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- # Session Start: Sun Jul 01 00:00:00 2012
- # Session Ident: #html5
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- # [01:06] <llrcombs_> Does anyone know if it's possible to apply a full 3x3 transformation matrix to a Canvas, rather than an [a,b,c,d,e,f,0,0,1]?
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- # [08:28] <grantg> Scarier than Amnesia - http://i.imgur.com/jb9KA.jpg
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- # [08:49] <gnu_d> Hi, when I try to put divs in a css3 box which is horizontally oriented, the divs are not being put in the box, why ?
- # [08:54] <gnu_d> how to find out in which element what element can it be embedded in HTML5 ?
- # [08:55] <tw2113> what's a css3 box?
- # [08:55] <tw2113> did you put overflow: hidden on the parent div?
- # [08:55] <tw2113> not following on that last bit
- # [08:58] <gnu_d> tw2113: this is a section of my html code: http://www.pasteall.org/33363/html4strict and this is a relevant css code: http://www.pasteall.org/33364/css
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- # [08:59] <gnu_d> tw2113: the display type box thingy.
- # [08:59] <tw2113> so like this? http://jsfiddle.net/WmbTh/
- # [09:00] <gnu_d> tw2113: you made any changes ?
- # [09:01] <tw2113> nope
- # [09:01] <tw2113> just confirming
- # [09:01] <gnu_d> yes
- # [09:02] <tw2113> and what part isn't working like expected?
- # [09:03] <tw2113> i see "dudean"
- # [09:03] <tw2113> and then " fg -|- fg " on a new line
- # [09:03] <tw2113> both over red
- # [09:03] <gnu_d> tw2113: no, it should be a header title, a little padding and a menu
- # [09:03] <gnu_d> tw2113: all in one line.
- # [09:03] <gnu_d> tw2113: the padding currently is commented.
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- # [09:06] <tw2113> not completely sure, i haven't played with flexbox a huge amount
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- # [09:08] <tw2113> if i recall right, some stuff with flexbox got changed, so i'm not sure this implementation is uptodate
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- # [09:09] <tw2113> https://developer.mozilla.org/en/CSS/box-orient
- # [09:09] <tw2113> "Warning: This is a property of the original CSS Flexible Box Layout Module standard which is being replaced by a new standard."
- # [09:10] <tw2113> check out https://developer.mozilla.org/en/CSS/Flexbox for more information on the current drafted implementation
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- # [09:13] <tw2113> gnu_d
- # [09:13] <gnu_d> I think it's the size
- # [09:13] <tw2113> i think it's using properties that were abandoned for a new spec :P
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- # [09:15] <gnu_d> tw2113: nope, display:-moz-box;
- # [09:15] <gnu_d> display:-webkit-box; I missed those
- # [09:16] <tw2113> are you reading that mdn link?
- # [09:16] <tw2113> you're trying to use the OLD spec stuff
- # [09:17] <gnu_d> tw2113: ah, sorry
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- # [09:18] <tw2113> no worries
- # [09:18] <gnu_d> tw2113: so Flexbox is the new standard ?
- # [09:18] <tw2113> yup
- # [09:19] <tw2113> that's what it looks like to me at least
- # [09:19] <tw2113> http://www.w3.org/TR/css3-flexbox/
- # [09:19] <gnu_d> I just looked the draft
- # [09:20] <tw2113> i can't completely wrap my head around it still
- # [09:20] <tw2113> something i need to invest time with
- # [09:23] <gnu_d> tw2113: https://developer.mozilla.org/en/CSS/Using_CSS_flexible_boxes
- # [09:24] <tw2113> i know one of the people who put some time into that page :D just checked its revision history
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- # [09:27] <gnu_d> tw2113: says flex implementation browser support = None :D
- # [09:27] <gnu_d> at the bottom
- # [09:27] <tw2113> just because no one has updated it
- # [09:27] <tw2113> it's a wiki
- # [09:27] <gnu_d> I'm really confused, the box implementation says 3 browsers support.
