/irc-logs / freenode / #html5 / 2012-05-10 / end

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  2. # Session Ident: #html5
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  20. # [00:34] <Pritchard> I'm back. I'm now loading new audio files by changing the .src property of my audio channels. When I do this, in chrome at least, the old audio data never seems to be garbage collected.
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  93. # [02:42] <acidjazz> hey all whats the sweetest new canvas lib out these days (or a list of some top ones i can check out)
  94. # [02:42] <acidjazz> seems like every day a new one is out
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  98. # [02:46] <acidjazz> anyone?
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  120. # [03:34] <grantg> check out these test cases
  121. # [03:34] <grantg> http://grantgalitz.org/canvas_tests/canvas_scale.html
  122. # [03:34] <grantg> http://grantgalitz.org/canvas_tests/css_scale.html
  123. # [03:34] <grantg> firefox is slow on canvas_scale
  124. # [03:34] <grantg> while fullscreening css_scale on google chrome causes chrome to max out
  125. # [03:35] <grantg> so each browser is the opposite here
  126. # [03:35] <grantg> gotta love hardware acceleration lapeses
  127. # [03:35] <grantg> *lapses
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  135. # [03:52] <Smaczne> hello.
  136. # [03:55] <grantg> hey
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  142. # [04:08] <Technodrome> grantg: how is hardware acceleration overall?
  143. # [04:08] <grantg> sparse
  144. # [04:08] <Technodrome> hmm
  145. # [04:09] <grantg> one browser will accelerate one thing
  146. # [04:09] <Technodrome> im thinking about / sorta started building a whole website using just the canvas …yes call me nuts
  147. # [04:09] <grantg> another will accelerate the OTHER thing
  148. # [04:09] <Technodrome> in safari it seems to work really well
  149. # [04:09] <Technodrome> as it does in internet explorer 9 and 10
  150. # [04:09] <grantg> for me no
  151. # [04:09] <grantg> safari maxes out on cpu usage with canvas shit all the time
  152. # [04:09] <Technodrome> hmm?
  153. # [04:09] <grantg> like 10 fps and it calls it quits
  154. # [04:09] <Technodrome> what version?
  155. # [04:10] <grantg> latest
  156. # [04:10] <Technodrome> 10 fps is all you get? when doing what?
  157. # [04:10] <grantg> with simple shit
  158. # [04:11] <grantg> drawImage from a small source
  159. # [04:11] <grantg> drawImage to draw out a SCALED image
  160. # [04:11] <grantg> which means safari isn't hw accelerating drawImage
  161. # [04:11] <grantg> as scaling speed relies on gpu
  162. # [04:11] <grantg> see my canvas_scale test I linked
  163. # [04:11] <Technodrome> cuttherope.ie …how well does this run for you?
  164. # [04:12] <Technodrome> http://ie.microsoft.com/testdrive/Performance/FishBowl/ also how many fps is this getting you?
  165. # [04:12] <grantg> I didn't test that page
  166. # [04:12] <grantg> http://grantgalitz.org/canvas_tests/canvas_scale.html will max out a core when you fullscreen it
  167. # [04:12] <Technodrome> it will say there
  168. # [04:13] <grantg> on safari
  169. # [04:13] <Technodrome> try that last link
  170. # [04:13] <grantg> fishbowl only works well in chrome for me
  171. # [04:13] <grantg> im on mac
  172. # [04:13] <Technodrome> how many fps do you get in safari
  173. # [04:14] <Technodrome> just tell me that number there on the left :)
  174. # [04:14] <grantg> 4
  175. # [04:14] <Technodrome> 4?
  176. # [04:14] <Technodrome> how many fish?
  177. # [04:14] <grantg> google chrome is 60 fps
  178. # [04:14] <Technodrome> how many fish
  179. # [04:14] <grantg> it's because safari here isn't hardware accelerated for canvas
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  181. # [04:15] <grantg> 10
  182. # [04:15] <Technodrome> then something is very wrong with your setup
  183. # [04:15] <Technodrome> i get 60 at 10
  184. # [04:15] <grantg> firefox also doesn't hardware accelerate canvas
  185. # [04:15] <grantg> only webgl
  186. # [04:15] <grantg> for firefox and safari is hw accelerated
  187. # [04:15] <grantg> firefox also accelerates layout for me
  188. # [04:16] <Technodrome> safari i get a full 60 fps on that test
  189. # [04:16] <grantg> Technodrome: No, my setup is ok, I have a mac with safari here
  190. # [04:16] <grantg> unless you're running a safari nightly build
  191. # [04:16] <Technodrome> lets pull in another volunteer
  192. # [04:17] <grantg> or apple decided to purposefully make all safari users on snow leopard not have hw acceleration
  193. # [04:17] <grantg> for safari
  194. # [04:17] <Technodrome> I think version 4 had it. Apple mention the requirements for viewing their modern content as version 4 or 5. For movies, Quicktime itself is hardware-accelerated for H264 ever since 10.6 launched and their HTML 5 Canvas always has been hardware-accelerated.
  195. # [04:17] <grantg> 'cause google chrome hw accelerates fine
  196. # [04:17] <Technodrome> thats why i'm telling you there is an issue
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  199. # [04:17] <grantg> Safari has always been shitty
  200. # [04:17] <grantg> for me on multiple comps
  201. # [04:18] <grantg> Microsoft will push context2d shit because they don't want to use webgl
  202. # [04:18] <grantg> which by webgl's very nature, requires hw acceleration
  203. # [04:18] <Technodrome> im not saying what browser is better or worse
  204. # [04:18] <grantg> as it's opengl
  205. # [04:18] <grantg> I have safari 5.1.5
  206. # [04:18] <Technodrome> im saying …just right now …that canvas is accelerated on safaro
  207. # [04:18] <grantg> latest
  208. # [04:19] <grantg> with no mods on safari...
  209. # [04:19] <grantg> on a macbook pro
  210. # [04:19] <Technodrome> 2.4 ghz macbook …i get 60 fps with that fish test
  211. # [04:19] <Technodrome> im downloading chrome now
  212. # [04:19] <Technodrome> to see if there is a difference
  213. # [04:19] <grantg> Anyhow, IE9/IE10 are fast in gfx, but slow as fuck in javascript, which turns me off
  214. # [04:20] <grantg> Opera tries, but fails so badly it crashes half the time
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  216. # [04:23] <grantg> Technodrome: What OS?
  217. # [04:23] <Technodrome> mac osx
  218. # [04:23] <grantg> VERSION #
  219. # [04:23] <Technodrome> why would i use safari on windows hehe
  220. # [04:23] <Technodrome> 10.7
  221. # [04:23] <grantg> exactly
  222. # [04:23] <grantg> I use 10.6.8
  223. # [04:23] <grantg> Safari on snow doesn't hw accelerate
  224. # [04:23] <grantg> even though it has a webgl option
  225. # [04:23] <grantg> which IS hw accelerated
  226. # [04:23] <Technodrome> oh?
  227. # [04:23] <grantg> context2d is NOT accelerated
  228. # [04:23] <grantg> if you can, try to make your stuff for webgl
  229. # [04:23] <grantg> and fall back to context2d
  230. # [04:24] <grantg> webgl is direct to opengl es 2.0, so if the browser supports it, it will fully be hw accelerated
  231. # [04:24] <Technodrome> chrome is the same for me atm
  232. # [04:24] <grantg> yeah, should be
  233. # [04:24] <grantg> chrome is hw accelerated here
  234. # [04:24] <grantg> firefox is NOT
  235. # [04:24] <grantg> only html layout is accelerated
  236. # [04:25] <Technodrome> serious?
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  238. # [04:25] <Technodrome> firefox has no acceleration for canvas?
