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- # Session Ident: #whatwg
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- # [11:10] <Lachy_> good morning everyone :-)
- # [11:12] <annevk> morning
- # [11:14] <Lachy_> any idea when Hixie will be returning?
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- # [11:15] <annevk> returning from what?
- # [11:15] <annevk> (not really)
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- # [11:36] <Lachy> well, I assume he's taking some sort of break, since I haven't seen him here for a few days.
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- # [16:06] <annevk> https://bugzilla.mozilla.org/show_bug.cgi?id=392975 :)
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- # [16:47] * gsnedders posts a really short comment
- #
- # Session Start: Thu Dec 27 16:48:58 2007
- # Session Ident: #whatwg
- # [16:48] * Now talking in #whatwg
- # [16:48] * Topic is 'WHATWG (HTML5) -- http://www.whatwg.org/ -- Logs: http://krijnhoetmer.nl/irc-logs/ -- Please leave your sense of logic at the door, thanks!'
- # [16:48] * Set by gsnedders on Tue Dec 18 21:41:19
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- # [21:27] <kig> hahah, found my js port of the C impl in real-time fluid dynamics for games
- # [21:27] <kig> it's slooow
- # [21:28] * Philip` is not surprised
- # [21:28] <kig> http://glimr.rubyforge.org/cake/tests/fluid.html and fluid_satan.html
- # [21:29] <kig> http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
- # [21:30] <Philip`> I ported a simple 3D polygon renderer from a toy language that compiled into JVM bytecode, to JS; it was orders of magnitude slower :-(
- # [21:38] <gsnedders> JS,
- # [21:38] <gsnedders> slow?
- # [21:40] <Philip`> Can you do fluid dynamics with GPU shaders?
- # [21:41] <gsnedders> In JS? No. But that's not what you're meaning.
- # [21:42] <Philip`> Running JS on a GPU would be slightly insane, I think
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- # [21:47] <kig> blackout :<
- # [21:50] * Philip` 's home server indicates there has not been a power outage for 267 days and 14 hours, which is quite surprisingly reliable
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- # [21:51] <gsnedders> I think when I feared there had been a powercut elsewhere in town I think there was just thick fog, so I couldn't see lights anywhere else
- # [21:55] <Philip`> Hmm, it's kind of annoying that it costs at least $50 to join the more interesting X3D mailing lists
- # [22:00] <Philip`> It also seems a bit annoying when someone responds to questions with 'for more detailed answers, buy my book' (~£30 on Amazon Marketplace), though they gave fairly detailed answers on the (free) X3D list too so I won't complain :-)
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- # [22:47] <kig> webkit's CSS -webkit-transform is awesome
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- # [23:42] <Philip`> How many web-related specifications try to define graceful error recovery to a reasonable extent, rather than being fatal or leaving it undefined? (HTML5 and CSS are the ones that seem most obvious to me)
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- # [23:45] <Lachy_> Philip`, XBL, XHR, Selectors API and presumably any other spec worked on by Hixie, Anne, myself and others who think like us
- # [23:46] * Lachy_ is now known as Lachy
- # [23:48] <Philip`> Hmm, I can't see anything in Selectors API which authors must not do and that UAs must handle in a certain way
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- # [23:55] <Hixie> Philip`: CSS was the first spec to really do it
- # [23:55] <Hixie> though that was just for forward compat, not for bug compat and interop
- # [23:55] <Hixie> so it didn't define all cases
- # [23:55] <Hixie> we tried to fix that in 2.1
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- # Session Close: Fri Dec 28 00:00:00 2007
The end :)