. Still nothing.
- # [11:37] <mr_lou> shwetank, Or.... the generator did give a result, but a weird one. The font was all full of huge spaces all the sudden in Firefox.
- # [11:37] <shwetank> hmmm, which font is it, btw? just curious
- # [11:37] <JakeA> mr_lou: Here's the syntax for @font-face along with the browser that depend on it http://www.slideshare.net/jaffathecake/in-your-fontface/38
- # [11:38] <mr_lou> shwetank, Frutiger
- # [11:39] <shwetank> JakeA NIce talk, did you get the mankini from bruce?
- # [11:39] <JakeA> certainly did
- # [11:40] <shwetank> i thought it looked familiar :P
- # [11:40] <JakeA> Thankfully, it was still in its packaging when I got hold of it, so it wasn't… used *shudder*
- # [11:40] <shwetank> lol
- # [11:41] <mr_lou> Tried using this: http://www.fontsquirrel.com/fontface/generator
- # [11:41] <mr_lou> Gave a result at least, although not an acceptable one.
- # [11:41] <mr_lou> Will try again now.
- # [11:42] <shwetank> damn, where can i download it? or is it a paid download?
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- # [13:21] <NimeshNeema> Can someone please suggest a GUI text editor for web dev (will be mostly editing hand-written .js .css and .html) with code folding and bracket matching for ubuntu 11.10
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- # [13:41] <hijimayor> Hi all ! First time on irc, but I have a question I would like to gain some perspective on..
- # [13:42] <hijimayor> I haven't done any JS and would like to teach myself.
- # [13:42] <hijimayor> My main work is in image processing
- # [13:42] <JakeA> Do you have any programming experience at all?
- # [13:42] <hijimayor> Not sure if many of you have heard about OpenCV, but it is a huge library for image processing
- # [13:42] <hijimayor> yes, in C, C++, and lots of Python
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- # [13:43] <hijimayor> So I was wondering if there as any need for a library that does client-side image processing
- # [13:43] <hijimayor> If what I use to teach myself could help others in any way I'd be very happy
- # [13:43] <nuba> hijimayor: might want to talk with the #bbg folks too.
- # [13:44] <hijimayor> bbg?
- # [13:44] <nuba> bbg as in browser-based games
- # [13:44] <hijimayor> ohh ok ok
- # [13:44] <hijimayor> I will do that
- # [13:44] <JakeA> Dave Shea did some basic image processing stuff http://mezzoblue.com/archives/2010/10/07/paintbrushjs/
- # [13:44] <JakeA> There's also http://processingjs.org/ …depends on the kind of processing you're after
- # [13:45] <hijimayor> I took a look at Processing.js and it seems to be geared towards visualization
- # [13:45] <hijimayor> what I want to teach myself is more along the lines of using WebWorkers for image processing
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- # [13:46] <hijimayor> About paintbrush.js, I read this "You use it by applying a class to an element on the page and setting
- # [13:46] <hijimayor> a few parameters with some extra HTML attributes." on the page
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- # [13:46] <hijimayor> and that limits you to basically just one operation (if I understand right)
- # [13:46] <JakeA> You can only pass text between workers and the rendering thread, so it'd be interesting if you can make it worth while
- # [13:47] <hijimayor> and doesn't let you do more interesting stuff since you don't get mathematical operations
- # [13:47] <hijimayor> how about image data encoded as base64
- # [13:47] <hijimayor> or something like that?
- # [13:47] <nuba> hijimayor: you might want to drop a /msg to kanzure too, i think i've seen him talking about some libraries for gfx or 3d he's missing
- # [13:48] <hijimayor> Forgive me, but this is my first time on irc .. not sure if I'm replying in public to messages I'm receiving in private .. I should go rtfm :D
- # [13:48] <JakeA> hijimayor: Yeah, but you'd then need to convert base64 into pixel data in the worker to manipulate, then back to base64 for sending to the main thread
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- # [13:48] <nuba> hijimayor: to send a private msg, /msg nick
- # [13:49] <nuba> what's your irc client?
- # [13:49] <JakeA> I'm not saying web workers wouldn't be faster, but for large volumes of data it can be tough
- # [13:49] <hijimayor> YChat
- # [13:50] <hijimayor> @JakeA, I thought it'd be good for large volumes?