  239. # [04:25] <grantg> see my canvas_css link above
  240. # [04:25] <grantg> firefox will accelerate scaling of html elements
  241. # [04:25] <grantg> so if you scale canvas via css, it will be fast
  242. # [04:25] <grantg> if you scale INSIDE canvas, it will be slow
  243. # [04:26] <grantg> drawImage is fucked in firefox FYI
  244. # [04:26] <Technodrome> fml
  245. # [04:26] <grantg> google chrome will not accelerate html layout
  246. # [04:26] <grantg> in chrome you MUST scale in canvas
  247. # [04:26] <grantg> so user agent sniffing might be required
  248. # [04:26] <grantg> I sniff. D:
  249. # [04:27] <grantg> fullscreen http://grantgalitz.org/canvas_tests/css_scale.html then check activity monitor
  250. # [04:27] <Technodrome> chrome is a bit better here for hw acceleration
  251. # [04:27] <Technodrome> but by all means both are being hw
  252. # [04:27] <grantg> that link will be fast in firefox, but use up your cpu in chrome and safari
  253. # [04:27] <Technodrome> should i be looking at that?
  254. # [04:28] <grantg> http://grantgalitz.org/canvas_tests/canvas_scale.html will be slow in firefox, but fast in chrome
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  256. # [04:28] <grantg> yeah
  257. # [04:28] <grantg> you'll see the edge cases for hw acceleration
  258. # [04:28] <grantg> keep your cpu monitor open while fullscreening each test
  259. # [04:28] <Technodrome> cpu is 70 percent idle with that in safari
  260. # [04:28] <grantg> fullscreen?
  261. # [04:28] <Technodrome> 80
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  265. # [04:29] <grantg> http://grantgalitz.org/canvas_tests/css_scale.html should be slow in chrome/safari due to lack of html layout acceleration
  266. # [04:29] <grantg> when you fully fullscreen it
  267. # [04:29] <Technodrome> i mean it lagged a bit for a second when i went into fullscreen
  268. # [04:29] <Technodrome> but cpu never went high
  269. # [04:29] <grantg> Open your cpu monitor
  270. # [04:29] <Technodrome> i did
  271. # [04:29] <Technodrome> open right now
  272. # [04:29] <Technodrome> in full screen its the same cpu usage
  273. # [04:30] <grantg> for which link?
  274. # [04:30] <Technodrome> except for the 2 second jump into full screen
  275. # [04:30] <Technodrome> http://ie.microsoft.com/testdrive/Performance/FishBowl/
  276. # [04:30] <grantg> there are two links
  277. # [04:30] <Technodrome> errr
  278. # [04:30] <Technodrome> http://grantgalitz.org/canvas_tests/css_scale.html
  279. # [04:30] * Joins: agu10^ (~oo@unaffiliated/agu10/x-1554175)
  280. # [04:30] <agu10^> sorry guys :/
  281. # [04:30] <agu10^> tables are easy to use. Divs and css are not.
  282. # [04:30] <grantg> yeah, it will run fullspeed, but knock out a core
  283. # [04:30] <Technodrome> did not knock out a core here
  284. # [04:30] <agu10^> divs are not made to look like tables
  285. # [04:30] <Technodrome> must be something with snow leopard
  286. # [04:30] <grantg> but it will drop once you exit fullscreen
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  288. # [04:30] <agu10^> gotta hack them to make them work properly
  289. # [04:31] <agu10^> css sucks for that, we all know that
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  291. # [04:31] <grantg> let me screen shot it
  292. # [04:31] <Technodrome> i believe you
  293. # [04:31] <Technodrome> i really do
  294. # [04:31] <Technodrome> no question about it …there is a ton of inconsistency
  295. # [04:31] <agu10^> i want to put 3 cells for different payment method buttons
  296. # [04:31] <Technodrome> and for me its a nightmare in its own right
  297. # [04:31] <Technodrome> grantg: as you can imagine bulding a complete site in html canvas seems like hell huh
  298. # [04:31] <grantg> http://i.imgur.com/dCufM.png
  299. # [04:31] <agu10^> no
  300. # [04:32] <agu10^> that makes sense Technodrome
  301. # [04:32] <agu10^> really it does
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  305. # [04:32] <Technodrome> not in safari grantg try it there
  306. # [04:32] <Technodrome> or your having a grahics problem or something
  307. # [04:32] <Technodrome> agu10^: it does? even though I'm doing it, i know its crazy but at least i admit it :)
  308. # [04:33] <agu10^> why is there an OS that takes so much space off from the bottom of the screen?
  309. # [04:33] <grantg> here's it in safari: http://i.imgur.com/qn0Ji.png
  310. # [04:33] <agu10^> Technodrome, actually it makes a lot of sense
  311. # [04:33] <agu10^> html sucks
  312. # [04:33] <agu10^> html, css both suck in many ways
  313. # [04:33] <Technodrome> and it still stays high ike that the entire time?
  314. # [04:33] <grantg> yeah
  315. # [04:33] <Technodrome> what are the specs of that machine?
  316. # [04:33] <grantg> in firefox that page is low
  317. # [04:33] <grantg> core 2 duo bro
  318. # [04:33] <grantg> 2.4 ghz also
  319. # [04:33] <Technodrome> something is wrong then
  320. # [04:33] <Technodrome> big time
  321. # [04:33] <grantg> snow
  322. # [04:34] <Technodrome> update to leopard and see if that fixes your problem
  323. # [04:34] <grantg> no, it's just that apple purposefully didn't release hw acceleration for 10.6.8
  324. # [04:34] <grantg> you mean lion and no I won't
  325. # [04:34] <grantg> because apple removed ppc support in lion
  326. # [04:34] <Technodrome> hmm …when i had snow leopard i thought i had hw acceleration
  327. # [04:34] <Technodrome> ppc was removed in sL
  328. # [04:35] <Technodrome> 10.5 was the last thing for ppc
  329. # [04:35] <grantg> no
  330. # [04:35] <Technodrome> ?
  331. # [04:35] <grantg> I have PPC apps on my mac that run in snow
  332. # [04:35] <grantg> it was removed in lion
  333. # [04:35] <grantg> It's why I didn't upgrade
  334. # [04:35] <Technodrome> you can't run snow leopard on a power pc
  335. # [04:35] <grantg> ugh
  336. # [04:35] <Technodrome> they have rosetta installed still yes
  337. # [04:35] <Technodrome> that is an emulator
  338. # [04:35] <grantg> run powerpc apps on intel snow
  339. # [04:36] <Technodrome> they removed rosetta
  340. # [04:36] <grantg> yeah
  341. # [04:36] <grantg> that's what I said
  342. # [04:36] <grantg> they removed ppc support for lion
  343. # [04:36] <grantg> as in ppc apps
  344. # [04:36] <Technodrome> i dont see why that would stop them from including hw acceleraation
  345. # [04:36] <grantg> because apple wants to get people to upgrade
  346. # [04:36] <Technodrome> we need another verification for this!!!
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  354. # [04:46] <Technodrome> flash can export to html canvas now
  355. # [04:46] <Technodrome> really goood
  356. # [04:46] <Technodrome> so esentially i can get the full freedom i need from it without having to have flash installed if this cross browser shit isn't a huge deal
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  360. # [04:47] <Technodrome> what kind of graphcis in your machine grantg ?
  361. # [04:47] <grantg> nvidia 320m
  362. # [04:47] <Technodrome> yes same
  363. # [04:47] <grantg> it's not blacklisted if you're wondering
  364. # [04:48] <Technodrome> i am just curous why your usage is so high
  365. # [04:48] <grantg> it's because apple wanted a selling point for 10.7!
  366. # [04:48] <Technodrome> if thats true well damn
  367. # [04:48] <grantg> Apple purposefully closed off hw acceleration for safari until 10.7
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  370. # [04:50] <Technodrome> im all for selling points but if that is true …thats bullshit
  371. # [04:50] <grantg> seriously
  372. # [04:50] <grantg> not upgrading to get a browser I don't use to have hw acceleration
  373. # [04:51] <Technodrome> you can use chrome thouggh right grantg ?
