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- # [09:57] <Zeddy> Hey, i have everything else working in my offline webapp, except, i still haven't figured out how to reset a manifest file. The problem is i call my manifest file with parameters manifest.php?map=1, or manifest.php?map=2.. The problem is, it creates two separate caches and the amount of data stored is doubled
- # [09:57] <Zeddy> can i resolve this issue by using php session variables?
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- # [10:29] <SiPlus> Hai
- # [10:29] <SiPlus> Any WHATWG members here?
- # [10:29] <SiPlus> especially websockets standard devs
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- # [10:47] <smaug____> SiPlus: if you have questions, it is better to just ask. Someone may answer :)
- # [10:48] <SiPlus> Why no UDP Websockets?
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- # [10:50] <smaug____> SiPlus: http://www.w3.org/Bugs/Public/show_bug.cgi?id=13322
- # [10:50] <SiPlus> smaug____, this is my post XD
- # [10:51] <smaug____> :)
- # [10:51] <smaug____> SiPlus: for websockets I'd like to see first at least one stable protocol, before adding more
- # [10:52] <smaug____> and also, as of now, websocket is for reliable data transfer
- # [10:52] <SiPlus> smaug___: is GWT Quake 2 multiplayer compatible with C source ports?
- # [10:53] <smaug____> I don't know what is GWT Quake
- # [10:56] <Philip`> Raw TCP/UDP sockets will never be allowed (because of security) - you'll only be able to talk to servers that intentionally implement WebSockets (or whatever new protocols are developed) which won't include any existing game servers
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- # [10:59] <smaug____> (I wouldn't say 'never'. Someone may come up with reasonable permission handling ...)
- # [11:01] <Philip`> (That sounds like it'll always be problematic since the only person you could ask for permission is the user, and they're not going to have a clue whether they're behind a firewall and would be exposing vulnerable services)
- # [11:03] <smaug____> I don't know how it should work, but something like same-IP-restriction + permission
- # [11:04] <smaug____> SiPlus: why do you want *WebSockets* to support UDP?
- # [11:05] <SiPlus> smaug___: for compatibility with C-written Quake clients
- # [11:06] <smaug____> WebSocket API is something which runs on top of websocket protocol
- # [11:06] <SiPlus> Philip` Raw TCP/UDP sockets will never be allowed (because of security) - you'll only be able to talk to servers that intentionally implement WebSockets (or whatever new protocols are developed) which won't include any existing game servers
- # [11:06] <SiPlus> HTML5 sucks
- # [11:06] <smaug____> and the protocol is defined in IETF
- # [11:06] <smaug____> if you have problems with the protocol, you could ask IETF hybi group if they have plans to change to protocol
- # [11:08] * SiPlus has to find a security breach to enable multiplayer in WebQuake
- # [11:08] <SiPlus> Are there QuakeC parsing specs?
- # [11:09] <smaug____> SiPlus: there is at least one thread about UDP in hybi http://www.ietf.org/mail-archive/web/hybi/current/msg02100.html
- # [11:10] <annevk> SiPlus, you could write an intermediary server that translates the calls from one protocol to the other
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- # [11:12] <annevk> hsivonen, I think Opera deals with that email format fairly well, but I'm not a 100% sure
- # [11:15] <SiPlus> How can I draw dots in 3D space using WebGL?
- # [11:15] <SiPlus> no
- # [11:15] <SiPlus> not dots
- # [11:15] <SiPlus> I don't need dots
- # [11:15] <SiPlus> Lines
- # [11:16] <SiPlus> I don't see anything in my canvas
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- # [11:26] <smaug____> Hmm, Websocket API draft points to an ancient unsafe protocol draft :/
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- # [11:36] <annevk> it does?
- # [11:36] <annevk> seems to refer to the latest draft
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- # [11:45] <mhausenblas> annevk, got a minute re CORS?
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- # [11:47] <mhausenblas> annevk, would you think that what I've got here at http://enable-cors.org/#how-apache is correct (Header set Access-Control-Allow-Origin *)
- # [11:48] <mhausenblas> someone pointed out recently that it should be Header set Access-Control-Allow-Origin "*"
- # [11:48] <mhausenblas> with the remark: "I spent a while trying to debug this with our apache servers."