- # [13:50] <hijimayor> since you could parallelize it better?
- # [13:50] <nuba> hijimayor: this one http://ychat.sarovar.org/screenshots.html ? if yes i'd guess it'll open a new tab in the bottom when you send a private message to somebody
- # [13:50] <nuba> you might be able to right-click on a nick and pick something like 'send private message' or 'query'
- # [13:51] <hijimayor> Nope, this one : http://xchat.org/
- # [13:51] <hijimayor> The title bar says YChat, and the About dialog says YChat
- # [13:51] <hijimayor> wonder why
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- # [13:51] <hijimayor> is it normal to use private messages rather than public ones?
- # [13:51] <JakeA> it'll keep the ui thread free sure, but you might find the encoding/decoding you need to do make it a lot slower
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- # [13:52] <nuba> hijimayor: type /msg nuba blah and look for a tab. that's a private chat.
- # [13:53] <nuba> hijimayor: ok you did it :)
- # [13:53] <hijimayor> is there any way I can skip the encoding, decoding overhead?
- # [13:54] <hijimayor> the ImageData API ?
- # [13:54] <JakeA> If it turns out the encoding/decoding is too much of an overhead, you can use setTimeout to do little bits of work at a time
- # [13:54] <JakeA> the ui thread will run inbetween calls
- # [13:55] <hijimayor> hmmm ....
- # [13:55] <JakeA> Web workers may be good enough, just saying they're not the magic bullet they can seem to be
- # [13:55] <hijimayor> the implementation aside, do you feel there is any use for such a library? Or is it a make it and if its good enough they'll come situation
- # [13:56] <JakeA> well, there are already tools to 'process' images, so it would depend on what yours would do different/better
- # [13:56] <hijimayor> well, I believe I did not state my intentions properly
- # [13:56] <hijimayor> there are already tools to process images
- # [13:57] <hijimayor> but I don't find tools to write actual vision algorithms in JS
- # [13:57] <hijimayor> like object detection in the browser
- # [13:57] <hijimayor> or say, some sort of motion tracking
- # [13:57] <hijimayor> sure there are lots of examples but they all seem to redo the basic operations?
- # [13:57] <JakeA> give it a go, put it on github, make some cool demos :D
- # [13:58] <hijimayor> yeah :D
- # [13:58] <hijimayor> that's the plan
- # [13:58] <hijimayor> let's see how it works out ;)
- # [13:59] <jarek> hijimayor: have you heard about http://fabric-engine.com/products/ ?
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- # [14:03] <jarek> is there really a need for doing heavy processing in browsers?
- # [14:03] <hijimayor> precisely my doubt
- # [14:03] <hijimayor> I don't know
- # [14:03] <hijimayor> one small voice in my head says "Why not!"
- # [14:04] <jarek> http://drublic.de/blog/effects-for-the-web/
- # [14:04] <jarek> we will soon have filter effects like in Photoshop
- # [14:04] <jarek> available via CSS
- # [14:05] <hijimayor> yes, but they will not let you do any of the "cool" things if you could actually access pixels
- # [14:05] <hijimayor> as I said, I stated my intent wrong
- # [14:05] <jarek> what about CSS shaders? https://dvcs.w3.org/hg/FXTF/raw-file/tip/custom/index.html
- # [14:06] <hijimayor> what I want to do is write something for vision algorithms and not image "processing" as in using filters
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- # [14:07] <jarek> what could be a potential use case for that?
- # [14:07] <moo^_^> hijimayor: that's what <canvas> is for, of course
- # [14:07] <moo^_^> right tool for the right job
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- # [14:10] <hijimayor> Not sure if you guys have heard of OpenCV, but it is a wonderful library for image processing
- # [14:10] <hijimayor> http://opencv.willowgarage.com/documentation/python/index.html
- # [14:10] <hijimayor> Canvas seems to offer ways to draw stuff
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- # [14:10] <hijimayor> lines, curves, colours
- # [14:11] <hijimayor> I want something that lets you work with the raster data
- # [14:11] <hijimayor> say, subtracting two images
- # [14:11] <tsatse> do you want to port opencv to js ? :P
- # [14:11] <hijimayor> or doing edge detection
- # [14:11] <moo^_^> hijimayor: that is high level image processing
- # [14:11] <hijimayor> Nope
- # [14:11] <andrewjbaker> You can get at the raster data thru' image data.