  374. # [04:52] <grantg> and firefox
  375. # [04:53] <Technodrome> i see
  376. # [04:53] <Technodrome> blah …im so fucked man
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  379. # [04:56] <grantg> oh hey, a new safari version
  380. # [04:56] <grantg> 5.1.7
  381. # [04:56] * grantg is gonna update
  382. # [04:56] <grantg> lets see if they included hw acceleration now
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  405. # [05:41] <grantg> yo
  406. # [05:41] <grantg> safari 5 only has canvas acceleration on lion indeed
  407. # [05:41] <grantg> http://www.apple.com/safari/whats-new.html
  408. # [05:41] <grantg> even says
  409. # [05:41] <grantg> notice the stupid lion tag
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  413. # [05:42] <grantg> I guess they needed a selling point for lion, so they purposefully removed hw acceleration in safari for snow
  414. # [05:42] <austincheney> canvas.... what a waste of resources
  415. # [05:42] <austincheney> too slow
  416. # [05:42] <grantg> it
  417. # [05:42] <grantg> it's slow in firefox/opera/safari
  418. # [05:42] <grantg> google chrome and IE9+ accelerate it
  419. # [05:43] <grantg> so it's all gpu on chrome/IE9+
  420. # [05:43] <grantg> other browsers run the gfx on cpu
  421. # [05:43] <grantg> there are tricks though
  422. # [05:43] <grantg> like how firefox accelerates html layers
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  424. # [05:43] <grantg> so if you need to scale the canvas, scale with css when sniffing for firefox
  425. # [05:43] <austincheney> if you need massive gpu hardware acceleration to run a simple animation then you have seriously fucked up priorities
  426. # [05:44] <grantg> not really
  427. # [05:44] <grantg> simple shit is fucked in canvas
  428. # [05:44] <austincheney> i dont need 6kg of cocaine to wake up in the morning
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  430. # [05:44] <grantg> Scaling is fucked in firefox/safari(note: all versions below lion) because of lack of acceleration
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  433. # [05:45] <austincheney> why is gpu acceleration even a discussion?
  434. # [05:45] <austincheney> absolutely unnecessary considering the task
  435. # [05:45] <grantg> because gfx acceleration is necessary for lots of gfx ops
  436. # [05:45] <grantg> scaling is impossible without it
  437. # [05:46] <grantg> when requiring scaling at 60 fps
  438. # [05:46] <grantg> like stretching a canvas to the screen
  439. # [05:46] <austincheney> yes, a waste of resources
  440. # [05:46] <austincheney> like building a house only out of gold
  441. # [05:46] * miketaylrawaylol is now known as miketaylr
  442. # [05:47] <austincheney> i am going to cut down an entire forest because I ran out of toothpicks
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  444. # [05:48] <austincheney> the kind of animations that are capable on canvas now were first achieved on home computers in the 80s
  445. # [05:48] <austincheney> without gpu acceleration
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  454. # [06:14] <paul_irish> ok
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  473. # [06:56] <jaami> hi guys,
  474. # [06:57] <jaami> can someone give me ebook link that helps to understand basics of PSD to HTML5?
  475. # [06:58] * niftylettuce is now known as blahblah123
  476. # [06:58] <alystair> http://html9responsiveboilerstrapjs.com/ <- hah.
  477. # [07:00] * Joins: gyzmodo (x@89.146.123.160)
  478. # [07:00] <jaami> alystair: is that link for me?
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  481. # [07:02] <alystair> nope, just general web developer humour
  482. # [07:02] <jaami> okay :)
  483. # [07:03] <jaami> i need PSD to HTML5 ebook or vid tuts. can you help with some links?
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  487. # [07:07] <tantek> jaami - I wrote a book on getting started with what works with HTML5 now: http://tantek.com/html5now
  488. # [07:07] <tantek> (includes 2+ hours of video tutorial)
  489. # [07:07] <tantek> (and ~100 page ebook)
  490. # [07:07] <jaami> great, let me check
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  493. # [07:10] <jaami> yeh, the box looks great, with $29. sure you are great writter now please let me know if i qualify ofr a free book.
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  496. # [07:11] <jaami> i need free copy or if you have it for online reading please give me the link
  497. # [07:11] <tw2113> evening tantek
  498. # [07:11] <jaami> evening?
  499. # [07:11] <tantek> jaami - there are some sample chapters online
  500. # [07:11] <tw2113> it's midnight for me
  501. # [07:11] <tantek> hello tw2113
  502. # [07:12] <tw2113> jaami ANY PSD->html tutorial will serve you well in that area
  503. # [07:12] <jaami> exactly
  504. # [07:12] <tw2113> the only difference for the "html5" part you want is something like <nav> instead of </div>
  505. # [07:12] <tw2113> all of the APIs available will not really apply to the PSD aspect
  506. # [07:13] <tw2113> and i guarantee 100% that there are tutorials online for PSD->HTML
  507. # [07:13] <tw2113> free of charge
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  509. # [07:13] <jaami> yes, thanks for explaination and ofcourse im newb, i do need to understand of basic of PSD to HTML5
  510. # [07:13] <tw2113> remove the 5 and you're in business
  511. # [07:14] <jaami> really?
  512. # [07:14] <tw2113> yes
  513. # [07:14] <tw2113> html4 and html5 are not that different in terms of markup
  514. # [07:14] <tw2113> some tags got depreciated, some added
  515. # [07:14] <tw2113> a lot of simplification
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  517. # [07:15] <jaami> now a days PSD to HTML elance projects goes to HTML5 strictly. still you think 5 is not important?
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  519. # [07:15] <tw2113> i think you're not comprehending "html5"
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  521. # [07:15] <tantek> jaami - HTML5 is good enough to use yes
  522. # [07:15] <tw2113> i think you're using the blanket marketing term when really you shouldn't be
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  525. # [07:16] <tw2113> http://diveintohtml5.info/
  526. # [07:16] <jaami> i mean, those symantic tags. take any advantage over html4?
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  528. # [07:17] <tw2113> i use them all the time
  529. # [07:17] <tw2113> future proofing my websites for when they do carry more meaning
  530. # [07:17] <tw2113> and have had them working from IE6+
  531. # [07:18] <tw2113> but really, you could do the exact same layouts with just div's
  532. # [07:18] <tw2113> the trick is knowing when it's appropriate to switch the new tags in
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  559. # [08:01] <tantek> jaami - many of the semantic tags in HTML5 have an advantage in real world uses like parsing by Readability - per their publishing guidelines: http://www.readability.com/publishers/guidelines/
  560. # [08:02] <tantek> note that readability makes use of both new HTML5 semantic tags, and the hAtom microformat for consuming structured periodical content information
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  600. # [09:11] <jaami> hi guys, again this Jaami. how are you? is there any book on PSD to HTML5?
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  603. # [09:16] <manuchill> jaami, just curious: why would you need a book for that?
  604. # [09:17] <jaami> manuchill: i want to learn PSD to HTML conversion and also will go for WordPress
  605. # [09:17] <jaami> manuchill: want to give a try on elance
  606. # [09:19] <jaami> manuchill: i think its the easiest thing i can do. so, i do need some basic understanding. like html4 and html5 difference and CSS3 and JQuery etc.
  607. # [09:20] <jaami> manuchill: if not book then what you suggest?
  608. # [09:20] <manuchill> you won't find that in a psd 2 html book ;)
  609. # [09:20] <jaami> you know what i am looking for. please guide
  610. # [09:21] <jaami> i want to go the easy way to save time and get ready for actual work
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  613. # [09:21] <manuchill> http://net.tutsplus.com/tutorials/site-builds/from-psd-to-html-building-a-set-of-website-designs-step-by-step/
  614. # [09:22] <jaami> aha, sounds , its the thing i was looking for
  615. # [09:22] <manuchill> html5: have a look at http://html5boilerplate.com/
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  618. # [09:23] <manuchill> html5: http://html5doctor.com/
  619. # [09:24] <manuchill> jquery: http://docs.jquery.com/Main_Page
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  621. # [09:25] <manuchill> html5 diff html4 -> http://www.w3.org/TR/html5-diff/
  622. # [09:26] <manuchill> jaami, internet is just best friend atm ;) no need for a specific book
  623. # [09:27] <jaami> manuchill: those are the links i was looking for. great palce to start.