- # [09:27] <gnu_d> ah
- # [09:28] <tw2113> http://caniuse.com/#feat=flexbox
- # [09:29] <tw2113> no one is not prefixed at this point
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- # [10:28] <rmccue> Hi. Just wondering, what are the rules on when > should be encoded as >? As far as I can tell, the answer is almost never, but I can't find anything solid on that
- # [10:28] <tw2113> yo rmccue
- # [10:29] <rmccue> Oh hi tw2113
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- # [10:30] <tw2113> turn them to entities when you want them to not actually risk being run as markup or php
- # [10:30] <tw2113> or $codinglang
- # [10:31] <rmccue> tw2113: From a technical standpoint, > doesn't appear to have any special meaning unless you're in certain parsing contexts, so I'm trying to work out which contexts specifically
- # [10:32] <rmccue> (PHP's DOMDocument, e.g., changes "<p>A > B</p>" into "<p>A > B</p>" although that doesn't appear to be needed
- # [10:32] <rmccue> )
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- # [14:20] <gnu_d> Hi, what does the aside section do with the page, does it manage a layout ?
- # [14:20] <gnu_d> I mean, will the aside section will put the content on right side ?
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- # [14:29] <ajf> I made a website about WebSocket, any suggestions/feedback? http://websocket.us/
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- # [14:38] <gnu_d> what should I do with the sections, explain me that, please ?
- # [14:38] <ajf> ?
- # [14:39] <gnu_d> are they just divs with names or they supposed make a layout automatically ?
- # [14:39] <gnu_d> if so, they don't :(
- # [14:41] <gnu_d> let me rephrase my question: does the section do something or do I need to style them ?
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- # [15:14] <ajf> gnu_d: html5 semantic elements are just "semantic"
- # [15:14] <ajf> what this means is
- # [15:15] <ajf> <header> is basically just a <div>, but with a clearer name
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- # [15:15] <ajf> so the source code is a bit clearer about what bits of the page do what
- # [15:15] <ajf> but a <section> is no different than a <div>, style-wise, afaik
- # [15:17] <gnu_d> ajf: so, there isn't any magic :(.
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- # [15:24] <Velmont> gnu_d, ajf: There is some magic in the html5 outline algorithm.
- # [15:24] <Velmont> gnu_d: It uses <section> there so that you can use only <h1> for all your headers.
- # [15:25] <ajf> outline algorithm?!
- # [15:25] <gnu_d> Velmont: I know that, but I was hoping it will do the layout for me.
- # [15:25] <Velmont> <h1>My cool article</h1> <section> <h1>Introduction</h1> <p>Bla bla bla. </section>
- # [15:26] <Velmont> gnu_d: Yeah, browsers could've maybe added something more to the web browser stylesheets to handle that case.
- # [15:26] <ajf> ooh
- # [15:26] <Velmont> But it's not been done, and so it won't work doing it now.
- # [15:26] <ajf> that's legal?
- # [15:26] <ajf> cool
- # [15:27] <ajf> so this means you can just include an html fragment using <h1> as its title in a <section>?
- # [15:27] <Velmont> ajf: Yeah, it really makes embedding some HTML into other html's very easy
- # [15:27] <ajf> awesome :D
- # [15:27] <ajf> so does this affect font size etc?
- # [15:28] <Velmont> ajf: That's what I think gnu_d asked about, -- you do it in CSS. -- The CSS isn't supplied in the default user agent stylesheet for it.
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- # [15:28] <gnu_d> Velmont: I thought by using the aside element, it will render it on the side.
- # [15:28] <ajf> ahh
- # [15:28] <Velmont> ajf: There was some talk about inventing some CSS to make it easier. Because right now the code for doing that is kinda verbose.
- # [15:28] <ajf> gnu_d: no
- # [15:28] <gnu_d> ajf: I get it know
- # [15:28] <gnu_d> now*
- # [15:29] <ajf> it's for "asides", but how they are styled is up to you
- # [15:29] <ajf> good :)
- # [15:29] <Velmont> gnu_d: Yeah, -- didn't want to add more default user agent styles.
- # [15:29] <Velmont> People mostly hate/override it anyway...
- # [15:29] <ajf> yeah
- # [15:29] <ajf> here's the most common lines of CSS, I think:
- # [15:30] <ajf> html, body { padding: 0px; margin: 0px; } a img { border: none; /* damn you internet explorer */ }
- # [15:30] <ajf> :P
- # [15:33] <gnu_d> if everybody hates ie, why won't we all agree to drop it from support ?