- # [14:11] <hijimayor> I can't
- # [14:11] <moo^_^> hijimayor: you can implement the same on the top of canvas
- # [14:11] <moo^_^> or using raw arrays
- # [14:11] <andrewjbaker> getImageData().
- # [14:11] <hijimayor> OpenCV uses too much bit-level magic
- # [14:12] <hijimayor> and frankly you dont have to worry if your image is loaded with 32 bit floats or 8 bit ints
- # [14:12] <tsatse> so what do you want to write, more specifically ?
- # [14:12] <hijimayor> the first steps I imagine is creating some classes to represent the image (probably not needed because the canvas already offers that)
- # [14:12] <andrewjbaker> Indeed.
- # [14:13] <hijimayor> the next step would be to write simple functions for image addition, subtraction
- # [14:13] <hijimayor> (remember I've never used js before)
- # [14:13] <tsatse> don't worry, it's very close to python
- # [14:13] <hijimayor> going on, I'd like to implement some basic filters
- # [14:13] <hijimayor> at this point you should be able to do some interesting stuff already
- # [14:13] <hijimayor> with very little hassle
- # [14:13] <tsatse> i mean not syntaxically but you can think of your program the same way
- # [14:13] <hijimayor> for eg. in Python I could do
- # [14:13] <hijimayor> import cv
- # [14:14] <hijimayor> image = cv.LoadImage("someimaeg.bmp")
- # [14:14] <hijimayor> gray = cv.CvtColor(image, image, cv.RGB2GRAY)
- # [14:14] <tsatse> so you want to reimplement cv algorithms in js, right ?
- # [14:14] <hijimayor> yes
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- # [14:15] <tsatse> sounds interesting, do you have prior experience in cv ?
- # [14:15] <hijimayor> yes
- # [14:15] <tsatse> canvas is very straightforward to use
- # [14:15] <hijimayor> I'd love to learn JS with something I'm already familiar with
- # [14:15] <hijimayor> go on
- # [14:15] <moo^_^> hijimayor: start by learning what kind of operations have been already implement with <canvas>
- # [14:15] <moo^_^> it is very straightforward
- # [14:16] <tsatse> you can blit images on it, retrieve the actual pixel data to do processing on it
- # [14:16] <hijimayor> right ..
- # [14:16] <andrewjbaker> http://www.html5canvastutorials.com/
- # [14:16] <tsatse> they blit them back
- # [14:17] <hijimayor> @andrewjbaker, thanks for the link :)
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- # [14:17] <nuba> tsatse: andrewjbaker: told ya! :)
- # [14:17] <andrewjbaker> ^^
- # [14:17] <ryan_tait> morning peeps
- # [14:17] <tsatse> hijimayor, did you already investigate existing libs in the field ?
- # [14:17] <tsatse> i know you do that to learn js but
- # [14:17] <tsatse> i can be interesting anyway
- # [14:17] <hijimayor> tsatse, I have to admit I have not done justive to that. I have only looked at paintbrush.js and processing.js
- # [14:17] <tsatse> cheers nuba
- # [14:18] <andrewjbaker> Making games is a fun way to learn JS and canvas.^^
- # [14:18] <tsatse> hehe andrewjbaker the shameless recruiter
- # [14:18] * andrewjbaker looks left, looks down; whistles to himself. :-p
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- # [14:18] <tsatse> and computer vision in games would be awesome
- # [14:19] <tsatse> nudge nudge
- # [14:19] <hijimayor> Yes
- # [14:19] <hijimayor> I hear many browsers will be implementing getMedia()
- # [14:19] <andrewjbaker> tsatse, if only there were a channel dedicated to gamedev w/ HTML5 devs in...
- # [14:19] <hijimayor> which will allow access to webcams
- # [14:19] <tsatse> andrewjbaker, wait i think i heard about one
- # [14:19] <andrewjbaker> tsatse, oh?^^
- # [14:20] <tsatse> it was bb... something
- # [14:20] <nuba> andrewjbaker: nah, it's pipe dream
- # [14:20] <andrewjbaker> LOL.