  624. # [09:27] <manuchill> jaami, have a great time reading, i know i had :)
  625. # [09:27] <jaami> oh yes, internet is the best friend otherwise we were not here
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  628. # [09:28] <jaami> manuchill: what do you think how much time i should take to handle actual real project?
  629. # [09:29] <jaami> i think the basic understanding should not take more than a week
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  631. # [09:30] <manuchill> depends, how fast you'll learn
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  634. # [09:32] <jaami> today i was trying to change color of menue text and still im unable to fix this issue. i mean, these kind of problems may take more time where a perticular problem cannot be found in books and other helping material.
  635. # [09:32] <manuchill> wordpress is easy to install, there are html5 templates for wordpress, so in a day you could be up and running
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  637. # [09:33] <jaami> aha, nice
  638. # [09:33] <manuchill> colour of a menu shouldn't be that hard
  639. # [09:33] <manuchill> do you have a sample online?
  640. # [09:33] <jaami> yes, i dont know why its for me :) lol
  641. # [09:34] <jaami> yes, i want to upload, my html and css. give me a minute plz.
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  653. # [09:42] <jaami> manuchill: please my code html: http://pastebin.com/npEshvhZ
  654. # [09:42] <jaami> css: http://pastebin.com/Srxmi862
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  656. # [09:43] <jaami> i want to set this color #4dc1df for textmenu
  657. # [09:44] <tw2113> #textmenu { color: #4dc1df; }
  658. # [09:44] <jaami> as you can see in my CSS file i am setting color field of textmenu
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  661. # [09:44] <jaami> it does not work
  662. # [09:45] <manuchill> you need to give the anchors the color
  663. # [09:45] <tw2113> ^
  664. # [09:45] <tw2113> *slaps forehead for missing that*
  665. # [09:45] <jaami> i think i am changing color twice in miy code some where. you can understand where is the problem but for me its hard, i have spent 2 hours on this already
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  667. # [09:45] <tw2113> #textmenu a { color: #4dc1df; }
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  669. # [09:46] <jaami> aha, okay, i try this
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  671. # [09:46] <manuchill> jaami, have a look here http://jsfiddle.net/Gd2J2/
  672. # [09:46] <manuchill> tw2113, lol
  673. # [09:47] <tw2113> it's 2:30am, gimme a break
  674. # [09:47] <tw2113> *breaks a nail* aghhhh!
  675. # [09:47] <manuchill> tw2113, better call it a day?
  676. # [09:47] <tw2113> now what am i going to hang things on? i lost my nail in the wall
  677. # [09:47] <jaami> thats really funny, just a simple thing took my hours. lol
  678. # [09:48] <tw2113> you'll learn with time jaami
  679. # [09:48] <tw2113> darn close to manuchill
  680. # [09:49] <tw2113> i'm a bit skeptical about elance postings requesting "html5" and not having it be all APIs that are both correctly and incorrectly associated with the actual html5 spec
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  682. # [09:49] <jaami> manuchill: wow, what is that?
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  684. # [09:50] <tw2113> i really have a feeling that they'll want all the js stuff too
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  686. # [09:50] <jaami> manuchill: how do i use it for learning?
  687. # [09:50] <manuchill> jaami, whats what?
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  690. # [09:50] <tw2113> jaami has probably never seen the fiddle before
  691. # [09:50] <manuchill> ah
  692. # [09:51] <jaami> manuchill: the last link you gave is amazing, look like google web toolbar
  693. # [09:51] <manuchill> i guess ;)
  694. # [09:51] <jaami> i'll brb , want to take a closer look :)
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  696. # [09:52] <greggies> GOOG is good
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  716. # [10:04] <jaami> yes, it was first time i saw JSFIDDLE. sure for me there are many things to pay attention to. i have many questions but i am afraid i will be wasting your precious time. if you guys allow me to ask 3 more questions
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  718. # [10:06] <jaami> manuchill: & tw2113: if you guys can tell me either im following html5 standerds in my html file?
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  720. # [10:07] <jaami> it will be great if you can give me a well formed html5 sample webpage with its CSS, so that i can study it
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  722. # [10:08] <jaami> *so that i can follow the same rules of html5
  723. # [10:08] <manuchill> have a look at: http://html5boilerplate.com/
  724. # [10:08] <jaami> okay
  725. # [10:09] <manuchill> and for chosing the right element for the right job, check this: http://html5doctor.com/element-index/
  726. # [10:10] <jaami> okay
  727. # [10:13] <manuchill> I can imagine, after absorbing all that info, you'll have a bunch of new questions, but hey that's where this comes in handy
  728. # [10:13] <manuchill> and so we all learn ;)
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  732. # [10:20] <jaami> that for sure is great stuff. just think that there might be more in your magic hat :)
  733. # [10:20] <manuchill> lol
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  742. # [10:30] <lizzin> does html5 have a video conferencing feature?
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  756. # [10:47] <Moo^> lizzin: yes
  757. # [10:47] <Moo^> lizzin: webrtc
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  759. # [10:50] <lizzin> Moo^: just read a portion of webrtc.org
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  761. # [10:50] <lizzin> is this what google hangouts uses?
  762. # [10:51] <lizzin> nvm, found this http://gigaom.com/video/google-hangouts-technology/
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  774. # [11:05] <lizzin> Moo^: https://apprtc.appspot.com looks like just what i need
  775. # [11:06] <lizzin> Moo^: thanks for mentioning webrtc
  776. # [11:06] <Moo^> lizzin: good :)
  777. # [11:07] <lizzin> Moo^: happen to know which/how many browsers have this capability?
  778. # [11:07] <Moo^> lizzin: none
  779. # [11:07] <Moo^> beta chrome has
  780. # [11:07] <lizzin> :(
  781. # [11:08] <lizzin> yea, thats what im using
  782. # [11:08] <lizzin> wonder how much longer it will be
  783. # [11:08] <lizzin> i saw somewhere that chrome works on a 12 week cycle. is this true?...form beta to release version
  784. # [11:08] <Moo^> yes
  785. # [11:09] <Moo^> firefox will have it eventually
  786. # [11:09] <Moo^> don't count on other vendoers
  787. # [11:10] <lizzin> is it possible to determine about how long?
  788. # [11:10] <Moo^> lizzin: no
  789. # [11:10] <lizzin> ok
  790. # [11:10] <Moo^> unless you do the patches yourself and contribute them to browser
  791. # [11:11] <Moo^> which is beyond the capability of most organizations
  792. # [11:11] <Moo^> for internet explorer I could give an estimation... let's say 10 years :)
  793. # [11:11] <lizzin> haha
  794. # [11:13] <lizzin> guess i will just have to force all my friends to use chrome beta for the meantime
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  797. # [11:22] <lizzin> Moo^: looks like it is already enabled in chrome
  798. # [11:22] <lizzin> Moo^: has to be enabled via a flag. but support is there
  799. # [11:24] <Moo^> lizzin: haha, it is good that you can pick the browser for them :) otherwise it would be too early for trying to use it.
  800. # [11:24] <Moo^> I think the flag is there still to protect the average joe because the technology is not mature enough for the mainstream
  801. # [11:24] <Moo^> lizzin: also you might get some extra benefits doing a chrome app (it's just js but has higher priviledges than your ordinary web page)
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  803. # [11:28] <lizzin> Moo^: hrmm, i'm not familiar with chrome apps. but i will def. check it out..