- # [15:33] <gnu_d> :)
- # [15:34] <ajf> because business
- # [15:34] <ajf> fun fact: IE use peaks mondays to fridays
- # [15:34] <ajf> and drops at weekends
- # [15:35] <ajf> or in other words a lot of people only use IE because of businesses
- # [15:35] <ajf> I really wish businesses would realise that you can't support older versions of browsers, and should instead use newer versions :<
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- # [15:43] <gnu_d> ajf: and they should also know the fact that activex is a security hole :D.
- # [15:43] <ajf> yeah
- # [15:43] <ajf> it's ridiculous
- # [15:44] <ajf> you know what's really insane? (and I'm gonna ask my school about this as a school council representative just for shits n giggles...)
- # [15:44] <ajf> using IE7 still on XP
- # [15:44] <ajf> IE8 is fine. It's the best version of IE on XP. It even has compatibility mode.
- # [15:44] <ajf> WHY NOT USE IT?! :O shock horror it might be a good idea
- # [15:45] <ajf> especially since every page on YouTube says "ending support for IE7 soon"!
- # [15:45] <gnu_d> ajf: they will completely move on HTML5 ?
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- # [15:46] <ajf> not yet
- # [15:46] <ajf> they're slowly phasing out old IE support
- # [15:46] <ajf> IE6 already dropped
- # [15:46] <ajf> they should be bold and completely drop video viewing support on IE6 though
- # [15:46] <ajf> or show a huge popup over the page that you have to close before viewing the video
- # [15:47] <ajf> and heck, that also maddens me. Still using IE6 on XP in a corporate environment, for goodness sake, WHY NOT UPGRADE?
- # [15:51] <gnu_d> ajf: because the CEO's are cheap :D
- # [15:51] <ajf> hahaha
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- # [15:59] <circlicious> window.URL.createObjectURL on a blob creates a url with blob scehme. where is the data stored ? on the user's computer somwehre ? like where the file api stores ?
- # [16:06] <gnu_d> ajf: one more thing, in a section, what's the use of the role attribute ?
- # [16:06] <ajf> oh, er, I'm unfamiliar with it
- # [16:06] <ajf> let me check
- # [16:07] <ajf> the role tells browsers and "assitive technology" (screen readers etc) what the purpose of that section is
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- # [16:12] <circlicious> var worker = new Worker('task.js'); - where does the task.js need to be present ?
- # [16:12] <ajf> it's a relative path
- # [16:12] <ajf> so like where an img src file would be, or script tag src would be
- # [16:12] <circlicious> so it downloads the file from the server only ?
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- # [16:13] <circlicious> or it needs to be present somewhere int eh filesystem (exposed by file api)
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- # [16:13] <circlicious> client-side or server-side it is?
- # [16:15] <ajf> uh
- # [16:16] <ajf> is this server-side code (node.js) or client-side JavaScript in the browser?
- # [16:21] <gnu_d> how do I make the page to allocate all of the full width space available ?
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- # [16:21] <ajf> gnu_d: ?
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- # [16:22] <gnu_d> like having a header above, I need the header to stretch till the right edge of the page.
- # [16:23] <gnu_d> is there any HTML5 trick for that ?
- # [16:23] <circlicious> ajf: client side JS
- # [16:23] <circlicious> html5 worker api
- # [16:24] <ajf> client-side, yeah, it's just a relative path to a js file
- # [16:24] <circlicious> ok, so just like any other img/link/js tags
- # [16:24] <ajf> yeah, basically
- # [16:24] <ajf> although I'm not sure if they allow loading from external URLs
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- # [16:35] <circlicious> i dont get the idea behind the way web workers is coded
- # [16:36] <circlicious> you have to addEventListener on worker object and on self too ?
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- # [16:36] <circlicious> reading this, http://www.html5rocks.com/en/tutorials/workers/basics/
- # [16:37] <ajf> er
- # [16:37] <ajf> no I think you misunderstand
- # [16:37] <ajf> in your main code you listen for events from the worker
- # [16:37] <ajf> and in the worker you listen for events from the main code
- # [16:38] <ajf> this way you can pass messages back and forth, you see?