- # [14:20] <hijimayor> once you can access the webcam stream, your possibility space balloons up
- # [14:20] <andrewjbaker> tsatse, #bbg ? :-p
- # [14:20] <tsatse> hijimayor, i wouldn't count on webcam support too soon, but you can always fall back to flash
- # [14:20] <tsatse> andrewjbaker, yes ! that's the one !
- # [14:21] <tsatse> awesome place
- # [14:21] <andrewjbaker> LMAO.
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- # [14:54] <hijimayor> Is there any recommended IDE for JS+HTML5 btw ?
- # [14:54] <hijimayor> something hopefully with autocomplete? :D
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- # [14:56] <ryan_tait> what os?
- # [14:57] <ryan_tait> i like Sublime Text
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- # [14:57] <ryan_tait> ..personally, or phpstorm
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- # [14:57] <hughfdjackson> :P i recommend vim
- # [14:57] <hughfdjackson> hehe
- # [14:57] <ryan_tait> vim is nice too
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- # [14:58] <hughfdjackson> it won't be so long until, mdn in hand, you know the relevant native APIs
- # [14:58] <oberhamsi> hijimayor, intellij and eclipse have JS support if you want IDE
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- # [14:58] <hughfdjackson> although i was trollin a little ;)
- # [14:58] <ryan_tait> cloud9 ide is neat too, got to try it out
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- # [14:58] <hijimayor> I already use Eclipse for Python and I love it
- # [14:59] <hijimayor> I need to install JSDT, I take it
- # [14:59] <ryan_tait> yeah eclipse is what everyone here at my work uses
- # [15:00] <hijimayor> cool! thanks :)
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- # [15:36] <hijimayor> hey is there any way to get the colour data of a pixel from an image, instead of the location on the canvas ?
- # [15:36] <moo^_^> hijimayor: you don't make sense
- # [15:36] <hijimayor> I mean, I draw an image onto the canvas
- # [15:37] <hijimayor> and lets say, my image is drawn from (100, 200) instead of (0,0)
- # [15:37] <hijimayor> I see a function getImageData() which will return the colour of the pixel at x,y on the canvas
- # [15:38] <hijimayor> is there a function that reads from the image instead of the canvas?
- # [15:38] <moo^_^> hijimayor: you need to convert Image objects to Canvas objects first
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- # [15:38] <moo^_^> by creating canvas size of the image and drawing image on it
- # [15:39] <hijimayor> yes, I have drawn to the canvas
- # [15:39] <hijimayor> and I can see my image
- # [15:39] <moo^_^> good
- # [15:39] <hijimayor> my question is a bit different ...
- # [15:39] <moo^_^> then there is no problem :)
- # [15:39] <moo^_^> if you see it you can read it
- # [15:39] <hijimayor> see getImageData() will give me all the data on the canvas
- # [15:40] <hijimayor> I want all the data on the image, without having to keep track of where my image starts from
- # [15:40] <moo^_^> hijimayor: then do as I said above
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- # [15:40] <hijimayor> for eg. I draw a 100x100 image on a canvas that is 500x500
- # [15:41] <moo^_^> if the canvas is not the size of the image it's your responsibility to know where it image is
- # [15:41] <JakeA> yep, create a secondary canvas
- # [15:41] <moo^_^> it's simple +x +y operation
- # [15:41] <moo^_^> I assume you can do arithmetics :)
- # [15:41] <JakeA> what moo^_^ said
- # [15:41] <hijimayor> now I want to get image.data[10,10]
- # [15:41] <hijimayor> yes, I can do the arithmetic, but I was hoping there would be access to the image object
- # [15:41] <hijimayor> it seems there isnt
- # [15:41] <hijimayor> nvm
- # [15:41] <hijimayor> thanks :)
- # [15:42] <moo^_^> hijimayor: canvas is pixel data - it is not vector operations
- # [15:42] <moo^_^> you cannot know the source of the pixel data on canvas
- # [15:42] <moo^_^> it is a buffer
- # [15:43] <hijimayor> I see
- # [15:44] <moo^_^> canvas is just a big array with RGBA data as 32-bit ints and some fancy methods for performing draw operations
- # [15:44] <hijimayor> so if I want to implement a function getpix(img, x,y) where img is the image I loaded, that isnt possible in a straightforward manner
- # [15:44] <hijimayor> ↑
- # [15:44] <moo^_^> hijimayor: Image objects are native browser obejcts and you cannot know what kind of pixel data they contain
- # [15:44] <moo^_^> it is abstracted away
- # [15:44] <JakeA> create a new canvas, write the image to it, get pixel data from it
- # [15:44] <moo^_^> they could be vector images
- # [15:45] <hijimayor> ahh ok... thats exactly what I wanted to know
- # [15:45] <moo^_^> good :)
- # [15:45] <hijimayor> thank you
- # [15:49] <moo^_^> does there exist "on-line microsoft word HTML cleaner"?