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  805. # [11:29] <Moo^> lizzin: one sec
  806. # [11:29] <lizzin> Moo^: ok
  807. # [11:29] <Moo^> lizzin: here http://blog.nparashuram.com/2011/10/writing-browser-extensions-comparing.html?hn
  808. # [11:30] <lizzin> Moo^: thanks
  809. # [11:30] <lizzin> oh nice
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  879. # [14:01] <rosieres_respawn> has anybody experiences with video ? i got a theora movie with a white background ... ervery desktop player plays the file in white if i run this movie in FF12 the backgroundcolor is #fefefe
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  922. # [15:12] <Manavan> I am having problem with FileReader in chrome. I was able to successfully use FileWriter, but when i try to read the file using fileReader.readAsBinaryString, it is not working
  923. # [15:12] <Manavan> Any ideas?
  924. # [15:13] <Manavan> Browser: chrome
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  947. # [15:52] <alystair> hrm wonder if it's safe to go above 1024 width yet
  948. # [15:53] <Moo^> alystair: ipad
  949. # [15:54] <alystair> I meant for a non-dense display :P
  950. # [15:56] <Moo^> alystair: yep, but tables do 1024
  951. # [15:56] <Moo^> generally
  952. # [15:56] <Moo^> so it is not safe :P
  953. # [15:56] <alystair> my design fits within the safe zone, just thinking of the awesome background graphics :/
  954. # [15:56] <Moo^> alystair: we do it also... we use scaled backgrounds of CSS3
  955. # [15:57] <Moo^> if you want have "big" bg image
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  968. # [16:13] * plh_ zakim, call plh-mobile
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  970. # [16:14] <hober> plh_: i don't think zakim knows about freenode #html5...
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  976. # [16:24] <itatitat> ey guys
  977. # [16:24] <itatitat> I've some dobuts
  978. # [16:24] <itatitat> doubts
  979. # [16:24] <itatitat> .................I'm thinking to use a nav inside a header
  980. # [16:24] <itatitat> that's right?
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  982. # [16:25] <Armen138> damn. I thought you had donuts.
  983. # [16:25] <itatitat> is recommendable?
  984. # [16:25] <hober> itatitat: sure.
  985. # [16:25] <itatitat> or is better to have nav outside the header?
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  987. # [16:26] <hober> either way is fine
  988. # [16:26] <hober> depends on your content
  989. # [16:26] <itatitat> jummmmmmmmmmmmmmmm
  990. # [16:26] <hober> both should pass a conformance checker
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  992. # [16:27] <itatitat> yes, I know, and is fine, the check is fine
  993. # [16:27] <itatitat> is because I want to understand better these definionts about this new tags , sometimes are confuse for me
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  1001. # [16:37] <itatitat> ok guys
  1002. # [16:37] <itatitat> my las question
  1003. # [16:37] <itatitat> last
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  1006. # [16:37] <itatitat> by now I used header, inside of my articles
  1007. # [16:37] <itatitat> but my header only have text, a simple sentence
  1008. # [16:38] <itatitat> mus I use h1 o header?
  1009. # [16:38] <itatitat> or h2, bla bla
  1010. # [16:38] <itatitat> ?
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  1012. # [16:39] <Raynos> indexedDB is a pain :\
  1013. # [16:40] <Raynos> no-one implements it properly
  1014. # [16:40] <shwetank> itatitat if you have multiple articles on the page, i would recommend not using h1
  1015. # [16:41] <itatitat> jummmmmmmmm............................................yes, I've multiple articles in my page
  1016. # [16:41] <itatitat> but all my titles are "simple sentences"
  1017. # [16:41] <itatitat> ok, maybe is right, but why do you say that?
  1018. # [16:41] <shwetank> titles are supposed to be that ;)
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  1020. # [16:42] <itatitat> yes, but spec say that header is for multiple elements
  1021. # [16:42] <itatitat> not only one
  1022. # [16:42] <itatitat> no?
  1023. # [16:44] <itatitat> my real doubt about this is because if I use header.......................what happen with SEO?
  1024. # [16:44] <itatitat> SEO prefer to find h1, no?
  1025. # [16:44] <itatitat> is more important for SEO
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  1029. # [16:52] <shwetank> I don't think search engines will find your page more important if you have multiple h1s
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  1037. # [16:58] <itatitat> jummmm, ok
  1038. # [16:58] <itatitat> yes, maybe is right
  1039. # [16:59] <itatitat> is so flexibles these definitions.....ok
  1040. # [16:59] <itatitat> thanks
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  1045. # [17:02] <jetienne> somebody got a good tutorial on canvas about css size vs resolution ?
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  1056. # [17:05] <Moo^> jetienne: no tutorial needed
  1057. # [17:05] <Moo^> css gives the dimensions on the page
  1058. # [17:05] <Moo^> canvas internal resolution is defined by width and height attributes
  1059. # [17:05] <Moo^> that's it :)
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  1061. # [17:06] <Moo^> jetienne: the gameboy emulator dev who hangs here now and then can tell you how different use cases are hw accelerated
  1062. # [17:06] <jetienne> Moo^: hmm ok :) so, how come canvas.width = 256; change the size of the canvas on screen ?
  1063. # [17:06] <StoneCyqher> Moo^: who's this channel's such?
  1064. # [17:06] * Quits: theCole (~cole@remotezv.zeit.de) (Quit: theCole)
  1065. # [17:06] <Moo^> I think nick was grantg
  1066. # [17:06] <StoneCyqher> ah, one i haven't met.
  1067. # [17:07] <Moo^> jetienne: you need to also add style="" ?
  1068. # [17:07] * StoneCyqher sighs
  1069. # [17:07] <StoneCyqher> no
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  1071. # [17:07] <StoneCyqher> jetienne: because you set its width, what did you expect would happen
  1072. # [17:07] <jetienne> StoneCyqher: i would expect it change the resolution, not the size on screen
  1073. # [17:07] <jetienne> if css === size on screen and canvas.width === resolution that is
  1074. # [17:07] <StoneCyqher> and why did you think that, since no other tag works that way
  1075. # [17:08] <Moo^> jetienne: I think the answer is that size defaults to resolution
  1076. # [17:08] <StoneCyqher> wrong
  1077. # [17:08] * Joins: moshee (~moshee@unaffiliated/moshee)
  1078. # [17:08] <StoneCyqher> stop guessing moo
  1079. # [17:08] <Moo^> unless overidden
  1080. # [17:08] <jetienne> StoneCyqher: you doesnt seem productive
  1081. # [17:08] <StoneCyqher> jetienne: .width is always the amount of space the tag takes in
  1082. # [17:08] <StoneCyqher> ok then
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  1084. # [17:08] <Moo^> jetienne: listen to me :)
  1085. # [17:08] * StoneCyqher was in the middle of explaining, but you want to harsh on someone for telling Guessy McGee to stop wronging at you? good thinking.
  1086. # [17:09] <jetienne> Moo^: this was my guess too. but i wanted a authoritative answer :)
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  1089. # [17:09] <Moo^> jetienne: it is my gut feeling working on the subject a year or so now :)
  1090. # [17:09] <StoneCyqher> (it's also completely wrong)
  1091. # [17:10] <jetienne> Moo^: ok :)
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  1093. # [17:10] <Moo^> jetienne: also here is the full answer if you need http://stackoverflow.com/questions/4938346/canvas-width-and-height-in-html5
  1094. # [17:10] <StoneCyqher> notice how that says what i was saying
  1095. # [17:10] <StoneCyqher> not what moo's "gut feeling" says.
  1096. # [17:10] <StoneCyqher> it's also missing the issue of the pixel surface
  1097. # [17:10] <StoneCyqher> which is what you really need
  1098. # [17:10] <StoneCyqher> which Moo^ doesn't know about.
  1099. # [17:11] <Moo^> jetienne: and that page also shows I am right
  1100. # [17:11] <jetienne> Moo^: i use this trick in http://learningthreejs.com/data/casting-shadows/ but somehow it fails when i go fullscreen
  1101. # [17:11] <Moo^> like I am always
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  1103. # [17:11] <StoneCyqher> Moo^: no, it doesn't. try actually reading it.
  1104. # [17:11] <jetienne> Moo^: surely :)
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  1107. # [17:11] <StoneCyqher> you two have fun not learning because your egos are more important to you.