- # [16:38] <circlicious> ah
- # [16:38] <circlicious> :)
- # [16:38] <ajf> :)
- # [16:39] <circlicious> i guess the threads trhey are talking about are just some browser threads and not real system threads yeh ?
- # [16:39] <ajf> workers run in a different thread... so probably a real system thread created by the browser
- # [16:40] <ajf> but because of that they can only share data and send messages back and forth
- # [16:40] <ajf> because otherwise you have problems with two threads changing things at the same time
- # [16:41] <circlicious> i see
- # [16:45] <ajf> :)
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- # [17:07] <circlicious> it's something like websql has been deprecated and indexeddb is the future yeh ?
- # [17:07] <ajf> yeah
- # [17:07] <ajf> which is a shame imo, I like sqlite
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- # [17:08] <circlicious> i like sqlite too!
- # [17:12] <Velmont> At least we won't remove it from Opera.
- # [17:12] <Velmont> (I use it for a museum installation - so removing it would make me needing to update the program there :P)
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- # [17:13] <Velmont> Ohwell, guess I won't upgrade Opera either actually, so it wouldn't really be a problem. But yea.
- # [17:14] <Velmont> (yes, the machine is disconnected from the intarwebs)
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- # [17:23] <circlicious> who use opera anyway
- # [17:24] <circlicious> "we wont remove it from opera" ? you wo0rk for opera, sorry no offence meant in my last sentence but ..
- # [17:26] <Velmont> circlicious: Yes, I work on Opera.
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- # [17:26] <Velmont> circlicious: About 200 million people use it. :-)
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- # [17:28] <circlicious> :O
- # [17:28] <circlicious> lol
- # [17:29] <circlicious> i didnt really know that.. are you serious?
- # [17:29] <ajf> more like 20
- # [17:29] <circlicious> ok maybe due to opera mini (mobile?)
- # [17:29] <ajf> opera mini isn't really opera though
- # [17:29] <ajf> it's a proxy browser
- # [17:29] <circlicious> i cant believe 200millipoon people using opera on the computer
- # [17:29] <Velmont> ajf: Really depends on how you look at it.
- # [17:29] <Velmont> circlicious: Mini has 169 million.
- # [17:29] <Velmont> circlicious: So basically most of the users are on mini :-)
- # [17:30] <Velmont> But mini is the rendering engine, just running on our servers instead of on the client itself. So, it's the same code and everything.
- # [17:30] <ajf> same engine?
- # [17:30] <ajf> hmm
- # [17:30] <Velmont> ajf: Yup.
- # [17:30] <circlicious> well i dont know what to say but .. i like webkit , chrome, safari
- # [17:31] <ajf> Velmont: how much state is preserved server-side? I notice javascript prompts use a custom URL scheme...
- # [17:31] <circlicious> atleast on computer, chrome rules for me
- # [17:34] <Velmont> ajf: I work on the engine, javascript API's and specs (like IndexedDB) - so I have not looked much into Mini. -- But it runs javascript and waits for onload, -- if it hasn't hit in some number of seconds, it sends what it has got so far.
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- # [17:34] <Velmont> As for what it actually keeps of state, -- I don't know, sorry :-)
- # [17:34] <circlicious> you work on the opera engine?
- # [17:34] <circlicious> you must be really smart then hehe
- # [17:34] <circlicious> browser engines must be hard work
- # [17:34] <ajf> Velmont: ah. it just interests me how much state is kept, particularly for URL nav
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- # [17:36] <ajf> circlicious: yeah, try reading the HTML5 spec D:
- # [17:39] <Velmont> circlicious: Well, my team is really good. My job is not development. I'm supposed to know the specs by heart, and fix them and write tests for them etc etc. So for C++ code, I only do easy bug fixes on the core. :]
- # [17:41] <ajf> ah
- # [17:41] <ajf> oh god, knowing specs by heart?
- # [17:41] <ajf> I feel sorry for you
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- # [17:44] <ajf> could be worse
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- # [17:44] <ajf> could have to know the PHP spec by heart
- # [17:44] <ajf> which is impossible
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- # [17:49] <circlicious> hahahahaha
- # [17:50] <circlicious> ok well, i need to take some rest :) have a great day ahead mates
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- # [17:53] <Velmont> ajf: lol, some of us like it :]
- # [17:54] <Velmont> And it's not all the specs :P And not really by heart, but at least very well.
