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- # Session Start: Fri Jul 04 00:00:00 2008
- # Session Ident: #whatwg
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- # [00:17] <Philip`> jgraham: So I could run Python code that's compiled into Python bytecode, executed by an interpreter that's written in C and compiled to LLVM IR then converted to opcodes for a virtual machine written in ActionScript, ...
- # [00:17] <Philip`> which is compiled to ABC bytecode, which runs in an interpreter written in Forth, which gets JITted to x86 machine code, which is translated into micro-ops which get executed on the hardware
- # [00:17] <Philip`> Abstraction is great
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- # [00:21] <roc> it's amazing anything ever works at all
- # [00:22] <othermaciej> I wonder why the LLVM IR needs to be interpreted rather than translated to ABC directly
- # [00:24] <othermaciej> I imagine you could give LLVM an ABC back end, but maybe writing a back end is more complex than I thought
- # [00:27] <roc> maybe the poster is just confused
- # [00:28] <roc> if you delete the "in" before "Actionscript" in step 2 I think it would make more sense :-)
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- # [00:31] <othermaciej> presumably we'd have to ask someone who has seen the presentation
- # [00:32] <roc> I don't think it really matters, we can all see the ways it could work
- # [00:32] <Philip`> and all those ways are similarly crazy
- # [00:32] <roc> the only crazy thing is the prospect of JS as the universal compiler intermediate language
- # [00:33] <othermaciej> translating LLVM to a custom bytecode which is then interpreted by a VM written in ActionScript is certainly possible
- # [00:33] <othermaciej> though it does seem like needless extra steps compared to translating LLVM to ABC bytecode
- # [00:33] <othermaciej> or translating LLVM IR to ActionScript directly
- # [00:33] <othermaciej> rather than to a different bytecode interpreted by ActionScript
- # [00:34] * othermaciej shrugs
- # [00:34] <Philip`> It would be fun to try debugging a performance problem in your Python code and having to traverse down a dozen levels to find the cause
- # [00:34] <Philip`> s/levels/levels of abstraction/
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- # [10:13] * Topic is 'WHATWG (HTML5) -- http://www.whatwg.org/ -- Logs: http://krijnhoetmer.nl/irc-logs/ -- Please leave your sense of logic at the door, thanks!'
- # [10:13] * Set by gsnedders on Tue Dec 18 21:41:19
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- # [12:14] * Topic is 'WHATWG (HTML5) -- http://www.whatwg.org/ -- Logs: http://krijnhoetmer.nl/irc-logs/ -- Please leave your sense of logic at the door, thanks!'
- # [12:14] * Set by gsnedders on Tue Dec 18 21:41:19
- # [12:17] <gsnedders> I guess I should treat <pre><dfn>foo bar</dfn><span>foo bar</span></pre> specially
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- # [14:40] <Lachy> JohnResig, yt?
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- # [14:59] <JohnResig> Lachy: hey
- # [15:03] <mcarter> JohnResig, I'm working on a Comet demo that may interest you. A multiplayer game using canvas with processing.js, and TCPSocket via Orbited for the network communication
- # [15:03] <JohnResig> mcarter: neat!
- # [15:04] <JohnResig> mcarter: definitely of interest
- # [15:04] <mcarter> JohnResig, I'll let you know when we you can test it out
- # [15:05] <JohnResig> mcarter: awesome - thanks!
- # [15:07] <Lachy> JohnResig, see mail about selectors api test suite on public-webapps
- # [15:08] <Lachy> crap, I just noticed a big mistake in my script.
- # [15:08] <Lachy> I guess I should have tested it first :-)
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- # [15:13] <Philip`> http://blogs.msdn.com/dross/archive/2008/07/03/ie8-xss-filter-design-philosophy-in-depth.aspx
- # [15:14] <zcorpan> hsivonen: it would be cool to experiment with svg and mathml together with the validation part in validator.nu. is it something you're working on or are you deliberately disabling svg/mathml?