- # [15:49] <moo^_^> or similar
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- # [15:49] <ryan_tait> like word doc to clean html?
- # [15:49] <moo^_^> aha http://word2cleanhtml.com/
- # [15:49] <ryan_tait> yup that one
- # [15:49] <ryan_tait> haha
- # [15:50] <JakeA> There's also a button to paste from Word in tinymce http://www.tinymce.com/tryit/full.php
- # [15:50] <JakeA> no idea if it's better/worse
- # [15:50] <moo^_^> however word2cleanhtml fails
- # [15:50] <moo^_^> it puts content in nested <table>
- # [15:51] <moo^_^> so
- # [15:51] <moo^_^> word2almostcleanhmtl
- # [15:51] <ryan_tait> yeah its not perfect
- # [15:51] <ryan_tait> put alot of divs in too i noticed when not needed
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- # [16:34] <hijimayor> is there some sort of high performance numerical library for JS? or am I just laughing at the wall?
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- # [16:35] <JakeA> what kind of operations are we talking about?
- # [16:36] <JakeA> Eg, 3+1 is pretty fast already
- # [16:36] <thisgeek> hijimayor: Something like Java Colt?
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- # [16:43] <moo^_^> hijimayor: there was a recent article comparing the speed of Javascript math libraries (Matrix opers)
- # [16:43] <moo^_^> cannot remember the link
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- # [16:48] <thisgeek> I found http://sylvester.jcoglan.com/ just now. Looks a little undercooked, but maybe it's a lead.
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- # [17:11] <oberhamsi> sylvester is the best i found
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- # [19:47] <ryan-> is it ok to use a div inside an li?
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- # [19:48] <danielfilho> I think so, but does it HAVE to be a div?
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- # [19:49] <ryan-> not sure yet
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- # [19:51] <Pomax> it's okay, but highly questionable - why do you need a div?
- # [19:51] <hober> <li><div> is conforming, sure
- # [19:52] <ryan-> building a dynamic slider, would generally use a ul for the elements, but want to separate the parts of each slide according to my grid
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- # [19:52] <ryan-> so a span8, span4
- # [19:53] <Pomax> if it's a slider, <ol> makes more sense (since they're definitely ordered)
- # [19:53] <hober> <li> takes flow content, and <div> is flow content
- # [19:53] <Pomax> but I guess divs are okay in that use.
- # [19:56] <ryan-> something like this.. http://pastie.textmate.org/3179788
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- # [22:08] <trave> would anyone care to enlighten me if its worth it to continue using -moz, -webkit CSS prefixes for box-shadow and border-radius declarations? Seems to me like most modern browser versions handle the vanilla one just fine, how big of a chunk would I be losing?
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- # [22:45] <xarxer> Is it browser-safe to use the <header> tag?
- # [22:47] <rupl> trave: http://caniuse.com/#feat=border-radius - you have to look at your analytics to make the best judgement
- # [22:47] <moo^_^> xarxer: use html5-shiv for legacy browse compatibility
- # [22:47] <Pomax> xarxer, as long as you use modernizr or something to make sure older browsers don't die on it, sure.
- # [22:47] <xarxer> moo^_^: Ah, thanks :)
- # [22:47] <xarxer> Pomax: Okay, much obliged :)
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- # [22:47] <trave> rupl: Thanks, thats true. I'll continue to use em in www type scenarios, and just use the modern declaration in tools that we control access to.
- # [22:49] <divya> trave: http://h5bp.github.com/html5please/#border-radius
- # [22:50] <trave> divya: thats the answer im lookin for. :]
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- # [22:56] <Pomax> does IE9 have btoa() somewhere in a place that I am not looking for it?