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- # [17:57] <ajf> you may have missed the joke
- # [17:57] <ajf> PHP, unlike other languages, doesn't have any spec
- # [17:57] <ajf> the only thing close is the source code. the docs aren't even accurate
- # [17:58] <Velmont> ajf: I was focusing on the bit above that :P But yea, didn't think too hard about the PHP.
- # [17:58] <ajf> oh, heh
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- # [17:59] <ajf> but yeah, I understand what you meant, you need to "know" the specs for the most part to help implementors, yes?
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- # [19:15] <fornext> can someone tell me how cookies are set without javascript? badly I founf nothing about that, every tutorial works with js.
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- # [19:16] <ImBcmDth> fornext: cookies either come from the server or are set by JS
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- # [19:19] <fornext> ImBcmDth, yes, I found the php-command setcookie and the $_COOKIE var. But I try to find out how it is working. I guess it is tranfered with the header - but I am lookinf for a document explaining it.
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- # [19:20] <dmachi1> they get set in the response header
- # [19:21] <fornext> dmachi1, thx that points me to the right direction: http://en.wikipedia.org/wiki/List_of_HTTP_header_fields
- # [19:21] <dmachi1> http://en.wikipedia.org/wiki/HTTP_cookie#Setting_a_cookie
- # [19:22] <fornext> oh, much more in the eng-wiki than in the german.
- # [19:22] <fornext> thx, that is exatly what I need.
- # [19:22] <dmachi1> np
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- # [21:21] <grantg> hey
- # [21:22] <grantg> I have a webgl game idea
- # [21:22] <ajf> cool
- # [21:22] <ajf> what is it? :)
- # [21:22] <grantg> I'm prototyping up a 3D racing game that's MMO and also has a single player adventure to go along with it. You need to beat tracks in order to unlock new tracks, and you have to race against others or the computer depending on the track. It would be free, but with unlockable DLC tracks at the end for $?
- # [21:22] <grantg> Of course it'd need good art and music. There would be "zones" specific to certain themes, kind of like how diddy kong racing was done.
- # [21:22] <grantg> I'd even emphasize keeping the resources down by re-using as many textures as possible and programmicably generating the audio in real time.
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- # [21:23] <grantg> The big thing would be racing against others on the net, then combining it with a single player mission to make it feel more than just a simple game.
- # [21:23] <ajf> hmm
- # [21:23] <grantg> It'd be free with paid DLC
- # [21:23] <ajf> it doesn't sound particularly original, but nice idea
- # [21:23] <ajf> WebSocket and THREE.js?
- # [21:23] <grantg> You would race against others online to advance in the story line
- # [21:23] <grantg> and go against the computer at times
- # [21:24] <grantg> with zoned areas specific to themes
- # [21:24] <grantg> christmas/halloween/tropical/steampunk
- # [21:24] <ajf> ok
- # [21:24] <grantg> More could always be added later to the game
- # [21:24] <ajf> if you don't know much about websocket check out http://websocket.us/
- # [21:24] <grantg> I do know about it
- # [21:24] <ajf> ah good
- # [21:25] <ajf> that's my site about it. it has links to a bunch of ws libraries
- # [21:25] <grantg> I'd try to make it so laggy connection updating with xmlhttprequest is still possible
- # [21:25] <ajf> grantg: don't bother
- # [21:25] <ajf> it's too impractical for real-time gaming
- # [21:25] <grantg> you need some sort of lag assist
- # [21:25] <ajf> it's *almost* okay for chat