- # [15:15] <zcorpan> for instance, i've noted that html5 requires an html:html child of svg:foreignObject but such a tree is impossible to achieve in text/html
- # [15:16] <zcorpan> and trying <svg><foreignobject><html><head>etc might get unintiutive error messages
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- # [17:20] <annevk> Form survey: http://www.w3.org/2002/09/wbs/40318/wfreq/
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- # [17:37] <annevk> wow, the html4all crowd is calling FUD on hsivonen
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- # [17:38] <Windstoss> Is there a way to get the date of a specific revision on the html5.org tracker?
- # [17:39] <Windstoss> 1143 in my case…
- # [17:40] <annevk> you can use the hidden limit parameter to get a lot more results
- # [17:41] <annevk> with -1 meaning all and an arbitrary number meaning as much as you specify
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- # [17:43] <Windstoss> annevk: you mean http://html5.org/tools/web-apps-tracker?limit=-1?
- # [17:43] <annevk> I was not putting in a link to prevent massive load on the server, but yes... :)
- # [17:45] <Windstoss> annevk: Won't mention it ;)
- # [17:46] <Windstoss> ah, 2007-12-11.
- # [17:46] <Windstoss> removal of OGG Theora :(
- # [17:46] <Windstoss> are there any news about this, btw?
- # [17:47] <annevk> nope
- # [17:47] <Lachy__> annevk, who's calling FUD on hsivonen and where?
- # [17:47] * Lachy__ is now known as Lachy
- # [17:47] <annevk> see public-html
- # [17:47] <annevk> iirc
- # [17:48] <Lachy> http://www.w3.org/mid/486D4AE0.5070505@malform.no
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- # [17:51] <annevk> and http://lists.w3.org/Archives/Public/public-html/2008Jul/0067.html
- # [17:54] <hsivonen> zcorpan: I have not prioritized SVG and MathML schema work for text/html, because I have had other stuff to prioritize and I think it's particularly harmful if authors start anticipating SVG-in-text/html support before there are browsers
- # [17:58] <annevk> woohoo, won 4 EUR in the lotto
- # [17:59] <annevk> can't believe they conned me into participating and I still haven't cancelled the thing
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- # [18:29] <annevk> http://code.google.com/p/quipt/ hmm, we need localStorage
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- # [19:14] <gsnedders> Stealing other people's wifi doesn't always work well
- # [19:16] <Dashiva> If you call it stealing, no wonder :P
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- # [21:25] <mrkrause> think there's a market for a js game library using canvas?
- # [21:30] <mrkrause> I've been able to remake some classic games in canvas using a common Game class, I'm just wondering if there's any interest out there for me to release it
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- # [21:41] <annevk> mrkrause, I'm interested in the games :)
- # [21:42] <mrkrause> annevk: I'd love more canvas based games too, I'm just wondering if there's an incentive for a flash replacement
- # [21:43] <mrkrause> I'm hoping something like a library could help
- # [21:44] <hsivonen> mrkrause: I think releasing a library would be a good idea
- # [21:47] <mrkrause> great
- # [21:48] <mrkrause> if anyone's interested I've got something basic running at 193.189.149.218/~mkrause/tetris
- # [21:48] <mrkrause> (Only works in Firefox 3, have yet to fix some bugs in other browsers)
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- # [22:59] <gsnedders> hmm
- # [23:00] <gsnedders> TOC building is fn
- # [23:00] <gsnedders> *fun
- # [23:00] <gsnedders> is there anyway to clear an attribute in lxml?
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- # [23:07] <gsnedders_> Did I miss an answer?
- # [23:07] <mrkrause> no
- # [23:10] * gsnedders_ is now known as gsnedders
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- # [23:39] * gsnedders sighs
- # [23:39] <gsnedders> I mostly have a TOC!
- # [23:43] <gsnedders> http://pastebin.com/m3890bbad — a mostly correct TOC for HTML 5, it doesn't strip things like dfn from the actual text though
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- # [23:51] <gsnedders> This is truly bizarre. I can see no way to remove attrs in lxml
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- # [23:59] <Dashiva> gsnedders: Can't you just remove it from the attrib dict directly?
- # Session Close: Sat Jul 05 00:00:00 2008
The end :)