  1108. # [17:12] <Moo^> StoneCyqher: there is no point to argue with you because you behave too aggressively
  1109. # [17:12] <jetienne> StoneCyqher: thanks for your kind words :)
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  1111. # [17:12] <Moo^> StoneCyqher: but for this fucking one time
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  1113. # [17:12] <Moo^> StoneCyqher: Note further that the height and width are the logical canvas dimensions used for drawing and are different from the style.height and style.width CSS attributes. If you don't set the CSS attributes, the intrinsic size of the canvas will be used as its display size;
  1114. # [17:12] <Moo^> which part you don't understand?
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  1118. # [17:14] <Web-Gate`> *StoneCyqher*:QUIT cause of dono what to say ..
  1119. # [17:15] <Pomax> we're glossing over the important part
  1120. # [17:15] <Pomax> jetienne: that's really interesting, got a link that shows .width changing the canvas on-page?
  1121. # [17:15] <Pomax> because it's not supposed to - it might have some sneaky javascript monitoring property changes
  1122. # [17:15] <jetienne> Pomax: serioius ? i mean i could write one.
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  1124. # [17:16] <Pomax> if you could, go for it. jsfiddle.net would be the best choice
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  1126. # [17:17] <StoneCyqher> the answer's actually quite simple
  1127. # [17:17] <StoneCyqher> you just have to know how canvas really works.
  1128. # [17:18] <jetienne> Pomax: http://jsfiddle.net/c9VBP/ there
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  1130. # [17:19] <jetienne> Pomax: you add/remove the canvas.width/.height and you use the inspector to show the size of the canvas
  1131. # [17:19] <jetienne> Pomax: and according to my observation, canvas.width does change the size on screen
  1132. # [17:19] <Pomax> http://jsfiddle.net/TfJFp/
  1133. # [17:20] <Pomax> the on-page size is determined by the CSS, so the visible canvas should (if the browser has no bugs and there's no sneaky JS running in the background) always look 300x300px
  1134. # [17:20] <Pomax> the canvas-resoluion, however, will change 5 seconds after DOM completion, to 1200x1200 grid units
  1135. # [17:20] <jetienne> Pomax: try not to set the css and canvas.width will change the resolution
  1136. # [17:20] <jetienne> Pomax: how come ?
  1137. # [17:20] <Pomax> yes, that is true.
  1138. # [17:21] <Pomax> in that sense it behaves the same as an image object
  1139. # [17:21] <jetienne> s/canvas.width will change the resolution/canvas.width will change the screensize/g
  1140. # [17:21] <Pomax> if you do not set explicit CSS width/height values, the canvas (like img) element will assume the dimensions indicated by the content
  1141. # [17:21] <Pomax> similar to loading an image of which the dimensions are unknown, the moment .width and .height can be verified the element is resized to those dimensions in pixels
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  1144. # [17:22] <jetienne> Pomax: hmm ok. so the rule is kinda "if no css for screensize, take resolution as screensize"
  1145. # [17:23] <jetienne> Pomax: Moo^: thanks for your help
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  1147. # [17:23] <Pomax> if we then set image.src to a new image with different dimensions, the element should resize itself again.
  1148. # [17:23] <Pomax> we see the same in http://jsfiddle.net/TfJFp/1/
  1149. # [17:23] <Pomax> everytime you change canvas.width and/or canvas.height, something possible unexpected happens: the browser completely resets the canvas, as if it's been declared anew
  1150. # [17:24] <Pomax> similar to what happens when you do image.src="http://some.new.image/lol.jpg"
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  1152. # [17:24] <Pomax> so yes, exactly: if there is no CSS to constraint the drawing dimensions, whatever width/height you assign the canvas (or img) will be the pixel size on page.
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  1154. # [17:25] <Pomax> also note that css width/height effectively says "if the content does NOT have this size, scale it"
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  1156. # [17:26] <Pomax> so if you have a canvas (or image) that is 5000x5000 but the onpage styling says it's to be rendered at 300x300px, then the content gets squashed into those 300x300 pixels
  1157. # [17:26] <jetienne> Pomax: is there some known bug related to this and to fullscren on chrome ?
  1158. # [17:26] <Pomax> if you draw a point on a canvas that big at coordinates 2500x2500, they will show up on the page at 150x150
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  1161. # [17:27] <jetienne> Pomax: http://learningthreejs.com/data/casting-shadows/ on this demo, you press f and it goes fullscreen, but the position of the canvas is wrong, and this is due to the fact i use this css scaling things
  1162. # [17:27] <jetienne> Pomax: if i remove the css scaling thing, the fullscreen goes well
  1163. # [17:27] <Pomax> not to my knowledge - full screen is usually a matter of setting both .width and .height, and css width/height to the window's dimensions
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  1165. # [17:29] <jetienne> Pomax: ok thanks. both ff and chrome had some small css issue when fullscreen came out.
  1166. # [17:30] <Pomax> interestingly the unused area matches to the <html> element in the developer tools
  1167. # [17:30] <Pomax> so it might be that the HTML code around your canvas is interfering with correct placement
  1168. # [17:31] <jaami> can someone help to convert one home page PSD into html5? i have basic understanding but few things are confusing for me. i downloaded a sample PSD for learning purpose.
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  1170. # [17:32] <jetienne> Pomax: maybe... same code works well on firefox. Well not a big issue for the moemnt
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  1172. # [17:33] <jaami> i have the images ready and coded my html and css file but its not complete and may have problems
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  1174. # [17:34] <jaami> i think one page conversion will be very helpfull to make a complete website.
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  1176. # [17:36] <jaami> an hour will be a great favor from your side. please help
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  1201. # [17:54] <Pomax> jaami, do you have $200? an hour of almost anyone's time in this channel will cost you a non-trivial amount.
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  1203. # [17:55] <Pomax> you don't ask someone to turn your PSD file into an html mockup, that's like asking an IRC channel full of car mechanics if they want to give your car a quick tuneup for free =)
  1204. # [17:56] <Pomax> (if it genuinely is a simple design, then you can surely take the time to read a few tutorials on how to do it yourself)
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  1206. # [17:57] <jaami> Pomax: you are dangerious ~~:((
  1207. # [17:57] <Pomax> no, I'm a realist
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  1209. # [17:58] <Pomax> a lot of people here are web developers by trade.
  1210. # [17:58] <Pomax> asking them to do their job for free is not a very nice thing to ask
  1211. # [17:58] <Pomax> an hour is a lot of money to most people here.
  1212. # [17:59] <jaami> yeh, i am in the impression that many are ready to help for free and infact its true
  1213. # [18:00] <Pomax> I'm perfectly willing to look at your PSD file and tell you how to do it yourself.
  1214. # [18:00] <Pomax> but like most people here, I will not do your work for you, in the same way we don't do people's homework for them.
  1215. # [18:00] <Pomax> I will not give you an hour of my time to dedicatedly turn a graphics file into an HTML mockup
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  1219. # [18:02] <jaami> ofcourse, i will have do the conversion. i was looking for somehelp not sure how much problem i can create
  1220. # [18:04] <jaami> no return of a favor to the instructor except for that i can give the same to someone else
  1221. # [18:04] <Pomax> do you have your attempt up online somewhere for us to look at, with the reference image as well?
  1222. # [18:05] <Itrace_> Can I repeat the <header> element multiple times on a page, similar to the <footer> element?
  1223. # [18:05] <jaami> hmm, good question. pastebin is all i have and really was thinking where to upload images :))
  1224. # [18:05] <Pomax> Itrace_, header and footer are semantic elements, having them more than once per section or document doesn't make a whole lot of sense, but is not "illegal"
  1225. # [18:06] <Pomax> jaami, it's better to upload it as an actual hosted page so we can see what it does
  1226. # [18:06] <jaami> right, another mission in hand and days go on wings
  1227. # [18:07] <jaami> :))
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  1229. # [18:07] <jaami> Pomax: help again
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  1231. # [18:07] <Pomax> you don't have hosting?