- # [11:48] <mhausenblas> the spec is rather clear on this, IMO
- # [11:49] <mhausenblas> while the Apache 2 doc not so, hence I blamed it on the doc ;)
- # [11:49] <mhausenblas> any advise, annevk?
- # [11:50] <annevk> I don't know how Apache deals with things
- # [11:51] <annevk> Can't you test it out on an Apache server and inspect the headers it transmits?
- # [11:51] <mhausenblas> well, yes, if I'd only knew which Apache version the chap is using :P
- # [11:51] <mhausenblas> that's what I replied him, btw
- # [11:51] <mhausenblas> a chap from Pixar
- # [11:52] <annevk> if you transmit with quotes it should fail
- # [11:52] <mhausenblas> but you know, I'm lazy, hence I was hoping for some advise rather than doin' it myself ... let's see
- # [11:53] <annevk> ah, me too ;)
- # [11:53] <mhausenblas> well, he claims that he has debugged it with 'their apache servers' ... whatever this means ;)
- # [11:53] <mhausenblas> he he, fair enough
- # [11:53] <smaug____> annevk: the draft has a link to http://www.whatwg.org/specs/web-socket-protocol/
- # [11:53] <annevk> smaug____, no it doesn't
- # [11:53] <annevk> smaug____, what version are you reading?
- # [11:53] <smaug____> http://dev.w3.org/html5/websockets/
- # [11:54] <smaug____> "Editor's Draft 5 August 2011"
- # [11:54] <annevk> oh
- # [11:54] <annevk> that's only in the SotD it seems
- # [11:54] <annevk> the actual normative references throughout the draft are to the correct version
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- # [12:19] <annevk> smaug____, filed http://www.w3.org/Bugs/Public/show_bug.cgi?id=13700
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- # [12:34] <smaug____> annevk: thanks
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- # [13:54] <Ms2ger> MikeSmith, could you redirect http://dev.w3.org/2006/webapi/Binding4DOM/?
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- # [13:57] <MikeSmith> Ms2ger: sure, what to?
- # [13:58] <Ms2ger> http://dev.w3.org/2006/webapi/WebIDL/
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- # [14:06] <MikeSmith> Ms2ger: should be working now
- # [14:07] <Ms2ger> Works, thanks
- # [14:07] <MikeSmith> yup
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- # [14:28] <SiPlus> Do WebSockets support IPX?
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- # [16:18] <eighty4> Quick question. Would you say that "HTML5 is as different from HTML4 as coffeescript is to JavaScript" or would you just say that html5 is an evolvement of html4?
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- # [16:20] <gsnedders> eighty4: Definitely the latter.
- # [16:20] <eighty4> gsnedders: thanks, was starting to think that I was completely off.
- # [16:20] <gsnedders> eighty4: Except I'd say evolution as a native speaker. :)
- # [16:21] <eighty4> meh :)
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- # [16:32] <Dashiva> If you need an analogy, maybe say that html5 is like es3 was to earlier javascript
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- # [16:34] <Dashiva> (although es3 had enough problems that it might not be a net positive)
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- # [16:35] <gsnedders> Dashiva: ES5 -> ES3 is a reasonable comparison, on the whole, though
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- # [16:53] <llrcombs> is there any way to force a <progress> to animate when its value changes?
- # [16:53] <llrcombs> e.g. smoothly expanding the progress bar
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- # [18:51] <Hixie> Zeddy: why are you passing parameters to the manifest?
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- # [19:38] <Hixie> TabAtkins: http://dev.w3.org/csswg/css3-images/ has cvs conflicts in it
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- # [20:58] <jgraham> gsnedders, Dashiva: except that ES3 is a real spec in a way that HTML4 isn't. I mean it's not as good as ES5 but it has testable requirements an stuf
- # [20:58] <jgraham> *and stuff
- # [20:59] <gsnedders> jgraham: HTML4 has testable requirements. It's just that a desk can fulfil them.
- # [21:00] <jgraham> gsnedders: In that sense it is quite unlike ES3
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- # [21:39] <annevk> gsnedders, Dashiva, except we would have defined new Date(...) completely
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The end :)