- # [21:25] <grantg> even with sockets
- # [21:25] <ajf> but that's with a lot of tweaking by people like Facebook
- # [21:26] <grantg> but yeah
- # [21:26] <ajf> grantg: yes, but sockets have low overhead and consistent lag, with a sustained connection
- # [21:26] <grantg> websockets come first
- # [21:26] <grantg> of course
- # [21:26] <ajf> just use flash websocket or something
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- # [21:26] <ajf> that could work, but I doubt xmlhttprequest is realisitc
- # [21:26] <grantg> I'd probably make each themed zone work on a different server
- # [21:26] <grantg> for load balance
- # [21:26] <grantg> things like assets be on CDNs
- # [21:27] <grantg> audio would be real time synth'd
- # [21:27] <grantg> for low data size
- # [21:27] <grantg> I'd need to alloc wave tables first though
- # [21:27] <grantg> then play them back in different custom mixer combos
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- # [21:28] <grantg> I was already working on my own 3d code, ugh
- # [21:28] <ajf> lol
- # [21:28] <ajf> you can cache music
- # [21:28] <grantg> I know
- # [21:28] <grantg> But the initial download
- # [21:28] <grantg> plus
- # [21:28] <grantg> generating it yourself you know it'll be the right format
- # [21:28] <grantg> and it'll play
- # [21:29] <ajf> eh
- # [21:29] <grantg> I have a lib
- # [21:29] <ajf> you can bring music files down to about 4mb
- # [21:29] <grantg> XAudioJS
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- # [21:29] <grantg> for real time output
- # [21:29] <grantg> I used it for my js gbc emulator
- # [21:29] <grantg> I'm gonna use it for this
- # [21:29] <grantg> the audio is gonna be dynamically generated
- # [21:29] <grantg> So I have full control over mixing and timing
- # [21:30] <grantg> and programmicably done = low resource size
- # [21:30] <grantg> like any drum sounds would be re-used
- # [21:30] <grantg> and played back at different freqs
- # [21:30] <grantg> same things with flutes
- # [21:31] <grantg> So one wave table could be used to generate different effects
- # [21:31] <grantg> not just one sound instance for one piece of one effect
- # [21:31] <grantg> might even include chiptunes for one "zone"
- # [21:31] <grantg> It's a big project
- # [21:32] <grantg> Probably gonna need a lot of people for things like art and music direction
- # [21:32] <grantg> and track design
- # [21:32] <grantg> The idea is to hook people with it being free
- # [21:32] <ajf> ok
- # [21:32] <ajf> um
- # [21:32] <grantg> then special add-ons tracks would be $
- # [21:32] <ajf> write this all down somewhere
- # [21:32] <ajf> put it online
- # [21:32] <grantg> already did
- # [21:33] <ajf> and don't spam the chat
- # [21:33] <grantg> sorry :P
- # [21:33] <ajf> nobody except me is reading it, and I'm only skimming it. BUT
- # [21:33] <grantg> Chat seems dead anyhow. lol
- # [21:33] <ajf> I appreciate your enthusiasm :P
- # [21:33] <grantg> SUDDENLY SPAM
- # [21:33] <ajf> Just don't get ahead of yourself :)
- # [21:33] <grantg> ok
- # [21:33] <grantg> Well I'm prototyping it already
- # [21:33] <grantg> Already have another person who wants to contrib
- # [21:34] <grantg> & code
- # [21:34] <ajf> cool
- # [21:34] <ajf> open source or proprietary?
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- # [21:36] <grantg> initially proprietary
- # [21:36] <grantg> might open source some assets
- # [21:36] <ajf> :/
- # [21:36] <grantg> of course someone could un-minify js
- # [21:36] <ajf> I like the reverse
- # [21:36] <ajf> open-source your engine, keep your assets protected
- # [21:36] <grantg> heh
- # [21:37] <ajf> id software does that
- # [21:37] <grantg> I meant code assets
- # [21:37] <grantg> lol
- # [21:37] <ajf> code assets?