  1232. # [18:08] <jaami> hmm, dont have money. hosting is no problem
  1233. # [18:08] <Itrace_> pomax: OK. I understood it as the header and footer were in relation to that particular section or article of the document. I didn't realize header and footer referred to the document as a whole.
  1234. # [18:08] <mistenkt> Anyone here whos used Etch.js and has 5minutes to spare to help me with a couple of issues ?
  1235. # [18:09] <Pomax> Itrace_, no I meant you can use one per section, and one for the entire document, so it kind of depended on what you meant with "multiple"
  1236. # [18:09] <Itrace_> Pomax: Thanks.
  1237. # [18:09] <jaami> Pomax: aam i closer to get any help or falling free?
  1238. # [18:09] <Pomax> if you're using one for document header, and one for each section, that's perfectly legitimate semantic use
  1239. # [18:10] <Pomax> jaami, if you have a page that I can look at online, and you have a refernce image, then you can get people to look at it. If you can then ask targeted questions a la "I can't seem to get ... to work, what am I doing wrong", we'll be perfectly happy to help you find out how to do things right
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  1241. # [18:12] <jaami> ahh, perfect answer and i really appriciate that. hope will come back with the crystal
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  1328. # [20:02] <tantek> paul_irish, pet peeve about modernizr - "Allow this website to use space on your disk?"
  1329. # [20:02] <tantek> seriously, no, please, make it stop.
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  1339. # [20:09] <Jon47> tantek: I imagine it's up to the browser to decide whether to prompt the user for permission of a site to use a certain feature, can you not configure Modernizr to not include that feature?
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  1341. # [20:12] <tantek> jon47 - seems like it's the default behavior of Modernizr, hence I'm blaming it.
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  1343. # [20:13] <Jon47> did you turn *all* the features on? modernizr doesn't really have a "default" build..
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  1345. # [20:13] <tantek> jon47 - whatever is the least work for developers is the default
  1346. # [20:14] <tantek> e.g. sites like this: http://leighferrarayoga.com/schedule/
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  1348. # [20:14] <tantek> yeah no, it doesn't need 1MB of storage.
  1349. # [20:14] <tantek> I wish I could tell Safari deny all 1MB storage requests because it's just stupid false positives from Modernizr
  1350. # [20:15] <tantek> or deny all "testdb"
  1351. # [20:17] <Jon47> that site is using 1.5, I don't know for certain but I bet that Modernizr didn't have the "build configurator" option at that time
  1352. # [20:17] <Jon47> and i also bet that Safari didn't pop up those permissions request confirmation boxes either
  1353. # [20:18] <tantek> on every single page load.
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  1355. # [20:18] <tantek> so is this fixed in modernizr and there are just sites using old modernizr out there?
  1356. # [20:19] * Joins: mokush (~mokush@188.24.54.157)
  1357. # [20:19] <Jon47> thats my guess, i'm not one of the authors
  1358. # [20:20] <grantg> tantek: Gotta love hw acceleration differences between browsers
  1359. # [20:20] <grantg> http://grantgalitz.org/canvas_tests/css_scale.html will be fast in firefox, slow in google chrome
  1360. # [20:20] <grantg> http://grantgalitz.org/canvas_tests/canvas_scale.html will be slow in firefox, fast in google chrome
  1361. # [20:21] <grantg> because firefox does layout acceleration, but not context2d acceleration
  1362. # [20:21] <grantg> while google chrome does context2d acceleration, but not layout acceleration
  1363. # [20:22] <tantek> grantg - is there a bug in bugzilla requesting context2d acceleration? if not, could you file one?
  1364. # [20:22] <grantg> [inset html5 apps being targeted to run on only one browser]
  1365. # [20:22] <grantg> *insert
  1366. # [20:22] <grantg> tantek: There is, but the point still stands
  1367. # [20:22] <tantek> link?
  1368. # [20:22] <grantg> a bunch actually
  1369. # [20:22] <grantg> there are a dozen drawImage bugs in the tracker already
  1370. # [20:22] <tantek> are there any html5 apps this actually effects?
  1371. # [20:23] <grantg> yes
  1372. # [20:23] <grantg> for me I user agent sniff
  1373. # [20:23] <tantek> listed in the bug(s)?
  1374. # [20:23] <tantek> grantg - UA sniffing will fail over time
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  1376. # [20:23] <tantek> it's very fragile
  1377. # [20:23] <grantg> I know, but I need to do it for hw acceleration
  1378. # [20:23] <grantg> As firefox and google chrome do very different things on hw accel
  1379. # [20:23] <tantek> everyone is just going to end up pretending to be everyone else so they get all the "uplevel" content dujour
  1380. # [20:24] <tantek> so good luck with maintaining UA sniffing
  1381. # [20:24] <grantg> did you see the test cases?
  1382. # [20:24] <tantek> grantg - bugzilla bug?
  1383. # [20:24] <tantek> (that references your test cases)
  1384. # [20:24] <grantg> oh, I just made the test cases
  1385. # [20:25] <grantg> actually linked them to crbugs
  1386. # [20:25] <tantek> oh cool
  1387. # [20:25] <tantek> well if it's a bug in FF, would appreciate a bug in bugzilla.mozilla.org
  1388. # [20:25] <grantg> as I hate how google chrome doesn't accelerate layout
  1389. # [20:25] <grantg> so if you scale a canvas with css, you're gonna grind to 5 fps
  1390. # [20:25] <grantg> in google chrome
  1391. # [20:25] <grantg> you have to scale with context2d in chrome
  1392. # [20:26] <grantg> while for firefox you MUST scale with css
  1393. # [20:26] <grantg> https://bugzilla.mozilla.org/buglist.cgi?quicksearch=drawImage+slow
  1394. # [20:26] * johnkpaul-afk is now known as johnkpaul
  1395. # [20:26] <grantg> literally a hella-ton of drawImage-slow bugs on the tracker
  1396. # [20:27] <grantg> as it's a useless function in firefox to scale
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  1398. # [20:27] <grantg> I sniff out firefox though in ua sniffing
  1399. # [20:28] <grantg> via detecting mozRequestAnimationFrame
  1400. # [20:28] <grantg> I'd figure once firefox removes mozRequestAnimationFrame for standard rAF, they'd have normal context2d accel down. :P
  1401. # [20:29] <tantek> is there no way to feature test for context2d accel directly?
  1402. # [20:29] <tantek> perhaps make that a feature request for modernizr :P
  1403. # [20:30] <tantek> so you don't have to worry about maintaining hack-detection like mozRequestAnimationFrame
  1404. # [20:30] <tantek> (e.g. if WebKit starts supporting that API, you're screwed)
  1405. # [20:30] <grantg> lol
  1406. # [20:31] <grantg> I won't break imho, I'll just have shittier gfx to display if browsers fail to be detected for their user-agent optimized paths
  1407. # [20:31] <grantg> ugh
  1408. # [20:31] <grantg> also a lot of comps come without gpus
  1409. # [20:32] <grantg> so I still have to deal with slo-mo canvas anyways at some point
  1410. # [20:32] <grantg> tantek: This is why so many people were complaining js gameboy color was running too slow for them
  1411. # [20:33] <grantg> because of browsers having a lack of gpu accel
  1412. # [20:33] <grantg> because the bottleneck isn't the cpu interpreter in js, it's the browser itself. xD
  1413. # [20:34] <tantek> grantg - did any of the people complaining about js gameboy file a bug on it? didn't see any in that query you provided.
  1414. # [20:34] <grantg> See https://github.com/grantgalitz/GameBoy-Online/wiki/Having-problems-with-sound-or-performance%3F
  1415. # [20:34] <grantg> tantek: I have separate bugs for that
  1416. # [20:34] <grantg> I'd need to log-in to re-find
  1417. # [20:36] <grantg> tantek: filing a bug for js gbc is too wide-spanning
  1418. # [20:36] <grantg> I would personally submit the canvas_case.html reduced test case
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  1422. # [20:36] <grantg> as that's the issue
  1423. # [20:36] <tantek> with recent FF I presume?