- # [22:56] <Pomax> (it's not available globally, on window. or on document.)
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- # [22:59] <divya> trave: ssshh we will launch it soons
- # [22:59] <divya> :)
- # [23:00] <trave> my network is tiny :]
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- # [23:12] <Pomax> divya: would you happen to know which font engine Opera uses?
- # [23:12] <divya> Pomax: what does that mean :(
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- # [23:13] <moo^_^> Pomax: Freetype or OS native?
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- # [23:13] <moo^_^> are there other choices?
- # [23:14] <Pomax> Opera is compiled with some library for text-rendering, like FreeType or Pango or something similar, I'm seeing it render a font that has no actual outline glyphs as a small line, which is very very confusing, so I'm wondering if that's a problem with Opera, or with whatever font engine it uses
- # [23:14] <moo^_^> Pomax: check opera licensing information
- # [23:14] <moo^_^> it will reveal if it's freetype
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- # [23:15] <Pomax> I do not see any mention of a font engine in about:about
- # [23:15] <Pomax> sorry, opera:about
- # [23:17] <Pomax> I'd love to find someone from Opera who deals with the font engine side.. there's a number of really weird quirks in it.
- # [23:17] <Pomax> (that you'll never run into as a normal user)
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- # [23:22] <sandprickle> anybody have any tips for a guy who has a foggy idea for a (web) app, but isn't sure how to go about implementing it?
- # [23:24] <divya> Pomax: looks like freetype
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- # [23:25] <sandprickle> basically it's a personal timeline. So on the client side i'm thinking svg data visualization (events, etc.)
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- # [23:26] <sandprickle> not sure how to store and transport the time/event data tho :/
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- # [23:27] <sandprickle> I guess that's my biggest question: what data format to use
- # [23:27] <divya> sandprickle: json
- # [23:28] <sandprickle> ok, that's what I started with
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- # [23:29] <sandprickle> also, I think I want it to be a client-side app primarily. I'm using web technology because that's what I know. so should I be using the FileSystem API?
- # [23:30] <sandprickle> or how could I implement some sort of back end on the client without having to make the use set up a web server?
- # [23:30] <sandprickle> *user
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- # [23:31] <sandprickle> if you follow
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- # [23:36] <sandprickle> thought I might use IndexedDB, but wouldn't that be easy to delete accidentally?
- # [23:37] <moo^_^> sandprickle: browsers can wipe user data from the settings
- # [23:37] <moo^_^> but "accidentally
- # [23:37] <moo^_^> nah
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- # [23:37] <sandprickle> so like if i clear cache will it clear the IndexDB too?
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- # [23:37] <sandprickle> *IndexedDB, blah
- # [23:38] <moo^_^> no
- # [23:38] <moo^_^> that would be... plain stupid?
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- # [23:39] <sandprickle> ok, so in that case IndexedDB would work for storage, and JSON for transport
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- # [23:41] <moo^_^> sandprickle: exactly
- # [23:41] <moo^_^> indexeddb size is limtited though
- # [23:41] <moo^_^> I believe it is capped at 5 MB
- # [23:41] <moo^_^> no photos there, then
- # [23:41] <sandprickle> hmm ok
- # [23:41] <sandprickle> is that confiturable?
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- # [23:42] <sandprickle> sorry *configurable
- # [23:42] <moo^_^> no
- # [23:42] <moo^_^> limited by the browsers
- # [23:43] <moo^_^> some browser allow +5 MB more by Dialog window configuration
- # [23:43] <moo^_^> but AFAIK there is no standard about it
- # [23:43] <moo^_^> i.e. Asking from the user
- # [23:43] <moo^_^> "This page xxx wants to store data on HD"
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- # [23:44] <sandprickle> ok. So I guess I'll just see how much space I will need; may need to use JSON for everything after all
- # [23:45] <sandprickle> I gtg but thanks divya and moo^_^
- # [23:45] <moo^_^> sandprickle: here are some tips how to keep your code together when writing complex apps in JS http://opensourcehacker.com/2011/11/05/javascript-how-to-avoid-the-bad-parts/
- # [23:45] <moo^_^> tips learnt hard way
- # [23:45] <sandprickle> ok, thanks!
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- # Session Close: Sat Jan 14 00:00:00 2012
The end :)