- # [21:37] <grantg> Some js to ajax in for each "zone"
- # [21:37] <grantg> or track
- # [21:37] <ajf> ah
- # [21:37] <grantg> and the engine
- # [21:40] <grantg> but yeah
- # [21:40] <grantg> I wouldn't mind if people experimented with the textures and models too
- # [21:40] <grantg> as long as they try to repackage the game
- # [21:41] <grantg> and the DLC tracks would be off-limits
- # [21:41] <grantg> encoded
- # [21:42] <grantg> *encryption
- # [21:42] <grantg> I'll try to make it low poly
- # [21:42] <grantg> so it can run on older hw
- # [21:42] <grantg> and slower webgl capable browser
- # [21:43] <ajf> hmm
- # [21:43] <ajf> here's a challenge for you
- # [21:43] <grantg> but with good scenery so people won't notice
- # [21:43] <ajf> make it work in IE without webgl with raw canvas
- # [21:43] <ajf> IE has a fast canvas implementation, or so MS claims
- # [21:43] <grantg> ugh
- # [21:43] <ajf> seriously
- # [21:43] <grantg> I want to work in an opengl context directly
- # [21:43] <ajf> it runs my thingie much smoother
- # [21:44] <ajf> much higher FPS
- # [21:44] <grantg> lol thingie
- # [21:44] <ajf> yes, haha :D
- # [21:44] <grantg> IE9 at the moment sucks with js perf
- # [21:44] <grantg> Haven't tested IE10
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- # [21:44] <grantg> IE9 will bottleneck on calcs in js
- # [21:44] <ajf> it's not as bad as IE8 at least
- # [21:44] <ajf> MS made a new JS engine
- # [21:44] <ajf> finally
- # [21:45] <grantg> still sucks
- # [21:45] <grantg> they keep shit on the heap
- # [21:45] <grantg> even locals
- # [21:45] <grantg> and fail to generate good spew
- # [21:46] <grantg> and they don't inline like V8
- # [21:46] <ajf> well
- # [21:46] <ajf> at least MS are trying
- # [21:46] <grantg> It's **MUCH** slower than V8
- # [21:46] <ajf> but as Crockford said, they made a crucial error
- # [21:46] <grantg> Firefox is way faster than IE9 too
- # [21:46] <grantg> js wise
- # [21:46] <ajf> IE9's JScript engine has no ECMAScript 5 strict mode(!!!)
- # [21:47] <grantg> Also lack of typed arrays
- # [21:47] <ajf> IE10 does, thank God, but it's a real, real shame that the JScript in IE9 lacks strict mode
- # [21:47] <ajf> nah
- # [21:47] <grantg> So it's a no-go if I want to keep some optimizations
- # [21:47] <ajf> I think strict mode is far more important
- # [21:47] <grantg> I'm using that mat4 lib, but I might make my own if I need to
- # [21:48] <grantg> If I want to optimize out some stuff
- # [21:48] <grantg> Problem is canvas2d abstracts too much out if you want to do 3d stuff
- # [21:49] <grantg> that's a blocker for IE support
- # [21:49] <ajf> well, it has matrix transforms, at least
- # [21:49] <ajf> could be worse.
- # [21:50] <grantg> the gfx itself
- # [21:50] <grantg> small things
- # [21:50] <grantg> also fucking shaders man
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- # [21:51] <grantg> SHADERS
- # [21:51] <ajf> pixelarrays
- # [21:51] <ajf> or uh
- # [21:51] <ajf> whatever they call it
- # [21:51] <ajf> ImageData
- # [21:54] <grantg> that's just framebuffer access
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- # [21:54] <grantg> you don't expect me to emulate shaders with js on the UI thread?
- # [21:55] <ajf> you have bloody web worke-
- # [21:55] <ajf> oh wait IE
- # [21:55] <grantg> yeah
- # [21:55] <grantg> IE
- # [21:55] <grantg> that's the problem. :P
- # [21:55] <ajf> pre-processed effects?
- # [21:55] <grantg> ugh
- # [21:55] <ajf> could be worse, could be stuck with IE6... ;)
- # [21:55] <ajf> I mean, seriously
- # [21:55] <ajf> so many businesses
- # [21:55] <ajf> are
- # [21:55] <grantg> could be worse: netscape navigator
- # [21:55] <ajf> a DECADE behind in browser technology
- # [21:56] <ajf> and they
- # [21:56] <ajf> don't
- # [21:56] <ajf> even
- # [21:56] <ajf> fucking
- # [21:56] <ajf> care
- # [21:56] <grantg> yeah
- # [21:56] <ajf> They could at least leap forward 6 years and use IE7
- # [21:56] <ajf> it's only slightly better, but STILL
- # [21:56] <ajf> it's only 5 years old.
- # [21:56] <ajf> not as bad as >10
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- # [22:48] <defaultro> hey folks, which browser supports web sockets?
- # [22:49] <tw2113> http://caniuse.com/#feat=websockets
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- # [22:54] <defaultro> thanks
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- # [23:02] <defaultro> is my friend right that when websockets establishes connection, the connection is not in tcp layer(4) but application layer(7)?
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- # Session Close: Mon Jul 02 00:00:02 2012
The end :)