  1424. # [20:36] <grantg> yeah
  1425. # [20:37] <tantek> e.g. this bug claims it was fixed in 11
  1426. # [20:37] <tantek> https://bugzilla.mozilla.org/show_bug.cgi?id=707143
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  1428. # [20:37] <grantg> I have vs. 12
  1429. # [20:38] <tantek> grantg - are you on Mac or Windows?
  1430. # [20:38] <grantg> http://grantgalitz.org/canvas_tests/canvas_scale.html slow for you on firefox?
  1431. # [20:38] <grantg> mac
  1432. # [20:38] <tantek> seems like there are different bugs
  1433. # [20:38] <tantek> yeah go ahead and file it as a new bug
  1434. # [20:38] <grantg> as in, does it take up a whole core on your computer?
  1435. # [20:38] <tantek> appreciate the test case
  1436. # [20:38] <grantg> no prob
  1437. # [20:39] <grantg> look at the small diff between css_scale.html and canvas_scale.html
  1438. # [20:39] <grantg> it makes or breaks whole html5 demos
  1439. # [20:39] <tantek> I believe it
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  1444. # [20:45] <grantg> https://bugzilla.mozilla.org/show_bug.cgi?id=753924
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  1446. # [20:46] <tantek> thanks grantg - appreciated!
  1447. # [20:46] <grantg> no prob
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  1449. # [20:49] <grantg> I put up the two versions
  1450. # [20:49] <grantg> so the devs can see what's accelerated and what's not
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  1452. # [20:50] <David_Bradbury> grantg: Turn the anti-aliasing off :p
  1453. # [20:50] <grantg> David_Bradbury: It's a straight scale to integer width and height
  1454. # [20:50] <grantg> and the same page runs super fast in chrome
  1455. # [20:51] <grantg> for canvas_scale.html that is
  1456. # [20:51] <David_Bradbury> Oh I'm not saying that's an issue. I just like crisp edges :D
  1457. # [20:51] <grantg> that's a hack around the problem
  1458. # [20:51] <grantg> as that's nearest neighbor
  1459. # [20:52] <grantg> that's still cpu based fyi
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  1462. # [20:53] <David_Bradbury> Ah
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  1465. # [20:54] <David_Bradbury> I've been debating writing an emulator in JS. I just need to actually put the time into it.
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  1474. # [21:09] <Moo^> David_Bradbury: I have better idea... write it in.... CoffeeScript! :)
  1475. # [21:14] <greggies> CoffeeScript is sweet
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  1477. # [21:15] <jarek> but debugging it is still painful
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  1479. # [21:15] <jarek> https://github.com/jashkenas/coffee-script/issues/558
  1480. # [21:15] <socialhapy> ★ Issue #558 on coffee-script (pmuellr; 1y, 9m ago): line number mapping for debug
  1481. # [21:16] <jarek> is there any language that support that new source mappings thing?
  1482. # [21:17] <jarek> Dart maybe?
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  1498. # [21:33] <grantg> tantek: Apparently it's accelerated on lion though
  1499. # [21:33] <grantg> but only because of core graphics
  1500. # [21:33] <grantg> they still should implement accelerated skia or somethin' for snow
  1501. # [21:33] <grantg> and other OSes
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  1504. # [21:34] <paul_irish> tantek: yeah the websql database creation was fixed maybe 1.2 years ago. they're running an old modernizr. :/
  1505. # [21:34] <paul_irish> https://github.com/Modernizr/Modernizr/commit/37caffbd2d5
  1506. # [21:34] <socialhapy> ★ Commit on Modernizr by paulirish (6m, 2w ago): chrome incognito doesnt throw on websqldb anymore. hooray.
  1507. # [21:35] <paul_irish> chrome incognito would reveal openDatabase but fail to use it so we did a functional test. the safari prompt is a setting that is not a default.
  1508. # [21:35] * grantg still is wondering why html layout is not accelerated on chrome though
  1509. # [21:35] <paul_irish> but anyway, we ended up ignoring the incognito false positive becasue the prompts were annoying (so were creating websql db's we couldn't delete (yes you cannot delete a websql db...))
  1510. # [21:36] <tantek> sorry to hear paul_irish - the irony of running an old modernizr. ;)
  1511. # [21:36] <paul_irish> feature detection isn't the panacea we'd like it to be. :)
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  1514. # [21:37] <paul_irish> grantg, tantek: one of the mozilla GPU devs confirmed you cant feature test for hw accel. and that it wouldnt be useful if you could; some things may run slower in hw accel
  1515. # [21:37] <paul_irish> basically you need to perf test
  1516. # [21:37] <tantek> good to know
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  1518. # [21:38] <grantg> well, drawImage will run like poo without hw acceleration
  1519. # [21:38] <grantg> as gpus are designed to scale
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  1570. # [22:35] <Jayflux> Is there any point of the <embed> tag these days? flash videos seem to work fine without it on all browsers so I don't know what its value is..
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  1579. # [22:46] <Jon47> ya, most embedded content you see is included using the object tag, or an iframe these days..
  1580. # [22:46] <Jon47> good question
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  1592. # [23:00] <David_Bradbury> Ugg, meta tags are so messy
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  1594. # [23:00] <tantek> yeah, just say no to meta tags. use visible data instead with #microformats ;)
  1595. # [23:02] <David_Bradbury> Now make iPhone, Android, and iPad, and ie6 recognize them :p
  1596. # [23:04] <tantek> David_Bradbury - iOS / Android is certainly possible, but IE6 is a bit too old unfortunately.
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  1598. # [23:04] <tantek> IE7+ can use Oomph: http://microformats.org/wiki/Oomph
  1599. # [23:05] <David_Bradbury> My main thing is setting the web-app information such as the initial-scale, the status-bar-style, setting the user-scaling properties, etc..
  1600. # [23:05] * Joins: PalleZingmark (~Adium@c83-250-135-157.bredband.comhem.se)
  1601. # [23:05] <David_Bradbury> I don't know how that would be done with microformats
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  1604. # [23:07] <tantek> David_Bradbury - indeed. much of that sounds like web app manifest stuff.
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  1606. # [23:07] <David_Bradbury> Indeed
  1607. # [23:08] <David_Bradbury> Things that Apple and Google really shouldn't be using meta-tags for
  1608. # [23:08] <tantek> I sympathize with the pain of appcache/manifest stuff.
  1609. # [23:08] <tantek> right
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  1611. # [23:08] <tantek> trying to do it right here: http://mozilla.github.com/webapps-spec/
  1612. # [23:08] <David_Bradbury> I approve
  1613. # [23:08] <David_Bradbury> That's exactly how it should be done
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  1618. # [23:10] <tantek> thanks David_Bradbury
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  1620. # [23:10] <David_Bradbury> Is that your work?
  1621. # [23:11] <tantek> I work with the editor, Anant.
  1622. # [23:11] <David_Bradbury> That's very cool.
  1623. # [23:12] <David_Bradbury> If you'd like, I can take a look at it more later and see if there is any thoughts I can throw your way
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  1625. # [23:13] <Nette> htlm5
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  1631. # [23:21] <Jon47> html6
  1632. # [23:21] <Jon47> we are ready now.
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  1640. # [23:29] <Velmont> application/x-web-app-manifest+json << oh man, really? x-? That so useful prefix? :P
  1641. # [23:29] <tantek> David_Bradbury - certainly. Feel free to also comment at irc://irc.mozilla.org/openwebapps - Anant (the editor) usually hangs out there.
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  1660. # [23:52] <ProLoser|Work> what would be a good way to splice this in html? http://cl.ly/1p201e3l3U3t022k193D
  1661. # [23:54] <ProLoser|Work> DL? Fieldsets + legends?
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  1664. # Session Close: Fri May 11 00:00:00 2012

The end :)